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Changes and tweaks to career mode


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  • 1CGS
Posted
3 minutes ago, tattywelshie said:

We need radar site destruction missions as well as Typhoon squadrons conducted a high number of these before D-day, is there a likely hood of these being included? 

 

That's up to developers like VikS to build the templates for them. I'm not sure what his plans are for that mission type, other than of course it's on the wishlist. ?

  • 1 month later...
Guest deleted@219798
Posted

I just flew a Flying Circus mission escorting Halberstadt 2 seaters. The Halberstadts just continued to circle the target area for at least 45 minutes, I think because they had dumped their bombs when attacked by N28's. Seems if they have no bombs they don't leave the target area. Our Fokkers eventually left and the Halberstadts stayed. Is this a fault in bomber AI? Of course our mission failed.

Posted

I would like to know if there are any changes to the career mode in the latest update (besides FC career), I mean for example photo reccon missions for spitfire XIVe, artillery spotting for spitfire V spotter squadrons etc. Thanks a lot.

  • 1CGS
Posted
5 minutes ago, Calos_01 said:

I would like to know if there are any changes to the career mode in the latest update (besides FC career), I mean for example photo reccon missions for spitfire XIVe, artillery spotting for spitfire V spotter squadrons etc. Thanks a lot.

 

There were some changes made to the awarding of British and American medals, but that was pretty much it for the WWII side.

 

 

Posted
2 hours ago, LukeFF said:

 

There were some changes made to the awarding of British and American medals, but that was pretty much it for the WWII side.

 

 

Thank you, I hope than there could be some future plans to create such missions. I´m reading this book now so I hope one day we get to Malta, we get Maryland and Adrian Warburton´s story (part of) can be  recreated

malta.jpg

Guest deleted@219798
Posted

My pilot flying for German unit Jasta 6 in 1918 ahs been awarded the Knight of the Order of the Legion of Honour, described as France's highest award. Maybe I've been shooting down German planes and balloons not British ones?

  • 1CGS
Posted
1 hour ago, kestrel444x500 said:

My pilot flying for German unit Jasta 6 in 1918 ahs been awarded the Knight of the Order of the Legion of Honour, described as France's highest award. Maybe I've been shooting down German planes and balloons not British ones?

 

I figured out the problem with why this is happening, so it should not be an issue anymore after the next update. 

  • Like 2
Guest deleted@219798
Posted
59 minutes ago, LukeFF said:

 

I figured out the problem with why this is happening, so it should not be an issue anymore after the next update. 

I thought it was rather funny actually.

Posted (edited)

Hi Luke, in Hs 129 and Bf 110 careers on the Stalingrad map, the waypoints, at which you meet your fighter escort, are (EDIT: usually) directly at the frontline, which often gets your flight intercepted by Russian fighters before your fighter escort can defend you. This especially happens with the Hs 129. IRL ground attack aircrafts/bombers and escort fighters surely met quite some kilometers before reaching the frontline.

Edited by Yogiflight
Letka_13/Arrow_
Posted

Hi Luke, I am still flying Normandy career and I see that on all of the new allied airfields in Normandy after the landing there are mostly only P-51s as static aircraft, although our airfield contains only Typhoons. Is this intended or maybe a bug? Thank you for all your hard work in improving the career, it is indeed better with each patch. 

  • 1CGS
Posted
40 minutes ago, Rudolph said:

Hi Luke, I am still flying Normandy career and I see that on all of the new allied airfields in Normandy after the landing there are mostly only P-51s as static aircraft, although our airfield contains only Typhoons. Is this intended or maybe a bug? Thank you for all your hard work in improving the career, it is indeed better with each patch. 

 

Thanks - yes, unfortunately that's a result of the way the templates are created, which I don't have any control over. 

  • Thanks 1
WarSlothdsbeckett
Posted

Hello, I've noticed that at the beginning of the BON USAAF career mode, in the weeks leading up to D-Day, all P-47 squadrons, and all but I think three P-51 squadrons are unpainted and have the aluminum finish more commonly seen in late '44 and '45. I have not done a lot of homework on this, but I've researched it a little and it seems the olive green color was much more common in the spring and early summer of 1944. If this is correct could this be fixed in a later update? Thank you.

