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Stable 90fps on Reverb G2 actually achievable?


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II./JG77_Manu*
Posted

I bought the G2 bit more then a months ago and so far I am blown away, best hardware purchase in many years.

The downside is, that in regards of flight sims I realized, I just need these 90 fps. Everything below that just makes me uncomfortable and not wanting to fly at all. For me reprojection in flight sims is horrible (while not having problems with it at all in driving sims or other VR games), it makes spotting very odd and really puts me off in dogfights or even when I want to shoot ground units. Also destroys the immersion completely, if other aircraft are warping around you. 

So currently I am stuck with War Thunder, which is a blast with the G2, but naturally I'd prefer IL2 again. So I am having a hard thought if I should order the top tier Ryzen today. But this would only make sense if it would open up more VR games for me (the only ones I can't run but want to, are actually IL2, DCS and Assetto Corsa Competizione).

 

So what I want to know - are a stable 90 fps actually achievable with any hardware currently on the market?

And before you jump in and shout "yes sure, I have always 90 fps in duel testing environment" - that is not at all what I mean, because that's even possible with my current rig. 

I want no framedrops in crowded areas. I want to fly scripted campaigns, dynamic campaign with at least medium population or crowded multiplayer like Wings of Liberty where you often have at least 10 other aircraft around you, sometimes many of them shooting at the same time. It does not give me anything, if I have a stable 90 fps on the way to the action, but it drops down massively when the actual action starts. 

So does anyone have a stable 90fps with next to no framedrops (irregular ones happening here and there, e.g. crowded take-off are excluded obviously) in these mentioned circumstances? I'd really like to hear about your experiences and your current rigs. 

Thank you in advance. 

1PL-Husar-1Esk
Posted

What HW you use now ?

 

RAAF492SQNOz_Steve
Posted (edited)

Not played all those games and it is difficult to quantify what is acceptable. 

90 fps in all scenarios with a G2? The simple answer is......................................... NO

 

Suggest you run your current rig with the SYN_Vander VR2 benchmark which is quite demanding and shows IL2 performance for your current setup.

You can then refer to the results spreadsheet and see what others are achieving. 

 

You can certainly get a substantial improvement if you are prepared to line the pockets of your preferred IT supplier(s). ?

 

Would ignore the results for tests done with the G1 and other scaled up headsets as it does not appear to give a good benchmark indicator when using a G2

Edited by RAAF492SQNOz_Steve
Benchmark comments
Posted (edited)

When I was flying VR with the Rift S (I now also have a G2, but still waiting for my 3080) I quickly found that flying online I had pretty high stable FPS, yet in single missions I always had the (ASW/reprojection) warping.
My solution was (and probably will be again) to save a single mission to coop and then host it on my own dedicated server: a PC in the same room with an i3 dualcore, but relatively high Ghz. When I fly the same mission, but now hosted on a different box, it is pretty smooth again ?.


Typing this I wonder how difficult it is for the devs to run a local MP session on a different core?

 

 

Edited by SYN_Vander
SCG_Fenris_Wolf
Posted

It is achievable, but not at 100% SteamVR SuperSampling.

 

 

The CPUs that can keep the game at 90fps during all situations in Ultra Preset are:

 

AMD 5600X, 5800X, 5900X, 5950X. No Intel CPU exists currently (February 11th, 2021) that can do it.

 

You need a decent mainboard, X570 or B550, and the correct RAM configuration (3800MHz or 4000MHz, Infinity Cache matched).

 

For the graphicscards, I recommend a minimum of the RTX 3080. It allows you to set the SS to ~60% at Ultra Settings. The RTX 3090 allows you to set the SS to 74% at Ultra Settings. Then they hold 90fps, at all times, on complicated MP servers with large groups, clouds and many targets as well. No GPU exists currently that can do it at 100%.

 

P.S. Avoid AMD's new GPUs for IL-2, they run slower in VR / in IL-2 (while quicker in select other titles).

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II./JG77_Manu*
Posted
15 hours ago, SCG_Fenris_Wolf said:

It is achievable, but not at 100% SteamVR SuperSampling.

 

 

The CPUs that can keep the game at 90fps during all situations in Ultra Preset are:

 

AMD 5600X, 5800X, 5900X, 5950X. No Intel CPU exists currently (February 11th, 2021) that can do it.

 

You need a decent mainboard, X570 or B550, and the correct RAM configuration (3800MHz or 4000MHz, Infinity Cache matched).

