ICDP Posted January 15, 2020 Posted January 15, 2020 (edited) I have to say I am very impressed with the improvement in clarity and colours with the 8K+. The 8KX will be better again. Edited January 15, 2020 by ICDP 1
SR-F_Winger Posted January 16, 2020 Posted January 16, 2020 IF i consider an upgrade i would only go with the 8KX since this will REALLY be the best you can do in terms of clarity. No more SS needed i hope. Well. Will be quite a while till i have enough money for that.
dburne Posted January 16, 2020 Posted January 16, 2020 2 minutes ago, Winger said: IF i consider an upgrade i would only go with the 8KX since this will REALLY be the best you can do in terms of clarity. No more SS needed i hope. Well. Will be quite a while till i have enough money for that. Or the system to run it...
SCG_Fenris_Wolf Posted January 16, 2020 Posted January 16, 2020 (edited) 1 hour ago, dburne said: Or the system to run it... Sorry to be blunt, but no ? I can run it perfectly fine on my MSI RTX2080ti Trio X Gaming. How I did it? Spoiler Pimax8KX needs 16,588,800 pixels at 75Hz provided = 13.3ms frametime. To test this throughput with the 5K+, I take 16,588,800 pixels * 75Hz/90Hz = 13,824,000 pixels at 90Hz provided = 11.1ms frametime on 5K+. That's a total supersampling ratio of 1.875, remember - we have a squareroot in there to solve with an aspect ratio of 16:9 on 2 displays. Quick basic maths result in 3505 pixels for the horizontal resolution. Pull the slider to it while on large FOV in 5K+ and do the testrun. Viola, holds 90Hz. Now the kicker: The frametime requirement here is important for the CPU: It is lower. The conclusion is, I can run the 8KX easily on native resolution. I can even run it at 110% total supersampling, even though I believe that's not really necessary when you have 2* real 4K screens, one in front of each eye. And the CPU requirement is lower than for the 5K+. The CPU requirement should also be lower for the 8KX than for the Index - slightly if it runs at 90Hz, and much lower than if the Index runs at 120Hz. So @dburne: Your machine should be able to run it as well. With better picture quality than anything else on the market, a VR IMAX at home. Edited January 16, 2020 by SCG_Fenris_Wolf 1
dburne Posted January 16, 2020 Posted January 16, 2020 2 minutes ago, SCG_Fenris_Wolf said: Sorry to be blunt, but no ? I can run it perfectly fine on my MSI RTX2080ti Trio X Gaming. How I did it? Reveal hidden contents Pimax8KX needs 16,588,800 pixels at 75Hz provided = 13.3ms frametime. To test this throughput with the 5K+, I take 16,588,800 pixels * 75Hz/90Hz = 13,824,000 pixels at 90Hz provided = 11.1ms frametime on 5K+. That's a total supersampling ratio of 1.875, remember - we have a squareroot in there to solve with an aspect ratio of 16:9 on 2 displays. Quick basic maths result in 3505 pixels for the horizontal resolution. Pull the slider to it while on large FOV in 5K+ and do the testrun. Viola, holds 90Hz. Now the kicker: The frametime requirement here is important for the CPU: It is lower. The conclusion is, I can run the 8KX easily on native resolution. And the CPU requirement is lower than for the 5K+. The CPU requirement should also be lower for the 8KX than for the Index - slightly if it runs at 90Hz, and much lower than if the Index runs at 120Hz. Sorry I must have been confused, thought we were talking about the new Pimax unit that is not out yet.
SCG_Fenris_Wolf Posted January 16, 2020 Posted January 16, 2020 Yes we are. I am talking about the 8KX.
dburne Posted January 16, 2020 Posted January 16, 2020 5 minutes ago, SCG_Fenris_Wolf said: Yes we are. I am talking about the 8KX. Ok thought you had already run it. which had me a little confused, which is not hard to do lol. I can run it perfectly fine on my MSI RTX2080ti Trio X Gaming. 1
chiliwili69 Posted January 16, 2020 Posted January 16, 2020 Having all three same input resolution I really don´t understand why the F1 car was showing better shadows over the red skin of the car. Perhaps the Pimax8K+ run with other settings or version of the game. Having the 8KX I don´t see the point of the 8K+. Being Pimax a small company perhaps they should focus in just 2-3 devices (Artisan, 5K+, 8KX), same design for all, improve software and reduce their typical delays. I really want them to succeed but this 2020 I will pass with Pimax.
jarg1 Posted January 16, 2020 Posted January 16, 2020 I do wonder if there is any way to push that many pixels at a decent frame-rate with current technology. My rig can't maintain 90 Hz on the Reverb, and really the only way I might be able to do better is by adding a 2nd GPU.
SCG_Fenris_Wolf Posted January 17, 2020 Posted January 17, 2020 I have just answered that above @jarg1 An RTX2080ti can handle the 8KX easily. The Reverb has different problems I assume, I've read WMR is hard on performance nowadays, but I don't know, I had no WMR headset here in half a year. Had a DOA Reverb here but never perf tested it ?
dburne Posted January 17, 2020 Posted January 17, 2020 4 hours ago, jarg1 said: I do wonder if there is any way to push that many pixels at a decent frame-rate with current technology. My rig can't maintain 90 Hz on the Reverb, and really the only way I might be able to do better is by adding a 2nd GPU. 2nd GPU would do absolutely nothing for you in VR.
jarg1 Posted January 17, 2020 Posted January 17, 2020 30 minutes ago, SCG_Fenris_Wolf said: I have just answered that above @jarg1 An RTX2080ti can handle the 8KX easily. The Reverb has different problems I assume, I've read WMR is hard on performance nowadays, but I don't know, I had no WMR headset here in half a year. Had a DOA Reverb here but never perf tested it ? Fair enough, but then the question is how? I might purchase a 8KX if I knew that I could run it at 90 Hz but I remain skeptical. Also, I wonder what the pixels per degree are on it? 17 minutes ago, dburne said: 2nd GPU would do absolutely nothing for you in VR. Probably right, though there are some other apps that supposedly benefit from it.
SCG_Fenris_Wolf Posted January 17, 2020 Posted January 17, 2020 And dual GPUs don't help, quite the opposite in VR. You got to pull the second GPU out.
TWHYata_PL Posted February 26, 2020 Posted February 26, 2020 (edited) https://pitool.oss-us-east-1.aliyuncs.com/PiToolSetup_1.0.1.255.exe 86 Basic Release Notes (Revised with @SweViver) Enable/disable screensaver/screen protection mode added Enable/disable standby/sleep mode added Image stutter optimized Occasional disconnection after long time running repaired Image blinking during application loading repaired. https://community.openmr.ai/t/pitool-1-0-1-255-feb-26-2020/26214 I can confirm after short test that I haven't observed "flickering" loading map screen in Sturmovik thanks to new PT !! Which is great news to me. Edited February 26, 2020 by TWHYata_PL 1
SCG_Fenris_Wolf Posted February 26, 2020 Posted February 26, 2020 3 hours ago, TWHYata_PL said: https://pitool.oss-us-east-1.aliyuncs.com/PiToolSetup_1.0.1.255.exe 86 Basic Release Notes (Revised with @SweViver) Enable/disable screensaver/screen protection mode added Enable/disable standby/sleep mode added Image stutter optimized Occasional disconnection after long time running repaired Image blinking during application loading repaired. https://community.openmr.ai/t/pitool-1-0-1-255-feb-26-2020/26214 I can confirm after short test that I haven't observed "flickering" loading map screen in Sturmovik thanks to new PT !! Which is great news to me. Thank you, this is indeed great!
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