  • 1CGS
Posted
1 hour ago, WarSlothdavidbeckett said:

Hello, I've noticed that at the beginning of the BON USAAF career mode, in the weeks leading up to D-Day, all P-47 squadrons, and all but I think three P-51 squadrons are unpainted and have the aluminum finish more commonly seen in late '44 and '45. I have not done a lot of homework on this, but I've researched it a little and it seems the olive green color was much more common in the spring and early summer of 1944. If this is correct could this be fixed in a later update? Thank you.

 

From what I have read and seen, the P-47 D-22s in the 9th Air Force we mostly/all painted in bare aluminum. If anyone has more data on this, i.e., when the changeover took place from OD to bare aluminum, I can maybe adjust it a bit.

 

With the P-51B, it's a bit more complex, since the squadrons had a mix of different subtypes. From the info I found here, it was during the B-10 production run that it was decided to omit the OD camouflage and deliver planes in bare aluminum. Since we can't have a mix of OD/aluminum skins within one squadron by default, I elected to have half the P-51B squadrons in OD and the other half in aluminum. I know our base model is the B-5, so technically all planes should be in OD before D-Day, but if that happened there wouldn't be as much variety as we have now.

 

That said, I'm always open to new ideas about how to change things up a bit. ?

  • Thanks 1
MarcoPegase44
Posted (edited)
2 hours ago, LukeFF said:

 

From what I have read and seen, the P-47 D-22s in the 9th Air Force we mostly/all painted in bare aluminum. If anyone has more data on this, i.e., when the changeover took place from OD to bare aluminum, I can maybe adjust it a bit.

 

With the P-51B, it's a bit more complex, since the squadrons had a mix of different subtypes. From the info I found here, it was during the B-10 production run that it was decided to omit the OD camouflage and deliver planes in bare aluminum. Since we can't have a mix of OD/aluminum skins within one squadron by default, I elected to have half the P-51B squadrons in OD and the other half in aluminum. I know our base model is the B-5, so technically all planes should be in OD before D-Day, but if that happened there wouldn't be as much variety as we have now.

 

That said, I'm always open to new ideas about how to change things up a bit. ?

The P47s, P51s, and P38s of the 9th Air Force were olive green in the spring of 1944. They were intended to be based in the beachhead on the ALGs.

Compared to those of the 8th Air Force the markings were much less colored to facilitate camouflage and they had to operate in support of troops at low altitude.
It appeared that these precautions were unnecessary due to Allied air superiority and replacement or reinforcement aircraft remained unpainted, bare metal.
This transition was made gradually and in the squadrons camouflaged and bare metal planes most often mixed.
It would be good for the immersion to be able to do this mixture and to assign the right code colors, white or black depending on the camouflaged plane or not.

Edited by MarcoPegase44
  • Like 1
  • 1CGS
Posted
4 hours ago, MarcoPegase44 said:

The P47s, P51s, and P38s of the 9th Air Force were olive green in the spring of 1944.

 

But were the P-47D-22s Olive Drab? All the photos I can find of 9th AF P-47D-22s show them in bare metal.

MarcoPegase44
Posted
9 hours ago, LukeFF said:

 

But were the P-47D-22s Olive Drab? All the photos I can find of 9th AF P-47D-22s show them in bare metal.

duvp.jpg

 

Picture take at Lignerolle in june 1944 

 

01309-50-aerodromes-pour-une-victoire-1.

 

362nd-fighter-group-dans-la-bataille-de-

 

In Normandy ALG

 

P47D22 mixed OD and bare metal.

P47 D28 all bare metal.

  • Like 1
WarSlothdsbeckett
Posted

Did a little more research on this topic and see attached photos of 63rd FS, 8th Air Force, and 405th and 406th FS's of the 9th Air Force. There does not appear to be much of a rule as to when they started operating aircraft with the aluminum finish when it comes to the razorback D model. It does seem that most prior to D-Day wore the OD green paint, and through the summer and fall of '44 the aluminum became more common. Again this is just from an hour or two of research and looking at photos online so I am not claiming to be an expert on this. If I find more solid information on this I will pass it on. Thanks again for your time and have a great day.

