1PL-Husar-1Esk Posted September 8, 2021 Posted September 8, 2021 On 9/2/2021 at 6:09 AM, -DED-Rapidus said: @1PL-Husar-1Esk, Someone already make it as a mod , unfortunately I'm flying multiplayer mostly... In this mod short grass is near aerodromes, buildings , roads , and the longer is in the wild as it should be in first place. You guys should merge this mod into public build.
JG4_dingsda Posted September 15, 2021 Posted September 15, 2021 (edited) Brief description: "Leiterkasten" in Ju-88 ist refered to as "Loiler behälter" Detailed description, conditions: While I am a big fan of the "Loiler behälter" (mainly to blame everything that goes wrong in a flight on it having been attached erroneously in a non ninety degree angle) -- there is no such thing. -> "Beim Umpumpen Schaltstellung der Ventilbatterie am Leiterkasten beachten" Additional assets (videos, screenshots, logs): And here the "Umpumpschema" from the "Bedienungsvorschrift": Your PC config data (OS, drivers, specific software): Will do without Edited September 15, 2021 by JG4_dingsda Added "Umpumpschema" 1 1
Oyster_KAI Posted September 16, 2021 Posted September 16, 2021 16 hours ago, JG4_dingsda said: Brief description: "Leiterkasten" in Ju-88 ist refered to as "Loiler behälter" Detailed description, conditions: While I am a big fan of the "Loiler behälter" (mainly to blame everything that goes wrong in a flight on it having been attached erroneously in a non ninety degree angle) -- there is no such thing. -> "Beim Umpumpen Schaltstellung der Ventilbatterie am Leiterkasten beachten" Additional assets (videos, screenshots, logs): And here the "Umpumpschema" from the "Bedienungsvorschrift": Your PC config data (OS, drivers, specific software): Will do without I' ve seen this before.... 1
JG4_dingsda Posted September 16, 2021 Posted September 16, 2021 (edited) On 9/16/2021 at 8:13 AM, Oyster_KAI said: I' ve seen this before.... I went with the A4 manual; did not know this one. It says "Leiterbehälter", though. Still no "Loiler behälter". And it seems they weren't too happy with the "am Leiterbehälter"-Version, too. This one says "Leiterbehälter" as well: Edited September 20, 2021 by JG4_dingsda Added cockpitphoto 1
Hitcher Posted October 10, 2021 Posted October 10, 2021 Brief description: P51 rain droplet effect covers entire canopy instead of edges. Detailed description/conditions: On rainy maps or when flying through clouds the P51 rain droplet/frosting effect covers the whole canopy instead of the edges. It seems to be the aircraft as far as I'm aware that has that effect. Other aircraft I tested had a clear glass with rain droplets around the edges of canopy glass. Additional assets: p51 canopy Typhoon P47 1 1
1CGS LukeFF Posted October 11, 2021 1CGS Posted October 11, 2021 On 10/9/2021 at 10:33 PM, pjmack11377 said: It's correct: 3
SPR Posted October 11, 2021 Posted October 11, 2021 (edited) Brief description: Macchi 202 antidust filter graphic/FM bug Detailed description, conditions: The antidust filter flap is always closed from outside on ground or in air, but from inside the cockpit the "antisabbia" lever is on open position on ground and closes immediately after take-off. On ground it should be in the chiuso (closed) and aperto (open) in the air. Only graphical or maybe also flight model issue, I cannot verify. Additional assets (videos, screenshots, logs): On ground: After takeoff: During flight: Your PC config data (OS, drivers, specific software): Win 10 Pro 19043.1237; intel i5 10600K; Nvidia 1060 3GB driver 472.12; 32GB RAM @3200Mhz dual channel dual rank Edited October 11, 2021 by SPR 2
