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Game version 4.602 discussion: Typhoon Mk.Ib, Fokker D.VIII, other changes


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-=PHX=-SuperEtendard
Posted (edited)

@oc2209 often the values listed in the specs aren't really correct. I don't know why this is the case, but often you will find lower turn times and higher climb rates when you do the tests for many planes in the sim. In regards to the Tiffy I get more or less 20 seconds turn time with three blades, +9 boost and full fuel at sea level standard conditions at 270 km/h indicated. This would improve a bit with the +11 boost and quad prop modification.

Edited by -=PHX=-SuperEtendard
Posted (edited)
36 minutes ago, -=PHX=-SuperEtendard said:

@oc2209 often the values listed in the specs aren't really correct. I don't know why this is the case, but often you will find lower turn times and higher climb rates when you do the tests for many planes in the sim. In regards to the Tiffy I get more or less 20 seconds turn time with three blades, +9 boost and full fuel at sea level standard conditions at 270 km/h indicated. This would improve a bit with the +11 boost and quad prop modification.

 

Thank you for testing. That sounds about right; which means that, with mods, the turn time is probably reduced to somewhere in the vicinity of 17 seconds, I would guess.

 

In terms of disparities between the listed values and the actual sim values, I pay close attention to the details (some values are given at certain fuel loads, some are given only on combat power and not emergency, etc). I can't explain at all why the Typhoon is listed at 23.4 seconds.

 

Just to beat dead horses regarding instantaneous turn rate versus sustained, I did another test to prove I know the difference:

 

Spoiler

 

 

Anyone feel free to correct me, but the turn versus a Spitfire IX (with 150 octane) lasts almost a full minute. I don't define that as instantaneous. At no point am I in serious danger of stalling; just some minor shaking which is easily controllable.

 

All evidence points to the Typhoon's turn rate being in the area of 17 seconds, with the boosted engine and prop mod.

 

Edit:

 

Using the unscientific measurement method of simply watching how many times I cross the sun in my turn, it occurs at the following intervals:

 

1st time: 33 seconds.

 

2nd time: 49 seconds.

 

3rd time: 1 minute 04 seconds.

 

4th time: 1 minute 19 seconds.

 

So it's consistent 15-16 second turns by that measurement.

Edited by oc2209
Posted

Slight shift from the Tiffy conversation - Has anyone noticed a change in FPS, specifically an increase? I normally run my graphics with the FPS option off and average around 143 FPS which I thought was the upper limit in GB since that is the highest setting available in the Graphics Options page. But after the this update I entered my Career and about halfway through the mission I saw I was averaging from about 165 - 185 FPS and occasionally up to 210FPS! I was shocked, checked my card performance (EVGA 3080, on an ASUS 27" monitor) and the temps were fine as well as the wattages, but GPU usage was very high. So I had no real cause for concern, but I was surprised. It looked fine with no stutter etc, but I did notice a ghosty haze around planes that were below me with the landscape background.

I went in later and checked the 144 FPS box and things are normal and look perfect as usual (well except for the "fresnel lens" effect in the clouds which I tend to ignore) no problemo there. 

 

Just noting what may be an anomaly, or not?

willeverton
Posted

I was thinking this too. At 4K, playing QMB I averaged FPS in the 80's - 90's, all settings at max with clouds. I have been seeing higher numbers since the update and things seem smoother also. Thought it was in my head but maybe not.....

Posted
On 6/2/2021 at 2:25 PM, Moggy said:

Are you ice cold in Alex? ?

 

@Pict, @Winkysmith and @Moggy - Thanks for posting, had never heard of it before and just finished it on Amazon - Great ending!