63FS D-22 Dec 44.PNG

405 and 406 FS Fall 44.PNG

  • 1CGS
Posted

Thanks - good information to think about. ?? I'll give this some thought, but just do be aware that once the D-Day skins start showing up in June, everything becomes bare metal for the P-51Bs and P-47D-22s (unlike the options we have with the P-38). One solution I'm thinking of at this point is to keep all the playable P-47 squadrons in bare metal before D-Day but have all the AI ones in OD. 

 

I really wish we could specify in the files to have a mix of OD and bare metal skins in each squadron. Unfortunately, the files don't work that way. :( 

  • Like 1
  • 4 weeks later...
Posted

Here's some archive footage from the ALG's shortly after the invasion, good mix of razorback P-47s in both OD and Aluminum paint schemes and some early "bubbletops" that appear to be mainly in aluminum schemes:

 

368th FG

 

48th and 366th FG

 

365th FG

 

and just threw this one cause its cool, the 354th FG (3xP-51Bs and 1xP-51D-5) putting on a small show for the cameras in early June at ALG A2:

 

  • Like 1
  • Thanks 1
  • 1 month later...
  • 1CGS
Posted

Alright, so regarding OD P-47 skins, here is what I found: unfortunately, the coding allows for only one set of colors at any one time for all plane types in a given unit. In other words, when I tried to give the D-22 P-47s white markings and the D-28s black markings, the D-22s were marked but the D-28s were not. ? And, since all P-47 squadrons use both types from mid-1944, that of course means only one color can be chosen.

 

Here's what I'm thinking: I can give the D-22s OD skins and white markings in a given number of units up through June 3, 1944. Why not later than that? Well, unfortunately, the blank OD D-22 skin with full D-Day stripes obscures the closest markings to the national insignia. No way around that:

 

2023_6_19__7_27_52.thumb.jpg.7d9fd9d6aa52652e4d5855e9157f9eeb.jpg

 

So, that's the best I can do, guys. Let me know what you think. I definitely think it's a good idea to have some OD P-47s, but they're not going to be able to be mixed in with bare metal ones at the same time.

  • 1CGS
Posted

Also, I've asked if that skin can be modified so there is a "gap" for where the 7 is shown on that skin, but I can't promise anything about it is going to change at this point. There certainly is historical precedent for it being that way, so we'll see:

 

42-75276 | American Air Museum

  • Like 3
Posted
9 часов назад, LukeFF сказал:

Also, I've asked if that skin can be modified so there is a "gap" for where the 7 is shown on that skin

The ideal option. As for all other "striped" skins. Moreover, as far as I understand, there were historically correct prototypes for this.

I'm redoing all the skins for myself. But using mods is not suitable for everyone.

migmadmarine
Posted
On 6/19/2023 at 12:41 AM, LukeFF said:

Alright, so regarding OD P-47 skins, here is what I found: unfortunately, the coding allows for only one set of colors at any one time for all plane types in a given unit. In other words, when I tried to give the D-22 P-47s white markings and the D-28s black markings, the D-22s were marked but the D-28s were not. ? And, since all P-47 squadrons use both types from mid-1944, that of course means only one color can be chosen.

 

Here's what I'm thinking: I can give the D-22s OD skins and white markings in a given number of units up through June 3, 1944. Why not later than that? Well, unfortunately, the blank OD D-22 skin with full D-Day stripes obscures the closest markings to the national insignia. No way around that:

 

2023_6_19__7_27_52.thumb.jpg.7d9fd9d6aa52652e4d5855e9157f9eeb.jpg

 

So, that's the best I can do, guys. Let me know what you think. I definitely think it's a good idea to have some OD P-47s, but they're not going to be able to be mixed in with bare metal ones at the same time.

Wait, I have black letters on NMF D28s but white on OD D22s in my mod. Not sure I am following what you mean there. 

  • 1CGS
Posted
12 hours ago, migmadmarine said:

Wait, I have black letters on NMF D28s but white on OD D22s in my mod. Not sure I am following what you mean there. 

 

Same time period with both plane types? If so, I'd like to see how you did it.

migmadmarine
Posted (edited)
6 hours ago, LukeFF said:

 

Same time period with both plane types? If so, I'd like to see how you did it.

