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Changes and tweaks to career mode


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  • 1CGS
Posted

Some things being worked on for the next official release:

  • Hs 129 mission set adjustments: Hs 129s will no longer be sent on troop concentration area attack missions. According to interviews with veterans, Hs 129s were not sent to attack this sort of target, due to a combination of the plane's low speed and the density of AA coverage over such targets.
  • Adjustments in the appearance of the Bf 109 G-6, G-6 Late, and G-14 in the first few phases of the Rhineland campaign.
  • Like 9
Posted
On 2/12/2021 at 9:40 PM, LukeFF said:

Some things being worked on for the next official release:

  • Hs 129 mission set adjustments: Hs 129s will no longer be sent on troop concentration area attack missions. According to interviews with veterans, Hs 129s were not sent to attack this sort of target, due to a combination of the plane's low speed and the density of AA coverage over such targets.

 

Interesting information. One would expect that the Armored Henschel above all should be able to handle AAA better then 109's and 110's. Even when they where slower. 

 

One question about the mission profiles of squadrons. Is there a way to check these? The current bullet/bomb icon in the UI does not really suffice. 

 

Thanks.

 

Grt M

  • 1CGS
Posted (edited)
11 hours ago, I./ZG1_Dutchvdm said:

Interesting information. One would expect that the Armored Henschel above all should be able to handle AAA better then 109's and 110's. Even when they where slower. 

 

Yes, they said that they would leave these sorts of targets to fighter-bombers, level bombers, and dive bombers, because those types of planes could get in and out from the target area faster.

 

11 hours ago, I./ZG1_Dutchvdm said:

One question about the mission profiles of squadrons. Is there a way to check these? The current bullet/bomb icon in the UI does not really suffice.

 

If you extract the files, you can see what each squadron flies - they are the 13Squadrons, 14Squadrons, etc., config files extracted from scripts.gtp file.

Edited by LukeFF
Posted

Hello @LukeFF,

Following the III./KG 51 converstion and night flights from this topic, do you think it will be possible to have night bombing/intercept in Normandy career with this unit or alike and Me 410?

  • 1CGS
Posted
10 hours ago, LF_Gallahad said:

Hello @LukeFF,

Following the III./KG 51 converstion and night flights from this topic, do you think it will be possible to have night bombing/intercept in Normandy career with this unit or alike and Me 410?

 

Based on what the research shows, yes, you can expect to see III./KG 51 flying Fw 190 night bombing missions during the Battle of Normandy, much like it does right now in Rhineland.

 

As for the Me 410, it'll be seen with I./KG 51 (thus making careers with this unit one of the longest in the game). It'll probably also be given night bombing missions over England.

  • Like 3
Posted (edited)
8 minutes ago, LukeFF said:

 

Based on what the research shows, yes, you can expect to see III./KG 51 flying Fw 190 night bombing missions during the Battle of Normandy, much like it does right now in Rhineland.

 

As for the Me 410, it'll be seen with I./KG 51 (thus making careers with this unit one of the longest in the game). It'll probably also be given night bombing missions over England.

Thanks Luke!

I am having a blast with the night missions  in Bodenplatte and the Fw 190 since I flown Juri's Nightfigther campaign for Bf 110G2.  Can't wait to take onto the skies with the Me 410 too.

 

Kind regards

Edited by LF_Gallahad
  • Like 1
MarcoPegase44
Posted
On 2/15/2021 at 9:29 PM, LukeFF said:

 

Based on what the research shows, yes, you can expect to see III./KG 51 flying Fw 190 night bombing missions during the Battle of Normandy, much like it does right now in Rhineland.

 

As for the Me 410, it'll be seen with I./KG 51 (thus making careers with this unit one of the longest in the game). It'll probably also be given night bombing missions over England.

 

during the Normandy battle the III / KG51 with Fw190G3 was the Tours based SKG10 which was renamed III / KG51 at the end of the summer

9./JG52Gruber
Posted

Hi Luke,

 

A few more potential improvements for your consideration.

