Jason_Williams Posted June 22, 2021 Posted June 22, 2021 When it works. It's been in Beta, but as always there are issues that need to be solved. There is still a chance this feature will be canceled if it doesn't work as planned. Jason 5 6 10 3
Dragon1-1 Posted June 23, 2021 Posted June 23, 2021 I do hope you can get it working, GCI is such a big part of WWII history on both Soviet and Western fronts. 1 1 1
ShadowStalker887 Posted June 23, 2021 Posted June 23, 2021 I've never been exactly clear on what air marshal is supposed to be; can somebody explain it for me? 2
Dragon1-1 Posted June 23, 2021 Posted June 23, 2021 From what I've gathered, some sort of ATC/GCI system to manage the planes via radio.
IRRE_Axurit Posted June 23, 2021 Posted June 23, 2021 About Marshal Mode source https://stormbirds.blog/2019/02/06/part-1-an-interview-with-jason-williams-and-daniel-tuseev-il-2-great-battles-series/ You’ve talked about building an Air (and Ground) Marshal feature for a couple of years. How is the planning for that mode coming along and what are you hoping players will be able to get out of having a feature like that once it’s complete? Jason: “We’re in the initial stages of development now. We’ve agreed to a design and begun optimizations of the GUI which was needed before we start the main building process. The design, if it works, has been improved from my early concept into a really neat system. Our hope is that it will make MP more interesting and increase teamwork as it was in real life. It will be an optional feature for servers if they don’t like it. It could be a game-changer for online wars and all forms of MP if the community takes such a feature seriously and tries to fly like a real coordinated air force.” Daniel: “Marshall mode design is established and it is already in development. It will be a huge gameplay feature, comparable to Career by complexity of development. If everything will be good – this feature will be done before release of Bodenplatte. This feature also requires many GUI based improvements and optimizations, some of them you will see in 3.010 as a “bonus” from Marshall mode development which is still in progress. In result players on populated multiplayer game servers will have a new layer of gameplay and cooperation. First of all – this feature should bring an obvious and dynamically changed vision to each player of what multiplayer mission objectives are and what is the player coalition strategy and current tactical tasks. Also, it should bring a new proximity to immersion of real aerial battle to the players.” Another day on the sturmovick planet "When I can show you all about it I will. We have the early Alpha working, but not ready for Beta yet. It's a system to manage the battle, either Dogfight or a CO-OP. Completely optional for servers, but whatever side has a competent Air Marshal will have an advantage. Information coming into the Marshal can be used to coordinate routes, targets, escorts, create units (from players on the server) and assign a Squadron Commander to those units. And some other tools will be included like a tool for calculating distance and heading and ways to communicate strategy for your side. Marshals who master updating the map and using voice comms effectively will make MP a blast. Think of it as ATC and HQ rolled into one. My goal was to stop having MP be a game of wandering around looking for the fight with no coordination (a common complaint). My past fun in MP was always within squad based scenarios. There will be built in limits to info and a certain fog of war so not all info is known to everyone. Each Marshal will see his side's activity unless certain conditions are met to see enemy elements. I wanted squad play to be more fun and also allow individuals to join and get some direction. I also wanted there to be a new type of player - The Marshal. I expect some players to just want to do that and get good at it. So that is some basic info for you. We're hesitant to say or show much more because we need to make sure it works first. After seeing the pre-Alpha I am cautiously optimistic that it will work as we planned. Jason" It seems extremely interesting !! I am burning a candle !!! 2 2
354thFG_Drewm3i-VR Posted June 24, 2021 Posted June 24, 2021 Sounds like an awesome feature that could only improve multiplayer (not that it is boring at all now imo).
