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Posted
20 hours ago, Lusekofte said:

Yeah. I have no hesitation for buying it. 
Already done so. But my expectations for it is not that high in the beginning. 
much of this chopper depend on a good ai crew. And eventually multi crew.  
But that is for later. My problem is I have no idea what to expect. Will it be so stable that it become boring. Will there be adequate logistical task for it?  
I can see that people will wait it out. 


It’s a huge twin rotor helo. No tail rotor.

You’re accustomed to flying the Mi-8 and Huey. I think you should prepare yourself for a much easier to fly, much more stable and forgiving platform.

 

 

  • Like 1
Posted

Did anyone official ever confirm the Fulda Gap excitement?  Or was all the excitement for nothing and what we saw actually a border on the Kola map? 

Posted

Nope, no confirmation was made. But on MP servers any map is free to make a coming out nowadays and declare "I identify myself as a Fulda Gap" ;) . Kola can still be a good stand-in for Germany. First proper non-sandy map released in years.

Posted

The test for Kola will be if it holds up down low in the weeds.

Posted
46 minutes ago, Gambit21 said:

The test for Kola will be if it holds up down low in the weeds.

You don’t have to get too low to be in the weeds in DCS given the current Jurassic grass used. 

Posted
11 minutes ago, BOO said:

You don’t have to get too low to be in the weeds in DCS given the current Jurassic grass used. 


Well an Isla Nublar map wouldn’t be completely shocking at this point.

 

 

  • Haha 1
Posted

After being an IL-2 devotee for 20 years, I caught the DCS bug hard a month or two ago. I thought I'd just go as far as the F-86, but the allure of the F-16 got me. That has been a lot of fun. Out of necessity, I finally got head tracking going. With IL-2, I had still been using an 8-way hat switch. I'm an old dog that had been kicking the head-tracking can down the road for too long.

 

I had picked up a few DCS WWII modules. They are terrible.

 

It was fun to get back into IL-2 a bit last night. Head tracking in the ol' 109G-6 is claustrophobic. :)

 

-Ryan

 

 

  • Upvote 1
easterling77
Posted

I was in kind of the same spot until three years ago, when I got my first delan clip for head traking.

 

The immersion was astonishing and it was the best decision to take this step.

 

DCS got me for the Hind and runing down the valleys, looking free around is the best😎

Posted
13 hours ago, RyanR said:

I had picked up a few DCS WWII modules. They are terrible.


Terrible?  In what way?  

 

Not starting an inter sim fight. I’m just wondering what you don’t like. 
 

Personally I much prefer the warbirds I have in DCS to their equivalents in other sims these days. 

  • Upvote 3
DD_fruitbat
Posted (edited)

@BOO I concur, DCS warbirds have ruined warbirds in other sims for me, from a flying and operating point of view. I still think the damage model and weapons could be improved a lot, but its adequate, no sim stands out to me without issues in that regard, but they have been making progress with the update a year or so ago.

 

But hey, each to there own opinion.

Edited by DD_fruitbat
  • Upvote 1
Posted
3 minutes ago, BOO said:


Terrible?  In what way?  

 

Not starting an inter sim fight. I’m just wondering what you don’t like. 
 

Personally I much prefer the warbirds I have in DCS to their equivalents in other sims these days. 

 

 

 

 

I couldn't get a 190 to stall, no matter how hard I yanked on the stick. I had the D9 literally rotating on it's wing..... not only was it not stalling, it was accelerating! It was like a Spitfire on steroids. I couldn't believe it until I pulled it into TacView. Some weird stuff going on with the trim, too. I had to double check that I wasn't in some "easy" setting. I have the 109's, 190's and P-47. I need to give them more of chance. It'll be interesting to see the new PTO elements coming online with DCS. That'll probably renew the interest in the WWII assets.

 

On the other hand, the jet modules are phenomenal. Even with the F-16 going through its teething problems, it's endless fun. Clickable cockpits make it very easy to get into it without remembering a myriad of keybindings. The AI is *really* good in DCS. I got roped into a defensive spiral by a Flanker. I hadn't seen textbook ACM since I used to do multiplayer way back when. It was so cool to see.

