ZPA_Malan Posted February 2 Posted February 2 A question and a potential bug Question: On airfield attack raid missions(currently flying Kuban), I have yet to see any destructible enemy aircraft or even fuel trucks on the ground. Airfields are empty 100% of the time(except flak & tower). Currently have air density on medium and ground unit density on high. Any configuration changes I can make so this type of mission has targets? Bug? when December 1943 hits on kuban, the map changes from autumn to spring. Especially seeing as there is a winter map mod which uses the autumn map, it would be great to see the autumn map continue through the end of the year.
monokaraya Posted February 3 Posted February 3 (edited) Am i doomed what is this ??? I just bought IL-2 with brand new VR and HOTAS i tried career mode then i saw PWGC but somehow i dont know why PWGC.exe runs like this. I uninstallled and installed java 2-3 times in a row i installed Java SE aswell but what ever i try this menu is cursed. I can somehow select planes or even i created a campaign but clicking randomly. Any solutions ? Please. Edited February 3 by monokaraya I opened log and found these ??
PatrickAWlson Posted February 4 Author Posted February 4 @monokaraya The error is stating that it cannot find the background images. Those images are in the install. Have you looked for the image files pointed out by PWCG? Do they exist? If yes then there could be a permissions problem that might be solved by running as admin. I do not install games in C:\Program Files but that might have something to do with it. If the files do not exist, completely delete PWCG. Download again. Verify that the image files exist in the download zip. Install PWCG. Verify that the images are in the directory. If they are in the zip but do not make it into the install directory then something is blocking them.
monokaraya Posted February 4 Posted February 4 @PatrickAWlson I tried everything but no. My pc has a ghost or cursed something i dont know. Feels bad i realy want to play with PWCG but the ghost in my pc says no. I deleted and installed IL-2 and PWCG fresh but nope. There is a problem with my PC not with the app i think. Thanks for the help.
Ghost666 Posted February 4 Posted February 4 I had a problem that looked a little like that. Found that PWCG does not play well with Reshade. Are you running any post processing?
Vilefunseeker Posted February 5 Posted February 5 it wont let me add any other players to the tank campaign i go through and add crew member and then select a unit and all that and hit next but it wont let me actually create the person also just a quick question for the air one when an enemy units name is red on the intel reports what does that mean
czech693 Posted February 5 Posted February 5 19 hours ago, monokaraya said: @PatrickAWlson I tried everything but no. My pc has a ghost or cursed something i dont know. Feels bad i realy want to play with PWCG but the ghost in my pc says no. I deleted and installed IL-2 and PWCG fresh but nope. There is a problem with my PC not with the app i think. Thanks for the help. Did you install PWCG in the IL-2 main folder like this: 1C Game Studios/IL-2 Sturmovik (or Moscow, Stalingrad, depending on which module you have)? Should be in the same folder with bin, data, gui, presets, Screenshots, etc. Or do you have it installed in the data folder?
PatrickAWlson Posted February 6 Author Posted February 6 @monokaraya I had a thought. It's not going to solve your problem but it might help in making progress. Unzip PWCG into C:\whatever and run it from there. Does it exhibit the same behavior? if it does not then the issue might be permissions in C:\Program Files. If that works then there is a workaround that requires manual copying of files. It is the same thing that I doo in my test environment. Make a directory structure C:\whatever\data\missions\PWCG Run PWCG. Generate a mission Copy all of the mission files to the actual mission folder Play the mission Copy all of the mission logs back to C:\whatever\data Run PWCG and do the combat report. Sounds painful but it really only takes an extra 60 seconds. PWCG has only two points of interface with the game. The mission files on the intake side and the mission logs on the outbound side. If it can write the former and read the latter then all is good. If that works out then I can look into allowing a user to specify a game root directory rather than working off the convention of installing into the game directory.
--[---MAILMAN---- Posted February 10 Posted February 10 Issues: 1. The option of starting parked will not generate a mission. Runway start only. Haven't tried air start just to see if that works. 2. Fighter mode: Flight plans always fly over heavy AAA airfields and cities to ingress and egress the target. They flight plans never bypass these areas. Subsequently my flight leader is killed on every mission flying at the designated flight plan course, cruise speed and altitude. I survive by breaking formation and avoiding these obstacles and flying on the deck until clear of the areas. 3. Not an issue, but a question: Are the targets marked in blue only (if they are turned on) such as AAA, Trains, Vehicles etc. Are the airfield buildings considered targets even if no object is inside? 4. The attached screen shot occurs regardless of aircraft formation or airfield. What causes this and how can it be corrected? This happens to be a campaign for the 36thFG based out of Kingsnorth, but it happens at Chailey or Need Oars Landing etc.