ATAG_SKUD Posted June 24, 2021 Posted June 24, 2021 This is the feature I've been wanting and waiting for the most. I think it will transform MP and bring a whole new dimension the sim. skud 1
Creep Posted June 24, 2021 Posted June 24, 2021 @ATAG_SKUD Check out "CB Radio" on Combat Box - it is an interactive AI bot that you can talk to over SRS: https://combatbox.net/en/info/ 1 1
ATAG_SKUD Posted June 24, 2021 Posted June 24, 2021 1 hour ago, QB.Creep said: @ATAG_SKUD Check out "CB Radio" on Combat Box - it is an interactive AI bot that you can talk to over SRS: https://combatbox.net/en/info/ neat stuff, I'll check it out. Thanks for the heads up. ? skud 1
Soilworker Posted June 24, 2021 Posted June 24, 2021 (edited) Upcoming feature - when?!!!!!111 This kind of thing bugs me, I understand the desire to know when something you want is going to be released but is so hard to just ask politely? Edited June 24, 2021 by Soilworker Needed more exclamation marks. 2
Dragon1-1 Posted June 24, 2021 Posted June 24, 2021 (edited) 9 hours ago, IRRE_Axurit said: I wanted squad play to be more fun and also allow individuals to join and get some direction. I also wanted there to be a new type of player - The Marshal. I expect some players to just want to do that and get good at it. In other words, it's basically a glorified MP spectator with a map and comms. Well, I guess I don't actually care if it works, then. I play SP only. Somehow, every other sim has at least a basic AI ATC system. Il-2 didn't manage to get one through its entire history. Edited June 24, 2021 by Dragon1-1
JG27_Steini Posted June 24, 2021 Posted June 24, 2021 1 minute ago, Dragon1-1 said: ...and I just realized that it's basically a glorified MP spectator with a map and comms. Well, I guess I don't actually care if it works, then. I play SP only. Somehow, every other sim has at least a basic AI ATC system. Il-2 didn't manage to get one through its entire history. What is an ATC system and which SP simulation got one?
Dragon1-1 Posted June 24, 2021 Posted June 24, 2021 (edited) Air Traffic Control. You know, the basic aviation thing that Falcon BMS, X-plane and even DCS (admittedly, it's a bit crap in the last one) had since day one. You can, for example, ask for directions to home plate, be talked on for a radar-directed approach and ask for clearance to take off and land. Both of the combat sims on the list also have an AI AWACS, which can vector you onto enemy aircraft and tell you where friendlies are. Il-2 would, in practice, need a small fraction of those features to simulate WWII-style GCI and ATC. But all we get is lousy, fully automated comms, and it doesn't look like it's going to change. Edited June 24, 2021 by Dragon1-1
Panzerlang Posted June 24, 2021 Posted June 24, 2021 2 hours ago, Dragon1-1 said: Air Traffic Control. You know, the basic aviation thing that Falcon BMS, X-plane and even DCS (admittedly, it's a bit crap in the last one) had since day one. You can, for example, ask for directions to home plate, be talked on for a radar-directed approach and ask for clearance to take off and land. Both of the combat sims on the list also have an AI AWACS, which can vector you onto enemy aircraft and tell you where friendlies are. Il-2 would, in practice, need a small fraction of those features to simulate WWII-style GCI and ATC. But all we get is lousy, fully automated comms, and it doesn't look like it's going to change. I don't know how it works in Career Mode natively but in PWCG there are two mission types that give you big blue discs on the map that show all friendly and enemy planes. It's to simulate ground forces relaying info to LW controllers I guess. It works superbly and if one wanted to simulate a ground controller in co-op missions one player could sit in his plane at home base and do that job over comms (we use Discord).
