firdimigdi Posted February 9, 2022 Posted February 9, 2022 (edited) 1 hour ago, J2_Nedo said: in real life they wore big aviator glasses (reduced FOV) I've worn such goggles, they are not like scuba masks and much closer to wrap-around ski goggles, you still have much more peripheral vision (and it's clear, not blurry) than the G2 for example. But you are right, they would wear harnesses and thick clothes and sit on a parachute, not to mention that larger framed people in certain planes would find themselves quite squeezed in - however in none of those aspects is the sim 100% realistic either in VR or in 2D mode. But to get back to the point I was making: even with or without VRNeckSafer you will not have realism simply because you (currently) have to move your head to look at things clearly, VRNeckSafer can be setup to give you that bit more of extra mobility (especially the exp version) that brings the image to the point where you are looking out of the center of the lenses so you can mimic looking out of the side of your eyes when looking backwards. For example: as I am sitting now, if I am absolutely rigid without any movement of my shoulders or waist, I can look back and see behind me quite clearly. This I cannot do in VR, but if I use VRNeckSafer exp I can setup the extra motion so the same amount of view is available to me if for some reason I wish to not move my shoulders or waist. That's the "realism" I am referring to - not necessarily being stuffed in the cockpit of 109 with barely enough room to breathe let alone move. Full-face FIA-approved racing helmets are a different subject as are motorcycle helmets, but even then the designers of such try to give as much peripheral vision as possible within safety requirements. Edited February 9, 2022 by Firdimigdi 2
firdimigdi Posted February 9, 2022 Posted February 9, 2022 On 2/4/2022 at 8:48 AM, Firdimigdi said: I've noticed this in the G2 as well if I keep my head centered and rotate like an owl, it seems to have some translation applied. It's not too annoying when looking over my shoulder but in some planes it doesn't help when looking all the way behind as your face gets pushed in to the seat. Is there any chance perhaps you could commit the exp version to git? I didn't notice a relevant branch there, unless it's in one of the "master-patch" ones. On 2/4/2022 at 11:18 AM, J2_NobiWan said: Sure, no problem. I will push it to gitlab later this evening. Remember though that it's a quick hack... ? Thanks for putting it up - I can now verify, after debugging it that the error in positioning does not come from VR NS but from the reported WMR centering. Even if SteamVR appears to be properly aligned (the arrow pointing dead forward in the wireframe floor "room"). Redoing this for "seated mode" in the WMR portal fixes it and there is no translation applied: 2
RAAF492SQNOz_Steve Posted February 11, 2022 Posted February 11, 2022 (edited) On 2/6/2022 at 10:34 PM, Icer said: It's been discussed on the Varjo Discord in both the DCS and IL-2 sub-discords there, and several other places. No one has reported it works correctly. I have been in contact with a person at Varjo support who actually tried it in his home with an Aero, did not work. The best he could do was put it on the list for support but promised nothing (and i'm pretty sure that's the end of Varjo's input unless a lot more people put a support ticket in).. Im my mind it's the developers that offer VR in their games that need to step up and put something like this in their systems, as they did for TrackIR. Having to spin around in your seat to look over your shoulder may be "realistic" but many of us just don't have the mobility to spin around constantly or possess a neck like an owl.. Using Varjo Aero. Just tried an older version of VRNecksaver (VRNeckSaferV16\VRNeckSafer.exe) and confirm what others have reported. When manually clicking a button the view goes black for a short period of time (1 - 2 seconds?) then displays the desired rear view. Release the button to return to normal view and the HMD briefly goes black again then displays the correct view. Rather dis-orientating! Hopefully some solution can be developed as I am rather sick of Spitfires chewing off my tail Certainly did appreciate J2_Nobiwan's efforts in developing this tool, when I was using the HP G2, was a virtual lifesaver! Edited February 11, 2022 by RAAF492SQNOz_Steve 2
firdimigdi Posted February 11, 2022 Posted February 11, 2022 8 minutes ago, RAAF492SQNOz_Steve said: Release the button to return to normal view and the HMD briefly goes black again then displays the correct view This is probably how the Aero Varjo implements SteamVR's Chaperone setup - VR necksafer uses that to add the extra rotation. Perhaps this is what you could point the Varjo developers to, they probably for some reason thought it was a good idea to include a black-screen transition when this is done. It might be testable to see if this is the case when using SteamVR's own Chaperone setup stuff or the reset position button on the dashboard; if those cause the same black screen then it's a sure sign it's a choice made by Varjo.
