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Posted

Hi Patrick, 

 

love your work! Playing PWCG-FC and for the second campaign in two days when starting with the Fokker E3, I get to Summer 1916 and the AAR function seemes bugged. Screenshot and logs are attached!

 

I followed the exact steps like in the previous missions (create campaign, generate mission, play mission, do ARR, repeat). Java is the latest 64-bit version with also your latest PWCG-FC files in use. It doesnt also seem to make a difference if I change the number of kills I want to claim. 

I noticed during the mission that after takeoff, my wingman was wobbling around and then crashed. Returned to base, finished mission to see what was going on in debrief and that's when the error happens. 

 

Do you have any advice on how to proceed or fix this please?

I'd hate to delete the second campaing in a row. ;) 

 

 

Screenshot 2024-11-25 215235.png

THWF-Central202411252111604.zip PWCGErrorLog.txt

  • Thanks 1
Posted (edited)

For PWCGFC 16.10 I started a new campaign for France 1/1/1916 with the Nieuport 11.C1. The squad leader is attacking friendly planes and the friendly planes are hostile to me as well. The planes are F.E.2b's. Attached is the mission itself, the new career, and the error log.

 

Not an error. Thanks Patrick!

PWCGErrorLog.txt Nieuport 11.C1.zip PWCGmission.zip

Edited by Shadowed
PatrickAWlson
Posted
10 hours ago, Shadowed said:

For PWCGFC 16.10 I started a new campaign for France 1/1/1916 with the Nieuport 11.C1. The squad leader is attacking friendly planes and the friendly planes are hostile to me as well. The planes are F.E.2b's. Attached is the mission itself, the new career, and the error log.

PWCGErrorLog.txt 3.16 kB · 0 downloads Nieuport 11.C1.zip 119.99 kB · 0 downloads PWCGmission.zip 332.01 kB · 0 downloads

 

We have no 1916 German recon planes, so I use the Fe2b as the Albatros C.II (The Albatros C.II was a real plane and was a pusher, just made in very limited numbers).  If the Fe2bs were grey and had German markings then it is intentional.  I'll have a look at the mission files to make sure.

 

My sincere apologies for using an Allied plane in drag.  I have been asking for an early war German recon for 15 years.  I'm still asking for one, but holding my breath and waiting patiently doesn't seem like a good idea.

@Huetz Crashing AI I cannot do much about but errors in PWCG I can.  Thanks for posting everything.  I'll take a look this weekend.

  • Thanks 2
Posted (edited)

Thank you for the response Patrick! I understand.

 

edit: I installed the paint jobs and that helped a lot.

Edited by Shadowed
Posted
Quote
22 hours ago, PatrickAWlson said:

Thanks for posting everything.  I'll take a look this weekend.

 

 

Thanks a lot for Patrick!.

 

If it helps: I got a second campaign that suffers from the same issue. I noticed that both times, this occured right after taking leave and then flying a mission.

Also for both campaigns, taking additional leave does not move the date forward anymore.

 

Let me know if you need the files for that second campaign as well! 

  • Thanks 1
PatrickAWlson
Posted

I have a bit of a unique situation on my hands.  usually a new module comes with a new map.  For instance, FC2 had the Arras map where FC3 had the western front map.  FC3 to FC4 is different.  The map is the same map, but changed.  Specifically, some airfields that w\ere there are no longer there (or maybe they are there but their names have changed).  What this means is that the data currently in PWCG is incompatible with the data on the newest iteration of the in game map.

 

Short version is I'm going to have to finish work on PWCG 17 before order is restored.  Existing campaigns will probably be broken after I release version 17.  I cannot make them backwards compatible.  You are going to have to start a new campaign.  On the bright side - once this is done this will probably never happen again :) 

  • Thanks 8
jlan5031jlan5031
Posted

I don't know if this is the right place for this question. Is is at all possible to add the Felixstowe F2A Squadrons to the last ROF PWGC 3.3.2?

PatrickAWlson
Posted
3 hours ago, jlan5031jlan5031 said:

I don't know if this is the right place for this question. Is is at all possible to add the Felixstowe F2A Squadrons to the last ROF PWGC 3.3.2?

 

PWCG for RoF has not been developed further for years now, however, Felixstowe squadrons are available.  I think on is No 32 squadron.

jlan5031jlan5031
Posted

Thank you for your quick response. I've been searching but have not been able to raise a seaplane career of any kind during any period. All I can find are a half dozen or so missions in the ROF game proper. If there's a way to raise one by squadron number, I'm ignorant. Can you think of anything else I might do?