Creep Posted June 24, 2021 Posted June 24, 2021 3 hours ago, Dragon1-1 said: But all we get is lousy, fully automated comms, and it doesn't look like it's going to change. @Alonzo
Feathered_IV Posted June 24, 2021 Posted June 24, 2021 (edited) Really looking forward to the air marshall feature on Wings of Liberty: SERVER: "Air Marshall has joined the game..." AIR MARSHALL: Hi all. This is great! I'm really looking forward to working with you all. I... Luftfan69: add me262!!! AIR MARSHALL: Wat? I'm sorry I.. Luftfan69: add me262!!! AIR MARSHALL: Sorry. That's a server thing I cant add.. Luftfan69: lame! AIR MARSHALL: I'm sorry. Anyway here's the deal: We'll make a joint strike package with medium bombers at 16 and a high cover. Beaters on the flanks and we will take out the industrial complex in 1230. Who's taking the bombers? Luftfan69: You bias AIR MARSHALL: Anybody taking bombers? Luftfan69: Lame! You no even hide it. AIR MARSHALL: Anyone..? Infinite Valor: I will fly a bomber.. AIR MARSHALL: Great! AIR MARSHALL: Throttle_jockey, you can provide high cover for the bombers. Okay? Throttle jockey: I'm in a tank bro... AIR MARSHALL: Oh... Cyrillic_Login_Guy then, can you give high cover? Cyrillic Login Guy: Ваша мать AIR MARSHALL: I'll take that as a yes. Luftfan69: Lame.. AIR MARSHALL: Any other bombers..? No? AIR MARSHALL: Lets do this. Infinite_Valor... I'll need you to lead the ingress. Head ENE and make the NE tip of grid 1125 your IP and bomb from 16thou, taking into account windspeed from SE. Got it? Infinite Valor: I am twelve AIR MARSHALL: Just turn left and drop you bombs on the big grey city then. It doesn't matter. Infinite Valor: Okay... AIR MARSHALL: We still need cover for Infinite_Valor. Hartmann_AsFk, you have just taken off... Can you orbit 0815 and rendevous with Valor to provide cover? Hartmann_AsFk: FU AIR MARSHALL: Please? Hartmann_AsFk: FU. I am go vulch nearest airfield AIR MARSHALL: Well let's pretend that you are doing a supporting fighter sweep then. Bader_Boi and Galland_galore, can you provide cover for Infinite_valor on the flanks? Galland_galore: no inglish sry AIR MARSHALL: Bader_Boi? Bader_Boi: Whatever lol AIR MARSHALL: Okay, I think we're ready. Strike package assembled and ready to go in 3... 2... 1... SERVER: Infinite_valor has left the game... AIR MARSHALL: AAAAARRRGGGGHHHH!!!!!!!! Edited June 24, 2021 by Feathered_IV 1 35
=FEW=fernando11 Posted June 24, 2021 Posted June 24, 2021 4 hours ago, Dragon1-1 said: Air Traffic Control. You know, the basic aviation thing that Falcon BMS, X-plane and even DCS (admittedly, it's a bit crap in the last one) had since day one. You can, for example, ask for directions to home plate, be talked on for a radar-directed approach and ask for clearance to take off and land. Both of the combat sims on the list also have an AI AWACS, which can vector you onto enemy aircraft and tell you where friendlies are. Il-2 would, in practice, need a small fraction of those features to simulate WWII-style GCI and ATC. But all we get is lousy, fully automated comms, and it doesn't look like it's going to change. Il2 1946 had that IRCC., you could ask vector to target, vector to base, ask for asistance/cover from another flight, and permision to take off/land.
FTC_Kongoo Posted June 24, 2021 Author Posted June 24, 2021 21 minutes ago, Feathered_IV said: Really looking forward to the air marshall feature on Wings of Liberty: SERVER: "Air Marshall has joined the game..." AIR MARSHALL: Hi all. This is great! I'm really looking forward to working with you all. I... Luftfan69: add me262!!! AIR MARSHALL: Wat? I'm sorry I.. Luftfan69: add me262!!! AIR MARSHALL: Sorry. That's a server thing I cant add.. Luftfan69: lame! AIR MARSHALL: I'm sorry. Anyway here's the deal: We'll make a joint strike package with medium bombers at 16 and a high cover. Beaters on the flanks and we will take out the industrial complex in 1230. Who's taking the bombers? Luftfan69: You bias AIR MARSHALL: Anybody taking bombers? Luftfan69: Lame! You no even hide it. AIR MARSHALL: Anyone..? Infinite Valor: I will fly a bomber.. AIR MARSHALL: Great! AIR MARSHALL: Throttle_jockey, you can provide high cover for the bombers. Okay? Throttle jockey: I'm in a tank bro... AIR MARSHALL: Oh... Cyrillic_Login_Guy then, can you give high cover? Cyrillic Login Guy: Ваша мать AIR MARSHALL: I'll take that as a yes. Luftfan69: Lame.. AIR MARSHALL: Any other bombers..? No? AIR MARSHALL: Lets do this. Infinite_Valor... I'll need you to lead the ingress. Head ENE and make the NE tip of grid 1125 your IP and bomb from 16thou, taking into account windspeed from SE. Got it? Infinite Valor: I am twelve AIR MARSHALL: Just turn left and drop you bombs on the big grey city then. It doesn't matter. Infinite Valor: Okay... AIR MARSHALL: We still need cover for Infinite_Valor. Hartmann_AsFk, you have just taken off... Can you orbit 0815 and rendevous with Valor to provide cover? Hartmann_AsFk: FU AIR MARSHALL: Please? Hartmann_AsFk: FU. I am go vulch nearest airfield AIR MARSHALL: Well let's pretend that you are doing a supporting fighter sweep then. Bader_Boi and Galland_galore, can you provide cover for Infinite_valor on the flanks? Galland_galore: no inglish sry AIR MARSHALL: Bader_Boi? Bader_Boi: Whatever lol AIR MARSHALL: Okay, I think we're ready. Strike package assembled and ready to go in 3... 2... 1... SERVER: Infinite_valor has left the game... AIR MARSHALL: AAAAARRRGGGGHHHH!!!!!!!! you haven´t been on DCS have you. Though, i can imagine this on w*ngs of liberty ?
Dragon1-1 Posted June 24, 2021 Posted June 24, 2021 2 hours ago, Hetzer-JG51 said: I don't know how it works in Career Mode natively but in PWCG there are two mission types that give you big blue discs on the map that show all friendly and enemy planes. It's to simulate ground forces relaying info to LW controllers I guess. I don't want magic map icons. I want a voice saying things like "bearing to intercept, 240, range six miles" in historically accurate terminology. What we have to "simulate" GCI is a joke. Plus, this info is very inaccurate, radars in WWII could vector fighters in until they were practically on top of the bombers (which, for radarless night fighters, was a requirement). They would also keep track of who's a friendly and who's not, you could ask on radio what is that formation that you see to your left. I suppose with Air Marshal a player could do that, but it wouldn't change a thing for SP, unless an equivalent AI system was also provided.
354thFG_Drewm3i-VR Posted June 24, 2021 Posted June 24, 2021 2 hours ago, Feathered_IV said: Really looking forward to the air marshall feature on Wings of Liberty: SERVER: "Air Marshall has joined the game..." AIR MARSHALL: Hi all. This is great! I'm really looking forward to working with you all. I... Luftfan69: add me262!!! AIR MARSHALL: Wat? I'm sorry I.. Luftfan69: add me262!!! AIR MARSHALL: Sorry. That's a server thing I cant add.. Luftfan69: lame! AIR MARSHALL: I'm sorry. Anyway here's the deal: We'll make a joint strike package with medium bombers at 16 and a high cover. Beaters on the flanks and we will take out the industrial complex in 1230. Who's taking the bombers? Luftfan69: You bias AIR MARSHALL: Anybody taking bombers? Luftfan69: Lame! You no even hide it. AIR MARSHALL: Anyone..? Infinite Valor: I will fly a bomber.. AIR MARSHALL: Great! AIR MARSHALL: Throttle_jockey, you can provide high cover for the bombers. Okay? Throttle jockey: I'm in a tank bro... AIR MARSHALL: Oh... Cyrillic_Login_Guy then, can you give high cover? Cyrillic Login Guy: Ваша мать AIR MARSHALL: I'll take that as a yes. Luftfan69: Lame.. AIR MARSHALL: Any other bombers..? No? AIR MARSHALL: Lets do this. Infinite_Valor... I'll need you to lead the ingress. Head ENE and make the NE tip of grid 1125 your IP and bomb from 16thou, taking into account windspeed from SE. Got it? Infinite Valor: I am twelve AIR MARSHALL: Just turn left and drop you bombs on the big grey city then. It doesn't matter. Infinite