JG1_Greif Posted February 11, 2022 Posted February 11, 2022 26 minutes ago, RAAF492SQNOz_Steve said: Using Varjo Aero. Just tried an older version of VRNecksaver (VRNeckSaferV16\VRNeckSafer.exe) and confirm what others have reported. When manually clicking a button the view goes black for a short period of time (1 - 2 seconds?) then displays the desired rear view. Release the button to return to normal view and the HMD briefly goes black again then displays the correct view. Rather dis-orientating! Hopefully some solution can be developed as I am rather sick of Spitfires chewing off my tail Certainly did appreciate J2_Nobiwan's efforts in developing this tool, when I was using the HP G2, was a virtual lifesaver! Thanks for trying and posting your observations, much obliged. In case you have the time and feel like it, you may want to give the experimental VRNecksafer version a go to see if that works. This version works via a gradual perspective change rather than via activating a button, possibly that discrete state change via the button press plays a role in the screen turning black. Not much hope that it will help (I expect a slew of black screens is more likely rather than none), but it all depends what specifically causes this problem I suppose. 2 1
RAAF492SQNOz_Steve Posted February 13, 2022 Posted February 13, 2022 (edited) On 2/11/2022 at 10:58 PM, JG1_Greif said: Thanks for trying and posting your observations, much obliged. In case you have the time and feel like it, you may want to give the experimental VRNecksafer version a go to see if that works. This version works via a gradual perspective change rather than via activating a button, possibly that discrete state change via the button press plays a role in the screen turning black. Not much hope that it will help (I expect a slew of black screens is more likely rather than none), but it all depends what specifically causes this problem I suppose. I had a go at the V208exp\VRNeckSafer.exe program but at present it is not behaving as I had expected. It started in standing mode and, in IL2, turning my head just moved me out of the cockpit to the left or the right depending how I moved my head. Changing the position to seated position and enabling motion compensation did not apparently do anything, was like flying IL2 without VRNeckSafer. Will have another go in the next day or two and see if I can get it to behave properly. Any (polite ) suggestions are welcome. Additional comment: Should mention that when I had the "out of aircraft body" movement that I was not getting the blackout screen effect that I encountered when using the manual button click method in the earlier VRNeckSaferV16 version. I see that as a positive. Edited February 13, 2022 by RAAF492SQNOz_Steve Additional comment 2
J2_NobiWan Posted February 13, 2022 Author Posted February 13, 2022 12 hours ago, RAAF492SQNOz_Steve said: Additional comment: Should mention that when I had the "out of aircraft body" movement that I was not getting the blackout screen effect that I encountered when using the manual button click method in the earlier VRNeckSaferV16 version. I see that as a positive. That's a good sign! Did you also get the extra rotation or only the unwanted shift out of the cockpit? 2
RAAF492SQNOz_Steve Posted February 14, 2022 Posted February 14, 2022 (edited) 6 hours ago, J2_NobiWan said: That's a good sign! Did you also get the extra rotation or only the unwanted shift out of the cockpit? Thanks for responding. Will make several comments and hopefully they give you a clue as what to try next. Would note that I am only using 1 base station, positioned in front and above me, would this affect VRNeckSafer? Observations: 1. When I start the exp VRNeckSafer (In Varjo and looking at desktop) the desktop display rotates about 90 degrees to the right and I have to re-center it using the Varjo headset controls. This occurs before I actually start IL 2. 2. When looking directly ahead with VRNS dialogue on screen, doing an IL2 Default VR View button press results in a HMD yaw reading of about 83 - 87 degrees. Should it be doing this? Note: Am actually pressing the key I defined as the Reset button not the in menu button. 3. Setting the Mode to Standing results in IL2 menu's the in game view starts moving out of cockpit/ floating menu's to the left and right in the horizontal plane (when moving your head in the opposite direction i.e. turning your head to the left moves you out to the right wing). Not getting any additional rotation i.e. rearward view when this is occurring. i.e. when I turn my head 90 degrees I am still seeing the aircrafts wing albeit from outside the cockpit as if I am standing on the other wing. 4. Setting the mode to seated stops the moving/ floating and provides no rotational view benefit. Does not matter if positional compensation is enabled or not. IL2 behaves as per normal as if VRNS was not even started. 5. When stopping VRNS the desktop view, in Aero screen, desktop sometimes rotates about 90 degrees to the left but did not notice this all the time and it may be related if I am in standing or seated mode. Edited February 14, 2022 by RAAF492SQNOz_Steve Typo's 2