 

I wish a could take the Devs out for a few well earned Lagers for this update too! :drinks:

  • Upvote 4
Posted
On 6/3/2021 at 11:03 AM, Sneaksie said:

Dear friends,

We just released 4.602b hotfix for the recent update to make your life easier in anticipation for the coming weekend:

 

1. Dropping cargo containers and paratroopers from C-47 together won't crash the game;
2. A correct amount of C-47 cargo containers and paratroopers is shown on the equipment screen;
3. C-47s drop cargo containers and paratroopers simultaneously;
4. Hispano Mk.IIs installed on Typhoon have correct firing sound (the firing rate itself was correct);
5. Typhoon pilot puts off his oxygen mask on the ground when the engine is turned off and at low altitudes if the cockpit canopy is open;
6. LaGG-3, La-5 and La-5FN AI pilots won't wobble their planes along the roll axis during takeoff and landing;
7. Tempest AI piots perform taxiing faster;
8. Typhoon AI pilots better keep the direction when taxiing;
9. Typhoon right elevator trimmer animation is corrected (it was visually inverted);
10. In the quick mission mode 'Skirmish' the player is back in charge of his flight;
11. Ju-52 paratroopers level of detail decreases further from the camera.

 

Enjoy!
IL-2 Sturmovik Team

 

@Sneaksie  It doesn't appear in the change log - but the 25lb AP RP-3 seems to do about half the damage it had prior to this patch. That might be worth reconsidering - at least until below-waterline hits on ships are modelled as doing more flooding damage.

 

Currently there is no situation where the 25lb AP isn't a worse choice than the 60lb SAP (even though, in reality, the 25lb warhead was preferred for anti-shipping work).

  • Thanks 1
Posted
6 hours ago, Props said:

Has anyone noticed a change in FPS, specifically an increase? I normally run my graphics with the FPS option off and average around 143 FPS which I thought was the upper limit in GB since that is the highest setting available in the Graphics Options page. But after the this update I entered my Career and about halfway through the mission I saw I was averaging from about 165 - 185 FPS and occasionally up to 210FPS!

 

Just noting what may be an anomaly, or not?

 

I have much lower frames, as I'm playing on a not-at-all-powerful laptop and don't intend to get a new one for a while yet.

 

That said, I've noticed a small FPS improvement as well, recently.

Posted
On 6/2/2021 at 2:11 AM, LukeFF said:

 

 

Yes, the lever's middle position is for normal engine operation. All the way up is for starting the engine and all the way down is for shutting the engine down. It also works this way now on the Tempest.

if i set it to full mid flight what would happen ? i notice nothing happened in game but in real life what are the consequence ?

Posted
3 hours ago, Varibraun said:

@Pict,@Winkysmith @Moggy Thanks for posting, had never heard of it before and just finished it on Amazon - Great ending!

 

 

I wish a could take the Devs out for a few well earned Lagers for this update too! :drinks:

I'm glad you enjoyed Ice cold in Alex, it's not your typical war movie that's for sure.

  • Like 1
Posted
On 6/6/2021 at 2:07 PM, Props said:

Slight shift from the Tiffy conversation - Has anyone noticed a change in FPS, specifically an increase? I normally run my graphics with the FPS option off and average around 143 FPS which I thought was the upper limit in GB since that is the highest setting available in the Graphics Options page. But after the this update I entered my Career and about halfway through the mission I saw I was averaging from about 165 - 185 FPS and occasionally up to 210FPS! I was shocked, checked my card performance (EVGA 3080, on an ASUS 27" monitor) and the temps were fine as well as the wattages, but GPU usage was very high. So I had no real cause for concern, but I was surprised. It looked fine with no stutter etc, but I did notice a ghosty haze around planes that were below me with the landscape background.

I went in later and checked the 144 FPS box and things are normal and look perfect as usual (well except for the "fresnel lens" effect in the clouds which I tend to ignore) no problemo there. 

 

Just noting what may be an anomaly, or not?