 

For the graphicscards, I recommend a minimum of the RTX 3080. It allows you to set the SS to ~60% at Ultra Settings. The RTX 3090 allows you to set the SS to 74% at Ultra Settings. Then they hold 90fps, at all times, on complicated MP servers with large groups, clouds and many targets as well. No GPU exists currently that can do it at 100%.

 

P.S. Avoid AMD's new GPUs for IL-2, they run slower in VR / in IL-2 (while quicker in select other titles).

Many thanks, this is 100% the answer I was hoping for.

Posted
On 2/11/2021 at 10:08 AM, SCG_Fenris_Wolf said:

 

You need a decent mainboard, X570 or B550, and the correct RAM configuration (3800MHz or 4000MHz, Infinity Cache matched).

 

How important is the RAM? I have a 5600x and 3090, but ram is 3200.

RAAF492SQNOz_Steve
Posted (edited)
3 hours ago, montag said:

How important is the RAM? I have a 5600x and 3090, but ram is 3200.

For AMD chips it is very important and you are also running below spec RAM for the 5600x when running at 3200 MHz.

If running at 4K and above resolutions  it is, in my opinion, essential to use good RAM with tight timings and the ability to run at 3800MHz

 

The higher the display/VR resolution that you need, the better result you will get (NOTE: if you are still running at 1440p, 1080p or lower may not make much difference). Preferably use a good Samsung B die memory upgrade.

 

If running at 4K and above resolutions  it is, in my opinion, a must.

 

When I upped the frequency of my infinity fabric and RAM from the standard 1800/3600 frequencies to 1900/3800, on my 5800x, I gained an extra 5% in performance.

This was with using the SYN_Vander VR2 test with a  HP G2 at 100% SS. 

 

A bit of memory tuning and I am now getting even more of an improvement. i.e. standard 1800/3600MHz RAM VR2 SV test = 77 fps avg.  now using 1833/3866Hz and getting 83 fps avg.

 

I would guestimate that upgrading your RAM from 3200 to even 3600MHz would yield close to 10% fps improvement for the afore mentioned higher resolution display scenario's when flying in IL2.

 

This is providing that the new RAM has low CL figures etc. Remember to set the correct infinity fabric speeds if you do upgrade your RAM.

 

Running a RTX 3090 and Zen 3 chip with only 3200MHz RAM is a bit like flying, in combat, with your undercarriage down :).

Edited by RAAF492SQNOz_Steve
Moved text
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Posted

Have a G2 - 3080 - 5800x

It's possible but the reality is that there will always be compromises.

Step 1:
Tweak system performance. Most important here was overclocking CPU to 4.6ghz (or as high as you can with yours), so a good cooler is worth it here. I use an all core overclock (PBO is bullshit) and it's great. You could splash for a better CPU. Intel is supposed to be the one but I'm not 100% sure now. New AMD's are beasts. I also use Process Lasso to steer IL-2 and VR processes away from the first 2 (busiest) cores and into the spare ones to free up some CPU. Close all other programs, even close steam and spare monitors if you want. There's some Nvidia driver tweaks you can do too if you have an Nvidia card like setting it to "Prefer Max performance" under Power settings. I run Afterburner to overclock the card slightly (doesn't make much differnce) but it also has a useful performance monitor. There's a bunch of other things you can do here but that's the quick basics.

 

Step 2:
Dialing in SteamVR settings and VR hardware. Making sure your IPD setting is correct, turning OFF ASW in both Steam and WMR settings frees up a lot of CPU but obviously wont do it's ASW thing when you drop frames. Doesn't matter because the goal is to stay above 90 fps. Turn off Advanced Super Sampling Filter and turn the Super Sampling down to the level of resolution you're comfortable flying with minimum dropped frames. Most importantly IT DEPENDS ON MISSION TYPE. This is the single biggest factor in performance once everything else is dialed in and I tune the SS to suit the missions I'm planning on flying. Kuban Career with busy frontline and many 2 engine planes? ~40% SS. Quick Mission with a few single engine fighters? 70% or higher. The idea is to set it to nearly max out the use of your video card and CPU in the same mission, so running a hardware monitor like Afterburner or HWinfo64 is useful.

Step 3:
Tweaking IL-2 settings.
This is really the big one. I said at the start that it's always a compromise, so now you have to decide between 4 things: clouds, shadows, reflections, trees. These alone have the biggest effect on FPS. If you're happy to discard one entirely, that will help performance significantly. The 2 I can't live without are shadows and clouds, so those are set to max (3 for clouds, 4 for shadows in gpresets.cfg). Reflections and grass are disabled and trees are minimized by settings in gpresets.cfg and startup.cfg. Turn off SSAO, DOF, HDR, bloom and whatever post processing you can live without (I keep cloud streaks on because it's awesome). The sheer number of pixels to render means that any post processing is going to have a hard time and smash your GPU, so turning off the ones you don't need will help a lot.

