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Pimax 5K+, 8K and new 8K+ through the lens comparison (not Il-2)

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I have to say I am very impressed with the improvement in clarity and colours with the 8K+.  The 8KX will be better again.

Edited by ICDP
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IF i consider an upgrade i would only go with the 8KX since this will REALLY be the best you can do in terms of clarity. No more SS needed i hope.
Well. Will be quite a while till i have enough money for that.

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2 minutes ago, Winger said:

IF i consider an upgrade i would only go with the 8KX since this will REALLY be the best you can do in terms of clarity. No more SS needed i hope.
Well. Will be quite a while till i have enough money for that.

 

Or the system to run it...

;)

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1 hour ago, dburne said:

 

Or the system to run it...

;)

Sorry to be blunt, but no 😁

 

I can run it perfectly fine on my MSI RTX2080ti Trio X Gaming. How I did it? 

Spoiler

 

Pimax8KX needs 16,588,800 pixels at 75Hz provided = 13.3ms frametime.

To test this throughput with the 5K+, I take 16,588,800 pixels * 75Hz/90Hz = 13,824,000 pixels at 90Hz provided = 11.1ms frametime on 5K+.

 

That's a total supersampling ratio of 1.875, remember - we have a squareroot in there to solve with an aspect ratio of 16:9 on 2 displays. Quick basic maths result in 3505 pixels for the horizontal resolution. Pull the slider to it while on large FOV in 5K+ and do the testrun.

 

 

Viola, holds 90Hz. Now the kicker: The frametime requirement here is important for the CPU: It is lower.

 

The conclusion is, I can run the 8KX easily on native resolution. I can even run it at 110% total supersampling, even though I believe that's not really necessary when you have 2* real 4K screens, one in front of each eye. And the CPU requirement is lower than for the 5K+. The CPU requirement should also be lower for the 8KX than for the Index - slightly if it runs at 90Hz, and much lower than if the Index runs at 120Hz.

 

 

So @dburne: Your machine should be able to run it as well. With better picture quality than anything else on the market, a VR IMAX at home.

Edited by SCG_Fenris_Wolf
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2 minutes ago, SCG_Fenris_Wolf said:

Sorry to be blunt, but no 😁

 

I can run it perfectly fine on my MSI RTX2080ti Trio X Gaming. How I did it? 

  Reveal hidden contents

 

Pimax8KX needs 16,588,800 pixels at 75Hz provided = 13.3ms frametime.

To test this throughput with the 5K+, I take 16,588,800 pixels * 75Hz/90Hz = 13,824,000 pixels at 90Hz provided = 11.1ms frametime on 5K+.

 

That's a total supersampling ratio of 1.875, remember - we have a squareroot in there to solve with an aspect ratio of 16:9 on 2 displays. Quick basic maths result in 3505 pixels for the horizontal resolution. Pull the slider to it while on large FOV in 5K+ and do the testrun.

 

 

Viola, holds 90Hz. Now the kicker: The frametime requirement here is important for the CPU: It is lower.

 

The conclusion is, I can run the 8KX easily on native resolution. And the CPU requirement is lower than for the 5K+. The CPU requirement should also be lower for the 8KX than for the Index - slightly if it runs at 90Hz, and much lower than if the Index runs at 120Hz.

 

Sorry I must have been confused, thought we were talking about the new Pimax unit that is not out yet.

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5 minutes ago, SCG_Fenris_Wolf said:

Yes we are. I am talking about the 8KX.

 

Ok thought you had already run it. which had me a little confused, which is not hard to do lol.

 



I can run it perfectly fine on my MSI RTX2080ti Trio X Gaming.

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Having all three same input resolution I really don´t understand why the F1 car was showing better shadows over the red skin of the car. Perhaps the Pimax8K+ run with other settings or version of the game.

 

Having the 8KX I don´t see the point of the 8K+.

Being Pimax a small company perhaps they should focus in just 2-3 devices (Artisan, 5K+, 8KX), same design for all, improve software and reduce their typical delays.

I really want them to succeed but this 2020 I will pass with Pimax.

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I do wonder if there is any way to push that many pixels at a decent frame-rate with current technology.  My rig can't maintain 90 Hz on the Reverb, and really the only way I might be able to do better is by adding a 2nd GPU.

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I have just answered that above @jarg1

 

An RTX2080ti can handle the 8KX easily.

 

 

The Reverb has different problems I assume, I've read WMR is hard on performance nowadays, but I don't know, I had no WMR headset here in half a year. Had a DOA Reverb here but never perf tested it 😕

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4 hours ago, jarg1 said:

I do wonder if there is any way to push that many pixels at a decent frame-rate with current technology.  My rig can't maintain 90 Hz on the Reverb, and really the only way I might be able to do better is by adding a 2nd GPU.

 

2nd GPU would do absolutely nothing for you in VR.

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30 minutes ago, SCG_Fenris_Wolf said:

I have just answered that above @jarg1

 

An RTX2080ti can handle the 8KX easily.

 

 

The Reverb has different problems I assume, I've read WMR is hard on performance nowadays, but I don't know, I had no WMR headset here in half a year. Had a DOA Reverb here but never perf tested it 😕

 

Fair enough, but then the question is how?  I might purchase a 8KX if I knew that I could run it at 90 Hz but I remain skeptical.  Also, I wonder what the pixels per degree are on it?

17 minutes ago, dburne said:

 

2nd GPU would do absolutely nothing for you in VR.

 

Probably right, though there are some other apps that supposedly benefit from it.

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The 8KX runs at 75Hz max at 4K resolution

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And dual GPUs don't help, quite the opposite in VR. You got to pull the second GPU out.

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https://pitool.oss-us-east-1.aliyuncs.com/PiToolSetup_1.0.1.255.exe 86

Basic Release Notes (Revised with @SweViver)

  1. Enable/disable screensaver/screen protection mode added
  2. Enable/disable standby/sleep mode added
  3. Image stutter optimized
  4. Occasional disconnection after long time running repaired
  5. Image blinking during application loading repaired.

 

 

https://community.openmr.ai/t/pitool-1-0-1-255-feb-26-2020/26214

 

I can confirm after short test that I haven't observed "flickering" loading map screen in Sturmovik  thanks to new PT !! Which is great news to me.

Edited by TWHYata_PL
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3 hours ago, TWHYata_PL said:

https://pitool.oss-us-east-1.aliyuncs.com/PiToolSetup_1.0.1.255.exe 86

Basic Release Notes (Revised with @SweViver)

  1. Enable/disable screensaver/screen protection mode added
  2. Enable/disable standby/sleep mode added
  3. Image stutter optimized
  4. Occasional disconnection after long time running repaired
  5. Image blinking during application loading repaired.

 

 

https://community.openmr.ai/t/pitool-1-0-1-255-feb-26-2020/26214

 

I can confirm after short test that I haven't observed "flickering" loading map screen in Sturmovik  thanks to new PT !! Which is great news to me.

Thank you, this is indeed great! 

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