Jump to content

Recommended Posts

firdimigdi
Posted
5 minutes ago, 1Sascha said:

Does IL-2 in VR mode still support these sorts of snap views, so that I could simply change this view from a gunsight view into a check-6-one and keep using the same button? Or will this only work with an app like the neck-saver?

 

The latter, if IL2 supported this natively then Necksafer would likely not exist.

  • Like 1
Posted
1 minute ago, Firdimigdi said:

The latter, if IL2 supported this natively then Necksafer would likely not exist.

Gotcha!

 

*sigh* and yet another helper app I need to remember starting up before hopping into the cockpit.. lol! I was kinda amazed at how much movement was required to get a decent 6-view when I was trying my buddy's Reverb G2 setup. I mean... I could probably call it a mini-workout or something, since I had to use my whole upper body, not just my neck... ?

 

S.

  • Upvote 1
Posted
10 hours ago, 453=Jihadi_Daddy said:

For sure! I try with the swivel chair, but  just lose proper control of the rudders and often find I am unconsciously pulling the stick back. It’s OK for single player with the dumb AI, but in MP you’re dead meat 

 

Agreed - I'm constantly using my rudder pedals in the defensive to maximize that all important roll onset, something which is not possible while attempting to swivel back and forth.

  • Upvote 1
Posted
On 5/18/2022 at 2:06 AM, Firdimigdi said:

 

Try this version:

https://gitlab.com/NobiWan/vrnecksafer/-/blob/master/VRNeckSafer/Release/VRNeckSaferv02exp.zip

 

You can set at what angle you want it to start multiplying the rotation and by how much. Unfortunately because it affects the steamvr chaperone it's not as smooth as it would be by directly manipulating the game camera (as the TrackIR implementation does) but it's still much better than the stepped increases IMO.

 

Link is from the VRNS repository (https://gitlab.com/NobiWan/vrnecksafer) in case that wasn't apparent.

 

 

 

I liked this one. Didn't make me sick. Only problem was that when I looked over my right shoulder, the offset pushed me out of the plane.

When I turned off the offset, it had me looking at my head rest. It would be nice if you could adjust the offset.

firdimigdi
Posted
2 hours ago, Spidey002 said:

I liked this one. Didn't make me sick. Only problem was that when I looked over my right shoulder, the offset pushed me out of the plane.

When I turned off the offset, it had me looking at my head rest. It would be nice if you could adjust the offset.

 

The added translation occurs with the G2 on occasion but seems to go away if I reset the boundaries and both the WMR portal and SteamVR are "aligned":

https://forum.il2sturmovik.com/uploads/monthly_2022_02/image.png.0f19a1ce1df9e17b41feacaa7a03b876.png

 

Since I have cockpit limits on at least it doesn't throw me out of the plane when it does happen.

  • Upvote 1
Posted
2 hours ago, Firdimigdi said:

 

The added translation occurs with the G2 on occasion but seems to go away if I reset the boundaries and both the WMR portal and SteamVR are "aligned":

https://forum.il2sturmovik.com/uploads/monthly_2022_02/image.png.0f19a1ce1df9e17b41feacaa7a03b876.png

 

Since I have cockpit limits on at least it doesn't throw me out of the plane when it does happen.

 

Nice. I have WMR too. I'll try that.

RedeyeStorm
Posted

Hi @J2_NobiWan,

 

Until recently I was using v2.05 and switched recently to v2.09. I am using a Valve Index and uptill now I could use it fine in Il2 but not in DCS. I just discovered that if I first startup in Il2 get into a flight than shut il2 down, switch to DCS Necksaver works!!

 

If I start up DCS without first going to Il2 it is a no show even with the same settings (app mode overlay, game mode auto and Position compensation seated). Beats me why this is so but perhaps of some assitance to you.

  • Upvote 1
J2_NobiWan
Posted
On 5/21/2022 at 4:56 PM, RedeyeStorm said:

Hi @J2_NobiWan,

 

Until recently I was using v2.05 and switched recently to v2.09. I am using a Valve Index and uptill now I could use it fine in Il2 but not in DCS. I just discovered that if I first startup in Il2 get into a flight than shut il2 down, switch to DCS Necksaver works!!