JG1_Greif Posted February 15, 2022 Posted February 15, 2022 (edited) On 2/14/2022 at 1:36 AM, RAAF492SQNOz_Steve said: Thanks for responding. Will make several comments and hopefully they give you a clue as what to try next. Would note that I am only using 1 base station, positioned in front and above me, would this affect VRNeckSafer? Observations: 1. When I start the exp VRNeckSafer (In Varjo and looking at desktop) the desktop display rotates about 90 degrees to the right and I have to re-center it using the Varjo headset controls. This occurs before I actually start IL 2. 2. When looking directly ahead with VRNS dialogue on screen, doing an IL2 Default VR View button press results in a HMD yaw reading of about 83 - 87 degrees. Should it be doing this? Note: Am actually pressing the key I defined as the Reset button not the in menu button. 3. Setting the Mode to Standing results in IL2 menu's the in game view starts moving out of cockpit/ floating menu's to the left and right in the horizontal plane (when moving your head in the opposite direction i.e. turning your head to the left moves you out to the right wing). Not getting any additional rotation i.e. rearward view when this is occurring. i.e. when I turn my head 90 degrees I am still seeing the aircrafts wing albeit from outside the cockpit as if I am standing on the other wing. 4. Setting the mode to seated stops the moving/ floating and provides no rotational view benefit. Does not matter if positional compensation is enabled or not. IL2 behaves as per normal as if VRNS was not even started. 5. When stopping VRNS the desktop view, in Aero screen, desktop sometimes rotates about 90 degrees to the left but did not notice this all the time and it may be related if I am in standing or seated mode. Interesting, I currently use an HP Reverb G1 and I experience something similar like your point 1 and 2: in Steam VR my Steam Front direction is also some 70-80 degrees turned to the right and it shows a yaw deviation in VRNecksafer (non experimental version, don't know version exactly, will check). I've had this since 1-2 months and I can fix it by resetting the view in VRNecksafer. This sets the yaw deviation in VRNecksafer to about 0 degrees when facing in front, however, in SteamVR the deviation to the right is still there. I haven't tried to look why this happens in SteamVR because I can work with this currently. Did not experiment with seated or standing mode as you mention. Do other users also experience this or similar? Your observations 3 and 4 don't indicate to me an easy direction where the problem may lie, but I can't say I am particularly knowledgeable about the details of the inner workings of VRNecksafer. To me, they suggest that a short term solution is maybe not what is the most likely. I have to admit that VRNecksafer (or in game alternative) working is virtually imperative for me for considering to buy a Varjo Aero. Reducing or eliminating the SA and identification disparity compared to TrackIR players is one of the main USP's besides simply nicer graphics. Effectively not being able to look backwards makes for even less SA compared to other VR headsets that do work with VRNecksafer, I estimate that the loss in SA likely does not justify the increased clarity of the image. I'd be curious to hear how Varjo owners experience this, paticularly those that were using VRNecksafer before. Edited February 15, 2022 by JG1_Greif typo 1
firdimigdi Posted February 15, 2022 Posted February 15, 2022 (edited) 15 hours ago, JG1_Greif said: I haven't tried to look why this happens in SteamVR because I can work with this currently. Reset it here in the WMR portal and it will always be centered in SteamVR as well (select the "Seated & standing" option when asked in the next screen so you don't have to do boundaries and that stuff): I have to do this if I forget and start up the headset while it's lying on the shelf where I store it instead of on my desk and pointing at my screen sometimes. Edited February 15, 2022 by Firdimigdi 1 1
spreckair Posted February 23, 2022 Posted February 23, 2022 I have been successfully using Necksafer for about six months without any problems, but now it is not working. At take off I will check that it is working , but then in the thick of a furball, I will try to look behind me and it will be missing, which is disconcerting. When I close out of the sim, Necksafer is still open on my desktop, but I will find this message on my desktop: When I click on Quit, Necksafer closes on the desktop. Has anyone else experienced this? Any suggestions on how to remedy? Thank you in advance.