 

Of course, all of my F-86/F-5E/F-16 practice missions I've made have B-17's parked all over the ramp. Fun! :)

 

-Ryan

 

 

DD_fruitbat
Posted (edited)

@RyanR

 

What particular problems are you referring to, the Viper is the module I know best, its my go to module when I am tired and don't want to think when I'm flying online with the dangerdogz and have taught many dogz to fly it at this point.  

 

Other than the recent change to cold starting it re the ins system which has changed the cold start up procedure slightly, and the datalink issues that were resolved maybe 2 patches ago from a cold start, I'm not aware of any other huge problems. I always see Maverick threads popping up in the DCS forum since Boresighting was introduced ages ago, but generally this seems to be user error. I ripple fired off 4 on 4 different targets a couple of weeks ago and saw no issue myself from a cold start, using them in conjunction with the Tpod.

 

I have been flying a mix of the Hornet, Apache and Hog quite bit recently, so maybe I've missed something? I've only flown it a few sorties in the last few weeks, and that was to check the new g onset stuff, which is phenomenal for the Viper in BFM.

Edited by DD_fruitbat
Posted
15 minutes ago, DD_fruitbat said:

@RyanR

 

What particular problems are you referring to, the Viper is the module I know best, its my go to module when I am tired and don't want to think when I'm flying online with the dangerdogz and have taught many dogz to fly it at this point.  

 

Other than the recent change to cold starting it re the ins system which has changed the cold start up procedure slightly, and the datalink issues that were resolved maybe 2 patches ago from a cold start, I'm not aware of any other huge problems. I always see Maverick threads popping up in the DCS forum since Boresighting was introduced ages ago, but generally this seems to be user error. I ripple fired off 4 on 4 different targets a couple of weeks ago and saw no issue myself from a cold start, using them in conjunction with the Tpod.

 

I have been flying a mix of the Hornet, Apache and Hog quite bit recently, so maybe I've missed something? I've only flown it a few sorties in the last few weeks, and that was to check the new g onset stuff, which is phenomenal for the Viper in BFM.

 

 

I take back my earlier blanket statement. The P-47 is pretty sweet. Hadn't touched it in ages. I gotta play with it more. Looks great, feels great. I just gotta map my new VKB stick to run with it. I temporarily retired the trusty KG-12 so I could be jet jock.

 

Yeah, there's lot of user error with Mavericks, but with the latest INS update, Mavericks are broke for real in the Viper. They'll boresight on the ground, or in active pause, but if the plane is moving, no luck. You wind up with something worse than not boresighting at all. ED will fix it soon, I'm sure. I kinda burned myself out of using Mavericks, so it's refreshing to use other weapons until the situation is resolved. All the other TGP stuff works great.  

 

Meanwhile, I've been having a lot of fun with the DCC campaign generator for DCS (similar, but not as good as PWCG is for IL-2). Quick 30-60 minute missions. Pretty boilerplate, but lots of practice cold starts, landings, and learning how to evade guided missiles.... and general A-A stuff. Probably boring stuff for seasoned DCS guys, but I'm loving the opportunity to work on this stuff.

 

-Ryan

DD_fruitbat
Posted
1 hour ago, RyanR said:

 

 

I take back my earlier blanket statement. The P-47 is pretty sweet. Hadn't touched it in ages. I gotta play with it more. Looks great, feels great. I just gotta map my new VKB stick to run with it. I temporarily retired the trusty KG-12 so I could be jet jock.

 

Yeah, there's lot of user error with Mavericks, but with the latest INS update, Mavericks are broke for real in the Viper. They'll boresight on the ground, or in active pause, but if the plane is moving, no luck. You wind up with something worse than not boresighting at all. ED will fix it soon, I'm sure. I kinda burned myself out of using Mavericks, so it's refreshing to use other weapons until the situation is resolved. All the other TGP stuff works great.  

 

Meanwhile, I've been having a lot of fun with the DCC campaign generator for DCS (similar, but not as good as PWCG is for IL-2). Quick 30-60 minute missions. Pretty boilerplate, but lots of practice cold starts, landings, and learning how to evade guided missiles.... and general A-A stuff. Probably boring stuff for seasoned DCS guys, but I'm loving the opportunity to work on this stuff.