That's about it. Game runs at 90 or more pretty much all the time now but it's not perfect. It does the best with the engine it has but it really needs to be rebuilt with VR in mind. Will that happen? Probably, but that's about the best you can do today on the engine we have and my experience with VR IL-2 is great.

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Posted

And you can also try lower dispkay frequency. I play with 60 hz on my Reverb and feel it good. There are only very few cases where I go down 60 fps in game.

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Posted
5 hours ago, c6_lefuneste said:

And you can also try lower dispkay frequency. I play with 60 hz on my Reverb and feel it good. There are only very few cases where I go down 60 fps in game.

 

How is the image quality at 60 hz? Is there 'ghosting', stuttering or image artefacts? Am I correct in thinking that 60 hz is not with reprojection / asw?

 

Thanks

Posted
6 minutes ago, Algy-Lacey said:

 

How is the image quality at 60 hz? Is there 'ghosting', stuttering or image artefacts? Am I correct in thinking that 60 hz is not with reprojection / asw?

 

Thanks

 

I had previously tried running 60 Hz on my G2, and while the image quality was to me just as good, I found the lower refresh rate to bother me. And I had no problem maintaining 60 FPS on my rig. 

I think some folks are more susceptible to this than others. Very dependent on the individual.

I have settled on 90 Hz , graphics maxed out for the most part and forcing motion smoothing on. I get a very good experience this way in both IL-2 and DCS.

And the graphics are gorgeous.

 

Like 60 Hz mode, some are more susceptible to being bothered by Motion Smoothing than others - so this too one just had to try and see how they feel with it.

I personally do not find any major issues with motion smoothing, imho Reverb G2 does a pretty good job with this.

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Posted

My personal experience of 60 hz is not good, i find it very flickery a bit like a room full of bad florescent lighting. Just my opinion though others don't notice it.

Posted
2 hours ago, Algy-Lacey said:

 

How is the image quality at 60 hz? Is there 'ghosting', stuttering or image artefacts? Am I correct in thinking that 60 hz is not with reprojection / asw?

 

Thanks


Not recommended in MP, spotting and IDing are much harder

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Posted
40 minutes ago, Charlo-VR said:


Not recommended in MP, spotting and IDing are much harder

I can just not have constant 90 fps in multiplayer, and I found 90 fps with Motion Smoothing (that you may set because you may not be able to have these 90 fps every moment) is far more anoying than having a constant 60 fps without Motion smoothing..

I'm not sure having 60 instead of 90 will change spotting, I do not understand why. But I'm sure that Motion smoothing will. And if you set 90 fps without motion smoothing, but can not achieve it, you will have stuttering. And I found also motion smoothing is creating a lot of image artifact in IL2 (I did not try recently, I'm not sure it has no changed).

But you should simply try yourself. I think also it's a personal matter.

Posted (edited)
8 hours ago, dburne said:

I had previously tried running 60 Hz on my G2, and while the image quality was to me just as good, I found the lower refresh rate to bother me. And I had no problem maintaining 60 FPS on my rig. 

I think some folks are more susceptible to this than others. Very dependent on the individual.

 

8 hours ago, shirazjohn said:

My personal experience of 60 hz is not good, i find it very flickery a bit like a room full of bad florescent lighting. Just my opinion though others don't notice it.

 

5 hours ago, c6_lefuneste said:

I can just not have constant 90 fps in multiplayer, and I found 90 fps with Motion Smoothing (that you may set because you may not be able to have these 90 fps every moment) is far more anoying than having a constant 60 fps without Motion smoothing..

I'm not sure having 60 instead of 90 will change spotting, I do not understand why. But I'm sure that Motion smoothing will. And if you set 90 fps without motion smoothing, but can not achieve it, you will have stuttering. And I found also motion smoothing is creating a lot of image artifact in IL2 (I did not try recently, I'm not sure it has no changed).

But you should simply try yourself. I think also it's a personal matter.

 

Hey guys, thank you very much for your replies! The following is off-topic...  I will also post on the Valve Index vs Reverb G2 thread that Chiliwili started.

 

I ask these questions because I am 'in two minds' about whether to buy a Valve Index or a Reverb G2 as a replacement for my Rift CV1. My CPU and GPU aren't the best so I was thinking that a Valve Index would be better for my system, being lower resolution. 