PatrickAWlson Posted February 10 Author Posted February 10 2 hours ago, --[---MAILMAN---- said: Issues: 1. The option of starting parked will not generate a mission. Runway start only. Haven't tried air start just to see if that works. 2. Fighter mode: Flight plans always fly over heavy AAA airfields and cities to ingress and egress the target. They flight plans never bypass these areas. Subsequently my flight leader is killed on every mission flying at the designated flight plan course, cruise speed and altitude. I survive by breaking formation and avoiding these obstacles and flying on the deck until clear of the areas. 3. Not an issue, but a question: Are the targets marked in blue only (if they are turned on) such as AAA, Trains, Vehicles etc. Are the airfield buildings considered targets even if no object is inside? 4. The attached screen shot occurs regardless of aircraft formation or airfield. What causes this and how can it be corrected? This happens to be a campaign for the 36thFG based out of Kingsnorth, but it happens at Chailey or Need Oars Landing etc. Starting parked is not actively supported. It may work on some of the older maps (Stalingrad, Moscow, Kuban). On the newer maps there wasn't even an attempt to implement it, so it's definitely not working. Note to self: write some code to completely prevent use of parked on maps that don't support it. 1
--[---MAILMAN---- Posted February 10 Posted February 10 Thank you for the reply regarding the "starting parked" and the explanation. My biggest concern is the "starting on the runway" misalignment as pictured.
JG1_Jaus Posted February 23 Posted February 23 (edited) Had an error about Nieuport17 assigned outside of service window (see attached) PWCGErrorLog.txt Found the new file.... Edited February 23 by JG1_Jaus solved
Plev Posted February 23 Posted February 23 Hey guys. When I try to takeoff in a Stuka campaign, the flight lead ground loops and taxis away on the runway followed by all other ai. this is on all Stuka squadrons in PWCG.
Varibraun Posted February 23 Posted February 23 (edited) 12 hours ago, JG1_Jaus said: Had an error about Nieuport17 assigned outside of service window (see attached) @PatrickAWlson posted the fix here if this is your issue. The download worked for me. Edited February 23 by Varibraun 1
PatrickAWlson Posted February 24 Author Posted February 24 6 hours ago, JG1_Jaus said: Error generating AAR PWCGErrorLog.txt 10.23 kB · 1 download Smells like a data error. Don't suppose there is any chance of getting an error zip? Press "Report Error" and paste the zip file.
JG1_Jaus Posted February 24 Posted February 24 Sorry, never noticed the zips before. Here it is: German - August 191620250223170227.zip 1
SASHKA-BOY Posted February 25 Posted February 25 (edited) Hi guys. I just got the game and decided to use PWCG mod. I watched tutorials and got everything working until now. Here what I did so far. 1. Launched PWCG. 2. Created campaign. 3. Generated mission and minimized PWCG 4. Launched IL-2 Sturmovik in Steam. 5. Found mission in PWCG folder and started it. 6. Finished mission saying mission accomplished. 7. Closed the game and claimed everything in PWCG and finished debriefing. Now the problem. I generated new mission. Launched IL-2 in Steam. When I went to choose mission in PWCG folder is showing my first mission which I finished already. So how can I see next generated mission? I googled but found nothing. Tried to reinstall and IL-2 and PWCG but again after the first mission there is no second. Not sure what I am doing wrong. Please help. Thank you in advance. Edited February 25 by SASHKA-BOY
PatrickAWlson Posted February 26 Author Posted February 26 On 2/24/2025 at 10:48 PM, SASHKA-BOY said: Hi guys. I just got the game and decided to use PWCG mod. I watched tutorials and got everything working until now. Here what I did so far. 1. Launched PWCG. 2. Created campaign. 3. Generated mission and minimized PWCG 4. Launched IL-2 Sturmovik in Steam. 5. Found mission in PWCG folder and started it. 6. Finished mission saying mission accomplished. 7. Closed the game and claimed everything in PWCG and finished debriefing. Now the problem. I generated new mission. Launched IL-2 in Steam. When I went to choose mission in PWCG folder is showing my first mission which I finished already. So how can I see next generated mission? I googled but found nothing. Tried to reinstall and IL-2 and PWCG but again after the first mission there is no second. Not sure what I am doing wrong. Please help. Thank you in advance. First, make sure that the mission is actually in the folder. If it is then the game is choosing not to let you fly it. The only reason the game does this is if the mission has you flying a plane that you do not own. In either case, create another mission paying close attention to he plane that you are assigned to fly.