firdimigdi Posted February 23, 2022 Posted February 23, 2022 3 hours ago, spreckair said: I have been successfully using Necksafer for about six months without any problems, but now it is not working. At take off I will check that it is working , but then in the thick of a furball, I will try to look behind me and it will be missing, which is disconcerting. When I close out of the sim, Necksafer is still open on my desktop, but I will find this message on my desktop: When I click on Quit, Necksafer closes on the desktop. Has anyone else experienced this? Any suggestions on how to remedy? Thank you in advance. Your joystick probably gets disconnected at some point and then re-connected so you didn't notice it in IL-2 but NS didn't recover. 2
spreckair Posted February 23, 2022 Posted February 23, 2022 @Firdimigdi Thank you so much for the quick help and information. I did notice at several points that I lost joystick input briefly, which also is freaky when you are trying to stay alive in a furball. I will check that out.
LLv24_Kuppis Posted February 23, 2022 Posted February 23, 2022 3 hours ago, spreckair said: I have been successfully using Necksafer for about six months without any problems, but now it is not working. At take off I will check that it is working , but then in the thick of a furball, I will try to look behind me and it will be missing, which is disconcerting. When I close out of the sim, Necksafer is still open on my desktop, but I will find this message on my desktop: When I click on Quit, Necksafer closes on the desktop. Has anyone else experienced this? Any suggestions on how to remedy? Thank you in advance. I had similar occurrence and message a few weeks back, during the mission my controls and visuals went suddenly crazy, guns shooting and axes lost. I thought it was joystick connection as there have been similar - not this severe, though - symptoms in the past in 2D, too. Thank you @Firdimigdi for you input.
vangel Posted February 25, 2022 Posted February 25, 2022 Problems with the index. I know you mentioned this. It looks like it's positioning my HMD below the floor, could be just a negative Z position, perhaps flipping it would be enough. It shouldn't reposition the HMD at all, rotation on the Z (vertical) should be enough. Tool looks fantastic and prefossional if it only would run on the Index.
RedeyeStorm Posted February 26, 2022 Posted February 26, 2022 (edited) On 2/25/2022 at 11:18 PM, vangel said: Problems with the index. I know you mentioned this. It looks like it's positioning my HMD below the floor, could be just a negative Z position, perhaps flipping it would be enough. It shouldn't reposition the HMD at all, rotation on the Z (vertical) should be enough. Tool looks fantastic and prefossional if it only would run on the Index. I have it working in Il2 with my index. For me it doesn’t work in DCS. I am not on my pc at the moment but I will post my settings. Maybe that will help you. Oké in the options under App mode I have it set to: Background, Game mode auto and Position compensation seated mode. Using version 2.08. Hope it works for you too. Edited February 27, 2022 by RedeyeStorm Additional info
KeithSide Posted March 1, 2022 Posted March 1, 2022 (edited) I used this program before in IL-2 and it worked great! However now, If I have vrns started before IL-2, IL-2 wont open in VR only on monitor. If I start vrns after IL-2 it has no effect in game even though vrns shows the degee numbers changing when I move my head. last working combo = start Steam VR then VRNS then IL-2 (up to about 8 days ago) As of now as explained above I don't know what's changed, my system is the same and im not running any other third party software or overclocks I have reinstalled IL-2, VRNS, Steam VR, issue persists VR works fine in other games (aces high, DCS etc.) however vrns has never had effect in DCS, but it doesn't stop me from playing it either I am using Steam VR. Oculus Home is on and working Oculus Rift S x-56 HOTAS AMD 1700x RTX3060ti 32gb RAM GSkill Update: I've changed exactly NOTHING....since last post IL-2 wont even run in VR if I have Steam VR running first anymore. I have to just start IL-2 and it opens Steam VR and works. Put VRNS in the mix and Im back to only monitor view or No effect in game if I start VRNS after VR is up an working. Update 2: Sooooo after some more trying and a few reboots all of a sudden its working (start IL-2 get into hangar start VRNS) I've changed absolutely nothing as far as settings go, so I'm at a loss as to why the issue occurred and resolved itself Edited March 1, 2022 by KeithSide Update
