CarloC Posted April 3, 2020 Posted April 3, 2020 (edited) Hi guys, I'm Carlo from Italy. I am making a game - hope it's alright if I talk about it here? I don't want to intrude, so please tell me so if it's not proper. Anyway. A few years ago I started to approach flight simulators, but since I also had a passion for management games, I decided to mix the two things. So now I'm developing an WW2 airfield management game in which you can recruit pilots, craft spare parts, repair damaged planes, upgrade the airfield, and...when ready, send a squadron on mission. It is still a prototype, more of a proof of concept, but well you gotta start somewhere. Unfortunately, I'm just a dev, I have to divide myself between several aspects. I contacted various artists and tried to have them reproduce the most famous planes in pixel-art. Hope you will like the result, and also the concept. Any feedback will be appreciated, especially from a community of knowledgeable virtual pilots who might find some fun in revisiting the topic from a different perspective. Thank you very much for your time, and to the 1C team for their hard work that keeps on delivering, every time, every year. Cheers & take good care! https://store.steampowered.com/app/1240550/Until_the_Last_Plane/ Edited January 19, 2021 by CarloC 3 3
Amiral_Crapaud Posted April 5, 2020 Posted April 5, 2020 Ah, a pet project of mine coming alive ^^ I always dreamed of making a game like that. But so many project, so little time.... Good luck bro!
CanadaOne Posted April 6, 2020 Posted April 6, 2020 Are you sure this isn't the new Air Marshall module for IL2?
CarloC Posted April 16, 2020 Author Posted April 16, 2020 I'm back, guys. I've prepared a video summarizing the development of the last few weeks. I hope you like the different weapons placement per aircraft, but especially the squadron emblems. 1
CarloC Posted April 29, 2020 Author Posted April 29, 2020 I'm back with my second page of the diary. In the previous weeks I reviewed some menus and implemented the reconnaissance. 3
WIS-Redcoat Posted May 5, 2020 Posted May 5, 2020 Wow, I always wanted a game like this. I wanted to run a bomber airbase though. Any chance of expanding the scope later? P.S. Added on steam.
CarloC Posted May 13, 2020 Author Posted May 13, 2020 I'm back with the third page of the diary. This time I wanted to implement the new "inspect" feature; before repairing an airplane now you need to inspect it to see which part is damaged. Then I updated the mission menu making it clearer and with more information. Finally I show how the pixel-art models all have the correct proportion according to the real aircraft. Thanks @WIS-Redcoat, I'm thinking about making the bombers ?. For now I haven't developed them yet because I'd like to make them with the right proportions (see video above). But surely I'll plan in future. 4
Bremspropeller Posted May 13, 2020 Posted May 13, 2020 My favourite job would be staff-librarian at a decoy-airfield. Are there any openings available? "Give me Operations..." 1
Lusekofte Posted May 13, 2020 Posted May 13, 2020 (edited) I think this will be interesting Edited May 13, 2020 by 216th_LuseKofte
CarloC Posted May 13, 2020 Author Posted May 13, 2020 7 hours ago, Bremspropeller said: My favourite job would be staff-librarian at a decoy-airfield. Are there any openings available? "Give me Operations..." Sorry @Bremspropeller but I haven't planned a library yet ? Maybe I can hire you to keep the plane schematics safe.? 1
CarloC Posted June 18, 2020 Author Posted June 18, 2020 (edited) Hi guys, sorry for long absent, I was busy in development ? Today I wanna show you the new gameplay video, remastered with latest features. New missions menu, new workshop, and new repair system. Hope you like it: Edited June 18, 2020 by CarloC
Avimimus Posted June 20, 2020 Posted June 20, 2020 It looks amusing... To be honest though, it would be nice to have a mental health management aspect - to represent not only the fatigue of aircrews (leading to insensitivity to danger and to mistakes), but also the mental health impacts of losses on squadron mates and on ground crews (particularly where multi-seat bombers would often expose ground-crews to mutilated aircrew).
CarloC Posted June 22, 2020 Author Posted June 22, 2020 Thanks @Avimimus! I'll take your suggestion under advisement.
Avimimus Posted July 2, 2020 Posted July 2, 2020 On 6/22/2020 at 2:51 AM, CarloC said: Thanks @Avimimus! I'll take your suggestion under advisement. Thanks for thinking about it. Honestly, even if you don't go all Darkest Dungeon with a full game mechanic - taking the load or boot screen and incorporating a dedication commemorating the emotional and psychological (as well as physical) tolls on ground crews in addition to pilots would be really nice. It wasn't easy being a ground crew. P.S. My Grandfather worked on Lancasters (mainly fixing wiring between raids). He was pretty shook up. Overall casualties were 44.4% of aircrews (Some of those units had casualty rates in excess of 50% - if I recall correctly the ANZACs were really hard hit, with one unit approaching three quarters of their crews at one point). 1
CarloC Posted July 4, 2020 Author Posted July 4, 2020 You're right! That's exactly what I've wanted to do since I started this project. About the bombers: in the first release the game will focus on fighters, but I plan to develop DLC or patches where the bomber also becomes the protagonist.
CarloC Posted July 30, 2020 Author Posted July 30, 2020 I'm back. As promised, I listened to @Avimimus suggestions. ?☺️ In this new page of the diary you will find the new stress and fatigue management; always pay attention to the threshold of fatigue, better not go into battle with the tired squadron. Also the first service vehicle is also presented: the tow truck; useful to cut the time needed to dismantle a wreck. Thanks again guys! 1
Feathered_IV Posted July 30, 2020 Posted July 30, 2020 That’s very interesting. It would give you a better feeling of empathy with the pilots and make you a little more edgy about sending them out. Would things like decorations or a spot of leave perhaps give the pilots a boost? Medals would maybe be a temporary fix, but some leave would have a chance at topping them right up (or not.. they might have a shit time).
CarloC Posted September 16, 2020 Author Posted September 16, 2020 I'm back with news. Here the 5th page of my diary. You'll find a focus on pilot ranks but the most important thing is that I dropped the dice for dogfight. Now there is a turn-based combat, that will bring more strategy and interaction. Hope you like it! Thank you all! 1
CarloC Posted September 29, 2020 Author Posted September 29, 2020 Hi all. Here the link to my 6th page of the diary. Let me introduce random events and the new skill tree. Also I'm happy to announce that my game will be at Steam Autumn Festival, so you can download the demo starting October 7th. 1
CarloC Posted November 30, 2020 Author Posted November 30, 2020 Hi guys, I'm back with my usual video about the development. This time I show you the reconaissance completely revised, with more interaction. Also there is the new mission: Artillery bombardment.
CarloC Posted January 19, 2021 Author Posted January 19, 2021 Hi guys! I've updated the trailer, now it shows more gameplay. But the most important thing is that the game has a release date: March 4th!!! Only few weeks more! Thanks again for following me during this year of development! 2 2
danielprates Posted March 2, 2021 Posted March 2, 2021 Steam already shows it nearing release. So march 4th it is then!
CarloC Posted March 3, 2021 Author Posted March 3, 2021 Hi Daniel, yes I'm ready to release the game on March 4th ☺️ 1
Lusekofte Posted March 3, 2021 Posted March 3, 2021 I can see myself doing this with my work laptop away from home.
CarloC Posted March 4, 2021 Author Posted March 4, 2021 Hi, today is release day! The game is finally available on Steam. Thanks to everyone who followed me through this forum. It's been a challenging year but full of great people supporting me. https://store.steampowered.com/news/app/1240550/view/3035960456491430430 1 1
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