What resolution? I tend to get 75% useage from my 3080 at 4K/60 but I have undervolted it for lower temps (55c)

Posted
22 hours ago, Brazo said:

What resolution? I tend to get 75% useage from my 3080 at 4K/60 but I have undervolted it for lower temps (55c)

I am running at 1440 ppi @ 165hz UHD on an ASUS Tuf gaming 27" IPS monitor (can't remember the exact model nomenclature off the top of my head). I also have my EVGA 3080 XC3 Ultra undervolted and it runs very cool and smoothly after the initial trial and error learning period for undervolting.  It usually gets around 75% usage at .865v, averaging 200-230W, and temps in the low to mid 60c area at 144 fps (actually usually 143 FPS in game with occasional drops to the 120 region over cities for a moment or two). I rarely ever notice any stutter or artifacts if any. Even at the high 200+ FPS I saw temps and wattage were still low, but GPU usage was hovering around 90% which was the only difference I saw

 

I need to type up my system specs for tech postings like this. 

  • Thanks 1
Posted

Hey, so I am not so informed about the WWII aircraft, how do they work etc.
What are the main differences between Typhoon and Tempest? From Google I understand that Tempest is actually Typhoon 2? So this new aircraft should be worse version, am I correct? Its not like I wont fly it, I like flying for example i-16 which is considered the worst plane from the collection, just want to understand the differences.

Posted
1 hour ago, Zeev said:

Hey, so I am not so informed about the WWII aircraft, how do they work etc.
What are the main differences between Typhoon and Tempest? From Google I understand that Tempest is actually Typhoon 2? So this new aircraft should be worse version, am I correct? Its not like I wont fly it, I like flying for example i-16 which is considered the worst plane from the collection, just want to understand the differences.

 

From what I know (which isn't much), the Tempest is the Typhoon with a redesigned wing, primarily. The thick wing of the Typhoon made it unsuitable for higher altitudes, which is why it was relegated to ground attack and other lower altitude mission types.

 

Secondarily, the gun installation is obviously much neater on the Tempest. Beyond that, I can't think of many critical differences.

 

The Tempest's handling is cleaner than the Typhoon's, and the Tempest has a better roll rate. However, I feel like the Typhoon has the better turn rate (listed turn times be damned).

  • Like 1
Posted
41 minutes ago, oc2209 said:

 

From what I know (which isn't much), the Tempest is the Typhoon with a redesigned wing, primarily. The thick wing of the Typhoon made it unsuitable for higher altitudes, which is why it was relegated to ground attack and other lower altitude mission types.

 

Secondarily, the gun installation is obviously much neater on the Tempest. Beyond that, I can't think of many critical differences.

 

The Tempest's handling is cleaner than the Typhoon's, and the Tempest has a better roll rate. However, I feel like the Typhoon has the better turn rate (listed turn times be damned).

Thanks.

  • 1CGS
Posted
2 hours ago, Zeev said:

Hey, so I am not so informed about the WWII aircraft, how do they work etc.
What are the main differences between Typhoon and Tempest? From Google I understand that Tempest is actually Typhoon 2? So this new aircraft should be worse version, am I correct? Its not like I wont fly it, I like flying for example i-16 which is considered the worst plane from the collection, just want to understand the differences.

 

The Tempest is a refinement of the Typhoon. Owing to its issues at high altitude, the Typhoon became the RAF's main ground attack plane in northwest Europe, while the Tempest was assigned to maintaining air superiority over the front and shooting down V-1s. Only a handful of fighter-bomber missions were flown by Tempests in the last week of the war in Europe. 

  • Like 1
JG27*Kornezov
Posted

I already see with the current game performance how fun it would be to fight with FW 190 A6 against the Typhon.

 

Posted
On 6/4/2021 at 2:20 AM, Juri_JS said:

The first Luftwaffe kills on D-Day were scored by I./SKG 10. The unit was the first to react when reports of glider landings came in during the night and flew armed recon missions. Early in the morning around 5:00 four of the units Fw-190s attacked allied bombers and shot down four Lancasters near Carentan and Isigny. Three Lancasters were claimed shot down by Hauptmann Helmut Eberspacher, the fourth by Fw. Eisele

 

Technically - yes. However, I would consider those as just claims made on June 6th 1944 and not related to the D-Day invasion as at 5:00AM that morning, the OKL was still expecting the landings at Calais. They had no idea that was going down until day break.