 

@Alonzo said that I might struggle with the Index at native 80 hz but that "it can do frame-doubling mode, and the nice thing is you can target 40/80, 45/90, 60/120 or 72/144 mode, each of which is useful in a different context"

Alonzo also said that frame doubling / reprojection does cause some ghosting, esp. noticable in online play.

 

 

If I were to get a Reverb G2 and run it at 60% SS @ 60 hz, by the sounds of things if I can stand the flickering then I would get a very smooth display with high resolution and no stuttering or artefacts. I don't have any problems with florescent lighting, but I think I should try it for myself.

 

If I were to get a Valve Index then I could run it at 100% SS in frame-doubling mode at 45/90 or 60/120, but I might experience stuttering, ghosting or artefacts, yes? Another point is that some people say that the Index has a better FOV and 'sweet spot'.

 

 

If you were me, with my system, which would you choose?

 

 

Edited by Algy-Lacey
Alonzo already answered some of my queries (forgetful!)
Posted (edited)
2 hours ago, Algy-Lacey said:

 

 

 

Hey guys, thank you very much for your replies! The following is off-topic...  I will also post on the Valve Index vs Reverb G2 thread that Chiliwili started.

 

I ask these questions because I am 'in two minds' about whether to buy a Valve Index or a Reverb G2 as a replacement for my Rift CV1. My CPU and GPU aren't the best so I was thinking that a Valve Index would be better for my system, being lower resolution. 

 

@Alonzo said that I might struggle with the Index at native 80 hz but that "it can do frame-doubling mode, and the nice thing is you can target 40/80, 45/90, 60/120 or 72/144 mode, each of which is useful in a different context"

Alonzo also said that frame doubling / reprojection does cause some ghosting, esp. noticable in online play.

 

 

If I were to get a Reverb G2 and run it at 60% SS @ 60 hz, by the sounds of things if I can stand the flickering then I would get a very smooth display with high resolution and no stuttering or artefacts. I don't have any problems with florescent lighting, but I think I should try it for myself.

 

If I were to get a Valve Index then I could run it at 100% SS in frame-doubling mode at 45/90 or 60/120, but I might experience stuttering, ghosting or artefacts, yes? Another point is that some people say that the Index has a better FOV and 'sweet spot'.

 

 

If you were me, with my system, which would you choose?

 

 

 

I would suggest Reverb G2.

You will be able to run it, and also be able to grow into it down the road.

Your system is no slouch.

You might even find like me, you can run at 100% G2 resolution and be ok with Motion Smoothing forced on at 45 fps.

Or you may find 60Hz mode does not bother you.

But if not can always lower the G2 overall resolution some and still have a nice image.

 

Plus it has the benefit of simplicity of inside/out tracking. No worries setting up tracking cameras.

And not to mention it is cheaper.

 

Now I will say getting WMR and Steam VR set up and working good together can get a little frustrating, but once it is there it is really nice and no more hassle.

Edited by dburne
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Posted

I have both the G2 and the Index and I'm selling the Index. It's a nice headset but the resolution on the G2 really helps me -- basically it allows me to re-acquire a contact much more reliably than any other headset I've tried, and that's pretty important. I find all the "frame doubling" modes cause ghosting, it just depends whether that's a deal-breaker for you. 60hz mode when I tried it had a hideous flicker, like it was bugged or something, it wasn't just running at a lower refresh there was something wrong with it. Might get fixed through software/firmware.

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Posted

I agree with dburne's comments except for me i am happier to run without motion smoothing but i only achieve 50-60 fps with current gpu but still find it very playable.  I think there will be compromises which ever way go, maybe order both and send one back on sale or return. 

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II./JG77_Manu*
Posted

You lucky guys, I just can't enjoy flying with reprojection or 60 Hz at all, I really tried every possible setting / combination but the ghosting or flickering is just unbearable. After every test when I jumped back into the War Thunder cockpit I felt so relieved and happy to have a crystal clear picture without artifacts at 90 fps, even though having to bear with the rest of the game.

 

For me it seems the current high-end hardware out there is pretty much scratching the 90 fps needed. Since VR off-season is coming soon anyway (spring and summer), I think I am waiting for the next generation of hardware (including 3080ti hopefully) to do a full rig upgrade including RAM and not have to bother too much about every tiniest setting to not fall below 90.