SASHKA-BOY Posted February 26 Posted February 26 Thank you or your reply. 1. I checked folder in file explorer and I could see the mission is there. To be on the safe side I deleted files for the first mission that I flew started the game and in game missions PWCG folder is empty. Does not show me mission. 2. So if it is because I do not have that particular plane how I know what planes I own. I have base game BOS. I am not sure what planes are available. What I did when I started the PWCG first time I had to choose what planes I have. Since I do not know I selected all and clicked accept. Maybe that is the problem. I am going to reinstall the mod but how do I know what planes to select? This mod is so great I really want to play it. Unfortunately I still do not know how.
PatrickAWlson Posted February 26 Author Posted February 26 (edited) 2 hours ago, SASHKA-BOY said: Thank you or your reply. 1. I checked folder in file explorer and I could see the mission is there. To be on the safe side I deleted files for the first mission that I flew started the game and in game missions PWCG folder is empty. Does not show me mission. 2. So if it is because I do not have that particular plane how I know what planes I own. I have base game BOS. I am not sure what planes are available. What I did when I started the PWCG first time I had to choose what planes I have. Since I do not know I selected all and clicked accept. Maybe that is the problem. I am going to reinstall the mod but how do I know what planes to select? This mod is so great I really want to play it. Unfortunately I still do not know how. One way to find out what planes you own is to open the game and go to QMB. Planes that are listed are ones that you own. Another way is to go to the sales web site and see which planes are included in the modules that you own. Let's say that you only own Stalingrad. Right away you can tell that you should start your campaign during that time period (August 1942) and fly on the eastern front. After that, look at the planes assigned to your squadron. They might contain planes not included in the Stalingrad module since the time lines are not exactly fixed (i.e. planes from Moscow might still be available in the Stalingrad time frame and PWCG will make use of them). Make sure you own the plane that you are going to fly. In your case it sounds like the first mission flew properly. That makes me think that your squadron has a mix of planes. Example, Bf109 F-2 and Bf109 F-4. The first is part of Moscow and the second is part of Stalingrad. In this example, you would own the F-4 but not the F-2. When you generate a mission in PWCG, if you are assigned an F-2, swap it for an F-4. Hope that helps. Feel free to ask questions as needed. It can be a bit confusing at first but after a short time it comes together. Edited February 26 by PatrickAWlson
SASHKA-BOY Posted February 26 Posted February 26 51 minutes ago, PatrickAWlson said: One way to find out what planes you own is to open the game and go to QMB. Planes that are listed are ones that you own. Another way is to go to the sales web site and see which planes are included in the modules that you own. Let's say that you only own Stalingrad. Right away you can tell that you should start your campaign during that time period (August 1942) and fly on the eastern front. After that, look at the planes assigned to your squadron. They might contain planes not included in the Stalingrad module since the time lines are not exactly fixed (i.e. planes from Moscow might still be available in the Stalingrad time frame and PWCG will make use of them). Make sure you own the plane that you are going to fly. In your case it sounds like the first mission flew properly. That makes me think that your squadron has a mix of planes. Example, Bf109 F-2 and Bf109 F-4. The first is part of Moscow and the second is part of Stalingrad. In this example, you would own the F-4 but not the F-2. When you generate a mission in PWCG, if you are assigned an F-2, swap it for an F-4. Hope that helps. Feel free to ask questions as needed. It can be a bit confusing at first but after a short time it comes together. Thank you Sir. I will try and do your suggestions. Will post it later if I sorted it out or have some problems.
