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[SOLVED] Issue with Attack Area Radius


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Posted (edited)

I built this simple test mission to test an issue:

 

Even though the mission attack area is set to 50 Km, it seems the actual detection area is a lot less.

When you run this mission, the Fw 190 doesn't attack the B-25s sometimes that are clearly within the 50 Km radius.

 

Is there something I can do to work around this?

MyMission.rar

Edited by JG7_X-Man
Posted
37 minutes ago, JG7_X-Man said:

I built this simple test mission to test an issue:

 

Even though the mission attack area is set to 50 Km, it seems the actual detection area is a lot less.

When you run this mission, the Fw 190 doesn't attack the B-25s sometimes that are clearly within the 50 Km radius.

 

Is there something I can do to work around this?

MyMission.rar 3.45 kB · 0 downloads

Try the trigger proximity may be?

Posted
5 minutes ago, namhee2 said:

Try the trigger proximity may be?

@namhee2 Thanks for the response. The proximity MCU will only act like the Check Zone MCU. I am trying to make the AI attack the targets.

Posted
2 minutes ago, JG7_X-Man said:

@namhee2 Thanks for the response. The proximity MCU will only act like the Check Zone MCU. I am trying to make the AI attack the targets.

trigger proximity+ trigger command attack..

Posted (edited)

Just a long shot but try removing the Mission Begin and Timer MCUs that trigger "command AttackArea (id: 39)". The attack area command is already triggered by OnPlaneTookOff.

Edited by JimTM
Posted
9 minutes ago, JimTM said:

Just a long shot but try removing the Mission Begin and Timer MCUs that trigger "command AttackArea (id: 39)". The attack area command is already triggered by OnPlaneTookOff.

try the attack area on low and not on high and the WPT of the bombers on high

Posted (edited)

@JimTMThank you for the help. Removed it, no dice :(

When I make the B-25s path pass closer to the radius of the Attack MCU, the Fw 190 sees the bombers and attack. The issue is with what distance the Fw 190 attacks the bombers.

 

55 minutes ago, namhee2 said:

trigger proximity+ trigger command attack..

Ummm - Command Attack vs Command Attack Area?

Edited by JG7_X-Man
Posted

Thanks guys - I think I will just use the holidays to rework the entire mission. I will use @Sketch's idea to randomize the initial and final waypoints so I can use the Command Attack MCU. 

The idea is to randomize the waypoints vs objects.

Posted

Actually - On this issue, I found workaround:

The AI will trigger a waypoint that will pulse a complex trigger MCU which knows exactly what to look for, so it can't miss! Like fishing with dynamite. Downside is I lost 2 fps do the the size of the radius. Thanks @JimTM for that SP Groups that came with the manual.

 

image.thumb.png.f1196574dc92ef200020ecf7473ac571.png

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