  • AI pilots in unit have a very odd ratio of successful missions to missions flown, something like 60%. As it is now I don't care about these AI because their canned stats are just garbage and I have no bond with them. 
  • Request that all new pilots that transfer in come with no stats regardless of rank. Low ranks like Feldwebel do this already but occasionally I get some officers with similar garbage canned stats. The zero stat guys I do care about because I can see them grow as the campaign advances. Plus seems unrealistic that highly experienced pilots would be transferring in considering manpower restrictions for all sides. Even an officer coming fresh from school can be a rookie.
  • Stop transferring people out so much! It really stinks to see people get transferred for seemingly no reason.

I will give context to this all with story of Ludwig Goldberg. As a veteran He 111 pilot with 400+ missions I took Ludwig under my wing when he joined II/KG55 as a rookie having just earned his pilots badge early in the BoK campaign. I made sure he flew my wing at all times. I watched over him as he flew over 40+ combat missions, earned both Iron Crosses, was promoted, and even wounded by AA over Gelendzhik when poor weather forced the flight to fly under the cloud ceiling to see the target. Very memorable stuff and really created some immersion. Then out of nowhere he was transferred to a fighter unit. I was angry to say the least. It would have been great stuff to see how far he could have gone and what the emotional toll of his actual loss would have meant. 

  • 1CGS
Posted
4 hours ago, 9./JG52Gruber said:

Hi Luke,

 

A few more potential improvements for your consideration.

  • AI pilots in unit have a very odd ratio of successful missions to missions flown, something like 60%. As it is now I don't care about these AI because their canned stats are just garbage and I have no bond with them. 
  • Request that all new pilots that transfer in come with no stats regardless of rank. Low ranks like Feldwebel do this already but occasionally I get some officers with similar garbage canned stats. The zero stat guys I do care about because I can see them grow as the campaign advances. Plus seems unrealistic that highly experienced pilots would be transferring in considering manpower restrictions for all sides. Even an officer coming fresh from school can be a rookie.
  • Stop transferring people out so much! It really stinks to see people get transferred for seemingly no reason.

I will give context to this all with story of Ludwig Goldberg. As a veteran He 111 pilot with 400+ missions I took Ludwig under my wing when he joined II/KG55 as a rookie having just earned his pilots badge early in the BoK campaign. I made sure he flew my wing at all times. I watched over him as he flew over 40+ combat missions, earned both Iron Crosses, was promoted, and even wounded by AA over Gelendzhik when poor weather forced the flight to fly under the cloud ceiling to see the target. Very memorable stuff and really created some immersion. Then out of nowhere he was transferred to a fighter unit. I was angry to say the least. It would have been great stuff to see how far he could have gone and what the emotional toll of his actual loss would have meant. 

 

I agree with you on all those things, but unfortunately those are only things the developers can change.

Posted
1 hour ago, LukeFF said:

 

I agree with you on all those things, but unfortunately those are only things the developers can change.

I do not agree. Pilots move around in units as they are promoted. If there is not a slot for them to fill in their current unit, they will be moved to unit that has a slot. They are competitive by nature. Why would a Capt. stay in a unit where he is a wingman when if he moves he can be a flight leader and maybe make Maj. And think about the pour 2nd Lt. whose Flight leader is killed and replaced by a Capt. from some other Sqd. and he has no stats. Please give him a leader that has some little idea of what's going on.

 

It's the job of the commander/Flt. leader to rise the young Lt.s so they may move up in rank and position. It is the way of the military to bring up a kind and get him/her trained just so he can PCS and have his chance to lead/command.

  • 1CGS
Posted
5 hours ago, Ghost666 said:

I do not agree. Pilots move around in units as they are promoted. If there is not a slot for them to fill in their current unit, they will be moved to unit that has a slot. They are competitive by nature. Why would a Capt. stay in a unit where he is a wingman when if he moves he can be a flight leader and maybe make Maj. And think about the pour 2nd Lt. whose Flight leader is killed and replaced by a Capt. from some other Sqd. and he has no stats. Please give him a leader that has some little idea of what's going on.

 

It's the job of the commander/Flt. leader to rise the young Lt.s so they may move up in rank and position. It is the way of the military to bring up a kind and get him/her trained just so he can PCS and have his chance to lead/command.