No.23_Gaylion Posted October 15, 2021 Posted October 15, 2021 (edited) Brief description: SPAD 7 Graphical error with Aldis sight. Detailed description, conditions: In the SPAD 7 (150/180) with the Aldis/Le Chretien sights selected, the gun is visible in a manner that it should not be. In the attached pictures compare the SPAD 13 with Aldis vs. SPAD 7 with Aldis and the way the Vickers machine gun is displayed in the reticle. In the SPAD 7 you are seeing parts of the gun that are physically impossible to be seen with the manner in which the Aldis is attached to the plane. The end of the Aldis sticks out farther than the parts of the gun you can see. In RoF the machine gun was not visible in the Aldis sight. Additional assets (videos, screenshots, logs): See below. Your PC config data (OS, drivers, specific software): N/A Spad 13 looking through the Aldis sight: https://i.ibb.co/72yjYBL/Il-2-2021-10-15-13-17.png SPAD 13 side view and location of end of Aldis in comparison of barrel of Vickers: https://i.ibb.co/prfBPNv/Il-2-2021-10-15-13-17-1.png SPAD 7 looking through Aldis. Vickers is visible in manner it should not be physically possible.https://i.ibb.co/gvK6xmz/Il-2-2021-10-15-13-19.png https://i.ibb.co/L9BXp2n/Il-2-2021-10-15-13-20.pnghttps://i.ibb.co/vJV46sY/Il-2-2021-10-15-13-21.png Edited October 15, 2021 by US213_Talbot 1
Gr3y Posted October 30, 2021 Posted October 30, 2021 (edited) Brief description: Grassy airfield, no feedback, no voice, buggy ai. Detailed description, conditions: Ok, so time has passed and I tried the official Rheinland Scenarios once again, previously I played Defensive Patrol and Protect the Ruhr, so this time I picked Remagen Bridge and once again I was bit shocked. 1) Different airfield same thing, apparently in 1945 Germans didn't bother with moving the grass (see picture). 2) Absolutely no feedback from anyone, no permission to taxi, to take off, enemies spotted, absolutely nothing. 3) When we got to the Remagen Bridge our group decided to fly above it in circles, after literally 5 minutes (of circling in silence) I decided to bomb that damn bridge and finish it. Here is my old report regarding two previous missions. You can easily see that they share same problems, no feedback at ALL (no voice, no messages) to the player, brainless (friendly) bots, grassy airfields. I won't bother testing other scenarios, to be honest I'd recommend to remove these "missions" from the game, wonder if they have been ever tested. Imagine someone buying the game off Steam and this is his/her first experience, wouldn't be surprised if someone would want a refund after this. Additional assets (videos, screenshots, logs): Screen - seconds before taking off Your PC config data (OS, drivers, specific software): Win 10 Pro 64 GTX 1060 6GB with latest drivers (466.77) i7-10700KF 3.80Ghz 16 GB RAM DDR4 Edited October 30, 2021 by Gr3y 1
YoYo Posted November 13, 2021 Posted November 13, 2021 (edited) Brief description: FCII, Breguet XIV gunsight model3D issue Detailed description, conditions: Breguet XIV model, Flying Circus II. Small bug with gunsight (the first rod is in the air, lower part isnt on fuselage). From pilot view (VC). Picture: sorry for low quality, its from VR: As you can see, its in the air. Edited November 14, 2021 by YoYo 1
YoYo Posted November 16, 2021 Posted November 16, 2021 Next 3D issue from FC2. Brief description: FCII, Fokker D.VIII tachometer issue Detailed description, conditions: From VC view tachometer isnt visible (if it will be added as addon/field mod to model). On external 3D model is visible but from pilot view not. Picture: sorry for low quality, its from VR. It is on right wing, not visible from VC pilot view.
