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  1. If you set part #0 to be 100% damaged in the properties, then it won't be able to look any more damaged than it already is at the start of the mission. Some of the buildings are hard to distinguish between healthy and damaged states (e.g. dugouts), maybe this kind of church is like that too? Maybe the model doesn't have a damaged look?
  2. Development on the next version of the campaign is ongoing. The objective is to make a system that is more robust, and requires less manual work to support new planes, new maps, new buildings. See the discord server channel #devel if you can help: https://discord.gg/JFTCfpd
  3. It also works for timers, to change the timeout value. Use Modifier Set Value, Advanced Properties > Param Index = 0, Data[0] = new value EDIT: Or maybe it changes the value of the timer, I'm not sure which it is.
  4. @Clyde the servers are down. See for another server that uses my campaign system. If other server operators are using my campaign, feel free to post a link here.
  5. You can get that information using the logs on the server. There will be a delay as files are written every 30s or so.
  6. Yes, I'm still lurking I can keep making small adjustments and fixes, as long as they don't swallow my weekends. I'd also love to join and fly with you at some point, when my apartment becomes more habitable again (renovations ongoing...)
  7. Hi Rizer, Do you have these problems only when SSC has been running for a week, or does it happen also right after starting the process? I haven't run SSC through a memory profiler, so yes, it's possible there are leaks.
  8. The commander software should remain usable with this version and likely future ones too. The dynamic campaign I'll likely update now and then when new planes come out, and when BoBP is released. It's obviously not tested much, so there's a good chance it won't work. The project is not abandoned, I'm pretty sure I'll bring it back at some point, but for now I just need some time and quiet to let the creative juices replenish before I start working on it seriously again. EDIT: I thought I was replying in the thread about the server commander software and the campaign plugin. Now I see this is the thread about one my earlier projects. I don't really have plans to keep working on this, as even though the idea was cool, it wasn't really good enough in practice to sustain a significant player base. Maybe I'll go over it again after TC comes out, it might be good for laughs. But overall it's a big development effort for relatively little actual usage time.
  9. @Geronimo553 what’s your config, settings and what kind of mission were you flying?
  10. No, at the moment 4 cores is more than enough. I don't think you'll gain anything. You want a higher frequency.
  11. I've observed this kind of problems before. In addition to players not being able to join, the "end mission" button would never turn to green, and AIs and mission logic would stop to work. Other than that, player-controlled planes would continue to fly normally. I'm not sure but I think that ground targets would not take damage. But that was fixed a long time ago. The "end mission" button stuck in gray came back, but was fixed again. My way to deal with this kind of issue is to restart DServer every 3 missions (which for my missions means 9 hours). There's an option in SDS files to kill the server every N missions (I think it's called shutdownloads, IIRC). Then all you need is to start DServer from a bat file in a loop to bring it back every times it goes down. I have personally never observed the bug where DServer does not produce log entries, which is weird considering my campaign can generate rather heavy missions with tons of AIs and AA. Maybe you could post the mission that's giving you trouble? Maybe there's a specific AI you use that Habu did not that is the culprit?
  12. You can try it without base station. Uncheck "Turn on lighthouse tracking" in settings/HMD in PiTool, choose "seated" in your room setup in SteamVR, and you should be good to go with 3dof.
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