  • 2 weeks later...
Posted

Hello in Il 2 sturmovik Battle of Stalingrad with the PWGC mod I encounter the problem that AI does not attack the bombers during interception missions do you have a solution to solve this problem

PatrickAWlson
Posted
7 hours ago, Hans_Wolfgang said:

Hello in Il 2 sturmovik Battle of Stalingrad with the PWGC mod I encounter the problem that AI does not attack the bombers during interception missions do you have a solution to solve this problem

 

Nope.  PWCG explicitly tells fighters to attack every and any enemy plane in the mission.  Sometimes TH AI behaves properly and sometimes it doesn't.  If you have the mission or a track, please post it and tag LukeFF.  

Posted (edited)
1 hour ago, PatrickAWlson said:

 

Non. PWCG dit explicitement aux chasseurs d'attaquer tous les avions ennemis de la mission. Parfois, l'IA TH se comporte correctement et parfois non. Si vous avez la mission ou une piste, veuillez la publier et taguer LukeFF.  

 

It's not just one mission in particular, but all the missions generated where the AI doesn't participate in combat and just circles around the enemies, leaving the day totally alone.

 

This problem happened several times during bomber interception broadcasts in late 1943 in Normandy before when I was Kuban everything seemed to be going well moreover I also notice that some radio messages have changed especially the one where I indicate that we must attack the closest targets and that overall the fact that there is much less communication than before which sometimes leaves us in unclear situations.

Hans Gunther Lenz 1944-01-07.rar

Edited by Guther
Posted

 

@PatrickAWlson

 

Oh yes and by the way I would like to know for the level of pilots what these stats correspond to and what are their maximum levels and their lowest levels it would be with a view to creating a pilot who would be able to follow my pace in terms of victory so that we compete throughout a campaign

 

 

aggressiveness:
aiSkillLevel:
skill:
commonSense:

PatrickAWlson
Posted
9 minutes ago, Guther said:

 

@PatrickAWlson

 

Oh yes and by the way I would like to know for the level of pilots what these stats correspond to and what are their maximum levels and their lowest levels it would be with a view to creating a pilot who would be able to follow my pace in terms of victory so that we compete throughout a campaign

 

 

aggressiveness:
aiSkillLevel:
skill:
commonSense:

 

Three out of the four have no meaning.  I intended to do something with it but it never worked out.

The one that does matter is aiSkillLevel.  This is what the game understands.  There are 6 AI skill levels:

0 = Player

1 = Novice

2 = Average

3 = Veteran

4 = Ace

 

As to EXACTLY how this setting impacts the AI I don't know in detail. but in general, better AI will fly and definitely shoot better.

@LukeFF Please see @Guther post above.  The AI is not attacking the bombers.  

Posted

Hello,

 

I seem to have really botched my PWCG 1.16.1 Great Battles install. Wondering if you have any ideas before I have to do a full reinstall of IL2 and PWCG, as I'd really rather not have to re-do all my binds, custom skins and settings... I had it all working perfectly and enjoying it so much i've already played through a Moscow campaign. I'm almost 100% sure it has to do with my recent system recovery (Win 10) I did as all the problems started right after it. It seems to only have an effect on my German pilots, which is what I was mainly playing. No matter what name I give the campaign or pilot I run into a couple errors that make progressing any German campaign impossible. It will either not generate a mission at all and give me an error, or it will generate one but won't allow me to do a combat report after. The errors seem to focus on the AAR. I tested a RFA campaign and played a single mission and it seemed to work perfect, generated a mission and took my combat report like normal.

Btw with my limited knowledge, all I've tried is verifying integrity of game files and deleting the PWCG folder and extracting a new one. I am also having trouble uploading the error report zip because it only allows 5mb, and mine is 10mb somehow. Not sure what I should do to get that zip file to you.

 

 

PatrickAWlson
Posted (edited)
1 hour ago, roots6 said:

Hello,

 

I seem to have really botched my PWCG 1.16.1 Great Battles install. Wondering if you have any ideas before I have to do a full reinstall of IL2 and PWCG, as I'd really rather not have to re-do all my binds, custom skins and settings... I had it all working perfectly and enjoying it so much i've already played through a Moscow campaign. I'm almost 100% sure it has to do with my recent system recovery (Win 10) I did as all the problems started right after it. It seems to only have an effect on my German pilots, which is what I was mainly playing. No matter what name I give the campaign or pilot I run into a couple errors that make progressing any German campaign impossible. It will either not generate a mission at all and give me an error, or it will generate one but won't allow me to do a combat report after. The errors seem to focus on the AAR. I tested a RFA campaign and played a single mission and it seemed to work perfect, generated a mission and took my combat report like normal.