Valor: Okay... AIR MARSHALL: We still need cover for Infinite_Valor. Hartmann_AsFk, you have just taken off... Can you orbit 0815 and rendevous with Valor to provide cover? Hartmann_AsFk: FU AIR MARSHALL: Please? Hartmann_AsFk: FU. I am go vulch nearest airfield AIR MARSHALL: Well let's pretend that you are doing a supporting fighter sweep then. Bader_Boi and Galland_galore, can you provide cover for Infinite_valor on the flanks? Galland_galore: no inglish sry AIR MARSHALL: Bader_Boi? Bader_Boi: Whatever lol AIR MARSHALL: Okay, I think we're ready. Strike package assembled and ready to go in 3... 2... 1... SERVER: Infinite_valor has left the game... AIR MARSHALL: AAAAARRRGGGGHHHH!!!!!!!! This is hilarious ? @Q_Walker 1
Gambit21 Posted June 24, 2021 Posted June 24, 2021 2 hours ago, Feathered_IV said: Really looking forward to the air marshall feature on Wings of Liberty: SERVER: "Air Marshall has joined the game..." AIR MARSHALL: Hi all. This is great! I'm really looking forward to working with you all. I... Luftfan69: add me262!!! AIR MARSHALL: Wat? I'm sorry I.. Luftfan69: add me262!!! AIR MARSHALL: Sorry. That's a server thing I cant add.. Luftfan69: lame! AIR MARSHALL: I'm sorry. Anyway here's the deal: We'll make a joint strike package with medium bombers at 16 and a high cover. Beaters on the flanks and we will take out the industrial complex in 1230. Who's taking the bombers? Luftfan69: You bias AIR MARSHALL: Anybody taking bombers? Luftfan69: Lame! You no even hide it. AIR MARSHALL: Anyone..? Infinite Valor: I will fly a bomber.. AIR MARSHALL: Great! AIR MARSHALL: Throttle_jockey, you can provide high cover for the bombers. Okay? Throttle jockey: I'm in a tank bro... AIR MARSHALL: Oh... Cyrillic_Login_Guy then, can you give high cover? Cyrillic Login Guy: Ваша мать AIR MARSHALL: I'll take that as a yes. Luftfan69: Lame.. AIR MARSHALL: Any other bombers..? No? AIR MARSHALL: Lets do this. Infinite_Valor... I'll need you to lead the ingress. Head ENE and make the NE tip of grid 1125 your IP and bomb from 16thou, taking into account windspeed from SE. Got it? Infinite Valor: I am twelve AIR MARSHALL: Just turn left and drop you bombs on the big grey city then. It doesn't matter. Infinite Valor: Okay... AIR MARSHALL: We still need cover for Infinite_Valor. Hartmann_AsFk, you have just taken off... Can you orbit 0815 and rendevous with Valor to provide cover? Hartmann_AsFk: FU AIR MARSHALL: Please? Hartmann_AsFk: FU. I am go vulch nearest airfield AIR MARSHALL: Well let's pretend that you are doing a supporting fighter sweep then. Bader_Boi and Galland_galore, can you provide cover for Infinite_valor on the flanks? Galland_galore: no inglish sry AIR MARSHALL: Bader_Boi? Bader_Boi: Whatever lol AIR MARSHALL: Okay, I think we're ready. Strike package assembled and ready to go in 3... 2... 1... SERVER: Infinite_valor has left the game... AIR MARSHALL: AAAAARRRGGGGHHHH!!!!!!!! You got me laughing - nice. Probably not far off lol I know there will be squads that can put this to good use. 1
RedKestrel Posted June 24, 2021 Posted June 24, 2021 2 hours ago, Feathered_IV said: Really looking forward to the air marshall feature on Wings of Liberty: SERVER: "Air Marshall has joined the game..." AIR MARSHALL: Hi all. This is great! I'm really looking forward to working with you all. I... Luftfan69: add me262!!! AIR MARSHALL: Wat? I'm sorry I.. Luftfan69: add me262!!! AIR MARSHALL: Sorry. That's a server thing I cant add.. Luftfan69: lame! AIR MARSHALL: I'm sorry. Anyway here's the deal: We'll make a joint strike package with medium bombers at 16 and a high cover. Beaters on the flanks and we will take out the industrial complex in 1230. Who's taking the bombers? Luftfan69: You bias AIR MARSHALL: Anybody taking bombers? Luftfan69: Lame! You no even hide it. AIR MARSHALL: Anyone..? Infinite Valor: I will fly a bomber.. AIR MARSHALL: Great! AIR MARSHALL: Throttle_jockey, you can provide high cover for the bombers. Okay? Throttle jockey: I'm in a tank bro... AIR