 

Yep, the codes and their color are tied to the plane type and a set of dates. So for example the 396FS I have set to fly OD P-47D22s and NMF D28s, with the D22s swapping to NMF on the 6th of July 44. So the section of the squadrons-codes files for them looks as follows: 

 

Spoiler

[squadron=103396]
    [period]
        period="1944.01.01","1944.07.05"
        [code]
            plane="LuaScripts\WorldObjects\Planes\P47D22.txt"
            color="111"
            commander_code="C2A"
            deputy_code="C2B"
            code_01="C2C"
            code_02="C2D"
            code_03="C2E"
            code_04="C2F"
            code_05="C2G"
            code_06="C2H"
            code_07="C2I"
            code_08="C2J"
            code_09="C2K"
            code_10="C2L"
            code_11="C2M"
            code_12="C2N"
            code_13="C2O"
            code_14="C2P"
            code_15="C2Q"
            code_16="C2R"
            code_17="C2S"
            code_18="C2T"
            code_19="C2U"
            code_20="C2V"
            code_21="C2W"
            code_22="C2X"
            code_23="C2Y"
            code_24="C2Z"
            code_25="C2C"
            code_26="C2D"
            code_27="C2E"
            code_28="C2F"
            code_29="C2G"
            code_30="C2H"
            code_31="C2I"
            code_32="C2J"
            code_33="C2K"
            code_34="C2L"
            code_35="C2M"
            code_36="C2N"
            code_37="C2O"
            code_38="C2P"
            code_39="C2Q"
            code_40="C2R"
        [end]
        [code]
            plane="LuaScripts\WorldObjects\Planes\P47D28.txt"
            color="000"
            commander_code="C2A"
            deputy_code="C2B"
            code_01="C2C"
            code_02="C2D"
            code_03="C2E"
            code_04="C2F"
            code_05="C2G"
            code_06="C2H"
            code_07="C2I"
            code_08="C2J"
            code_09="C2K"
            code_10="C2L"
            code_11="C2M"
            code_12="C2N"
            code_13="C2O"
            code_14="C2P"
            code_15="C2Q"
            code_16="C2R"
            code_17="C2S"
            code_18="C2T"
            code_19="C2U"
            code_20="C2V"
            code_21="C2W"
            code_22="C2X"
            code_23="C2Y"
            code_24="C2Z"
            code_25="C2C"
            code_26="C2D"
            code_27="C2E"
            code_28="C2F"
            code_29="C2G"
            code_30="C2H"
            code_31="C2I"
            code_32="C2J"
            code_33="C2K"
            code_34="C2L"
            code_35="C2M"
            code_36="C2N"
            code_37="C2O"
            code_38="C2P"
            code_39="C2Q"
            code_40="C2R"
        [end]
    [end]
    [period]
        period="1944.07.06","1946.01.01"
        [code]
            plane="LuaScripts\WorldObjects\Planes\P47D22.txt"
            color="000"
            commander_code="C2A"
            deputy_code="C2B"
            code_01="C2C"
            code_02="C2D"
            code_03="C2E"
            code_04="C2F"
            code_05="C2G"
            code_06="C2H"
            code_07="C2I"
            code_08="C2J"
            code_09="C2K"
            code_10="C2L"
            code_11="C2M"
            code_12="C2N"
            code_13="C2O"
            code_14="C2P"
            code_15="C2Q"
            code_16="C2R"
            code_17="C2S"
            code_18="C2T"
            code_19="C2U"
            code_20="C2V"
            code_21="C2W"
            code_22="C2X"
            code_23="C2Y"
            code_24="C2Z"
            code_25="C2C"
            code_26="C2D"
            code_27="C2E"
            code_28="C2F"
            code_29="C2G"
            code_30="C2H"
            code_31="C2I"
            code_32="C2J"
            code_33="C2K"
            code_34="C2L"
            code_35="C2M"
            code_36="C2N"
            code_37="C2O"
            code_38="C2P"
            code_39="C2Q"
            code_40="C2R"
        [end]
        [code]
            plane="LuaScripts\WorldObjects\Planes\P47D28.txt"
            color="000"
            commander_code="C2A"
            deputy_code="C2B"
            code_01="C2C"
            code_02="C2D"
            code_03="C2E"
            code_04="C2F"
            code_05="C2G"
            code_06="C2H"
            code_07="C2I"
            code_08="C2J"
            code_09="C2K"
            code_10="C2L"
            code_11="C2M"
            code_12="C2N"
            code_13="C2O"
            code_14="C2P"
            code_15="C2Q"
            code_16="C2R"
            code_17="C2S"
            code_18="C2T"
            code_19="C2U"
            code_20="C2V"
            code_21="C2W"
            code_22="C2X"
            code_23="C2Y"
            code_24="C2Z"
            code_25="C2C"
            code_26="C2D"
            code_27="C2E"
            code_28="C2F"
            code_29="C2G"
            code_30="C2H"
            code_31="C2I"
            code_32="C2J"
            code_33="C2K"
            code_34="C2L"
            code_35="C2M"
            code_36="C2N"
            code_37="C2O"
            code_38="C2P"
            code_39="C2Q"
            code_40="C2R"
        [end]
    [end]
[end]