SASHKA-BOY Posted February 27 Posted February 27 10 hours ago, PatrickAWlson said: One way to find out what planes you own is to open the game and go to QMB. Planes that are listed are ones that you own. Another way is to go to the sales web site and see which planes are included in the modules that you own. Let's say that you only own Stalingrad. Right away you can tell that you should start your campaign during that time period (August 1942) and fly on the eastern front. After that, look at the planes assigned to your squadron. They might contain planes not included in the Stalingrad module since the time lines are not exactly fixed (i.e. planes from Moscow might still be available in the Stalingrad time frame and PWCG will make use of them). Make sure you own the plane that you are going to fly. In your case it sounds like the first mission flew properly. That makes me think that your squadron has a mix of planes. Example, Bf109 F-2 and Bf109 F-4. The first is part of Moscow and the second is part of Stalingrad. In this example, you would own the F-4 but not the F-2. When you generate a mission in PWCG, if you are assigned an F-2, swap it for an F-4. Hope that helps. Feel free to ask questions as needed. It can be a bit confusing at first but after a short time it comes together. Thank you for your help I checked in game what planes I own I reinstalled PWCG highlighted only planes I own and created new campaign I flew first mission, filed report, generated second mission It appeared in the game folder PWCG It is working All good now👍 1
Tomas55 Posted March 1 Posted March 1 Hi Pat, posting AAR error... I'm not able to get past 10th March 1917 (tried both sides - RFC, Jasta...) Here you go the zip file - https://www.mediafire.com/file/6kekr8lb8zqdlvs/RFC_1916202502262302978.zip/file Cheers PWCGErrorLog.txt
kumouo Posted March 4 Posted March 4 I tested it and it was indeed a wonderful campaign generator. But there are some issues I want to figure out. First, I was creating a coop mission by PWCG on a sever which is not built on MY computer. I was using remote control software to load my created mission on that sever and it was playable. The PWCG was on my PC and I used it to generate a mission. Than I upload it to the remote sever and played with my friends. However, when I finished the mission and clicked the COMBAT REPORT, it said that it couldn't find the log of my mission. So I wonder if I need to export the mission log on that remote sever instead of using my local mission log? Because everything works fine when I creat a coop mission and run it on my local sever built by my PC. It can read the AAR and continue to creat a next-step mission. Do I need to use the logs on that remote sever or just my local PC logs? Second is that every time when I creat a mission and it goes to the step of viewing the loadouts of each aircraft, it takes very long time to show the exact details. Sometims it just stuck there and I have to wait for a couple of minutes before everything shows up. Is it because the mission file was too big and the loading took too much time? Thanks Pat!
PatrickAWlson Posted March 4 Author Posted March 4 13 hours ago, kumouo said: I tested it and it was indeed a wonderful campaign generator. But there are some issues I want to figure out. First, I was creating a coop mission by PWCG on a sever which is not built on MY computer. I was using remote control software to load my created mission on that sever and it was playable. The PWCG was on my PC and I used it to generate a mission. Than I upload it to the remote sever and played with my friends. However, when I finished the mission and clicked the COMBAT REPORT, it said that it couldn't find the log of my mission. So I wonder if I need to export the mission log on that remote sever instead of using my local mission log? Because everything works fine when I creat a coop mission and run it on my local sever built by my PC. It can read the AAR and continue to creat a next-step mission. Do I need to use the logs on that remote sever or just my local PC logs? Second is that every time when I creat a mission and it goes to the step of viewing the loadouts of each aircraft, it takes very long time to show the exact details. Sometims it just stuck there and I have to wait for a couple of minutes before everything shows up. Is it because the mission file was too big and the loading took too much time? Thanks Pat! I think you pretty much have it right. PWCG was designed to be run on the same machine as the IL2 GB code. However, it has only 2 file based interfaces with the game. Mission files that it creates to let you fly the missions, and mission log files that it reads to do the combat report. You will have to push the mission files to your server machine and pull the log files from it. As long as the folder structure is the same as the server, PWCG will find the files. It should look something like this: PWCGInstallLocation PWCGInstallLocation\PWCGBoS (or FC) PWCGInstallLocation\data PWCGInstallLocation\data\missions PWCGInstallLocation\data\missions\PWCG When you run PWCG it will write the missions to PWCGInstallLocation\data\missions\PWCG - Move these to your server When you do a combat report it will look in PWCGInstallLocation\data for the log files. - Move the mission log files (there are often quite a few for a single mission) here I do this all the time when I am debugging. My code sits in a workspace that has the necessary IL2 folder structure. I drop log files into the data directory and debug combat report issues.