56RAF_Roblex Posted March 1, 2022 Posted March 1, 2022 I had trouble getting NeckSaver to work and my problem was that I started using my X52s software to add a 'shift' facility so I could re-use some of the Joystick buttons in VR. If I used Necksaver first then none of the shifted commands worked and if I used one of the shifted commands first then Necksaver stopped working. It was as if whatever I used first took exclusive control and stopped the other working. I had to stop using the joystick software to get extra functions and buy a button box instead. 1
KeithSide Posted March 2, 2022 Posted March 2, 2022 23 hours ago, 56RAF_Roblex said: I had trouble getting NeckSaver to work and my problem was that I started using my X52s software to add a 'shift' facility so I could re-use some of the Joystick buttons in VR. If I used Necksaver first then none of the shifted commands worked and if I used one of the shifted commands first then Necksaver stopped working. It was as if whatever I used first took exclusive control and stopped the other working. I had to stop using the joystick software to get extra functions and buy a button box instead. You know what? Now that you mention it, I WAS using the same software for a shift button but I don't necessarily use it often so this probably explains the intermittent work/no-work problem I had. 1
SIA_Target Posted March 3, 2022 Posted March 3, 2022 (edited) I've had an issue with my VKB Gunfighter stick (with and without the software), or maybe not. Sometimes the in game stick will drop into the lower right quadrant and there's no regaining control. All the lights on the VKB control box indicate the stick is functioning fine. After this happens I get an error warning having to do with Netframework and DX not being read and the details include an honorable mention to VR Necksafer. When I close the error box VR Necksafer closes, so in my limited understanding of all things PC, I'm thinking VR Necksafer is causing an interference with my stick. Or am I misinterpreting this connection? Edited March 3, 2022 by SIA_Target
firdimigdi Posted March 3, 2022 Posted March 3, 2022 1 hour ago, SIA_Target said: Or am I misinterpreting this connection? It's the other way around. You have to reseat your stick's grip properly and make sure it maintains a low errorlevel reading in the VKB utility (there's instructions about that on their site).
vangel Posted March 3, 2022 Posted March 3, 2022 On 2/26/2022 at 12:27 PM, RedeyeStorm said: I have it working in Il2 with my index. For me it doesn’t work in DCS. I am not on my pc at the moment but I will post my settings. Maybe that will help you. Oké in the options under App mode I have it set to: Background, Game mode auto and Position compensation seated mode. Using version 2.08. Hope it works for you too. It's moving me vertically under the floor in SteamVR, but yes in game it's working, thanks!!!
SIA_Target Posted March 4, 2022 Posted March 4, 2022 (edited) 3 hours ago, Firdimigdi said: It's the other way around. You have to reseat your stick's grip properly and make sure it maintains a low errorlevel reading in the VKB utility (there's instructions about that on their site). Did both before all this began due to another problem I was having. The error level is nonexistent. Edited March 4, 2022 by SIA_Target
SCG_Redcloud111 Posted March 12, 2022 Posted March 12, 2022 (edited) Nobi. Hey, satisfied user and big proponent of your tool. I use primarily for IL2 on VP2 and Pimax, but also in WT (when I go in). I decided to try some WT tanks and realized I could reach over and use my joystick to snap look for a behind view of my tank. Have you considered allowing the snap to 180 degrees be mapped to the mouse? @J2_NobiWan Edited March 12, 2022 by SCG_Redcloud111
J2_NobiWan Posted March 13, 2022 Author Posted March 13, 2022 On 3/12/2022 at 4:48 AM, SCG_Redcloud111 said: Nobi. Hey, satisfied user and big proponent of your tool. I use primarily for IL2 on VP2 and Pimax, but also in WT (when I go in). I decided to try some WT tanks and realized I could reach over and use my joystick to snap look for a behind view of my tank. Have you considered allowing the snap to 180 degrees be mapped to the mouse? @J2_NobiWan You mean mapping to a mouse button click? That's probably doable.