 

Too bad there isn't some "with skin:" line to accompany the plane type so we could specify which color with which skin.

 

20230626164438_1.jpg

Edited by migmadmarine
  • Like 1
  • 1CGS
Posted
2 hours ago, migmadmarine said:

Yep, the codes and their color are tied to the plane type and a set of dates. So for example the 396FS I have set to fly OD P-47D22s and NMF D28s, with the D22s swapping to NMF on the 6th of July 44. So the section of the squadrons-codes files for them looks as follows: 

 

  Hide contents

[squadron=103396]
    [period]
        period="1944.01.01","1944.07.05"
        [code]
            plane="LuaScripts\WorldObjects\Planes\P47D22.txt"
            color="111"
            commander_code="C2A"
            deputy_code="C2B"
            code_01="C2C"
            code_02="C2D"
            code_03="C2E"
            code_04="C2F"
            code_05="C2G"
            code_06="C2H"
            code_07="C2I"
            code_08="C2J"
            code_09="C2K"
            code_10="C2L"
            code_11="C2M"
            code_12="C2N"
            code_13="C2O"
            code_14="C2P"
            code_15="C2Q"
            code_16="C2R"
            code_17="C2S"
            code_18="C2T"
            code_19="C2U"
            code_20="C2V"
            code_21="C2W"
            code_22="C2X"
            code_23="C2Y"
            code_24="C2Z"
            code_25="C2C"
            code_26="C2D"
            code_27="C2E"
            code_28="C2F"
            code_29="C2G"
            code_30="C2H"
            code_31="C2I"
            code_32="C2J"
            code_33="C2K"
            code_34="C2L"
            code_35="C2M"
            code_36="C2N"
            code_37="C2O"
            code_38="C2P"
            code_39="C2Q"
            code_40="C2R"
        [end]
        [code]
            plane="LuaScripts\WorldObjects\Planes\P47D28.txt"
            color="000"
            commander_code="C2A"
            deputy_code="C2B"
            code_01="C2C"
            code_02="C2D"
            code_03="C2E"
            code_04="C2F"
            code_05="C2G"
            code_06="C2H"
            code_07="C2I"
            code_08="C2J"
            code_09="C2K"
            code_10="C2L"
            code_11="C2M"
            code_12="C2N"
            code_13="C2O"
            code_14="C2P"
            code_15="C2Q"
            code_16="C2R"
            code_17="C2S"
            code_18="C2T"
            code_19="C2U"
            code_20="C2V"
            code_21="C2W"
            code_22="C2X"
            code_23="C2Y"
            code_24="C2Z"
            code_25="C2C"
            code_26="C2D"
            code_27="C2E"
            code_28="C2F"
            code_29="C2G"
            code_30="C2H"
            code_31="C2I"
            code_32="C2J"
            code_33="C2K"
            code_34="C2L"
            code_35="C2M"
            code_36="C2N"
            code_37="C2O"
            code_38="C2P"
            code_39="C2Q"
            code_40="C2R"
        [end]
    [end]
    [period]
        period="1944.07.06","1946.01.01"
        [code]
            plane="LuaScripts\WorldObjects\Planes\P47D22.txt"
            color="000"
            commander_code="C2A"
            deputy_code="C2B"
            code_01="C2C"
            code_02="C2D"
            code_03="C2E"
            code_04="C2F"
            code_05="C2G"
            code_06="C2H"
            code_07="C2I"
            code_08="C2J"
            code_09="C2K"
            code_10="C2L"
            code_11="C2M"
            code_12="C2N"
            code_13="C2O"
            code_14="C2P"
            code_15="C2Q"
            code_16="C2R"
            code_17="C2S"
            code_18="C2T"
            code_19="C2U"
            code_20="C2V"
            code_21="C2W"
            code_22="C2X"
            code_23="C2Y"
            code_24="C2Z"
            code_25="C2C"
            code_26="C2D"
            code_27="C2E"
            code_28="C2F"
            code_29="C2G"
            code_30="C2H"
            code_31="C2I"
            code_32="C2J"
            code_33="C2K"
            code_34="C2L"
            code_35="C2M"
            code_36="C2N"
            code_37="C2O"
            code_38="C2P"
            code_39="C2Q"
            code_40="C2R"
        [end]
        [code]
            plane="LuaScripts\WorldObjects\Planes\P47D28.txt"
            color="000"
            commander_code="C2A"
            deputy_code="C2B"
            code_01="C2C"
            code_02="C2D"
            code_03="C2E"
            code_04="C2F"
            code_05="C2G"
            code_06="C2H"
            code_07="C2I"
            code_08="C2J"
            code_09="C2K"
            code_10="C2L"
            code_11="C2M"
            code_12="C2N"
            code_13="C2O"
            code_14="C2P"
            code_15="C2Q"
            code_16="C2R"
            code_17="C2S"
            code_18="C2T"
            code_19="C2U"
            code_20="C2V"
            code_21="C2W"
            code_22="C2X"
            code_23="C2Y"
            code_24="C2Z"
            code_25="C2C"
            code_26="C2D"
            code_27="C2E"
            code_28="C2F"
            code_29="C2G"
            code_30="C2H"
            code_31="C2I"
            code_32="C2J"
            code_33="C2K"
            code_34="C2L"
            code_35="C2M"
            code_36="C2N"
            code_37="C2O"
            code_38="C2P"
            code_39="C2Q"
            code_40="C2R"
        [end]
    [end]
[end]