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Posted
19 hours ago, c6_lefuneste said:

I can just not have constant 90 fps in multiplayer, and I found 90 fps with Motion Smoothing (that you may set because you may not be able to have these 90 fps every moment) is far more anoying than having a constant 60 fps without Motion smoothing..

I'm not sure having 60 instead of 90 will change spotting, I do not understand why. But I'm sure that Motion smoothing will. And if you set 90 fps without motion smoothing, but can not achieve it, you will have stuttering. And I found also motion smoothing is creating a lot of image artifact in IL2 (I did not try recently, I'm not sure it has no changed).

But you should simply try yourself. I think also it's a personal matter.

 

Personally I do not think 60 Hz would be much worse in spotting or ID-ing. The reason I do not use it is the flickering. Do you not have that? It's noticeable for me in bright conditions like looking down at the clouds when they are between you and the sun. Or looking at the sun reflection in the sea on the Kuban map. And it's rather in my peripheral vision not directly everywhere.

Posted

Thanks for all of your replies...

 

For a minute there I was leaning towards the G2, but am now considering what people have said about the 60 hz mode seeming like it was bugged as the flickering was unbearable, and Dburne having to play at 45 fps with motion smoothing forced on, and that's with an RTX 3090!

 

Also, I am wanting to fly MSFS 2020, so the performance overhead I would have with the Valve Index might make for a better experience there.

 

So I am still undecided. I think that the way forward for me is to order one of the headsets and try it myself.

II./JG77_Manu*
Posted
51 minutes ago, Algy-Lacey said:

Thanks for all of your replies...

 

For a minute there I was leaning towards the G2, but am now considering what people have said about the 60 hz mode seeming like it was bugged as the flickering was unbearable, and Dburne having to play at 45 fps with motion smoothing forced on, and that's with an RTX 3090!

 

Also, I am wanting to fly MSFS 2020, so the performance overhead I would have with the Valve Index might make for a better experience there.

 

So I am still undecided. I think that the way forward for me is to order one of the headsets and try it myself.

 

Thing is, you would always have to live with reprojection, no matter if you go for the G2 or the Index, because your processor will absolutely not allow 90 Hz gameplay (unless in very "empty" surroundings). I don't think that the 60 Hz mode of the G2 is bugged per se, I think most eyes just need more then 60 Hz to simulate smooth movements. There is a reason why all the VR glasses so far went for 80 or 90 Hz and not 60, and that is probably it.

 

I would definitely not get the Index over the Reverb for performance reasons, because with your setup in most or almost all of the sims (also racing or space) the processor will be the bottleneck and not the graphics card. I would get the Reverb, this way you could at least max out your graphics card alongside the processor. 

MSFS 2020 will also be limited by your processor.

 

I for one only play War Thunder and Star Wars Squadrons currently, because those are the only ones I can run at constant 90. But already looking forward to the times I can enjoy IL2 again (and maybe DCS in 5 years or so)

Posted

Thanks for your reply and for sharing your opinion, Manu. That is really good advice.

 

It's weird how people struggle with 60 hz when television programs used to broadcast at 30 fps (if I recall correctly). Also, 60 fps during Youtube playback.

 

 

I will place an order for a HP Reverb G2 and try running it at 60 hz with 60% SS (I can always return it if my experience isn't good), with my processor overclocked to 5 Ghz and RAM at 3600 Mhz I might be able to maintain a constant 60 fps.

 

 

What sort of in game settings could I run?

 

If I could choose between

a) an Index with very high SS and Ultra in-game-settings @ 60/120 mode (reprojection)

OR

b) a Reverb G2 with 60% SS and Balanced in-game-settings @ 60 hz mode

 

I think I would still probably choose the Reverb G2 without Reprojection because it will be smoother with no ghosting or stuttering. And if I find 60 hz gives me a headache I can always send it back.

 

 

I thank you all for your inputs with helping me choose the right headset.

 

Happy Landings,

Algy-Lacey

 

 

 

15[Span.]/JG51Costa
Posted

I see that the two options for AMD are yes, or yes!
First of all thank you very much for all the information you are providing.
I'm trying to set up a new Pc for VR but I'm having a lot of difficulty getting a Ryzen 9 5900X and a RTX3090 and I was wondering if with these components I could get a good result with my Pimax 8Kx:
- Gigabyte B550 AORUS Master Socket AM4
- AMD Ryzen 7 5800X 4.7Ghz Socket AM4 
- Gigabyte Radeon RX 6900 XT Gaming OC 16GB GDDR6
- G.Skill Trident Z RGB 32GB (4x8GB) 4000 Mhz (PC4-32000) CL15
The idea is to get good frames at 60Hz with a small FOV, which is on par with the G2.