SCG_Redcloud111 Posted March 14, 2022 Posted March 14, 2022 Nobi. Yes, in WT tanks you have a perspective like a commander sitting atop a turret. It’s not as realistic as in Tank Crew where you open a hatch and peek outside. But this would allow you to still scan your environment naturally with simple head movement but not have to reach for your joystick to snap view behind you. Normal mouse view activation is RMB. I
Bisch Posted March 29, 2022 Posted March 29, 2022 I used the OpenXR Quickstart Guide written for *other sim* to try out if I ll get better performance or clearity in my G2 as so many gave good feedback. Using this I lost my reshade mod but whats worse: VRNecksaver because I cant run SteamVR along with WMR Portal using DCS... DCS wouldnt start anymore. I also cant start SteamVR and VRN when DCS is running. If I wouldnt lose VRN this would be a nice side effect but I dont want to miss VNR anymore. Is there any way to make VRN run without SteamVR? 1
[CPT]Crunch Posted March 30, 2022 Posted March 30, 2022 I'm hoping the "OpenXR Toolkit Hand-to-Controller Configuration tool" app that installs along with the basic kit we use is a possible doorway for this in the future. I don't understand exactly what it's suppose to do but looks like plenty of ways to tie things in are already there. 1
firdimigdi Posted March 30, 2022 Posted March 30, 2022 (edited) 11 minutes ago, [CPT]Crunch said: I don't understand exactly what it's suppose to do Mostly for mapping devices like Leap Motion hand trackers or Quest 2's built in hand tracking and such. Edited March 30, 2022 by Firdimigdi
J2_NobiWan Posted March 30, 2022 Author Posted March 30, 2022 18 hours ago, Bisch said: I used the OpenXR Quickstart Guide written for *other sim* to try out if I ll get better performance or clearity in my G2 as so many gave good feedback. Using this I lost my reshade mod but whats worse: VRNecksaver because I cant run SteamVR along with WMR Portal using DCS... DCS wouldnt start anymore. I also cant start SteamVR and VRN when DCS is running. If I wouldnt lose VRN this would be a nice side effect but I dont want to miss VNR anymore. Is there any way to make VRN run without SteamVR? 5 minutes ago, [CPT]Crunch said: I'm hoping the "OpenXR Toolkit Hand-to-Controller Configuration tool" app that installs along with the basic kit we use is a possible doorway for this in the future. I don't understand exactly what it's suppose to do but looks like plenty of ways to tie things in are already there. VRNS depends on SteamVR/OpenVR functions. Unless these are not provided by OpenXR (or OpenComposite) it will not work. However I also find the well documented "OpenXR Toolkit" quit interesting. The appoach shown there might be a way forward... 3 4
Bisch Posted March 31, 2022 Posted March 31, 2022 (edited) I saw lots of people in other forums and facebook comments missing your tool Edited March 31, 2022 by Bisch
Spidey002 Posted April 4, 2022 Posted April 4, 2022 Looking forward to using this! Is it possible to map the rotation to an axis? I have this little analog stick on my throttle I'd like to use for this.
Bisch Posted April 5, 2022 Posted April 5, 2022 7 hours ago, Spidey002 said: Looking forward to using this! Is it possible to map the rotation to an axis? I have this little analog stick on my throttle I'd like to use for this. Maybe your Joystick Software is capable of changing your axis to buttons. Software from Thrustmaster, VKB, etc. can do this. Another option - if you don't mind 3rd party software - would be a joytick tool like joystick gremlin.