 

Too bad there isn't some "with skin:" line to accompany the plane type so we could specify which color with which skin.

 

20230626164438_1.jpg

 

Splendid, thanks! Looks like I have something to work on for update after this next one. 

migmadmarine
Posted

 

7 minutes ago, LukeFF said:

 

Splendid, thanks! Looks like I have something to work on for update after this next one. 

Download my mod and have a poke at the changes I've made. I've got some units transitioning over to NMF for the razorbacks part way through the career, others carry on to the end. Mostly these were units that seem to have started using more colorful markings after the landings. 

  • 1CGS
Posted
53 minutes ago, migmadmarine said:

Download my mod and have a poke at the changes I've made. I've got some units transitioning over to NMF for the razorbacks part way through the career, others carry on to the end. Mostly these were units that seem to have started using more colorful markings after the landings. 

 

Cool, will do. I did another run of tests and can confirm planes can have mixed code colors - Lord only knows why I was thinking otherwise before. ? 

 

To keep things simple I'll probably just have the D-22s in OD to the end of the Normandy campaign and have them transition over to bare metal for Rhineland. Also, to mix things up my plan is to have the playable D-22 squadrons in OD and the AI ones in bare metal, since with AI flights all the planes are going to be either all D-22s or D-28s, sadly (man, I wish that could be changed).

  • Like 1
  • Upvote 3
migmadmarine
Posted

Yea, having mixed AI in flights would be a phenomenal change. 

  • 1CGS
Posted

Besides the updates announced today, there was one other change for Normandy: now, before D-Day, the only Luftwaffe fighters the player will encounter are Fw 190s. All of the Bf 109 units were back in Germany on Reich Defense or in the south of France at that time. 