MARSHALL: Oh... Cyrillic_Login_Guy then, can you give high cover? Cyrillic Login Guy: Ваша мать AIR MARSHALL: I'll take that as a yes. Luftfan69: Lame.. AIR MARSHALL: Any other bombers..? No? AIR MARSHALL: Lets do this. Infinite_Valor... I'll need you to lead the ingress. Head ENE and make the NE tip of grid 1125 your IP and bomb from 16thou, taking into account windspeed from SE. Got it? Infinite Valor: I am twelve AIR MARSHALL: Just turn left and drop you bombs on the big grey city then. It doesn't matter. Infinite Valor: Okay... AIR MARSHALL: We still need cover for Infinite_Valor. Hartmann_AsFk, you have just taken off... Can you orbit 0815 and rendevous with Valor to provide cover? Hartmann_AsFk: FU AIR MARSHALL: Please? Hartmann_AsFk: FU. I am go vulch nearest airfield AIR MARSHALL: Well let's pretend that you are doing a supporting fighter sweep then. Bader_Boi and Galland_galore, can you provide cover for Infinite_valor on the flanks? Galland_galore: no inglish sry AIR MARSHALL: Bader_Boi? Bader_Boi: Whatever lol AIR MARSHALL: Okay, I think we're ready. Strike package assembled and ready to go in 3... 2... 1... SERVER: Infinite_valor has left the game... AIR MARSHALL: AAAAARRRGGGGHHHH!!!!!!!! You jest, but on CB we've managed to pull together ad-hoc strike packages and cover from a few squaddies and solo players with no top-level coordination at all. Just using SRS and taking advantage of the AI and voice recognition the server has built. One flight we had a brit, a bunch of Americans, me (the token Canuck) and (I think) a Frenchman, though that might have been another time. We even got the Americans to say "tally-ho" when we descended into the furball (so the brit could Live the Dream). It's all about player mentality and having the tools to extend it. 1
Gambit21 Posted June 24, 2021 Posted June 24, 2021 (edited) 1 hour ago, RedKestrel said: You jest, but on CB we've managed to pull together ad-hoc strike packages and cover from a few squaddies and solo players with no top-level coordination at all. Just using SRS and taking advantage of the AI and voice recognition the server has built. One flight we had a brit, a bunch of Americans, me (the token Canuck) and (I think) a Frenchman, though that might have been another time. We even got the Americans to say "tally-ho" when we descended into the furball (so the brit could Live the Dream). It's all about player mentality and having the tools to extend it. Yeah you get some dedicated, mature squads or guys who are serious and things can go well and be great fun - a feature like Air Marshall will enhance this quite a bit. On the other hand I can see Feathered’s scenario playing out plenty as well - good stuff. Edited June 24, 2021 by Gambit21
354thFG_Drewm3i-VR Posted June 24, 2021 Posted June 24, 2021 This sounds like something for TAW, more than CB or Finnish IMO.
RedKestrel Posted June 24, 2021 Posted June 24, 2021 2 hours ago, Gambit21 said: Yeah you get some dedicated, mature squads or guys who are serious and things can go well and be great fun - a feature like Air Marshall will enhance this quite a bit. On the other hand I can see Feathered’s scenario playing out plenty as well - good stuff. The way the SRS/AI is set up is definitely an 'opt in' sort of thing, so there's a self-selection of people who want to fly as a team and at least be semi-serious. It's a good middle ground for guys like me - I don't have the time to commit to squad flights but I do like to be effective and play on a team. Its an excellent addition to the server and the flexibility is very nice. I mean sometimes the general chat turns into a whine-fest but there are like 10 channels so you can always switch with the click of a button. 1 hour ago, =AW=drewm3i-VR said: This sounds like something for TAW, more than CB or Finnish IMO. The Friday Night Flights events for CB could probably use those features too - really any special, more organized event on a server. But for most general dogfight missions - maybe not.