Btw with my limited knowledge, all I've tried is verifying integrity of game files and deleting the PWCG folder and extracting a new one. I am also having trouble uploading the error report zip because it only allows 5mb, and mine is 10mb somehow. Not sure what I should do to get that zip file to you.

 

 

 

No need to reinstall IL2!!!!!  PWCG is completely independent of IL2.  It's just a Java program that lives on the side.

Uninstalling PWCG is easy.  Just delete the PWCGBoS folder. Installing is also easy.  Just download PWCG and unzip.  If you want to save your campaigns and PWCG settings (not related to game setting) just save the PWCGBoS\User folder.

If it is failing in the AAR I need the campaign folder, the problem mission. and the mission logs for the problem mission.  If you zip up the campaign (found in PWCGBoS\User\Campaigns) then zip up the mission  log files and finally zip up the mission file then each of those should be < 5MB.
 

Edited by PatrickAWlson
  • Like 1
Posted

Hello, with the new NVIDIA control panel I have configured my GeForce RTX 3070. PWCG works except that the home image and all images of different pages of PWCG after a few seconds of normal appearance are highlighted in bright color and makes it difficult to read to click on the various pages to set up a mission or have the combat report. Difficult to post a print screen, you would only see bright color... Thank you in advance for the help.

PatrickAWlson
Posted
2 hours ago, Azdack said:

Hello, with the new NVIDIA control panel I have configured my GeForce RTX 3070. PWCG works except that the home image and all images of different pages of PWCG after a few seconds of normal appearance are highlighted in bright color and makes it difficult to read to click on the various pages to set up a mission or have the combat report. Difficult to post a print screen, you would only see bright color... Thank you in advance for the help.

 

I just got a new computer (less than a week old) and I am not seeing that.  One recommendation that I have is to reduce the size of PWCG so it doesn't stretch:
Main Menu -> Configuration -> select Configuration Parameters GUI

Find "Let PWCG Auto Size" and set that to 0 (zero)

Below that are settings for width and height in pixels.  Set these as you wish.

 

I have no idea if this will help or not but it's the best idea that I have at the moment.

Posted
3 hours ago, Azdack said:

Hello, with the new NVIDIA control panel I have configured my GeForce RTX 3070. PWCG works except that the home image and all images of different pages of PWCG after a few seconds of normal appearance are highlighted in bright color and makes it difficult to read to click on the various pages to set up a mission or have the combat report. Difficult to post a print screen, you would only see bright color... Thank you in advance for the help.

I did have that. I just unzip PWCG avain, and it worked for me.

Posted

Thank you for your answers. In fact selecting in parameters GUI auto size 0 and then the settings width and height has not changed anything. Similarly reinstalling PWCG did not solve the problem. I also reinstalled Java, without success. Finally I went into the new NVIDIA panel/graphics/global settings/RTX dynamic vibrance and selected "Off" and PWCG returned to its normal appearance. No idea why. Thank you again.

Posted
20 hours ago, PatrickAWlson said:

 

No need to reinstall IL2!!!!!  PWCG is completely independent of IL2.  It's just a Java program that lives on the side.

Uninstalling PWCG is easy.  Just delete the PWCGBoS folder. Installing is also easy.  Just download PWCG and unzip.  If you want to save your campaigns and PWCG settings (not related to game setting) just save the PWCGBoS\User folder.

If it is failing in the AAR I need the campaign folder, the problem mission. and the mission logs for the problem mission.  If you zip up the campaign (found in PWCGBoS\User\Campaigns) then zip up the mission  log files and finally zip up the mission file then each of those should be < 5MB.
 

That is very good to know, glad i'll never have to worry about a full reinstall. I tried again and deleted the folder as you said and reinstalled PWCG and it seems to be working again! Not sure why it didn't seem to fix it the first time I did it but all I care is it's working again! I've been trying to replicate the error after the fresh install and now I can't 😅 I will send you the error logs if I run across it again. Thank you very much for your time both making this mod and responding here.

Posted
On 12/19/2024 at 12:35 AM, PatrickAWlson said:

 

Three out of the four have no meaning.  I intended to do something with it but it never worked out.

The one that does matter is aiSkillLevel.  This is what the game understands.  There are 6 AI skill levels:

0 = Player

1 = Novice

2 = Average

3 = Veteran

4 = Ace

 

 

Where do I find those parameters?

Thanks.

PatrickAWlson
Posted
On 12/21/2024 at 6:12 AM, dgiatr said:

Where do I find those parameters?