  • Like 2
Posted (edited)
29 minutes ago, LukeFF said:

Besides the updates announced today, there was one other change for Normandy: now, before D-Day, the only Luftwaffe fighters the player will encounter are Fw 190s. All of the Bf 109 units were back in Germany on Reich Defense or in the south of France at that time. 

 

True and interesting... I have shot down three Bf 109's in my current Mustang career in May so far. I'm one or two days from June, will the 109's show up as in real life, in mid-June and July they moved into operations in Normandy?  

Edited by Rodwonder
  • 1CGS
Posted
27 minutes ago, Rodwonder said:

True and interesting... I have shot down three Bf 109's in my current Mustang career in May so far. I'm one or two days from June, will the 109's show up as in real life, in mid-June and July they moved into operations in Normandy?  

 

Yes, there are a few that show up on D-Day and then more afterward: 

 

III./JG 1: June 6

II./JG 3: June 7

III./JG 3: June 6

II./JG 5: June 15

II./JG 11: June 6

III./JG 26: June 6

4./JG 52: July 18

7./JG 52 July 16

9./JG 77: July 5

  • Like 1
Yogiflight
Posted

Hi Luke, the German designation for the 'Traffic Interdiction' missions is not correct. 'Abriegelung aus der Luft' is something different. According to the Schlachtflieger manual, @Eisenfaustus posted, the German designation should be 'Freier Schlachtflug' (something like free ground attack flight).

'Abriegelung' is stopping approaching enemy forces, mainly with mines, shot by heavy artillery, today especially rocket artillery, or with cluster ammunition by ground attack aircrafts. But it has nothing to do with what we do in those missions.

  • Like 2
Yogiflight
Posted

To stay on the topic of wrong German mission designations, 'Bomb River Crossing' in German would be 'Bombenangriff auf einen Flußübergang'.

'Bombenangriff auf Fähre', as it is called now, would mean 'Bomb Ferry'.

tattywelshie
Posted
14 hours ago, Yogiflight said:

To stay on the topic of wrong German mission designations, 'Bomb River Crossing' in German would be 'Bombenangriff auf einen Flußübergang'.

'Bombenangriff auf Fähre', as it is called now, would mean 'Bomb Ferry'.

But there is the problem. @LukeFF are there any plans to have ships integrated into career modes other than Normandy? Kuban for instance surely should have missions where ships should feature?

  • 1CGS
Posted
1 hour ago, tattywelshie said:

But there is the problem. @LukeFF are there any plans to have ships integrated into career modes other than Normandy? Kuban for instance surely should have missions where ships should feature?

 

I dunno, but at this point I kinda doubt it. I can always ask and find out, though. ?

  • Thanks 1
  • Upvote 1
  • 2 weeks later...
Posted

@LukeFF can you have a look, if there is any traffic at all in this traffic interdiction mission? I had several of those missions without seeing any enemy traffic in the target area.

Bf 110 traffic interdiction.zip

  • 1CGS
Posted
8 minutes ago, Yogiflight said:

@LukeFF can you have a look, if there is any traffic at all in this traffic interdiction mission? I had several of those missions without seeing any enemy traffic in the target area.

Bf 110 traffic interdiction.zip 633.98 kB · 0 downloads

 

Okay, thanks, I'll look at it.

  • Like 1
  • 2 weeks later...
migmadmarine
Posted

Are P-47 or other allied fighter bomber units meant to get any kind of close air support missions in Normandy where you stay on target to strafe? With my current 47 career for ground attack the missions (with the exception of occasional armed recon or traffic interdiction) all missions are of the bombing type, which made sense before crossing the channel for fuel concerns, but now that we are at the beach head, it seems strange to only drop bombs and get out. 

  • 1CGS
Posted
4 hours ago, migmadmarine said:

Are P-47 or other allied fighter bomber units meant to get any kind of close air support missions in Normandy where you stay on target to strafe? With my current 47 career for ground attack the missions (with the exception of occasional armed recon or traffic interdiction) all missions are of the bombing type, which made sense before crossing the channel for fuel concerns, but now that we are at the beach head, it seems strange to only drop bombs and get out. 

 

All of the missions for the P-47 right now are based on the logbook of the 365th Fighter Squadron, and there is no mention in there of them flying close air support during Normandy. 

 

Besides that, we do not have a mission template right now for close air support. 

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