 

If I start up DCS without first going to Il2 it is a no show even with the same settings (app mode overlay, game mode auto and Position compensation seated). Beats me why this is so but perhaps of some assitance to you.

Thats some interesting observation, thanks @RedeyeStorm. The Index problem surely has something to do with seated vs standing game mode. I had other reports too that VRNS was working miraculously with the Index in DCS now and then but I was never able to pinpoint the problem...

  • Upvote 1
Posted (edited)

Got a bit of a weird one here:

 

I'm trying to set my TM TWCS' paddle switch (meant for rudder control AFAIK, so it's an axis rather than a button) as my left/right control. I use Joy2Key to turn the axis into two keys (left = key 1, right = key2), but since the app expects a button-press, I can't seem to get it to accept those inputs. Deleted the changes in Joy2Key, turning the axis back into an axis but that doesn't work, either. Is there any way to get this to work the way I want it to? Because that silly paddle control would be ideal for this task I think and I don't have buttons to spare, so ...

 

The easiest way would probably involve VRNS also accepting keyboard commands for those left/right modifiers, not just HOTAS buttons ...

 

EDIT: Plus I just tried it with my Rift-S, swapping some mappings around and using a 4-way hat-switch...  and nothing seems to happen. Other than my position in the cockpit looking a bit off for some reason (sitting at an odd angle to the dash from the looks of it, but I think that had nothing to do with the app). But pressing and holding the buttons on my throttle (it's a hat, but is handled as buttons, not a POV switch) doesn't seem to do anything. For example: I've used 30° at first, then upped it to 40°, then to 90° but with all three settings, looking to my 3oc, then pressing and holding the "right" button doesn't change my view at all. I did have VRNS open the whole time and all three buttons (left, right, reset) show up in the app when I press them. And I did map "reset" to the same button I use in IL-2 to reset my VR view.

 

EDIT 2: I tried using VRNS both as an overlay and as a background app, had it running both before starting IL-2 and after the game had started and I also checked its behavior while it and the game were running ... all three buttons were working in the app and it did show the altered viewing/yaw angles when I pressed the L-/R-buttons, but still nothing was happening in-game. I also tried the auto-function but that too didn't have any effect in-game. I feel like I'm missing some sort of external "switch" or setting for the app to correctly communicate with the VR software.

 

EDIT3: Set both Steam VR and Oculus to "run as admin" (or so I thought), then tried again. Here's what happened. Note how the app does what it's supposed to do in its own window...tracking head-angle and applying the change when I press the buttons, but nothing will happen in the game. I feel like Oculus and/or SteamVR are ignoring the app's input or the app doesn't communicate with them as it should. No idea what I could do next to fix this. Weird.

 

I also ran into some weird stuff when I tried to set the Oculus SW and SteamVR to run as admin. Neither would open correctly (steamtours was running, but sucking 100% of my GPU resources for treading water) and Oculus didn't open at all. The Rift stayed black while IL-2 launched in VR mode on my monitor. Undid the "run as admin" instructions for both exes and the game ran fine again. But my neck is still not saved. And setting Steam itself to run as admin triggered a warning, telling me to not run Steam in compatibility mode.

 

 

 

S.

Edited by 1Sascha
Todt_Von_Oben
Posted

Thank you!  Got it downloaded; next I'll get it to work.  Manyana....   ?

J2_NobiWan
Posted
21 hours ago, 1Sascha said:

Got a bit of a weird one here:

 

I'm trying to set my TM TWCS' paddle switch (meant for rudder control AFAIK, so it's an axis rather than a button) as my left/right control. I use Joy2Key to turn the axis into two keys (left = key 1, right = key2), but since the app expects a button-press, I can't seem to get it to accept those inputs. Deleted the changes in Joy2Key, turning the axis back into an axis but that doesn't work, either. Is there any way to get this to work the way I want it to? Because that silly paddle control would be ideal for this task I think and I don't have buttons to spare, so ...

 

The easiest way would probably involve VRNS also accepting keyboard commands for those left/right modifiers, not just HOTAS buttons ...