 

Posted (edited)
On 6/6/2021 at 8:23 PM, Varibraun said:

Great ending!

 

Had to be, with 14 glasses of lager downed in one to get it right...at least according to John Mills himself :)

 

 

 

Edited by Pict
  • Like 1
Posted
On 6/8/2021 at 2:59 PM, oc2209 said:

 

From what I know (which isn't much), the Tempest is the Typhoon with a redesigned wing, primarily. The thick wing of the Typhoon made it unsuitable for higher altitudes, which is why it was relegated to ground attack and other lower altitude mission types.

 

Secondarily, the gun installation is obviously much neater on the Tempest. Beyond that, I can't think of many critical differences.

 

The Tempest's handling is cleaner than the Typhoon's, and the Tempest has a better roll rate. However, I feel like the Typhoon has the better turn rate (listed turn times be damned).

 

A widely held opinion prior to this patch was that the Typhoon was just a lower performance Tempest variant... and I think it should now be pretty clear that the Tempest wasn't just a change to the wing, but had many other refinements. They fly very differently.

 

On 6/8/2021 at 3:44 PM, LukeFF said:

 

The Tempest is a refinement of the Typhoon. Owing to its issues at high altitude, the Typhoon became the RAF's main ground attack plane in northwest Europe, while the Tempest was assigned to maintaining air superiority over the front and shooting down V-1s. Only a handful of fighter-bomber missions were flown by Tempests in the last week of the war in Europe. 

 

I suppose you could say that. But one could also say that the Typhoon is  a refinement of the Hurricane... couldn't one?

 

Admittedly some Typhoons received Tempest style tails... but Hawker did a lot of re-engineering with each iteration... if certainly feels more like the change from Spitfire to Spiteful than from Spitfire variant to Spitfire variant (or Bf-109 variant to Bf-109 variant).

Posted
41 minutes ago, Avimimus said:

A widely held opinion prior to this patch was that the Typhoon was just a lower performance Tempest variant... and I think it should now be pretty clear that the Tempest wasn't just a change to the wing, but had many other refinements. They fly very differently.

 

Aside from the Typhoon's nose being a little shorter (overall length is between 1 and 2 feet shorter, I think), I don't really see the other refinements you're speaking of.

 

I mean, I think the hugely redesigned wing is what's mostly responsible for changing the handling.

 

But I agree that the Typhoon is definitely not just an inferior Tempest. I was under that impression myself, and quickly realized I was wrong. I actually prefer the Typhoon in some ways.

  • 1 month later...
Posted
El 6/3/2021 a las 12:03, Sneaksie dijo:

Queridos amigos,

Acabamos de publicar la revisión 4.602b para la actualización reciente para facilitarle la vida antes del próximo fin de semana:

 

1. Dejar caer contenedores de carga y paracaidistas desde C-47 juntos no bloqueará el juego;
2. En la pantalla del equipo se muestra una cantidad correcta de contenedores de carga C-47 y paracaidistas;
3. Los contenedores de carga y paracaidistas C-47 simultáneamente;
4. Los Hispano Mk.II instalados en Typhoon tienen un sonido de disparo correcto (la velocidad de disparo en sí era correcta);
5. El piloto de Typhoon se quita la máscara de oxígeno en el suelo cuando el motor está apagado y en altitudes bajas si la capota de la cabina está abierta;
6. Los pilotos de IA LaGG-3, La-5 y La-5FN no balancearán sus aviones a lo largo del eje de balanceo durante el despegue y el aterrizaje;
7. Los piots de Tempest AI realizan el rodaje más rápido;
8. Es mejor que los pilotos de Typhoon AI mantengan la dirección al rodar;
9. Se corrige la animación del trimmer del elevador derecho del tifón (estaba invertida visualmente);
10. En el modo de misión rápida 'Escaramuza', el jugador vuelve a estar a cargo de su vuelo;
11. El nivel de detalle de los paracaidistas Ju-52 disminuye más lejos de la cámara.

 

¡Disfrutar!
Equipo IL-2 Sturmovik

 

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