 

I agree in part, but part of the problem right now is that some of the transfers are illogical. For instance, you'll have a highly successful fighter pilot transferred out to a Stuka or Ju 52 squadron. That just doesn't make any sense. I could see bomber and Zerstörer pilots being transferred out to fighter squadrons, especially as we get closer to 1944, but that should be about the extent of it. Heck, I would be happy if pilots would simply be transferred to a unit equipped with the same baseline aircraft, e.g., a Bf 109 pilot being transferred to another 109 unit, but not the bizarre stuff like a 10-kill ace being transferred to fly Heinkels in the middle of the Battle of Stalingrad.

  • Like 2
Posted
15 hours ago, LukeFF said:

 

I agree in part, but part of the problem right now is that some of the transfers are illogical. For instance, you'll have a highly successful fighter pilot transferred out to a Stuka or Ju 52 squadron. That just doesn't make any sense. I could see bomber and Zerstörer pilots being transferred out to fighter squadrons, especially as we get closer to 1944, but that should be about the extent of it. Heck, I would be happy if pilots would simply be transferred to a unit equipped with the same baseline aircraft, e.g., a Bf 109 pilot being transferred to another 109 unit, but not the bizarre stuff like a 10-kill ace being transferred to fly Heinkels in the middle of the Battle of Stalingrad.

I see what you are saying there and would agree that pilots should only be transferred to like units.

  • 2 weeks later...
Posted

Is it possible to change the kill counts for AI pilots in the Unit HQ tab to reflect the squadron they are in, it is kind of weird having multiple aces in a Ju-52 squadron?

 

This may be just me but I have trouble enjoying an Allied Bodenplatte campaign. Flying a P-47 campaign I never last more than 5 or 6 missions because we are constantly bounced by 109s and 190s.  In 1944, a US fighter was more than twice as likely to be shot down by Flak as it was an enemy aircraft, considering this includes both USAAF 8th and 9th Air Forces we can assume the numbers were even less likely for 9th AF Jabos.  Can we adjust this, either by limiting the possibility of intercept or adding escort fighters to the P-47 sorties.

US fighter losses.jpg

  • 1CGS
Posted
1 hour ago, twilson37 said:

Is it possible to change the kill counts for AI pilots in the Unit HQ tab to reflect the squadron they are in, it is kind of weird having multiple aces in a Ju-52 squadron?

 

No, that's not something I can adjust. 

1 hour ago, twilson37 said:

This may be just me but I have trouble enjoying an Allied Bodenplatte campaign. Flying a P-47 campaign I never last more than 5 or 6 missions because we are constantly bounced by 109s and 190s.  In 1944, a US fighter was more than twice as likely to be shot down by Flak as it was an enemy aircraft, considering this includes both USAAF 8th and 9th Air Forces we can assume the numbers were even less likely for 9th AF Jabos.  Can we adjust this, either by limiting the possibility of intercept or adding escort fighters to the P-47 sorties.

 

If you've not already done so, try reducing the difficulty level to Medium. It'll reduce the number of enemy planes you encounter. 

  • Thanks 1
Posted
39 minutes ago, LukeFF said:

 

No, that's not something I can adjust. 

 

If you've not already done so, try reducing the difficulty level to Medium. It'll reduce the number of enemy planes you encounter. 

I use Easy but still encounter enemy aircraft 50-60% of the time, with Easy there are fewer of them but still challenging with a overloaded slow P-47.

9./JG52Gruber
Posted
On 2/18/2021 at 2:01 AM, LukeFF said:

 

I agree in part, but part of the problem right now is that some of the transfers are illogical. For instance, you'll have a highly successful fighter pilot transferred out to a Stuka or Ju 52 squadron. That just doesn't make any sense. I could see bomber and Zerstörer pilots being transferred out to fighter squadrons, especially as we get closer to 1944, but that should be about the extent of it. Heck, I would be happy if pilots would simply be transferred to a unit equipped with the same baseline aircraft, e.g., a Bf 109 pilot being transferred to another 109 unit, but not the bizarre stuff like a 10-kill ace being transferred to fly Heinkels in the middle of the Battle of Stalingrad.

