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About Drum

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    British Columbia, Canada.
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    IL-2 in VR

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  1. Really nice videos, you captured the feel of the game perfectly IMO. It's easy to see you're an excellent pilot, but some of these other guys you're flying against are real quality too; I was going to try that server soon but after seeing these, I'll be needing a little more practice. πŸ˜‰
  2. I agree, that's why I suggested a while back that each dot (bogey) should have a small red/blue dot that lights up within the bogey's plane shape which would be an optional player aid when a bogey closes within a realistic range (selectable) to be identified. You would still be required to spot the bogey, and truth be told, if you were looking at that bogey once it reached identifying range it's not really a cheat, but rather just a resolution aid that would still be missed when located behind cockpit framing, etc. This dot would remain very small even as the plane closes so it in itself wouldn't draw your attention to it when not looking directly at the bogey.
  3. Whoo, I though that read Vd and STI issues... glade it's only a problem with your Pitool! πŸ˜‰
  4. So long as the range used for the zoom is the same range as what's possible to realistically ID targets, then I agree it wouldn't be. Beyond that range it would be a cheat IMO. Regarding the blurring of the background, on second thought that would most likely make spotting dots easier, so I take back my support for that. πŸ˜‰
  5. Having background blur is a good idea, because zoom is only supposed to be used for ID'ing planes/ground targets quickly anyways; a blurred background would definitely keep zoom from being exploited.
  6. Maybe the method of zoom needs changing. For instance, if you increase a small thumbnail picture that was taken with a low res camera the picture blurs as it gets bigger, which is the same method the game uses to zoom now. Instead, they should just increase the size of the image for the zoom level selected by re-rendering it at the screen's present resolution. End of problem...
  7. Well, if it indeed has a digital IPD adjustment along with it being roomy for those using glasses, I'm guessing the manual slider (bottom right) is to slide the head unit itself closer to the user's eyes. The face pad is separate from the display unit with cylinders connecting them which could telescope the face plate closer to the lenses for a wider FOV similar to how the Index does...
  8. Whoa, Hola! You've got a flying carpet!!! πŸ˜‰
  9. I would be in favor of a coloured dot showing up above the bogey at a distance the game decides is an average recognition range for the plane type (size) at the current aspect facing relative the viewer. Then regardless of the player's resolution quality, identifying a bogey as either friend or foe would be made equal. Allow settings so the player can turn this dot off once the bogey is within a certain distance.
  10. Those cable ties are a good (cheap) idea, I'm thinking I should put some to work for me, too. <g>
  11. They should remove the zoom feature completely until it's made equal for everyone IMO.
  12. Dang, I can't wait to pimp mine now! πŸ˜‰
  13. Nice, I'm planning on using the swivel chair setup, too. Thinking I'll setup the rudder pedals for fine tuning my shooting when facing forward. I'm considering these chair adapters from: https://www.monstertech.de/en/product/joystick-hotas-chair-mount/, not sure yet though, because they're fairly expensive.
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