 

-Ryan

 

I'll have a check myself tomorrow, although I have no reason to belief you are wrong, things do break occasionally. Mavericks particularly are more complex on the Viper than any other module, although by complex i mean more realistic, at least according to SME's and ED. The Viper is a testbed for this, eventually it will come to other modules.  

 

At the moment, using the Hornet as as example, using the ground radar to cue to the Tpod its perfect (not so in the Viper, its in the general close vicinity but you'll have to fine tune), then slaving the Mav to the Tpod the same. Will this stay the same for ever, I'm pretty certain no. ED use specific modules to test new features as development goes on, Mavs happen to be on the Viper, Dynamic lighting the Persian gulf etc etc...  

Posted
13 minutes ago, DD_fruitbat said:

 

I'll have a check myself tomorrow, although I have no reason to belief you are wrong, things do break occasionally. Mavericks particularly are more complex on the Viper than any other module, although by complex i mean more realistic, at least according to SME's and ED. The Viper is a testbed for this, eventually it will come to other modules.  

 

At the moment, using the Hornet as as example, using the ground radar to cue to the Tpod its perfect (not so in the Viper, its in the general close vicinity but you'll have to fine tune), then slaving the Mav to the Tpod the same. Will this stay the same for ever, I'm pretty certain no. ED use specific modules to test new features as development goes on, Mavs happen to be on the Viper, Dynamic lighting the Persian gulf etc etc...  

 

 

To be fair, you have every reason to believe I am wrong about the Mavericks. :) I'm such a newbie to all this newfangled post 1940's stuff.... which is kinda fun, actually. It's like going back to square one. I knew I was going to be starting over.... but I didn't realize how deep I was going. Of course, the steeper the learning curve, the more rewarding it is.

 

I enjoy how the avionics is simulated in DCS. A lot of folks complain about the time spent developing the INS, but it's so important.

 

-Ryan

Posted

I’m still working up and working out my next sim set up but wonder if anyone here can help. 
 

Given I will be spending money on very high end pc, how much of an issue do you think the Crystal Lite’s lack of eye tracking be in DCS? I should add that I cant live without candy and shadows. 
 

Whilst I’m not adverse to a full fat crystal in principle I’m not sure I have the brand confidence in Primax for a £2K ( or even £1.5k) purchase. 
 

I keep wavering with VR. Every set out there seems to drop the ball somewhere. I’ll be starting with a Quest 3 or similar in any case as that’s what I’ve promised the lad for his PC but I know the draw of pixels will drag me in if I find that I get on with VR. 

DD_fruitbat
Posted (edited)
21 hours ago, RyanR said:

 

 

To be fair, you have every reason to believe I am wrong about the Mavericks. :) I'm such a newbie to all this newfangled post 1940's stuff.... which is kinda fun, actually. It's like going back to square one. I knew I was going to be starting over.... but I didn't realize how deep I was going. Of course, the steeper the learning curve, the more rewarding it is.

 

I enjoy how the avionics is simulated in DCS. A lot of folks complain about the time spent developing the INS, but it's so important.

 

-Ryan

 

Nope your right, tested and Boresighting is definitely borked at the moment, but its reported and hopefully next patch will be sorted!

Edited by DD_fruitbat
Posted
4 hours ago, DD_fruitbat said:

 

Nope your right, tested and Boresighting is definitely borked at the moment, but its reported and hopefully next patch will be sorted!

 

 

Glad I'm not nuts. Yup. ED will figure it out. The forum folks over there have their pitchforks and torches out.

 

I may have caught the P-47 bug in DCS. I love planes that don't require ground power to get going.

 

-Ryan

  • Like 1
Posted
On 4/27/2024 at 9:28 PM, RyanR said:

 

 

 

 

I couldn't get a 190 to stall, no matter how hard I yanked on the stick. I had the D9 literally rotating on it's wing..... not only was it not stalling, it was accelerating! It was like a Spitfire on steroids. I couldn't believe it until I pulled it into TacView. Some weird stuff going on with the trim, too. I had to double check that I wasn't in some "easy" setting. I have the 109's, 190's and P-47. I need to give them more of chance. 