Alonzo Posted June 24, 2021 Posted June 24, 2021 CB Radio works off the log files emitted by the game, so it could in theory work in any game mode that writes logs. I know co-op mode does this, so it might be possible to add the bot to PWCG. I'm not sure if single player mode writes logs. It also requires some integration with the missions, in order to get data 'out' of the running mission and into CB Radio. It uses a YAML file to declare where the objectives are on the map and what they're named, and then attributes ground object damage near each objective to be attacks on that target. You can also define "points of interest" and the bot will track air to air fighting and call out 'hot' POIs. I've also got an influence zone system where the bot can access exact player counts for a spot on the map, which I use sparingly for strategic targets. This means the bot can tell 8 defenders that they are wasting their time and should split up between more targets ? It also means pilots can do "Command, this is Voodoo-2 in grid 1015, request picture" and the bot will analyze everything it knows about near by and tell the pilot how much enemy activity is nearby. I've tried to ensure CB Radio is more or less fair and historically accurate. It's limited by the data in the logs, most significantly that the logs do not contain position information for aircraft unless that a/c is involved in an event (takeoff, landing, shooting something, getting shot). So most of the time the pilots have to include their current grid reference in a call to Command, unless they did something recently and the bot knows where they are. For example if you just bombed a target and got shot by an enemy fighter but are egressing and you call "Kenway, this is Wizard-1, RTB damaged" within a couple of minutes of egress, the bot will respond "Wizard-1, Kenway, understood. Nearest friendly airfield Y-29 Asch, bearing 245, thirty miles." We're also thinking about doing specific "just for people on SRS" side-missions within the main CB mission. I think Barnacles originally came up with the idea. Basically every now and then you'd open up an airfield that has a specific type and loadout available -- for example rocket-equipped Typhoons -- and over SRS ask pilots to volunteer for the mission. They volunteer by spawning at that airfield and form up on the taxiway. Once enough players had spawned (or a timer elapsed) Command would fire green flares and ask them to take off, and send them to a grid on the map. When they get to the grid, we could spawn a small target nearby, revealing it only when they get close. This would add some cool "you only get this mission if you're on SRS" missions but they'd be optional. 2 4
Denum Posted June 24, 2021 Posted June 24, 2021 55 minutes ago, Alonzo said: We're also thinking about doing specific "just for people on SRS" side-missions within the main CB mission. I think Barnacles originally came up with the idea. Basically every now and then you'd open up an airfield that has a specific type and loadout available -- for example rocket-equipped Typhoons -- and over SRS ask pilots to volunteer for the mission. They volunteer by spawning at that airfield and form up on the taxiway. Once enough players had spawned (or a timer elapsed) Command would fire green flares and ask them to take off, and send them to a grid on the map. When they get to the grid, we could spawn a small target nearby, revealing it only when they get close. This would add some cool "you only get this mission if you're on SRS" missions but they'd be optional. Oh sweet baby Jesus If you need guinea pigs I'll gladly volunteer. That sounds like a ton of fun.