Another reason the devs need to cool it with the transfers is I have noticed a high correlation between "Mission Save Error" on the days a pilot is transferred out of the unit and that same pilot being assigned to a flight that day. 

  • Upvote 2
  • 2 weeks later...
Posted
On 3/7/2021 at 7:50 AM, 9./JG52Gruber said:

Mission Save Error


Don't mean to necro this thread so apologies if that is what I'm doing.

I have been fortunate enough to never have encountered this error, but with regard to both it and seemingly pointless AI transfers there is a way to effectively revert back to a prior career date by keeping a backup of two of the game files.

Namely these files are: IL-2 BoS>data>Career and IL-2 BoS>data>swf>il2>usersave
By making a copy of these two files say on an in game Sunday, you can proceed to Monday and go through the usual transfer/assignment cycle and should your best mate get transferred off to a transport squadron or things go bad with the save you can just close out of the game and copy your backup back into the program files.

Also with regard to the newspaper which was mentioned earlier, in my experience on the eastern front careers the player's score is constantly updated with each weekly issue while the actual historical aces remain static.  I don't really have much of an issue with that personally as pretty much any player in a fighter unit is going to dominate the list regardless, but should any of your AI squadronmates reach the kill threshold to be included on the list their names won't appear.

Its an extremely minor nitpick but as perhaps the most dedicated AI Cat-Herder on the forum (pic related), I try to get all the recognition I can for my imaginary friends.

Spoiler

20210119173341_1.thumb.jpg.45ee9b82c958003bf91dbe44b2741289.jpg

Also the reason there are so many men in my unit is because I've modified some of the files to increase my squadron pilot count from a quasi-Staffel to around a half-strength Gruppen as I felt the unit was getting a bit top heavy with so many officers.

Posted (edited)

Hi Luke,

the intercept ground attack aircraft missions for the Bf 110 E2 in the Moscow career need some tweaking. Currently the way they are running is either it is a different artillery position than the one we have to protect, which gets attacked by the IL-2s and we either RTB after flying circles for 10-15 minutes without encountering any enemy aircrafts, or we get attacked by a flight of Migs. When the artillery unit we have to protect gets attacked, it is always before we reach the unit, which doesn't prevent us from circling over it again for 10-15 minutes, which doesn't make sense at all. There is nothing to protect anymore.

It is OK if a mission runs that way, but it should definitely not be the rule, but the exception.

 

A second point for both intercept mission types, intercept ground attack aircrafts and intercept bombers. The mission altitude should be higher than the altitude, the aircrafts you have to intercept are flying in. You always have to be aware, there might be a fighter escort protecting the bombers/ground attack aircrafts, and you don't want them to be flying higher than you. This of course counts for all fighter aircrafts.

Edited by Yogiflight
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MarcoPegase44
Posted

Hello,

I found a small way to improve the scenery of the ModCareer aerodromes by adding static and dynamic vehicles as well as wrecks on the side of the runway.

I'm still testing to verify that there is no interaction with the existing decor and the runway.

At the moment I am working on the Stalingrad map but it is applicable for all maps.

 

qud2.jpg

 

40af.jpg

 

h56t.jpg

 

cdq2.jpg

 

jm3u.jpg

  • Like 2
  • 1CGS
Posted

@Yogiflight, I can't do anything with mission altitudes and such (best to report about that in the Technical Issues subforum), but what I can do is increase the priority of ground attack missions for Bf 110 Es (which I think we discussed in another topic). That, and I noticed today in the config files that Bf 110 Gs at Kuban are not assigned recon plane intercept missions. I can't do anything about the fact that the one unit there should be flying at night, but I can definitely add that one intercept mission type.

Wolfpack345
Posted

Hello Luke,

I have been playing the Battle of Moscow Campaign as part of the 34th IAP PVO. 

The vast majority of missions take place at around the same time every day. The first mission is at around 08:00 hours and if there is a second mission it is around 14:00 hours. 

Would this be something that you have control over?  I think more variety in times would be nice.

  • 1CGS
Posted
5 hours ago, Wolfpack345 said:

Hello Luke,

I have been playing the Battle of Moscow Campaign as part of the 34th IAP PVO. 