 

Thank you very much in advance.
15(Span.)/JG51Costa

RAAF492SQNOz_Steve
Posted
1 hour ago, 15[Span.]/JG51Costa said:

I see that the two options for AMD are yes, or yes!
First of all thank you very much for all the information you are providing.
I'm trying to set up a new Pc for VR but I'm having a lot of difficulty getting a Ryzen 9 5900X and a RTX3090 and I was wondering if with these components I could get a good result with my Pimax 8Kx:
- Gigabyte B550 AORUS Master Socket AM4
- AMD Ryzen 7 5800X 4.7Ghz Socket AM4 
- Gigabyte Radeon RX 6900 XT Gaming OC 16GB GDDR6
- G.Skill Trident Z RGB 32GB (4x8GB) 4000 Mhz (PC4-32000) CL15
The idea is to get good frames at 60Hz with a small FOV, which is on par with the G2.

 

Thank you very much in advance.
15(Span.)/JG51Costa

 

I do not have any experience with the Pimax 8Kx so my comments below should just seen a "generic"

 

1. In the absence of available stock of the 5900x a 5800x should be fine for games.

2. The RX 6800 and RX 6900 XT's are currently delivering poor results for IL2 and I would avoid them until the issue is resolved.

3. A lot of motherboards prefer only having Two memory sticks installed (Daisy Chained). Not sure about the Gigabyte B550 AORUS Master Socket AM4 but when I went from 2 x 8Gb Ram to four sticks I lost about 10% memory read performance so went back to Two sticks of DDR4 RAM with the MSI Tomahawk X570 motherboard. This is a expected result for many brands.

4. Some other forum members are not keen on Gigabyte motherboards but you will need to search the forum for their comments, from memory they did not like the BIOS used by Gigabyte. Personally, I am very happy with my MSI Tomahawk X570 motherboard.

15[Span.]/JG51Costa
Posted

Thank you very much RAAF492SQNOz_Steve for your recommendations.
About the memory, I had more or less foreseen it, since I was planning to share it with my brother.

I also had my doubts about the Gygabite motherboard.
I think I will wait to get a Ryzen 9 5900X and take a chance with the ATI GPU as I think is a drives problem..

 

Saludos15(Span.)/JG51 Costa

SCG_Fenris_Wolf
Posted (edited)
16 hours ago, 15[Span.]/JG51Costa said:

Thank you very much RAAF492SQNOz_Steve for your recommendations.
About the memory, I had more or less foreseen it, since I was planning to share it with my brother.

I also had my doubts about the Gygabite motherboard.
I think I will wait to get a Ryzen 9 5900X and take a chance with the ATI GPU as I think is a drives problem..

 

Saludos15(Span.)/JG51 Costa

I'd strongly advice against the AMD GPU. I don't think it's a driver problem, but rather a slow RAM/pipeline issue. They would have it fixed by now, but "there's no need" for it. It's only affecting several VR games, but they concentrate on the pancake market.

They show off with 16GB but it's not reaching Nvidia's 10GB GDDR6x speedwise if you need ultra short latencies like in VR.

 

On 2/15/2021 at 7:03 PM, Algy-Lacey said:

Thanks for your reply and for sharing your opinion, Manu. That is really good advice.

 

It's weird how people struggle with 60 hz when television programs used to broadcast at 30 fps (if I recall correctly). Also, 60 fps during Youtube playback.

 

 

I will place an order for a HP Reverb G2 and try running it at 60 hz with 60% SS (I can always return it if my experience isn't good), with my processor overclocked to 5 Ghz and RAM at 3600 Mhz I might be able to maintain a constant 60 fps.

 

 

What sort of in game settings could I run?

 

If I could choose between

a) an Index with very high SS and Ultra in-game-settings @ 60/120 mode (reprojection)

OR

b) a Reverb G2 with 60% SS and Balanced in-game-settings @ 60 hz mode

 

I think I would still probably choose the Reverb G2 without Reprojection because it will be smoother with no ghosting or stuttering. And if I find 60 hz gives me a headache I can always send it back.

 

 

I thank you all for your inputs with helping me choose the right headset.

 

Happy Landings,

Algy-Lacey

It feels as if there is s little misconception here, because you compare supersampling values to another, which you cannot. They are values relative to a headset's distortion setting, not to the same scale. 

 

You do know that there is no performance difference between headsets I hope.

 

For example: 60% on the Reverb G2 is higher/more resolution/"supersampling" than 100% on the Index. You don't get better performance on the Index.