 

EDIT: Plus I just tried it with my Rift-S, swapping some mappings around and using a 4-way hat-switch...  and nothing seems to happen. Other than my position in the cockpit looking a bit off for some reason (sitting at an odd angle to the dash from the looks of it, but I think that had nothing to do with the app). But pressing and holding the buttons on my throttle (it's a hat, but is handled as buttons, not a POV switch) doesn't seem to do anything. For example: I've used 30° at first, then upped it to 40°, then to 90° but with all three settings, looking to my 3oc, then pressing and holding the "right" button doesn't change my view at all. I did have VRNS open the whole time and all three buttons (left, right, reset) show up in the app when I press them. And I did map "reset" to the same button I use in IL-2 to reset my VR view.

 

EDIT 2: I tried using VRNS both as an overlay and as a background app, had it running both before starting IL-2 and after the game had started and I also checked its behavior while it and the game were running ... all three buttons were working in the app and it did show the altered viewing/yaw angles when I pressed the L-/R-buttons, but still nothing was happening in-game. I also tried the auto-function but that too didn't have any effect in-game. I feel like I'm missing some sort of external "switch" or setting for the app to correctly communicate with the VR software.

 

EDIT3: Set both Steam VR and Oculus to "run as admin" (or so I thought), then tried again. Here's what happened. Note how the app does what it's supposed to do in its own window...tracking head-angle and applying the change when I press the buttons, but nothing will happen in the game. I feel like Oculus and/or SteamVR are ignoring the app's input or the app doesn't communicate with them as it should. No idea what I could do next to fix this. Weird.

 

I also ran into some weird stuff when I tried to set the Oculus SW and SteamVR to run as admin. Neither would open correctly (steamtours was running, but sucking 100% of my GPU resources for treading water) and Oculus didn't open at all. The Rift stayed black while IL-2 launched in VR mode on my monitor. Undid the "run as admin" instructions for both exes and the game ran fine again. But my neck is still not saved. And setting Steam itself to run as admin triggered a warning, telling me to not run Steam in compatibility mode.

 

 

S.

 

I was using VRNS with the Rift-S before getting the G2, so it should definately work.

Are you sure that you have not set IL-2 to run on opencomposite?

I assume you also assigned the reset button to the same button as in IL2 and pressed it as soon as you are in cockpit?

 

I use App mode: Overlay, Game mode: Auto, position compensation: in seated mode.

First thing I start is VRNS (not as an Admin) which will start steamvr and oculus automatically.

Now you can check if VRNS is working in the steam environment (either the house or the dark plane with the mountains on the horizon)

If this works you can start il2 and it should work there too.

 

  • Thanks 1
Posted
30 minutes ago, J2_NobiWan said:

Are you sure that you have not set IL-2 to run on opencomposite?

Only got into VR a few days ago, so I'm not sure what you mean... ?

 

I didn't change anything in IL-2's settings. When I got the VR-set last Saturday, I just installed Oculus SW, then installed/updated SteamVR and I was ready to use the Rift-S. When I start IL-2 via Steam (or when I started VRNS when I still had it set to "overlay"), Oculus and SteamVR will open up. As you saw in the video I posted, the app seems to do be doing what it's supposed to do. Yaw angle is tracked and displayed and when I press the left/right buttons, the offset is applied to the current yaw angle - well, the values are added/subtracted. It's just that whatever program would need to receive VRNS' instructions (Oculus and/or SteamVR and/or IL-2) don't seem to pay any attention to what VRNS is telling it/them ... ?

 

And yes: I do have "reset" mapped to the same button I use to reset the Rift in IL-2. I do push the reset button usually once I'm in the cockpit and unpaused (only tried offline mode so far) - but I guess that shouldn't make a difference, right?

 

 

S.

J2_NobiWan
Posted
49 minutes ago, J2_NobiWan said:

Now you can check if VRNS is working in the steam environment (either the house or the dark plane with the mountains on the horizon)

Have you checked this? Is VRNS doing its thing in steamvr? Before starting il2...