The vast majority of missions take place at around the same time every day. The first mission is at around 08:00 hours and if there is a second mission it is around 14:00 hours. 

Would this be something that you have control over?  I think more variety in times would be nice.

 

I can have a look at it and see. The one thing that I can think of at the moment is that there are less hours of daylight during the Moscow campaign (with it being set in the fall and winter), but I'll have a look at the files.

  • Upvote 1
Wolfpack345
Posted
2 hours ago, LukeFF said:

 

I can have a look at it and see. The one thing that I can think of at the moment is that there are less hours of daylight during the Moscow campaign (with it being set in the fall and winter), but I'll have a look at the files.

No worries! The fact that there is less daylight makes sense. 

Thanks for continuing to improve the campaign! ?

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  • 2 weeks later...
Posted

Any chance of incorporating SRS radio ? like talking to the bots on Combat Box. It would add a whole new dimension to Single Player Campaigns. 

  • 1CGS
Posted
6 hours ago, Jiggs said:

Any chance of incorporating SRS radio ? like talking to the bots on Combat Box. It would add a whole new dimension to Single Player Campaigns. 

 

No, I don't think that's possible.

  • Thanks 1
  • 2 weeks later...
  • 1CGS
Posted (edited)

Some more changes that came to career mode in this latest update:

  • La-5s are now present in 249 IAP during the Battle of Kuban
  • Spitfire XIVs are equipped by default with .50 cal MGs from the start of the Battle of Rhineland.
  • At the start of the last phase of the Battle of Rhineland, you will be able to equip the Spitfire XIV with 150 grade fuel and clipped wings.
  • Ground attack missions with the Spitfire XIV can be flown with 402 Squadron beginning in February 1945. All other Spitfire XIV units fly air-to-air missions only.
Edited by LukeFF
  • Thanks 3
  • 1CGS
Posted

It looks like my recent changes to the British Distinguished Service Order resulted in a tad too many guys receiving this award. ? So, that should be rectified in the next release - it was typically awarded to unit leaders for long-term leadership success in combat, while lower-ranking officers were typically awarded it for single acts of valor.

Posted
6 hours ago, LukeFF said:

recent changes


Not sure if this has to do with the most recent update or not, but earlier today I seem to have encountered some kind of discrepancy with the German Cross in Gold being awarded/not awarded according to the set parameters in the scg>scripts>15awards file.

Assuming I'm reading this right, the requirements for the Cross in Gold in Kuban are 30 air kills (or 20 tank kills/10 Sea kills/150 completed sorties), and I have an AI pilot who was just now given the award upon achieving 41 air kills with 112 completed sorties.

This is all well and good as that pilot has surpassed the threshold in the file by a comfortable margin.  But for whatever reason, despite the parameters in the 15awards file, I have 3 other pilots who have also surpassed the threshold mark without being given the award- including one who has 72 kills with 136 completed sorties and should be qualified for the Knights Cross by now but as of yet has received neither award.

The pilots in question with their highest award listed:

Spoiler

487599854_CrossinGoldQualifiers.thumb.png.c473b0c3444bb1a18be929e52ec46f52.png


Suffice it to say I'm somewhat confused as to what the logic is here, is there another award parameter file I don't know about?
This whole issue, assuming this is actually an issue, seems eerily similar to an earlier problem with AI award allotment that was actually fixed for a time around a year ago but seems to have cropped up again.

(Also apologies for bringing the whole AI award topic up again, I know its super niche and applies probably only to me but I put a lot of effort into my careers lol)

  • 1CGS
Posted

I'll take a look at it and see if there is something going on.

 

Hmm, so this one has me stumped. The parameters for Kuban awards are all correct (all 3 Eastern Front campaigns use the same award parameters), so I'm not sure what is going on. Could you confirm the current date in the campaign and whether or not you have any mods installed?

 

I do know there are some possible issues with pilots not being awarded medals properly on auto-generated missions (i.e., those where the player doesn't fly the mission), so that might be the cause of what you see.