 

Your PC delivers the performance. ;)

 

That's why they guys here's advised you to get the Reverb G2, it's better by any metric (but FOV, which is such a small difference that it is negligible).

 

//Written on a mobile with auto correction. Mistakes are finder's keepers. ;)

Edited by SCG_Fenris_Wolf
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15[Span.]/JG51Costa
Posted (edited)

Thankyou very much for your advice  SCG_Fenris_Wolf 

I have to wait for a RTX3080/3090 then. ?

 

Saludos.

15(Span.)/JG51 Costa

Edited by 15[Span.]/JG51Costa
Posted

You certainly can when turning things down. I get 90fps in simple QMB missions at panel resolution (what should be 100% in SteamVR, but actually 52% because SteamVR is weird - yes yes I know distortion correction etc etc) running on minimum graphics settings. 

 

I get 90fps consistently on balanced graphics settings, HDR, shadows and mirrors turned on. 74% of panel resolution. In a big dogfight on Finnish at 80 players. With game capture running too!

RTX 2070 OC +150, 450 memory

i5 9600k OC 5Ghz

32GB DDR4 @ 3200mhz

 

NVidia driver 446.14 (last stable VR driver without stutter - still unsolved in latest drivers for me)
 

 

Posted
37 minutes ago, peregrine7 said:

You certainly can when turning things down. I get 90fps in simple QMB missions at panel resolution (what should be 100% in SteamVR, but actually 52% because SteamVR is weird - yes yes I know distortion correction etc etc) running on minimum graphics settings. 

 

I get 90fps consistently on balanced graphics settings, HDR, shadows and mirrors turned on. 74% of panel resolution. In a big dogfight on Finnish at 80 players. With game capture running too!

RTX 2070 OC +150, 450 memory

i5 9600k OC 5Ghz

32GB DDR4 @ 3200mhz

 

NVidia driver 446.14 (last stable VR driver without stutter - still unsolved in latest drivers for me)
 

 

 

Thanks for sharing your experience, peregrine7, that is reassuring!

 

I have yet to try IL-2 as I don't currently have a good enough internet connection to download it (something like 100Kb/s), but I am gaining lots of good knowledge on how to set things up when I do get up and running.

 

I just took delivery of a HP Reverb G2, that was quick!

 

So you are able to play crowded multiplayer at 90hz / fps at 74% of panel resolution? Excellent.

That bodes well for me with almost the same system.

 

When it's time to get set up...

First of all I will download the older driver that peregrine7 suggested, then I will install WMR for Steam VR Beta as well as Steam VR, and when I first start out I will set SS at 52% and choose the graphics settings that I want... I prefer eye candy to lots of SS. I will try the 60hz mode and see if I can cope with the flickering. If I can, then I can try increasing SS to max out the 2080ti... If I can't, I will try Steam motion smoothing at 45 fps.

 

@SCG_Fenris_Wolf Thanks for the reply... having just spent (what is for me) a crazy sum of money on my new VR PC I am tending to want to be a 'glass half full' kind of guy, so it is good to hear that there isn't much of a performance difference between headsets. My processor / RAM, even when overclocked to 5Ghz / 3600Mhz, will be the bottleneck, but as far as I understand, running a G2 at 60hz will stress the processor less than attempting 90hz... we'll see

 

Thanks for this great thread guys!

Happy Landings,

Algy-Lacey

 

 

  • Upvote 1
Posted

Fwiw - I am having no issue at all with latest Nvidia driver.

  • Like 1
II./JG77_Manu*
Posted
4 hours ago, peregrine7 said:

You certainly can when turning things down. I get 90fps in simple QMB missions at panel resolution (what should be 100% in SteamVR, but actually 52% because SteamVR is weird - yes yes I know distortion correction etc etc) running on minimum graphics settings. 

 

I get 90fps consistently on balanced graphics settings, HDR, shadows and mirrors turned on. 74% of panel resolution. In a big dogfight on Finnish at 80 players. With game capture running too!

RTX 2070 OC +150, 450 memory

i5 9600k OC 5Ghz

32GB DDR4 @ 3200mhz

 

NVidia driver 446.14 (last stable VR driver without stutter - still unsolved in latest drivers for me)
 

 

 

Ok that is quite astounding, since compared to many other people's experiences your rig shouldn't be up to that. @SCG_Fenris_Wolf you are the expert here, you have an explanation why his rig can achieve that while others (better ones in terms of benchmarks) do not?