ATAG_SKUD Posted June 24, 2021 Posted June 24, 2021 (edited) I guess everyone has their own preconceived notion of what Air Marshall is. I see from many of the above comments a lot of assumption that its a tactical air controller and comms are the central feature. I did not see it that way. Maybe my impression was off, who knows, but I was anticipating it to be a strategic component, possibly for use in persistent campaigns like Coconut or Finnish servers where an Air Marshall or team of air marshals would be allocated resources at the beginning of a campaign and decide what, when and where to deploy them, then players take those deployment slots and execute the task. By resources I mean not just tanks and aircraft but also resupply convoys, flak placements, depots etc. moved as needed during the mission on the fly or before each map roll. The things you would expect an Air Marshal would do, not sit in a tower directing traffic. Don't laugh-ok, but back when I was a kid I used to play Panzer General which was essentially a turn-based strategy board game for the PC. It had simple animation but the idea was to pick your assets according to your allowance, place them, then direct their movements during your turn and inflict (or take) losses that figured into your next move. I never was that great at it because I just liked inflicting losses instead of just slowing an opponent down while sneaking the main forces up to flank. I think something like this would be cool to bring a live strategy element to the MP persistent campaign world. skud Edited June 24, 2021 by ATAG_SKUD 1
Feathered_IV Posted June 24, 2021 Posted June 24, 2021 I kind of want to change my username to Hartmann_as_Fk 6
SCG_Limboski Posted June 25, 2021 Posted June 25, 2021 I'd be willing to be that an official air marshal mode would add a bunch of functionality to the mission editor and would be useful for single player as well as multiplayer missions and campaigns. 2
Gambit21 Posted June 25, 2021 Posted June 25, 2021 1 hour ago, SCG_Limbo said: I'd be willing to be that an official air marshal mode would add a bunch of functionality to the mission editor I don’t think so. 1 hour ago, SCG_Limbo said: and would be useful for single player Nope 1
BlitzPig_EL Posted June 25, 2021 Posted June 25, 2021 (edited) I just hope that the hapless chap that wants to be the Air Marshall really understands this great axiom... No plan survives first contact with the enemy. While great in concept, this thing will prove very difficult to apply to a group of random players online, especially if the "great leader" gets off on a power trip (he will) and starts barking orders and acting like a dictator (he will). And just how will picking the "great leader" happen? What happens if others want the job? What happens if the guy in charge is a complete numpty? Can he be relieved of command? etc... Sorry, but human nature is what it is, this will be a thornier problem than many here think. Edited June 25, 2021 by BlitzPig_EL
SCG_TeRReF Posted June 25, 2021 Posted June 25, 2021 I think the biggest problem they encounter with creating this Marshall mode is the extra load it will create for the servers. Currently, the popular servers that allow for 84 players, have a hard time running smoothly already. I created this quite a while ago, it can add a lot to the tactical aspect of the game, but there is no way this works with 84 players. Maybe half of that and then a Commander would still be limited in the amount of AI units deployed. It is very useful to trigger events though, which I will show in my next video. Skip to 4:05 to skip the intro. 6
Eisenfaustus Posted June 25, 2021 Posted June 25, 2021 9 hours ago, Gambit21 said: Nope (won‘t be useful in SP) The way it‘s planned not - you‘re right. But I absolutely loved being in control of the whole air campaign in BoB2WoV… planning meaningful strikes experience the consequences of the battles and skirmishes for the whole campaign was awesome. I‘d love to play something similar again some day - although il2gb wouldn’t work well with my tendency to apply maximum pressure on a single point ?
BraveSirRobin Posted June 25, 2021 Posted June 25, 2021 2 hours ago, BlitzPig_EL said: I just hope that the hapless chap that wants to be the Air Marshall really understands this great axiom... No plan survives first contact with the enemy. While great in concept, this thing will prove very difficult to apply to a group of random players online, especially if the "great leader" gets off on a power trip (he will) and starts barking orders and acting like a dictator (he will). And just how will picking the "great leader" happen? What happens if others want the job? What happens if the guy in charge is a complete numpty? Can he be relieved of command? etc... Sorry, but human nature is what it is, this will be a thornier problem than many here think. ‘It’s only going to be useful for organized events. 1
=KG76=flyus747 Posted June 25, 2021 Posted June 25, 2021 6 hours ago, SCG_TeRReF said: I think the biggest problem they encounter with creating this Marshall mode is the extra load it will create for the servers. Currently, the popular servers that allow for 84 players, have a hard time running smoothly already. I created this quite a while ago, it can add a lot to the tactical aspect of the game, but there is no way this works with 84 players. Maybe half of that and then a Commander would still be limited in the amount of AI units deployed. It is very useful to trigger events though, which I will show in my next video. Skip to 4:05 to skip the intro. This deserves more attention 1
BraveSirRobin Posted June 25, 2021 Posted June 25, 2021 51 minutes ago, =KG76=flyus747 said: This deserves more attention What makes you think it isn’t getting enough attention?
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now