 

 

 

  • Like 1
Posted
11 hours ago, LukeFF said:

confirm the current date in the campaign and whether or not you have any mods installed


The current in game date for this career is July 6th, 1943.
While I usually run the game with mods, for the purposes of testing this I progressed the career for a full week with mods disabled to the same results.

I've seen both grades of Iron Cross as well as the Honor Goblet and all the grades of Wound Badge regularly awarded generally as they should be, so this only seems to apply to the higher awards for whatever reason.

Thus far in the career I have had two AI pilots receive the Knights Cross, one retroactively after the update that fixed the awards at ~120 kills, and another who was awarded it upon reaching 100 kills.  These awards both occurred from December of 2019 - February of 2020 in versions 4.003 and 4.004.

By May 9th of 2020 however, I had another pilot reach the 100 kill threshold in version 4.005 and he was not given the award.

I'm not sure what or why but something seems to have shifted with 4.005.

That pilot is now at 125 kills still without the award, and the two who did receive the KC have yet to be given any higher grades of it despite sitting at 138 and 194 kills respectively.
 

12 hours ago, LukeFF said:

pilots not being awarded medals properly on auto-generated missions


With regard to my pilot who got the Cross in Gold at 41 kills while the pilot at 72 does not yet have it, I think in person vs auto-generated flights might be the problem.
I use Seidel pretty much as my own dedicated wingman so to speak, which means he probably flies more in-person sorties than any other AI pilot in the unit- he has also been with the unit since Moscow so he's had a fair amount of time to build up experience so to speak.

My working theory prior to the award update fixing things in 4.003 was that some award parameters were exclusively checking statistics from in-person missions, perhaps this is the case for the higher level Luftwaffe awards?

  • 1CGS
Posted

Yeah, it's really odd. I'll ask around with the guys on the team that work on career mode and see if they can figure out what is going on.

  • Upvote 1
  • 1 month later...
  • 1CGS
Posted (edited)

So, along with the addition of the Typhoon to career mode, there were a few other changes made in this latest update. These changes related to the number of kills and losses on auto-generated missions (that is, missions where the player doesn't take part). Using real-world P-47 mission reports from 1944-45, the general trend I found was that it wasn't uncommon for planes to be damaged but make it back to base. Actual losses of aircraft and pilots was less frequent. So, the general trend now will be that some missions will still generate with no losses, but now more planes will be listed as "Damaged" on the debriefing screen. Aircraft and pilots being permanently lost are now more rare but certainly not unheard of. 

 

Just to note again: this only affects missions where the player does not fly on the mission. Also, due to the way things are coded, I still cannot do anything about things like parked aircraft not showing up as targets destroyed on airfield attack missions.

 

Also, in regards to the Typhoon, this is the timeline of when mods become available during the Rhineland campaign (if not mentioned here, then that means they are always available):

 

Mk III rocket rails: mid-December 1944

150-grade fuel: early February 1945

 

The dust filter is not enabled by default for this time period, since as the Allies moved into Belgium and Holland, the prevailing ground and weather conditions meant they didn't need to worry about dust ingression damaging the Typhoon's engine. As a result, it is not uncommon to see photos of Typhoons with the dust filter removed.

Edited by LukeFF
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migmadmarine
Posted

Is there a known reason why no aircraft in the squadron inventory will be held with a damage repair timer if the player returns with a damaged aircraft?

  • 1CGS
Posted
1 hour ago, migmadmarine said:

Is there a known reason why no aircraft in the squadron inventory will be held with a damage repair timer if the player returns with a damaged aircraft?

 

I've never seen that happen, to be honest. If you can post a screenshot of when that happens, it'd a be a big help.

Posted (edited)
2 hours ago, LukeFF said:

when that happens

I don't have a screenshot of an actual occurrence but I have seen planes listed as damaged many times.
It seems to happen randomly in career mode as part of the results for autoresolved missions "flown" without the player.

Sometimes the AI pilot with the damaged aircraft is also listed as wounded but not always, and the plane is slotted into a separate damaged category under the Planes section of the Unit HQ tab, appearing something like this:

Damaged: 1x Bf-109 F4, under repair until xx-xx-xxxx -  In Service: 6x Bf-109 F2 - In Service: 5x Bf-109 F4

The aircraft is always repaired and returned to service by the next day in every instance I have witnessed.