 

You must've had "game flight mode" (or "simplified" or whatever it's called in 2.9.4 nowadays) turned on during these particular test flights, or it was enforced in mission file (rember that in DCS mission settings can override your own realism settings!). 190s have pretty vicious snap stalls when hamfisted just like they do in GB. Game flight mode also disables trims completely for whatever silly reason.

 

Moreover, double check what flight&ground handling assists you may have switched on in special options tab.

Posted (edited)

Some screens from this weekends multiplayer sorties

 

Screen_240427_131135.jpg

Screen_240428_123203.jpg

Edited by nirvi
  • Like 1
Posted
On 4/28/2024 at 5:11 PM, BOO said:

keep wavering with VR. Every set out there seems to drop the ball somewhere. I’ll be starting with a Quest 3 or similar in any case as that’s what I’ve promised the lad for his PC but I know the draw of pixels will drag me in if I find that I get on with VR. 

You Are absolutely right. All new high end VR got something that is not good. 
I can’t remember the name on a new upcoming VR set competing with them. But it was very promising but still had a way to go. I suggest if you go top end wait a little bit 

 

  • Thanks 1
Posted
1 hour ago, Lusekofte said:

You Are absolutely right. All new high end VR got something that is not good. 
I can’t remember the name on a new upcoming VR set competing with them. But it was very promising but still had a way to go. I suggest if you go top end wait a little bit 

 

I think perhaps that was the Somnium or some such? 
 

It always feels as if we are one iteration away from a truly great set. Sadly VR development does not often take logical, sim centric, paths given it’s all things to all men nature. 
 

 

 

  • Like 1
Posted
2 hours ago, Lusekofte said:

All new high end VR got something that is not good. 

 

True, although I'd argue that all flat screen technologies also have major things that are not good and screens have been developing for ages.

 

I'm probably also looking forward a bit more than most of you and I would argue that truly good, rather than good enough for very dedicated people like simmers, is more like decades away.

 

@BOO

 

Quote

Sadly VR development does not often take logical, sim centric, paths given it’s all things to all men nature. 

 

Simming is a fairly minor niche though, although less small since COVID. But it can never sustain more than niche interest from companies for something as expensive to develop like VR headsets.

 

I guarantee you that even for Pimax, simmers are a means to an end, rather than an end in themselves. Pimax has been pretty desperate to break out of the simmer niche with their attempts at a console and a standalone headset, although both were extremely misguided attempts.

DD_fruitbat
Posted

I'll be all in for VR when it meets 2 specific criteria, 1) no downgrade on the 4K res I've been playing for years. 2) Its not a second job to keep it all working. 

  • Like 1
Posted (edited)

Polychop Dev Q&A for the Kiowa Warrior earlier today:

 

 

glad to hear this will be releasing basically feature complete

Edited by DBFlyguy
  • Like 1
Posted
6 hours ago, DD_fruitbat said:

I'll be all in for VR when it meets 2 specific criteria, 1) no downgrade on the 4K res I've been playing for years. 2) Its not a second job to keep it all working. 


That’s always been my criteria for even considering it.

 

  • Like 1
  • Thanks 1
Posted
6 hours ago, DD_fruitbat said:

I'll be all in for VR when it meets 2 specific criteria, 1) no downgrade on the 4K res I've been playing for years. 2) Its not a second job to keep it all working. 

The Reverb G2 I'm using right now feels like a normal 1080p screen and is working flawless. 

I'll get the Pimax Super at the end of the year, hope this will be the "4k" upgrade. 

Posted

Keep in mind that the Crystal has close to a 6K resolution (you need higher than 4K to get high quality over a large FOV). And due to the way VR works, where the image is not rendered directly, but sampled to correct for distortions and such, you need way more than native resolution to maximize the quality of the screen.

 

Perhaps it will be possible to get somewhere near 4K with the Super, a 5090 and Quad Foveated Rendering (only for games that support foveated rendering), but I'm skeptical.