Swing Posted November 20, 2021 Posted November 20, 2021 Description: Graphic problem on the bombs of the Halberstadt (wrong texture) 1
=IRFC=Gascan Posted November 29, 2021 Posted November 29, 2021 (edited) Description: Breguet flaps are partially extended in flight. I can add a track if needed. video: Edited November 29, 2021 by gascan 1
1CGS -DED-Rapidus Posted December 1, 2021 1CGS Posted December 1, 2021 @gascan, I couldn't reproduce the problem, apparently I need a track. 1
=IRFC=Gascan Posted December 3, 2021 Posted December 3, 2021 On 11/30/2021 at 9:08 PM, -DED-Rapidus said: @gascan, I couldn't reproduce the problem, apparently I need a track. https://drive.google.com/file/d/1IXozwss4yRCKKzNqMaTx3wyIgcPBR0DB/view?usp=sharing This should have it. This is the same flight shown in the video, so you can compare the live footage with the track view. It continues on with the bombing mission we did afterward, if you wanna see the state of the art of bombing right now in FC and the great dogfight with the Fokkers we met over the target. You can also see another possible glitch, this time with the Tactical Codes. You'll notice my Breguet has gold numbering, and the other one has black numbering outlined in white, however it was supposed to be only white. My brother said the black color was always visible on top of the color he selected. I could select all colors without any black visible, but the black showed up for any color he picked, even with different letters. The issue persisted for him throughout the night, and we haven't had a chance to log in and fly again to see if it comes back. Consistent bugs are easy, its the intermittent ones like that are hard to track down! 1
US103_Baer Posted December 5, 2021 Posted December 5, 2021 Brief description: SPAD VII: Vickers gun appears in-view when looking through the Aldis sight and blocks view. Detailed description, conditions: Flying Circus II, SPAD VII 150 and 180 The entire barrel of the cowl mounted Vickers machine gun is not only visible through the 'side' of the Aldis gunsight (a physical impossibility) but it also results in blocking the view. This wasn't the situation in RoF. Picture: First a picture from FC2, then a picture showing how RoF handled the scenario 3
US41_Winslow Posted December 7, 2021 Posted December 7, 2021 There are several issues with the cockpit and 3d model of the Sopwith Camel. (1). In game, it appears the Sopwith Camel's instrument panel is metal instead of wood, which it should be. (2). The Camel also is missing the pitot-static lines running from the pitot tube. This issue also affects the SE5a, Sopwith Dolphin, Airco DH.4 and Bristol Fighter. On the Camel, you can see it running up from the pitot tube and down the front-right cabine strut. (3). The struts are too dark in Flying Circus. This also affects the SE5a, Sopwith Dolphin and Airco DH.4, while the one the Bristol Fighter, the wood grain is too pronounced. In the screenshot below, you can clearly see how the instrument panel appears to be metal when it should actually be wood. In the corner, you can also see how the cabine struts are too dark. In this screenshot, it is obvious there are no lines running out of the pitot tube and into the top wing. It is also clear how the color of the struts is too dark when compared the image below. In the image below, you can see the pitot-static lines as the silver bit along the front of the front-right cabine strut as well as coming out of the pitot tube. 2
Beebop Posted December 7, 2021 Posted December 7, 2021 Are Pics 1 and 2 of the same plane? If so it looks more like a lighting issue? Pic 2 sure looks like wood to me. Does the instrument panel look "metal-ish" with direct sunlight on it? Pic's 3 and 4, Re: dark wing struts. Pic 3 is a weathered skin and personally I don't see the grain as "too pronounced". Wood darkens when weathered. Pic 4 is an airshow quality restoration and the struts are highly lacquered and polished. The whole plane is super clean. These issues seem more like personal taste/skinning issues and not "bugs". But what do I know, I wasn't around in 1917. (although I feel that way some mornings).?