Posted (edited)
1 hour ago, J2_NobiWan said:

I use App mode: Overlay, Game mode: Auto, position compensation: in seated mode.

First thing I start is VRNS (not as an Admin) which will start steamvr and oculus automatically.

Oh.. my ... God....

 

I don't know if I should feel just stupid or extra-special stupid... ?

 

Not sure what did the trick, but it was either: Not starting VRNS in admin-mode or the in-app settings you suggested or sticking to the "correct" order of opening the various programs. Probably a combination of things.

 

Anyway: Launched the app without admin-mode, changed the in-app settings, then closed everything down again and re-started in the order you posted. And wouldn't you know it? It just worked... ?

 

Plus now, for the first time, VR Tray Tool has actually detected a game-launch and applied my custom settings to IL-2 (first time I got the audio notification about "launch detection").

 

Thanks dude, both for your help and for this awesome little app. Please forgive me for the wall of text up there. ?

 

Now about that paddle axis on my throttle ...

 

81ya9G3XEgL._SL1500_.jpg?impolicy=Produc

 

It's that large lever-thingie at the front... would be perfect to activate left/right modifier, I reckon. Alas... it's an axis which I can turn into two keyboard keys with Joy2Key, but I don't think I can turn it into two buttons. Which is what the app expects, so .... next update, perhaps? :)

 

 

 

 

 

S.

 

Edited by 1Sascha
  • Like 1
Posted

Nobi. I'm using SteamVR and a RiftS. VRNS had been working fine iincluding the experimental version but lately I can't seem to get it to work. In SteamVR it's working and centering but as soon as the game starts, that is as soon as I get to the hangar, It'll maybe jerk for a second and then doesn't work at all. Head trackiing or hot keys. Nothing. Don't know if there was some update that hosed it for me or what. I've tried standing, seated, auto, start Steam or Steam running. 

J2_NobiWan
Posted
28 minutes ago, Drano said:

Nobi. I'm using SteamVR and a RiftS. VRNS had been working fine iincluding the experimental version but lately I can't seem to get it to work. In SteamVR it's working and centering but as soon as the game starts, that is as soon as I get to the hangar, It'll maybe jerk for a second and then doesn't work at all. Head trackiing or hot keys. Nothing. Don't know if there was some update that hosed it for me or what. I've tried standing, seated, auto, start Steam or Steam running. 

This is happening with the exp version? That version was a quick hack to see if it's possible and never intended to be really used... ?

It has it's flaws, most notably that it spaces out when the head yaw angle get's too extreme. This happens quickly if your headset is not properly aligned (arrow on the dark steamvr plains not pointing forward).

Most probably you just need to reset/recalibrate your oculus seated position while looking straight forward.

1 hour ago, 1Sascha said:

It's that large lever-thingie at the front... would be perfect to activate left/right modifier, I reckon. Alas... it's an axis which I can turn into two keyboard keys with Joy2Key, but I don't think I can turn it into two buttons. Which is what the app expects, so .... next update, perhaps?

You should be able to map the axis to a joystickbutton with freePIE and vjoy.

  • Thanks 1
Posted

Both versions had been working fine until they all of a sudden didn't. Both will work as they should in SteamVR. I can look around there and it acts as it should. I hit the centering key and it centers. Start the game? Bzzt. It stops. I'm running Fholger's FSR mod. Might that be interfering? Only thing that comes to mind. I was pretty sure I'd been using that before this happened tho. Will try to re-align everything when I get home tonight and see if that makes a diff.

Posted (edited)

Got one more question for the more experienced users here:

 

Is there any way to make the auto-function less "jerky"? Ideally, I'd only want this function to give me a bit more yaw rotation once I hit the (real world) angle where it gets hard to keep turning my head. Like... turn your head to your 4oc, and then the least few degrees that you can manage without having to move your entire body should give you a dis-proportionally large amount of in-game yaw so that you can check 6... if that makes sense. 

 

When I activated it with all the default settings just to see what it would do, it was as if it was working not just for yaw but for pitch too. So smooth tracking of an enemy plane was out and my in-game head was always moving in pretty harsh "steps" instead of moving around smoothly.