 

However, I personally consider it a bit ridiculous to not want to sacrifice a little on one front to get a huge win on other fronts.

Posted
7 hours ago, DD_fruitbat said:

I'll be all in for VR when it meets 2 specific criteria, 1) no downgrade on the 4K res I've been playing for years. 2) Its not a second job to keep it all working. 


Up to now that’s been me too at although I’ve stuck to 1080P even with a3080 simply to guarantee the 60fps required for Track IR to work smoothly at decent graphics settings in DCS. 
 

VR simming is something of a ginger step child. DCS and its performance premium only adds to the conundrum I quess. 
 

 

Posted

@Aapje

derailing this topic. But Luke is not here often

fir my sake I can compromise on quality a bit to get this

I just don’t think small headset is suitable just yet from sims. 
I do however always warn new vr users to spend too much on this before trying vr out. 
In special old grunt’s like me. 
It just might not be the hallelujah everyone is on about. I am in the middle. I find it humid and uncomfortable and at the same time great to be in the cockpit. Crystal got one thing everybody mention in reviews. It is clumsy heavy and uncomfortable 

that is to me out of the question

G2 suppose to be almost best in that area, but still I find it uncomfortable 

11 minutes ago, BOO said:

Up to now that’s been me too at although I’ve stuck to 1080P even with a3080 simply to guarantee the 60fps required for Track IR to work smoothly at decent graphics settings in DCS. 
 

VR simming is something of a ginger step child. DCS and its performance premium only adds to the conundrum I quess. 
 

This is why I recommend splitting your flying between screen and vr. Latter an affordable being in the cockpit experience. I do not think vr is where you want it to be at this point. Sometimes flying chopper with vr is an experience you want with less eye candy. But there is eye candy still. I want you to experience that. It is great 

  • Thanks 1
Posted

@Lusekofte

 

Not sure why are blaming me specifically when I didn't start it and you do the exact same thing as me, continue talking just about VR.

Posted (edited)
14 hours ago, DD_fruitbat said:

I'll be all in for VR when it meets 2 specific criteria, 1) no downgrade on the 4K res I've been playing for years. 2) Its not a second job to keep it all working. 

 

8 hours ago, Gambit21 said:


That’s always been my criteria for even considering it.

 

good to know🙂

Edited by Dagwoodyt
Posted (edited)
5 hours ago, Aapje said:

@Lusekofte

 

Not sure why are blaming me specifically when I didn't start it and you do the exact same thing as me, continue talking just about VR.

I did not blame you for anything. Sorry if you felt that. I was pointing focus over to my point of view concerning vr and why I give my advice to Boo. I do not disagree with you. 
I just say spending money on a high end vr set if you not sure it will cut own expectation. 
If I where Boo I buy a Quest 3 or next gen depending on when and try it out. You know then how it will be. You know if you like vr and can imagine best resolution and fow elwill be like. And you loose less money if you decide not going for vr. Not having to buy base stations and all other tweaks you have to do. I talk in a foreign language in a chemotherapy foggy brain. I am sorry if I in any way made it sound like I disagreed because what you said is true

my first mention of derailing the topic was on me. We are discussing vr in DCS. It was not meant for you

Edited by Lusekofte
  • 1CGS
Posted
8 hours ago, Lusekofte said:

But Luke is not here often

 

I'm here every day. 🙂 Let's please get back on topic.

  • Upvote 2
DD_fruitbat
Posted

What's better than the sound of one Merlin.... two obviously!

 

 

 

Sounds pretty lovely from inside too...

 

 

 

  • Like 5
AndyJWest
Posted

Skin's already there. 

image.thumb.jpeg.38c48300e851fb4de86fbaa68b28e576.jpeg

 

image.thumb.jpeg.7c7ecad62142ee2b62936cf0bae95a56.jpeg

 

I've found the best way to take off in this thing is to set trim (back and left a tad), apply a bootfull of left rudder, and haul up on the collective. And then pretend that whatever it does next was intended. If you are high enough to regain some sort of control, it can look convincing... 😃

 

  • Upvote 1
Posted

Beat me to it - Magnum P.I references were inbound.

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