LF_Mark_Krieger Posted December 8, 2021 Posted December 8, 2021 Brief description: lack of animation of primary trigger in the stuka when having machinegun pods Detailed description, conditions: when you select the machinegun pods in the ju-87 the animation of the primary machinegun doesn't work when pressing the primary fire button. Works ok when pressing the secondary fire button (pods). Additional assets (videos, screenshots, logs):
1CGS -DED-Rapidus Posted December 8, 2021 1CGS Posted December 8, 2021 @LF_Mark_Krieger, it's strange, but it works for me. The control keys settings are set by default. 1
LF_Mark_Krieger Posted December 8, 2021 Posted December 8, 2021 @-DED-Rapidus strange. I tried 3 times before posting. I'll try again after the patch and ask some friends if it happens the same to them. Thanks!
Piekarz Posted December 10, 2021 Posted December 10, 2021 (edited) Brief description: Missing: condensation water drops on canopy while flying through the clouds Cumulonimbus2preset Detailed description, conditions: (Quick mission, Lapino, LaGG-3 Cumulonimbus 2 cloud preset) missing water drops on canopy/windshield Edited December 10, 2021 by Piekarz 1
RNAS10_Oliver Posted December 11, 2021 Posted December 11, 2021 (edited) On 12/3/2021 at 1:26 AM, gascan said: You can also see another possible glitch, this time with the Tactical Codes. You'll notice my Breguet has gold numbering, and the other one has black numbering outlined in white, however it was supposed to be only white. My brother said the black color was always visible on top of the color he selected. I could select all colors without any black visible, but the black showed up for any color he picked, even with different letters. The issue persisted for him throughout the night, and we haven't had a chance to log in and fly again to see if it comes back. Consistent bugs are easy, its the intermittent ones like that are hard to track down! I am also seeing this issue or something similar. It's an strange one. Brief description: Tactical Markings That Player Can See During Mission Differs From What Was Chosen At Hangar Detailed description, conditions: I've chosen the SPAD 7 (180 BHP) various times upon the Flugpark server and attempted to use the Tactical Markings feature. But the Tactical Markings that the player can see upon their aircraft are not always consistent with what was chosen and displayed from the Hangar. The screenshots and videos attached are from the same sortie on Jasta 5 Flugpark. As can be seen in Figure 1 the Tactical Markings that I've added are 10's onto the fuselage sides and starboard wing. The fuselage top does not have any markings added. But then from 0:52 you can see that after spawning in there is now a circular marking added to the fuselage top. In Figure 2 you can see that on the fuselage sides the desired 1's and 0's have been replaced with square and circular markings. In addition what is shown from player to player also does not seem to be consistent. As in Figure 3 you can see the perspective of my wingman @RNAS10_Mitchell which shows that their viewpoint differs to my own as they can see the correct intended Tactical Markings, not the squares and circles. Additional assets (videos, screenshots, logs): Figure 1 - Showing Markings Being Chosen But Unexpected Marking Given On Fuselage Shown Figure 2 - Own External View (On Death) Showing Incorrect Markings Figure 3 - Other Players View Showing Correct Markings Your PC config data (OS, drivers, specific software): Intel i5-2500 @3.30GHz 16GB RAM NVIDIA GeForce GTX 1060 6GB NVIDIA Driver Version 496.13 Windows 10 Home, 64-Bit Edited December 11, 2021 by RNAS10_Oliver 1