Thanks.

 

The AI parameters are defined in the game.  If you open the ME you will see them when you add an entity to a plane.

Posted

I have uninstalled and reinstalled the Generator. Still getting this error when trying to create a Coop Mission. Any assistance would be greatly appreciated.

PWCGErrorLog.txt

Posted

A bit of a problem with the Fokker EIII in PWCG. Right after take of the engine starts overheating and looses power. The plane can't fly much more than 80kph eventually loses more power. Flight mates crash into the wooded hills. In regular FC flights EIII flies okay. Is there any solution to this? PWCG latest version installed.

Posted (edited)
21 hours ago, Dr1falcon500 said:

A bit of a problem with the Fokker EIII in PWCG. Right after take of the engine starts overheating and looses power. The plane can't fly much more than 80kph eventually loses more power. Flight mates crash into the wooded hills. In regular FC flights EIII flies okay. Is there any solution to this? PWCG latest version installed.

 

So far, I have flown 2 EIII missions (KEK West, Jan 1916 Lagnicourt) in a new PWCG 17.0.0 career without any issues for myself or my wingmen.  You would probably need to give more info regarding the airfield or an Error File for Pat to test.  Also, be sure you didn't accidently engage the "Auto Throttle" checkbox, because that acts as a governor and can cause problems (but still shouldn't impact your wingmen). 

Edited by Varibraun
PatrickAWlson
Posted
On 12/28/2024 at 9:58 PM, Dr1falcon500 said:

A bit of a problem with the Fokker EIII in PWCG. Right after take of the engine starts overheating and looses power. The plane can't fly much more than 80kph eventually loses more power. Flight mates crash into the wooded hills. In regular FC flights EIII flies okay. Is there any solution to this? PWCG latest version installed.

 

Early rotary engines were all on or all off.  They were air cooled.  They should not be overheating even at max output, because max output was the only option.  If you told me that this was happening with an inline I would reduce the cruise speed.  But with a Fokker E.III?  Doesn't make sense to me.   I am not aware that pilots of rotary planes had to blip to keep their engines cool.

 

If you have the mission file it can be posted in the bugs section.

 

If anybody can come up with a rational explanation for this I'm listening.  If this mystically and magically works everywhere except PWCG then I just give up.  

Posted
On 12/29/2024 at 4:58 AM, Dr1falcon500 said:

A bit of a problem with the Fokker EIII in PWCG. Right after take of the engine starts overheating and looses power. The plane can't fly much more than 80kph eventually loses more power. Flight mates crash into the wooded hills. In regular FC flights EIII flies okay. Is there any solution to this? PWCG latest version installed.

Are you sure its overheating? It sounds like your mixture might be too rich and that is causing the engine to die.. Does the technochat actually say "First engine overheat" in orange on the side of the screen?

PatrickAWlson
Posted
1 hour ago, Flashy said:

Are you sure its overheating? It sounds like your mixture might be too rich and that is causing the engine to die.. Does the technochat actually say "First engine overheat" in orange on the side of the screen?

 

@Dr1falcon500 said it was his flight mates crashing, so that is AI.

Posted
5 hours ago, PatrickAWlson said:

If this mystically and magically works everywhere except PWCG then I just give up.  

 

I just flew my 3rd EIII PWCG 17.0.0 mission without incident.  I don't think whatever is going on is related to PWCG, so no surrendering - "Nuts!" is the only appropriate response to the AI here. :salute:

Posted
7 hours ago, Flashy said:

Are you sure its overheating? It sounds like your mixture might be too rich and that is causing the engine to die.. Does the technochat actually say "First engine overheat" in orange on the side of the screen?

When Tech Chats say engine overheat I Imagine that's what's happening. I also mentioned that I flew career EIII missions with no problems. I've been using RoF then FC since 2011, so I know what I'm doing.

  • Like 1
PatrickAWlson
Posted
6 minutes ago, Dr1falcon500 said:

When Tech Chats say engine overheat I Imagine that's what's happening. I also mentioned that I flew career EIII missions with no problems. I've been using RoF then FC since 2011, so I know what I'm doing.

This is all in game stuff.  If you have a mission and can post it and tag LukeFF that might help get it resolved.  The only thing that I can think of that would make the AI burn out an engine is excessive waypoint speed.   However, that doesn't make sense for an E.III.  

Posted
1 hour ago, PatrickAWlson said:

This is all in game stuff.  If you have a mission and can post it and tag LukeFF that might help get it resolved.  The only thing that I can think of that would make the AI burn out an engine is excessive waypoint speed.   However, that doesn't make sense for an E.III.  