Varibraun Posted March 8 Posted March 8 Hi @PatrickAWlson - I am getting an AAR error in FC. I am using the "hotfix" zip file you posted a few weeks ago and I have tried 2 different pilots. Last error file attached. Thank you! The Great War202503081603426.zip
--[---MAILMAN---- Posted March 9 Posted March 9 (edited) What do I need to edit to get the take off way point to be in the middle of the runway when a new mission gets generated. Every mission (regardless of the airfield) that gets generated (where the player spawns) offsets the flight to the right with the flight leader off of the runway to the right when it is a mission with just an element (two aircraft); Flight leader and number 3 when it is a mission with a flight (four aircraft). What is causing the PWCG to generate every mission this way? Can it even be fixed? Also the runway arrows for the end of the runway are also offset to the right in the grass and not near the end of the runway. Takeoff is at an angle and sometimes an AI wing man runs into you on the take off run while to try to ease over to the runway so you don't hit any static objects placed just off the runway to the right. I know I can edit this after the fact. I save each individual mission to a separate folder in order to fly each as a single mission or combine them for a scripted campaign for later. Thanks. Edited March 9 by --[---MAILMAN----
Thunder_Bat Posted March 9 Posted March 9 PWCG is not generating any mission log files for my Cooperative campaigns. I have no issue with my singleplayer campaigns, the AAR is working as intended. The issue is only present when using PWCG to create missions that I run on my server machine, and as such I'm unable to actually run a cooperative campaign. I've already checked the startup.cfg, made sure the campaign names are long enough with no special characters, and made sure PWCG isn't deleting old log files. I've also updated to the latest 17.1 version of the client also. As far as i can tell, the mission logs are not being saved anywhere on my system at all. Please help, I really want to be able to run a campaign and have it save the progress.
PatrickAWlson Posted March 9 Author Posted March 9 3 hours ago, Thunder_Bat said: PWCG is not generating any mission log files for my Cooperative campaigns. I have no issue with my singleplayer campaigns, the AAR is working as intended. The issue is only present when using PWCG to create missions that I run on my server machine, and as such I'm unable to actually run a cooperative campaign. I've already checked the startup.cfg, made sure the campaign names are long enough with no special characters, and made sure PWCG isn't deleting old log files. I've also updated to the latest 17.1 version of the client also. As far as i can tell, the mission logs are not being saved anywhere on my system at all. Please help, I really want to be able to run a campaign and have it save the progress. PWCG does not control the generation of logs files. That is controlled by in game settings. I'm not too familiar with coop setup but somehow your server is reading a config file that does not have mission logs set.
Thunder_Bat Posted March 10 Posted March 10 Yep, that was the problem. I had tried copying over my startup.cfg to the server machine's IL-2 install, but for whatever reason it didn't actually save and was still using the default config. I had to go in and change mission_text_log = 1 on the server PC, and now logs are being generated for the coop server. For anybody else that runs into this problem when using a second PC to run the cooperative server, the logs will only generate on the PC that the IL-2 dedicated server is running on, and it will read the startup.cfg on that machine. Thank you
czech693 Posted March 12 Posted March 12 (edited) I'm getting this in my PWCGErrorLog.txt: Invalid medal: Order of Military Merit. Is this something in one of the Ace's resumes that is not in the medal images? Edited March 12 by czech693
AeroCrab Posted March 17 Posted March 17 @PatrickAWlson A couple of items from my early 1916 Nieuport 11 campaign: 1) Some of the squadrons (e.g. Esc 15, 48, 49 - perhaps others) have an incorrect start date for the skins. For Esc. 49, for example: "skinName": "N11_ESC49", "planeType": "nieuport11", "archTypes": [], "startDate": "19170101", Easy enough to fix locally, but I thought I'd mention it. 2) When generating a mission in, say, March of 1916 for Esc. 49. I'm getting this: Invalid tactical code lookup for plane S/Lt Jules Bourdet Squadron: Esc 49.json Invalid tactical code lookup for plane Sergt Arthur Lestourneaud Squadron: Esc 49.json Invalid tactical code lookup for plane Sergt Jean-Jacques Chevallier Squadron: Esc 49.json Invalid tactical code lookup for plane Cpl Rene Toussaint Squadron: Esc 49.json like a "plane" string has the pilot name in it instead (or something like that). I can't find any relevant input data for this one, so maybe it is a code thing. In any case, there aren't any codes on the aircraft in-game after this happens. Bonus question: I see in the github repository a comment talking about the addition of the "startup delay" suggested by Flashy, but I can't find the actual code and (more importantly) it doesn't appear to be happening in the 17.1 version from your website. I've got a Bodenplatte campaign where this is occasionally A Thing, and I've been manually adding it as needed, but I'm wondering if this is expected to be working in the current release version.
