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coconut

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  1. @Geronimo553 what’s your config, settings and what kind of mission were you flying?
  2. No, at the moment 4 cores is more than enough. I don't think you'll gain anything. You want a higher frequency.
  3. I've observed this kind of problems before. In addition to players not being able to join, the "end mission" button would never turn to green, and AIs and mission logic would stop to work. Other than that, player-controlled planes would continue to fly normally. I'm not sure but I think that ground targets would not take damage. But that was fixed a long time ago. The "end mission" button stuck in gray came back, but was fixed again. My way to deal with this kind of issue is to restart DServer every 3 missions (which for my missions means 9 hours). There's an option in SDS files to kill the server every N missions (I think it's called shutdownloads, IIRC). Then all you need is to start DServer from a bat file in a loop to bring it back every times it goes down. I have personally never observed the bug where DServer does not produce log entries, which is weird considering my campaign can generate rather heavy missions with tons of AIs and AA. Maybe you could post the mission that's giving you trouble? Maybe there's a specific AI you use that Habu did not that is the culprit?
  4. You can try it without base station. Uncheck "Turn on lighthouse tracking" in settings/HMD in PiTool, choose "seated" in your room setup in SteamVR, and you should be good to go with 3dof.
  5. The servers went down today. Thanks all who flew there and made it an enjoyable place!
  6. See for a clarification on the optics quality issue.
  7. Nothing too fancy: three AA batteries tied together with a rubber band, and another rubber band to tie to the back of the headstrap. I removed it yesterday because the batteries prevented me from leaning my head back against the headrest, but then I found myself readjusting the headset rather often. No, PiMax doesn't have inside-out tracking (yet?). You need a basestation for comfort. Without you have only 3dof. OK for a game like Elite Dangerous, not so much for fighters in this game. Correct. I advise that you set the SS factor to get at least 2500 lines of vertical resolution
  8. I'm eager to see which device you like the most. Be sure to give some time to the PiMax5k, it can be tricky to set it up so that's it comfortable. Many tips to give, but I think it's better to answer specific concerns, as everybody's hardware and face varies quite a bit.
  9. It crashes when playing online, so maybe you are not missing much, if that's where you spend your time. There's a super clear spot that's not very big, then a bigger zone which is clear. I still need to move my head to look down at the instruments to be able to read the labels, if that can give you an idea. Looking behind me is now possible without turning my swivel chair much. The head and the eyes do most of the work. Note that you can use the side of the lenses to check for the presence of a plane behind you. Identification will likely require you to turn your body or your plane a bit. It's still not owl-vision, but it's rather in line with what you would expect in reality. Overall we could do with better performance, you get clarity gains up to resolution with 3000 lines, and one can't realistically use that yet. I don't think that removing the need for parallel projection would do it by itself, but I think it's worth looking into for the devs. I haven't measured, but I would say turn body 45, head 90 and that does it. 135 degrees. Biggest problem for me is that I don't have light houses, so on most planes the back of the virtual seat and head rest are in the way.
  10. 1. Overall, yes it's a big improvement in image quality over the CV1. The lenses are clearer, godrays are less pronounced. Resolution however was a disappointment for me, not much better than the Rift. Note however that resolution is not all, lenses are important too and on that point I think the 5k delivers. 2. Installation went smoothly for me. Just remember to enable parallel projections, smart smoothing. The confusing thing with PiTool is the quality setting, as it combines with the supersampling in SteamVR. Set quality to 1 and then use SteamVR to adjust per game. I advise to use at vertical resolution of at least 2300 lines. I can see improvements in the gauges clarity all the way up to 3000, but there's a cost in FPS. 3. It will likely run with less, IL-2 is surprisingly light on the GPU. But to run at a resolution that takes advantage of the 1440 lines of the screen, I'd say you'd better have a 2080 4. Comfort depends a lot on the shape of your face. I have a big nose with a big bony nose bridge, with an IPD of 64.5mm. My nose bridge does not fit in the headset. To counter that you can use extra padding (I use pairs of velcro strips between the HMD and the cushion to add 5mm), which in turn requires a counterweight at the back of the head. With that comes a certain amount of distortion. An alternative method is to adjust the position of the lenses to leave enough room for the nose bridge, and use PiTool to reduce the IPD in software. Works OK, but the sweet spot of the lenses will not be properly aligned with your eyes. Not actually a big issue as the clarity drop-off is not very big, but if you're a perfectionist it will annoy you. The face pad that comes with the HMD smells horribly. I could not stand the chemical stench, it left a nasty burning sensation in my throat, even after weeks after opening the box. I ordered a custom face pad (originally for the Vive) from VRCover, and I'm happy with it. 5. I'm using the headset that I was using before I had a VR HMD. Great sound, fits over the headstrap. I'm using the sound output from my PC, the one from the headset is known to break easily 6. I haven't tried any of these headsets, so I can't say. I think the wide FOV is a pretty big deal. No need for a 180deg FOV, 140 is IMO enough. The 90-110 of these other headsets won't cut it. Maybe the Index with its advertised 30 extra achievable degrees over the Vive would be enough. Regarding returns, beware, PiMax' lack of responsiveness regarding returns is a big warning sign. Also note you'll need to get hold of lighthouse. Without that you're stuck with 3dof, and not a very good one. There's a lot of drift. I don't recommend it. Don't order lighthouses or the controllers from PiMax, they don't have them yet, and it's unclear when they'll become available. I would advise to wait and see what the Index has to offer, if you can wait. I think the 5k has too many rough edges for me to recommend it. I do not recommend not to get it either. Some owners seem very pleased with it, personally I like what they are doing and I want to support them, but what they have now still needs refining.
  11. PP off 3494x2874 GPU frame time is 12.3ms PP on 3376x2883 GPU frame time is 11.9 ms The difference does not seem significant. It's new though, I remember earlier versions having much wider resolutions, maybe PiMax made a recent improvement. Edit: Going back to PP off I see that PiTool advertises different recommended resolutions for the same render quality. This is possibly the reason why people get the impression that PP on is slow.
  12. That's weird. I wonder why a recall? Is the headset hazardous?
  13. Note that the search will find any user, banned or not. Note also that SSC has to be running for the ban to be revoked. How did you establish that the user was still banned after 24h?
  14. I'm loving FFR. Running at 72Hz, it allows to run at a 2885 lines resolution without SmSm, or 4000 with SmSm. I think I'll settle for 2885. 4000 gives a bit more clarity to read the small labels in the cockpit, which is nice but hardly necessary.
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