As migmadmarine said, it is impossible to my knowledge for the player to return from a mission with a "damaged" aircraft- even if its covered in holes, missing a stabilizer, and leaking every fluid possible.  So long as the game considers the aircraft intact it won't matter.
Likewise, it is also impossible for AI aircraft to return "damaged" while on actual flights with the player.
As such this seems to be a result unique wholly to the autoresolve system.

The next time I see it in game I'll take a screenshot of it.

Edited by Ram399
  • 1CGS
Posted
5 hours ago, Ram399 said:

As migmadmarine said, it is impossible to my knowledge for the player to return from a mission with a "damaged" aircraft- even if its covered in holes, missing a stabilizer, and leaking every fluid possible.  So long as the game considers the aircraft intact it won't matter.
Likewise, it is also impossible for AI aircraft to return "damaged" while on actual flights with the player.
As such this seems to be a result unique wholly to the autoresolve system.

The next time I see it in game I'll take a screenshot of it.

 

Ah, ok, now I see what you mean - it was 2 am when I replied to this topic. ? Yes, that is the case right now - if the player brings the plane back to base in whatever condition, or heck, breaks the gear on landing, the plane will still be listed as undamaged. Unfortunately, that's beyond my capabilities to change.

Alexmarine
Posted
On 6/2/2021 at 10:17 PM, LukeFF said:

 

 

Mk III rocket rails: mid-December 1944

150-grade fuel: early February 1945

 

 

 

For 150 octane fuel you mean the +11 Boost option, correct?

 

Any info on the presence of the improved propeller and of the eventual use of the additional armour during the career timeframe?

  • 1CGS
Posted
1 hour ago, Alexmarine said:

For 150 octane fuel you mean the +11 Boost option, correct?

 

Yes

 

1 hour ago, Alexmarine said:

Any info on the presence of the improved propeller and of the eventual use of the additional armour during the career timeframe?

 

4-blade propeller: it started being introduced in early 1944, from what I can tell. However, due to problems with oil leaks and since RP-3 Typhoon squadrons could make do with the 3-blade propeller, most of the initial 4-blade units seem to have gone to the "Bombphoon" squadrons. For Normandy, it'll probably be the case where RP-3 missions start off with the 3-blade prop enabled by default and later in the campaign equipped with the 4-blade by default. But, for certain, the 4-blade model was always "there" during both the Normandy and Rhineland campaigns.

 

Not sure about the additional armor mod's introduction date, so I've left it enabled and available for all dates.

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  • 2 weeks later...
=RS=rulezcz
Posted

Surely the enemy aircraft variation. There are so many planes I never meet at Stalingrad , it' s really a shame they are in the game but not to be seen (ju 88, He 111, ju 52 ofcourse). 

 

Also I was wondering is there a reason why all ju-52 career missions are solo ? No squad mates in the air , no paradrops from 4 planes and so on...

  • Upvote 1
[DBS]Tx_Tip
Posted

Hey LukeFF.

Ran a Moscow Career mission yesterday. The mission was a New Bridge Cover Mission for the Mig-3. On return to base and the initialization of my flights AI landing protocal the airfield was then attacked. The flight continued the attempt to land and offered no resistance as the attackers began to shoot them down.

 

Having recently created a logic stream to circumvent the AI landing protocal available here and in the Mission Builders Groups Sharing Topic:

 

 

I installed this logic group to my flight in the Moscow Career mission. The AI in my flight now halt landing protocal, engage the 110's then resume landing once the enemy is destroyed or departs.

 

One Drive link download for zip file which includes the original Career Mission and Track. Along with the adjusted Mission and it's Track called 02_Mig Alley. 

https://1drv.ms/u/s!Am83M5MI8WLyjEkWo-ZDydh4KZze?e=hEqXnP

 

This logic, if applicable within auto-generation, should be included as a part of the players flight within the Career system. The logic itself for the 02_Mig Alley mission is in it's own Group above the Borki airbase in Sector 1106 kp9.

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