TCW_Brzi_Joe Posted December 11, 2021 Posted December 11, 2021 Brief description: After latest update with blurred clouds in VR, sun from cloud on edge of vr view flickers really unpleasant Detailed description, conditions: Detailed description, conditions: After last update (with big blurred clouds), often in VR when I play, and sun is on the edge of my view in VR (i.E. right top edge), and there is part of the cloud in front of the sun, my whole right eye will have a flickering image, but so unpleasant like stroboscope light. To me it will induce a headache really fast, but for some other people it can induce seizures. Please take this problem seriously.Once more: Sun seen through clouds, but seen only on the edge of VR goggles will induce an unpleasant strobing effect.If I look directly to the sun then there is no strobing! That ugly effect starts when the sun is seen on the outer edge of my VR goggles. Additional assets (videos, screenshots, logs): I tried to make a video with my cellphone, but flickering is not visible there. However, if you start game in vr mode, flickering is visible by eye on monitor. Your PC config data (OS, drivers, specific software): Pimax 8kx, small fov, 8700k, Nvidia 2080ti with latest drivers Flickering_edge_light_trough_cloud.zip 1
J99_Sizzlorr Posted December 13, 2021 Posted December 13, 2021 (edited) Brief description: Balloons that get winched down when attacked seem to dissapear from the map in multiplayer. They don't get destroyed as the icon stays on the tactical map. This started happening with the patch that added the Breguet. Edited December 13, 2021 by J99_Sizzlorr 1 1
Ace_Pilto Posted December 13, 2021 Posted December 13, 2021 I think the same is happening in single player, balloon bust missions never seem to have any balloons these days. 1
1CGS -DED-Rapidus Posted December 14, 2021 1CGS Posted December 14, 2021 On 12/10/2021 at 5:33 PM, Piekarz said: Brief description: Missing: condensation water drops on canopy while flying through the clouds Cumulonimbus2presetDetailed description, conditions: (Quick mission, Lapino, LaGG-3 Cumulonimbus 2 cloud preset) missing water drops on canopy/windshield fixed, thanks. On 12/12/2021 at 1:30 AM, RNAS10_Oliver said: Brief description: Tactical Markings That Player Can See During Mission Differs From What Was Chosen At Hangar Need a way to reproduce the problem. On 12/12/2021 at 5:28 AM, TCW_Brzi_Joe said: Brief description: After latest update with blurred clouds in VR, sun from cloud on edge of vr view flickers really unpleasant After the update, the problem is gone? 21 hours ago, J99_Sizzlorr said: Brief description: Balloons that get winched down when attacked seem to dissapear from the map in multiplayer. They don't get destroyed as the icon stays on the tactical map. This started happening with the patch that added the Breguet. Need a track or a mission. 1
TCW_Brzi_Joe Posted December 14, 2021 Posted December 14, 2021 (edited) 1 hour ago, -DED-Rapidus said: After the update, the problem is gone? First I missunderstand you, now I figured you mean a new mini update; the problem is fixed now, thank you! Edited December 14, 2021 by TCW_Brzi_Joe missunderstanding the question 1
US103_Baer Posted December 17, 2021 Posted December 17, 2021 (edited) On 12/5/2021 at 10:13 PM, US28_Baer said: Brief description: SPAD VII: Vickers gun appears in-view when looking through the Aldis sight and blocks view. Detailed description, conditions: Flying Circus II, SPAD VII 150 and 180 The entire barrel of the cowl mounted Vickers machine gun is not only visible through the 'side' of the Aldis gunsight (a physical impossibility) but it also results in blocking the view. This wasn't the situation in RoF. Picture: First a picture from FC2, then a picture showing how RoF handled the scenario @-DED-Rapidus Hey dude. Any news on this? Others posted on it too I see. Aldis and Chretien are colimeter sights, so it doesn't matter what angle the pilot looks, the view or sight picture will be the same. Machine guns simply wouldn't appear. Edited December 17, 2021 by US28_Baer
Zanzibar Posted December 27, 2021 Posted December 27, 2021 Brief description: Flares launch from the wrong side of the P-51D Detailed description, conditions: The P-51D’s flare port is located on the lower left side of the aircraft, however when firing a flare with the canopy closed, the flare is launched from the right instead of from the left. Additional assets (videos, screenshots, logs): Your PC config data (OS, drivers, specific software): Irrelevant