Posted
52 minutes ago, II./JG77_Manu* said:

 

Ok that is quite astounding, since compared to many other people's experiences your rig shouldn't be up to that. @SCG_Fenris_Wolf you are the expert here, you have an explanation why his rig can achieve that while others (better ones in terms of benchmarks) do not?

 

If I am reading that right he is only running 74% of  a 52% resolution setting for the G2.

That would explain a large part of it. Plus only balanced settings.

Posted
5 hours ago, peregrine7 said:

I get 90fps consistently on balanced graphics settings, HDR, shadows and mirrors turned on. 74% of panel resolution. In a big dogfight on Finnish at 80 players. With game capture running too!

38 minutes ago, dburne said:

 

If I am reading that right he is only running 74% of  a 52% resolution setting for the G2.

That would explain a large part of it. Plus only balanced settings.

 

Ahhh ok, I read 74% to mean SS in Steam VR. Maybe I understood what I wanted to hear! The panel resolution is 4320 x 2160, so 74% of that is 3196 x 1598. As a comparison the panel resolution of the Valve Index is 2880 x 1600 and the Oculus Rift CV1 is 2160 x 1200

 

I am hoping that I can run the Reverb G2 at 60 hz and 52% Steam VR SS (close to panel resolution or 4320 x 2160) and still use good in-game-settings. I will soon find out! (when I get this damned internet connection sorted out!)

 

Happy Landings!

Algy-Lacey

 

Posted
3 minutes ago, Algy-Lacey said:

 

Ahhh ok, I read 74% to mean SS in Steam VR. Maybe I understood what I wanted to hear! The panel resolution is 4320 x 2160, so 74% of that is 3196 x 1598. As a comparison the panel resolution of the Valve Index is 2880 x 1600 and the Oculus Rift CV1 is 2160 x 1200

 

I am hoping that I can run the Reverb G2 at 60 hz and 52% Steam VR SS (close to panel resolution or 4320 x 2160) and still use good in-game-settings. I will soon find out! (when I get this damned internet connection sorted out!)

 

Happy Landings!

Algy-Lacey

 

 

?

Good luck!!

  • Like 1
Posted (edited)
4 hours ago, Algy-Lacey said:

 

Ahhh ok, I read 74% to mean SS in Steam VR. Maybe I understood what I wanted to hear! The panel resolution is 4320 x 2160, so 74% of that is 3196 x 1598. As a comparison the panel resolution of the Valve Index is 2880 x 1600 and the Oculus Rift CV1 is 2160 x 1200

 

I am hoping that I can run the Reverb G2 at 60 hz and 52% Steam VR SS (close to panel resolution or 4320 x 2160) and still use good in-game-settings. I will soon find out! (when I get this damned internet connection sorted out!)

 

Happy Landings!

Algy-Lacey

 

 

Yeah, I'm not running higher than the panel resolution on a 2070!! 

Of note: The main factor for performance (at a set graphical fidelity and SS) seems to be trees (GPU) and plane count (SP, CPU).
I've been playing with reprojection off to test framerates, and kept it that way in MP for the last few days. It's reliably at 90fps which is really nice, though running panel resolution and reprojection is pretty sweet too. 

Sounds like you've got a good plan to go on with, let us know how ya get on once internet is sorted! Oh and jump on voice comms :)

Edited by peregrine7
  • Like 1
15[Span.]/JG51Costa
Posted

Forgive me for being such a pain.
According to your opinion, and depending on the budget.
What would be better, a Ryzen 7 5800X paired with RTX3090 or a Ryzen 9 5900X with a RTX3080?

 

As always, thank you very much for your help.
15(Span.)/JG51 Costa.

Posted

Sorry for the stupid n00b question, but as in-game fps counter shows stablile 45 fps in-flight, even I take all details to minimum... Does it just tell you 90 fps that way, or do I have to fork some settings in VR?

 

I've seen 90 fps in main menu though.

II./JG77_Manu*
Posted
49 minutes ago, Hanu said:

Sorry for the stupid n00b question, but as in-game fps counter shows stablile 45 fps in-flight, even I take all details to minimum... Does it just tell you 90 fps that way, or do I have to fork some settings in VR?

 

I've seen 90 fps in main menu though.

 

It means that your VR headset is running with reprojection on which always locks the framerate to 45, which it does on auto setting as soon as you drop below 90 fps. You can disable reprojection in theory but you will get stutters with changing framerate. I personally think if you can hold 85fps 99% of the time, reprojection off is better, in all other cases I would use reprojection. But this is very much subjective, other people have different opinions

  • Thanks 1

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