AeroCrab Posted March 17 Posted March 17 On 3/8/2025 at 9:55 PM, --[---MAILMAN---- said: What do I need to edit to get the take off way point to be in the middle of the runway when a new mission gets generated. Every mission (regardless of the airfield) that gets generated (where the player spawns) offsets the flight to the right with the flight leader off of the runway to the right when it is a mission with just an element (two aircraft); Flight leader and number 3 when it is a mission with a flight (four aircraft). What is causing the PWCG to generate every mission this way? Can it even be fixed? Also the runway arrows for the end of the runway are also offset to the right in the grass and not near the end of the runway. Takeoff is at an angle and sometimes an AI wing man runs into you on the take off run while to try to ease over to the runway so you don't hit any static objects placed just off the runway to the right. I know I can edit this after the fact. I save each individual mission to a separate folder in order to fly each as a single mission or combine them for a scripted campaign for later. Thanks. This looks like a problem with the runway start (and potentially end) point, which can be found in PWCGBoS\BoSData\Input\<map>\AirfieldLocations.json. So in your case, PWCGBoS\BoSData\Input\Normandy\AirfieldLocations.json. The entry for Kingsnorth says: "Kingsnorth": { "runways": [ { "startPos": { "xPos": 334268.0, "yPos": 41.0, "zPos": 233572.0 }, "endPos": { "xPos": 333480.7291652114, "yPos": 0.0, "zPos": 234477.65149626732 }, "taxiToStart": [], "taxiFromEnd": [] } ], Here's how you can determine where that currently is and what it should be. Start up the mission editor and set an appropriate terrain preset (in your case, normandy_summer), then save the "mission" somewhere when it asks. Now add a plane (or some other mission object) anywhere on the map. In the "Plane Properties," change the Position to the "startPos" coordinates of the runway in question (so, 334268, 41, 233572 for Kingsnorth). Now right-click on the plane in the mission pane and select "Move camera to object," then zoom in until you actually see the runway (make sure to have the top-down non-gui view active). If you do all that for Kingsnorth, you will find your plane off the edge of the runway as you are experiencing, and nowhere near the actual start of the thing. So now, in the map view, drag the plane to where you think the start should be (334407.45, 41.82, 233448.8 looks about right to me, but you make the call) and then transfer the position coordinates in the other direction - from the Plane Properties back to the Kingsnorth runway entry startPos. Then you can move your plane to where you think the end should be and do the same thing for endPos. Save the AirfieldLocations.json file (hopefully you made a backup first, just in case) and see whether that fixes the problem. You will have to generate a new mission to use the change. That's a lot, and I don't even know if it will fix the problem you are having, but it seems as though it should, so it might be worth a try.
--[---MAILMAN---- Posted March 18 Posted March 18 Thanks for the information AeroCrab. I will try your suggestion at least to see what is happening. I think I can fix the missions after they are generated, but not fix the problem when the missions are being generated. That is something I think Pat Wilson has to look into.. According to Pat Wilson taxi to start does not work and he will be removing that option in a future release. All missions spawn on the runway, but I have not tried an air start. The problem is with the PWCG and how it is generating the player Flight or Element spawn point in every mission. PWCG has default airfields where it starts a campaign which in my case USAAF 36thFG out of England on the Normandy map. I started several campaign from these default airfields and the the assigned flight or element to the player is always offset tot e right of the runway including the end of runway marker (arrows). This is not unique to the P-47D-22 or P-47D-28. It did it with P-38J-25 campaign I started. After starting 4 or 5 of these campaigns with this issue then deleting the campaigns I decided to try a different approach. I figured out how to make Kingsnorth (where the 36thFG was assigned historically) the assigned airfield instead of letting PWCG choose one of three defaults to the west. 20 missions have been generated in this 36thFG campaign so far, some with the player flying a P-47D-22 and some with the P-47D-28, some 4 plane flight/2 elements and others being simply a 2 plane element. Every mission generated offsets the flight (4 plane flight or 2 plane element) and runway marker to the right. This is not unique to Kingsnorth airfield.