1CGS -DED-Rapidus Posted December 28, 2021 1CGS Posted December 28, 2021 10 hours ago, Zanzibar said: Brief description: Flares launch from the wrong side of the P-51D Thanks, yes, there is such a problem, it will be fixed in the next update. On 12/18/2021 at 7:47 AM, US28_Baer said: Hey dude. Any news on this? Others posted on it too I see. Aldis and Chretien are colimeter sights, so it doesn't matter what angle the pilot looks, the view or sight picture will be the same. Machine guns simply wouldn't appear. It will be like it was. On 12/7/2021 at 9:05 AM, Miners said: There are several issues with the cockpit and 3d model of the Sopwith Camel. In the game, the dashboard is made of wood, it really looks like metal in the game thanks for the message. We'll fix it. 4
Rafcio Posted December 28, 2021 Posted December 28, 2021 Hi. Can you correct S / L HORBACZEWSKI's nickname in the skin selection menu. Now there is Dzuibek, and there should be Dziubek. 1
Mtnbiker1998 Posted December 30, 2021 Posted December 30, 2021 The P-51D's throttle grip seems to have some kind of texture issue when viewed at the edges of the player's FOV in VR, turning white. its just barely visible in the edge of my headset, but is noticeable. I didn't test with the non-gyro gunsight's throttle As a side note, thanks for the new render_eye option, super happy to be able to take screenshots properly in VR!! 2
ghostly_doggo Posted January 2, 2022 Posted January 2, 2022 Hi all. Few questions, I am having issues navigating in Moscow and Bobp maps, they are mainly flat and unfortunately towns do not load in until I'm within a few miles of them even though I have the settings for distant buildings checked. Is there anyway to fix this or any tricks you all have to navigate in these flater landscapes. My other issue is I cannot seem to get my rift s to a high enough pixel density in game to see distant aircraft reliability. It's very grainy and was wondering if anyone had setup tips. Thank you. 1
2/JG26_rudidlo Posted January 6, 2022 Posted January 6, 2022 (edited) Brief description: Enemy planes visible through smoke Detailed description, conditions: When flying close to smoke, if some plane is in the distance behind the smoke, plane is rendered as a white dot. Additional assets (videos, screenshots, logs): Win11/64; Radeon 5700 XT drivers 21.10.2 Edited January 6, 2022 by 1stCL/rudidlo 1
JG_52_Karaya1 Posted January 7, 2022 Posted January 7, 2022 Brief description: Ju 87 D-3 Gunpod disappear Detailed description, conditions: Ju 87 D-3´s right 3,7cm Gunpod visually disappears at a distance. When i use the Flyby Camera for example the right Gunpod is first not visible,when the plane comes closer it appears. Additional assets (videos, screenshots, logs): Your PC config data (OS, drivers, specific software): Intel i9-11900K,32GB RAM,Nvidia RTX 3090(Driver 497.29),WIN 11 Home 64bit 1
JG_52_Karaya1 Posted January 7, 2022 Posted January 7, 2022 Brief description: Bf 109 F2,F4,G2,G4 Primer pump mounting not correct.Detailed description, conditions: The Primer pump mounting of Bf109 F-2,F-4,G-2,G-4 is not entirely correct.The spacer sleeves are to short I think. I attached a screenshot out of the game and a photo of the primerpump from the Bf-109 G-2 "Black 6" Additional assets (videos, screenshots, logs): Your PC config data (OS, drivers, specific software):Intel i9-11900K,32GB RAM,Nvidia RTX 3090(Driver 497.29),WIN 11 Home 64bit,Oculus Rift S
1CGS -DED-Rapidus Posted January 10, 2022 1CGS Posted January 10, 2022 On 1/2/2022 at 12:29 PM, ghostly_doggo said: Hi all. Few questions, I am having issues navigating in Moscow and Bobp maps, they are mainly flat and unfortunately towns do not load in until I'm within a few miles of them even though I have the settings for distant buildings checked. Is there anyway to fix this or any tricks you all have to navigate in these flater landscapes. My other issue is I cannot seem to get my rift s to a high enough pixel density in game to see distant aircraft reliability. It's very grainy and was wondering if anyone had setup tips. Thank you. I need screenshots with the problems you described. 1
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