B4ron Posted April 14, 2022 Posted April 14, 2022 I also set up IL-2 with VR and had a hard time to get VRNS to work. Here's what I found out, maybe this helps someone else: 1. Set VRNS as overlay, start it first and let it start SteamVR. Then start IL-2 (the program that starts SteamVR seems to occupy something). IL-2 kept crashing when VRNS was started first. Starting IL-2 as administrator solved that problem. 2. Standing mode must be set and position compensation must be off for IL-2 to get it to work properly (whereas seated mode and position compensation on is needed for DCS) 3. To make VRNS recenter properly, an initial room setup must be done in the HMD's software (Pitool in my case, but that depends on the HMD). Room setup in SteamVR does not work to solve the problem!
56RAF_Roblex Posted April 14, 2022 Posted April 14, 2022 7 hours ago, B4ron said: I also set up IL-2 with VR and had a hard time to get VRNS to work. Here's what I found out, maybe this helps someone else: 1. Set VRNS as overlay, start it first and let it start SteamVR. Then start IL-2 (the program that starts SteamVR seems to occupy something). IL-2 kept crashing when VRNS was started first. Starting IL-2 as administrator solved that problem. 2. Standing mode must be set and position compensation must be off for IL-2 to get it to work properly (whereas seated mode and position compensation on is needed for DCS) 3. To make VRNS recenter properly, an initial room setup must be done in the HMD's software (Pitool in my case, but that depends on the HMD). Room setup in SteamVR does not work to solve the problem! As a Quest user the first thing I do is put on the headset in normal standalone mode then when it is all up and running I plug the cable in the side. This causes the headset to ask if I want to allow the PC to access my Headset and I normally say no but I am not sure it matters. It then asks if I went to enable the cable link. I say yes. Next I start VRNS which starts SteamVR itself. (I do this by lifting the headset up. I could do it within the headset but prefer to do it this way) I then start Launcher (still with headset lifted) and go into the game and put the headset down again. It shows the Wireframe VR landscape and a box saying something like 'IL2 Starting' then I am in the game. 1
[CPT]Crunch Posted April 14, 2022 Posted April 14, 2022 (edited) Glory be, got it working again after about a week. In my case both IL-2 and necksafer must be set to run as admin. Can verify it runs with the latest Steamvr Beta. Edited April 14, 2022 by [CPT]Crunch 2
airsheep_VR Posted April 15, 2022 Posted April 15, 2022 (edited) Guys, i get this error message since last 2-3 weeks and the tool isn't working anymore. I searched the whole internet bur could not find a solution, and without this tool the game is almost unplayable in vr. Do you have any suggestion? Edited April 15, 2022 by airsheep_VR
Guest Posted April 15, 2022 Posted April 15, 2022 (edited) 1 hour ago, airsheep_VR said: Guys, i get this error message since last 2-3 weeks and the tool isn't working anymore. I searched the whole internet bur could not find a solution, and without this tool the game is almost unplayable in vr. Do you have any suggestion? I becomes ever harder to know what is screwing with what, including changing settings that one forgets about that cause catastrophic failures. Lol But I still suspect SteamVR updates wreak havoc sometimes. I had the same shit and after a few hours of struggle discovered that NeckSafer would no longer fire up with a simple double-click, it would give the error you're having. Nor would it work if I started it before the game, it works for me now only if I right-click and "run as administrator" AFTER IL2's loading-screen is up and running. YMMV Edited April 15, 2022 by Hetzer-JG51 1
B4ron Posted April 15, 2022 Posted April 15, 2022 3 hours ago, airsheep_VR said: Guys, i get this error message since last 2-3 weeks and the tool isn't working anymore. I searched the whole internet bur could not find a solution, and without this tool the game is almost unplayable in vr. Do you have any suggestion? Have you set VRNS to run as overlay? VRNS only starts when being run as administrator in my case too. You can set this in the .exe properties / compatibility settings too. 1
airsheep_VR Posted April 15, 2022 Posted April 15, 2022 4 hours ago, B4ron said: Have you set VRNS to run as overlay? How can I do that? The VRNS window is not starting, I only get the menationed error message.
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