 

S.

Edited by 1Sascha
Posted

OK, so I reset my play areas in both Oculus and SteamVR. Centered in SteamVR dash. I show centered in the space with the arrow pointing directly away as it should. If I start any version of VRNS my center gets skewed to one side and slightly forward. I can hit recenter in SteamVR dash and it brings me back but as soon as I move my head it skews again. Recenter button set up on my stick doesn't do anything. That's with multiple versions of VRNS. FWIW I did get it working in game but can't seem to truely center my view. It's just that much off. No idea where this went wrong. Had been working great. Hard to live without now! : )

Posted (edited)

I managed to get the Aero HMD to work with VRNS V2.09, again. I think I figured out why it worked before then stopped; I activated it to work as administrator which is a no no apparently.

 

Spent 2 hours on the CB server and it works almost flawlessly, it pauses for one second then switches normally.  I'm setup like this:

 

Varjo Base system compatibility tab, only have OpenXR set, keep the OpenVR switch off and have the Base running first.  Start VRNS next set NOT to run as administrator; I only have the left/right turn switches active and set for 90^ personally.  Next make a desktop shortcut icon and paste " steam://launch/307960/vr " (no quotes) into it's URL box, save.  Double click and enjoy.

 

It does not lose it's facing setting at all while in use either, but you will always get a black screen for one second.  Also, I have the OpenXR tool kit turned off with only the VarjoOpenXR runtime selected within OpenVR (default) which is running in the background.

 

Edit: I own the Steam version of the game.

Edited by Drum
  • Like 2
J2_NobiWan
Posted
8 hours ago, Drano said:

OK, so I reset my play areas in both Oculus and SteamVR. Centered in SteamVR dash. I show centered in the space with the arrow pointing directly away as it should. If I start any version of VRNS my center gets skewed to one side and slightly forward. I can hit recenter in SteamVR dash and it brings me back but as soon as I move my head it skews again. Recenter button set up on my stick doesn't do anything. That's with multiple versions of VRNS. FWIW I did get it working in game but can't seem to truely center my view. It's just that much off. No idea where this went wrong. Had been working great. Hard to live without now! : )

Hmm, have you tried the different settings under position compensation...?

Posted (edited)
7 hours ago, Drum said:

I managed to get the Aero HMD to work with VRNS V2.09, again. I think I figured out why it worked before then stopped; I activated it to work as administrator which is a no no apparently.

 

Spent 2 hours on the CB server and it works almost flawlessly, it pauses for one second then switches normally.  I'm setup like this:

 

Varjo Base system compatibility tab, only have OpenXR set, keep the OpenVR switch off and have the Base running first.  Start VRNS next set NOT to run as administrator; I only have the left/right turn switches active and set for 90^ personally.  Next make a desktop shortcut icon and paste " steam://launch/307960/vr " (no quotes) into it's URL box, save.  Double click and enjoy.

 

It does not lose it's facing setting at all while in use either, but you will always get a black screen for one second.  Also, I have the OpenXR tool kit turned off with only the VarjoOpenXR runtime selected within OpenVR (default) which is running in the background.

 

Edit: I own the Steam version of the game.

 

@Drum - very encouraging news! Not thrilled with the idea of a 1 second black screen but at least it's working with the Aero! Would you mind putting together a precise step-by-step of how you get it going (once the settings you have already listed are done)?

Edited by Icer
NattyDreadNought
Posted

I can confirm I got Drum's fix to work, albeit intermittently. And it's better than a screwed up neck, even if the black screen is disconcerting.

  • Like 1
  • Upvote 1
Posted
19 hours ago, 1Sascha said:

Oh.. my ... God....

 

I don't know if I should feel just stupid or extra-special stupid... ?

 

Not sure what did the trick, but it was either: Not starting VRNS in admin-mode or the in-app settings you suggested or sticking to the "correct" order of opening the various programs. Probably a combination of things.

 

Anyway: Launched the app without admin-mode, changed the in-app settings, then closed everything down again and re-started in the order you posted. And wouldn't you know it? It just worked... ?

