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Posted (edited)

I haven't been using PWGC much except for some FC stuff.

Now i made a SP Rheinland thing with 12.2.0, and i thought my PC was reasonably fast, i7 9700K, 2080ti.

But i experience a lot of stutters, timescale only up to 2x, but the flying business display seems slower than i am used to also.

Loaded the mission into the ME, wow, all most all blocks and bridges are linked entities, why? I thought that was mostly a nono.

Also the grass seems greener than ever with object links. Am i doing something wrong?

 

PWGC greenfields.jpg

Rhine Market Garden 1944-09-17.zip

Edited by jollyjack
PatrickAWlson
Posted

They are linked entities so you can blow them up and get credit for them.  Making a structure a linked entity causes the game to record its destruction.  I had not heard that making them linked entities was an issue.   I can't imagine that there is AI associated with a building.  If that is not correct and linked building entities really is a performance issue then I can do something about it. 

 

I also cannot imagine grass being greener because of object links.  That would be a really weird cause and effect.

 

Not sure what the picture has to do with the stated issue.  Those green lines are all virtual waypoint references used by planes.

 

 

Posted

@PatrickAWlsonYou might want to check the result of doing a mission integrity check in the editor. It generates quite a few errors, in particular the duplicate object IDs might be problematic. Not that I have noticed it causes any issue in practice, but if you want to make sure you eliminate potential causes of odd behavior in missions, it might be worth looking into.

As for the number of entities, it can absolutely be a problem in multiplayer, as I noticed it appears to be linked to dumping players back to the server screen. But that was in dogfight missions, not sure if it applies to Coop as well. Never had that problem joining coops generated by your software.

For crediting players and getting log entries, I think what's actually needed is that the blocks are non-neutral. They don't actually need an entity.

PatrickAWlson
Posted (edited)

@coconut Appreciate the feedback as always.  One thing that I can do is limit that assignment to target areas.  As soon as @jollyjack raised the issue I realized that I do not have to have every targetable structure (BTW: in the current code, only some structures are targetable so most do not have an entity) have an entity.  

 

I can also run a quick test with only country set.

 

I may have been trying to get the AI to attack structures on AttackArea ground units.  They won't.  

Edited by PatrickAWlson
Posted

Hi Pat, Coconut, thanks for the feedback. Eagerly awaiting 12.2.1?

PatrickAWlson
Posted

Now I know where I got the idea that the blocks needed an entity.  If you use the ME you can only assign a country after creating an entity.  Therefore I assumed that the two go hand in hand.  However, the Country data element is clearly not in the entity.  Is  that an error in the ME that it forces you to create an entity to designate a country?

Posted (edited)

Since when have you been doing that? The mission staggers, but the created mission is very promising.

I'll try to do some unlinking and fixing to see what the mission above does then ...

 

Is there any trick to select only the linked entry blocks with search and select?

Tried to delete linked entry for all bridges, and all blocks; did not work.

Maybe someone can make a script to do that?

 

I always understood that too many linked entities slows down a mission,

and if you look at missions from 3rd parties, some real good ones max at 2x timescale.

Analyzing the near perfect complex good ones you'll see quite a few using activate-deactivate MCUs, not possible with blocks i think.

 

Usually when i mess with my quite simple so far handmade misssons i run an integrity check to see if i forgot some object or target link.

Coconut's mention of errors: Running integrity check shows there are many issues with the mission posted above .. see zip (txt logs)

 

Rhine Market Garden 1944-09-17-MissionIntegrityErrors.zip

Edited by jollyjack

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