AeroCrab Posted March 18 Posted March 18 I found all this while looking for the answer to the "everybody refuses to take off" thing, which turns out to be a timing issue instead. But in the course of my flailing, I found that PWCG appears to place the "T" and the runway locations of the aircraft (and also a lot/all of the related MCUs) relative to the startPos. So that's why changing startPos works as part of mission generation. Anyway, if you give it a try I'd be interested in the results. If you want to skip all the messing around, I came up with the following while checking Kingsnorth myself: "Kingsnorth": { "runways": [ { "startPos": { "xPos": 334307.09, "yPos": 39.75, "zPos": 233562.26 }, "endPos": { "xPos": 333589.81, "yPos": 39.75, "zPos": 234347.97 Also, you note that this is happening on a number of runways, which suggests a more systemic issue. That could be the case, or it could be that a number of values are not correct (perhaps due to a map change? A lot of the existing values look suspiciously "derived" with lots of precision, so it could be that whatever the source was no longer corresponds with current reality.) I'm only just starting to poke around in the source, so I really have no idea what I'm talking about.
Varibraun Posted March 19 Posted March 19 Hi @PatrickAWlson - I tried taking some leave to get past my problems with the AAR error, but it is still a no go. I will time travel to WWII for a bit now. New files attached. Thank you! The Great War202503182003393.zip PWCGErrorLog.txt
AeroCrab Posted March 19 Posted March 19 On 3/17/2025 at 9:10 AM, AeroCrab said: 2) When generating a mission in, say, March of 1916 for Esc. 49. I'm getting this: Invalid tactical code lookup for plane S/Lt Jules Bourdet Squadron: Esc 49.json I managed to get the source built, and this problem is coming from here in TacticalCodeFranceWWI.java: private void initializeCode(PlaneMcu plane) { codes.add("%20"); codes.add("%20"); codes.add("%20"); } Only two codes for the French. 1
Dubl-A_52 Posted March 23 Posted March 23 (edited) Re: Error on AAR submission. Hi - Feeling like this is going to be one of the "I-D-10-T" type errors, but for the life of me, I cannot get PWCG FC working. I just got FC-3, so thought I'd update PWCG. I've downloaded, deleted, reinstalled, checked/rechecked/regenerated/re-edited my startup.cfg file, and no matter what I do I get an error after hitting the 'submit' button after making claims (which takes FOREVER after the mission ends!). I also updated Java to the most recent version, and believe I have all the 'run as administrator' permissions set. I have not uninstalled/reinstalled BOS/FC, just b/c of the hassle with key mappings, graphics settings, careers, etc. Looking at the error log, it seems to be saying that my pilot killed multiple FokkerDr1_GER17 opponents, but this is in the summer of 1916, and the only single-seat opponents I saw were F.EIIIs and Halb. H2s, so no idea if that's part of the issue or not. Attaching the error file, and below is the relevant part of the .cfg file, if it helps. The zipped file in the 'ErrorReport' folder is 32MB, so it seems too large to attach here. Thanks for any help available! [KEY = system] bin_log_folder = "" debug_render = 0 gamelog = 0 keep_binary_log = 0 mission_text_log = 1 modes = 0 playoffline = 0 reset_configs = 0 reset_effects = 0 reset_textures = 0 sdebug = 0 show_net_skins = 1 skin_dir = "graphics\Skins\" text_log_folder = "" Best, Andrew PWCGErrorLog.txt Edited March 23 by Dubl-A_52
AeroCrab Posted March 24 Posted March 24 @Varibraun @Dubl-A_52 and others with AAR issues: The ones I've looked at were cases where PWCG couldn't find a replacement aircraft on the date in question, due to errors in the data files. For instance, in Varibraun's case, stuff like this: "planeAssignments": [ { "archType": "albatrosc", "squadronIntroduction": "19160101", "squadronWithdrawal": "19160705" }, { "archType": "dfw", "squadronIntroduction": "19160710", "squadronWithdrawal": "19181201" } ], So the C.II goes away on 07-05 but the DFW doesn't show up until 07-10, which means that on/after 07-05 there isn't anything available, and the code doesn't like it. In Varibraun's case, this error is in: FA 261.json FA 276.json FA 278s.json FA 281.json FA 293b.json and I've attached an update set for those (I have no idea whether it is historically correct, I just changed 19160710 to 19160705). For everybody else, you'll need to look in the squadron data in PWCGFC\FCData\Input\Squadron and search for "squadronWithdrawal":"<current date of your campaign>" and make sure that there is some other definition with an introduction on or before that date. SquadronUpdates.7zip 2
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