I'll try creating a new campaign and see if that makes a difference.

KodiakJac
Posted
On 9/10/2024 at 10:35 AM, PatrickAWlson said:

 

I am assuming that you are flying an intercept mission.

 

Hard to be sure exactly what is happening here, but I have an idea.  Seeing a bomber flight spawn and RTB is normal behavior.  You encountered them on the return portion so they are flying home.  They will not have a bombload at this point. 

 

The error comes in when they decide to resume a mission.  It is possible that they are close enough to the target waypoint to trigger the attack sequence even though they are outbound.  How not to trigger the attack sequence on outbound legs might be tricky.

 

Your flight should not be returning to base.  I don't think intercept missions are any different than patrol missions.  You fly the planned route and that's it.  Another thing to lok into.

 

If you have a mission where this happens, please post the mission and eng files.  

 

Hi Pat,

 

The bombers are often not on their outbound leg after an attack, if ever.  They turn around and fly towards friendly territory before they have dropped their bombs.  This is so common, I always assumed it was intended behavior.  I've attached a mission to demonstrate this.  This is a German fighter intercept mission on the Normandy map.  There are two groups of Allied bombers with escorts (a flight of B-25s with P-47s escorting them, and a flight of A-20s with Spitfires escorting them).  After they spawn just short of the target, both groups turn around and fly 140 km north.  Just before they reach the English coastline, they turn around and complete their attack in France about 160 km south.  I've followed both groups through their entire flight (Control-F2) while my fighters were on autopilot heading northeast.  As the bombers turn and head north towards England you can see the external bombs still on the A-20s.  And you will see both the A-20s and the B-25s drop their internal bombs when they finally attack their target after the round trip to England and back.

 

This is a late reply, as I just saw these posts about it.  But this is very common behavior.  It is almost the rule rather than the exception.  Fighter/bombers on bombing missions also do this frequently, and I've always wondered why.  This is why I posted about being able to modify the default fuel loadout on enemy escort fighters, as they usually run out of fuel and RTB when they start with 60% fuel.  This leaves the bombers unprotected on their attack run after their round trip to friendly territory and back to their target.

 

Thanks! 🙂

Bf 109 1943-09-28.zip

  • Upvote 1
Sturmalex
Posted

How do you guys survive BoB/Dunkerque? 

My missions look like this when flying JG1. Us 4 109s vs 3 squadrons of Spitfire/Hurricanes. (In this case only two because I reduced fighters to max 2 but my point is that max no of fighters is generated for Allies while for Axis all slots are filled with Stukas and/or Bombers)

image.thumb.png.7a857ea735d44f15945567a1e547bc7d.png

PatrickAWlson
Posted
18 hours ago, Sturmalex said:

How do you guys survive BoB/Dunkerque? 

My missions look like this when flying JG1. Us 4 109s vs 3 squadrons of Spitfire/Hurricanes. (In this case only two because I reduced fighters to max 2 but my point is that max no of fighters is generated for Allies while for Axis all slots are filled with Stukas and/or Bombers)

image.thumb.png.7a857ea735d44f15945567a1e547bc7d.png

 

Reduce max fighters to 1.  This way you will get 1 fighter mission opposing and the other slots will be filled with whatever.  Thing is, there are not a lot of different allied planes for that time.  Hurricane, Spitfire, and A20.   That's it.  The Hurricanes might be flying ground attack, in which case they will only engage if you attack them.

  • Thanks 1
czech693
Posted (edited)

In RL, on aircraft with air cooled engines, setting the mixture to yield peak RPM will give you the highest RPM but also the highest engine temperature.  That can burn out your cylinders.  It is recommended to increase the mixture slightly to provide excess fuel which will cool the engine.

 

Also, the climb speed can cause engine heating as a slow speed will not provide enough airflow across the cylinders.  Why the AI is crashing is a mystery, unless you're the flight lead and they are trying to match your climb speed.

 

The season can also effect the engine temperature.

Edited by czech693
Malulani
Posted

Hello! Spitfire MK XIVe spins out on the run way no matter what. Sometimes they get lucky and take off after spinning out a couple times. Most of the time they spin out and damage the aircraft then despawn. It sounds like they go full throttle immediately on takeoff with the extreme torque of the mk xive and don't correct the rudder. Then if I choose the airstart option the squad commands don't work. 

Royal Temper Tantrum 1945-02-11.rar Royal Temper Tantrum 1945-02-14.rar

Sturmalex
Posted (edited)

Ryoal Temper Tantrum. Love it! 😄

 

Edited by Sturmalex

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