 

Plus now, for the first time, VR Tray Tool has actually detected a game-launch and applied my custom settings to IL-2 (first time I got the audio notification about "launch detection").

 

Thanks dude, both for your help and for this awesome little app. Please forgive me for the wall of text up there. ?

 

Now about that paddle axis on my throttle ...

 

81ya9G3XEgL._SL1500_.jpg?impolicy=Produc

 

It's that large lever-thingie at the front... would be perfect to activate left/right modifier, I reckon. Alas... it's an axis which I can turn into two keyboard keys with Joy2Key, but I don't think I can turn it into two buttons. Which is what the app expects, so .... next update, perhaps? :)

 

 

 

 

 

S.

 

 

If they could get VRNS to recognize keyboard keys, that would be quick fix to this.

 

I have the same throttle, and wanted to set VRNS to the little analog stick.

 

It would be really cool if VRNS could work with axes (but I'm sure that would be more complex for the programmer).

 

In Star Wars Squadrons, I have headlook set to the that little analog stick, and it works ALONG WITH VR! So I can turn my head to the left, and then use that stick to look further behind me (and check my 6).

 

Posted (edited)
7 hours ago, J2_NobiWan said:

Hmm, have you tried the different settings under position compensation...?

I'll try that next.  Once I have the headset turned on and tracking with Varjo Base, I start your VRNS and see the numbers at the top which show the direction and attitude pointed moving as I turn the headset around in my hands after centering it.  It's tracking the proper HMD rotation before I even start IL-2.

5 hours ago, Icer said:

 

@Drum - very encouraging news! Not thrilled with the idea of a 1 second black screen but at least it's working with the Aero! Would you mind putting together a precise step-by-step of how you get it going (once the settings you have already listed are done)?

Hehe that's about as basic I can make the direction, just make sure the VRNS is not given administrator rights, have your Varjo Base set (within the Compatibility Tab) so only the OpenXR switch is turned on; keep the OpenVR switch just above it turned off.  Once that's done, restart the Varjo Base and it'll properly setup the OpenVR so the default runtime is VarjoOpenXR, no need to worry about that yourself.

 

Right click the desktop and create a new shortcut icon, then right click that and paste: steam://launch/307960/vr into the box that says URL and save it.  Then open VRNS set it to what you want before double clicking the new icon you just created and that will launch IL-2 from steam into VR automatically if your game is a steam version.  Otherwise don't bother to create the new launch icon.

Edited by Drum
  • Thanks 2
Posted (edited)
7 hours ago, J2_NobiWan said:

Hmm, have you tried the different settings under position compensation...?

Just setup the Translation settings so the L/R=10 and the FWD=5, and that works perfectly, don't even need to lean around the seat's armored headrest anymore.  Have not tested the autorotation yet.

Edited by Drum
  • Upvote 1
Posted

Autorotation works too, and without the one second black screen. The snap rotation also works in conjunction with it.  Problem though, there's screen tearing, like the image isn't moving fast enough to jump the 10^ increments without showing the leading edge of the rotation having 10-20% of a black screen until you stop rotating and it becomes a full view again.

With the autorotation there is a light green wireframe box that appears above the cockpit and it's tiered with six stacked sections.  This will fade away once the view is pointed forward to the center position again without the need to use the centering button.

  • Upvote 1
NattyDreadNought
Posted
10 hours ago, Drum said:

Autorotation works too, and without the one second black screen. The snap rotation also works in conjunction with it.  Problem though, there's screen tearing, like the image isn't moving fast enough to jump the 10^ increments without showing the leading edge of the rotation having 10-20% of a black screen until you stop rotating and it becomes a full view again.

With the autorotation there is a light green wireframe box that appears above the cockpit and it's tiered with six stacked sections.  This will fade away once the view is pointed forward to the center position again without the need to use the centering button.

I e never tried autorotation with VRNS. What would you say are the pros and cons vs. snap view and any tips

on setting it up?

Posted (edited)
55 minutes ago, 453=Jihadi_Daddy said:

I e never tried autorotation with VRNS. What would you say are the pros and cons vs. snap view and any tips

on setting it up?

I don't use the autorotation myself, Jihadi_Daddy.  I'm just a lowly user like yourself who likes a little more rotation when I can get it.  ?  Which I can get my fill of by just using the two way snap settings.  When set for 90^, as you know, with this Aero's clear outer FOV we only need to turn our heads 45^ to see 90^ which for me is plenty.  I'm no tester, just played with a few setting combo's and got lucky.  But still, that one second black screen is better then nothing while I'm cruising to and from the target, but I'm relying mainly on my swivel chair & chair mounts once the panic button gets pressed.

 

Sounds like NobiWan is close to releasing the newest version soon and I see you've thanked him with your preorder of FC vol.II, as well.  ?  Right-on, right-on, right-on.  ?

Edited by Drum
NattyDreadNought
Posted
19 hours ago, Drum said:

I don't use the autorotation myself, Jihadi_Daddy.  I'm just a lowly user like yourself who likes a little more rotation when I can get it.  ?  Which I can get my fill of by just using the two way snap settings.  When set for 90^, as you know, with this Aero's clear outer FOV we only need to turn our heads 45^ to see 90^ which for me is plenty.  I'm no tester, just played with a few setting combo's and got lucky.  But still, that one second black screen is better then nothing while I'm cruising to and from the target, but I'm relying mainly on my swivel chair & chair mounts once the panic button gets pressed.

 

Sounds like NobiWan is close to releasing the newest version soon and I see you've thanked him with your preorder of FC vol.II, as well.  ?  Right-on, right-on, right-on.  ?

There’s a Vol 2? Is NobiWan behind it??

  • Like 1
Posted

I think I've got this figured out so I won't get any more game freezes, but I'd like to ask if someone can give me average settings in "Accumulation" settings> I've tinkered with them , of course but somehow I'm not doing something right.I get sort of ok settings for turning my head to the right, but the left either doen't work or goes way too far.I need a tip or two to get this terrific utility up and working like it did .Thanks!

Posted (edited)
27 minutes ago, huligan said:

XRNeckSaferBeta1

https://gitlab.com/NobiWan/vrnecksafer/-/blob/master/VRNeckSafer/Release/XRNeckSaferBeta1.zip

How it works ?

Can't nothing :(((

1115454239_(13).thumb.png.687e87a7d6de948884ce3b102e6ca152.png1989208215_(14).thumb.png.c4c534c9dd08a372d34a93f690e335bd.png

After instal

Install-XR_APILAYER_NOVENDOR_XRNeckSafer.ps1

494368986_(15).thumb.png.b9435bc00c5078ca460b325add2b428f.png

but nothing.Activate button dos't work

 

Same result here, made sure that I have Open Composite runtime set accordingly for XRNeckSafer but still does not detect HMD head movement. But with that said, it is a Beta and not officially announced by NobiWan yet as far as I know. I am just very happy to see that a version for XR has come this far already - all cudos to NobiWan ??

 

Cheers

Edited by Slo-Mo
  • Upvote 2
SvAF/F16_Goblin
Posted

Will test it asap. Installed with no errors and everything looks as described in the readme file.

Fingers crossed ?

  • Like 1
Posted
5 минут назад, SvAF/F16_Goblin сказал:

in the readme file

where you find file readme ?

Posted
2 minutes ago, huligan said:

where you find file readme ?

 

It's in the NeckSafer folder:

image.png.52c8c92e8fef247d4cc868dbb650be7f.png

 

Cheers

  • Thanks 1
SvAF/F16_Goblin
Posted

Nope, no motion detected ? but it's a Beta.
Will post in the discord.

Posted (edited)

Have a G2 V2 on the way, hope he gets this figured out...

 

54 minutes ago, SvAF/F16_Goblin said:

Nope, no motion detected ? but it's a Beta.
Will post in the discord.

 

Have a link to the Discord?

Edited by Patricks
Posted
15 minutes ago, Patricks said:

Have a G2 V2 on the way, hope he gets this figured out...

 

 

Have a link to the Discord?

 

https://discord.gg/GgUpAejN

 

Cheers

  • Like 1
  • Thanks 1

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...