Tapi Posted November 26, 2019 Posted November 26, 2019 The new a/c over clouds rendering is significant improvement! THX devs. 3 1 5
RedKestrel Posted November 26, 2019 Posted November 26, 2019 9 minutes ago, Tapi said: The new a/c over clouds rendering is significant improvement! THX devs. Wow, that is a significant improvement! 1
simfan2015 Posted November 26, 2019 Posted November 26, 2019 Everything works perfectly AFAIK. What I appreciate a lot is the login time improvements ! Thank you all for the hard work and flawless delivery Devs !
1./JG42Nephris Posted November 26, 2019 Posted November 26, 2019 Great Update! Still very satisfied with my invests i made for preOrder BoBP,BoM,BoS &Bok. Keep up the good work!
Quax Posted November 26, 2019 Posted November 26, 2019 4 hours ago, Elem said: He is saying Yes to golgoth believing that it is arcade mode and presenting evidence to the contrary. Read again: Question: "Am I the only one ..." Answer: YES Sometimes it is better to rethink before posting ?
SOLIDKREATE Posted November 26, 2019 Posted November 26, 2019 I bet there's a lot of happy Brits today! The Mozzy is coming! 1 2
andres43 Posted November 26, 2019 Posted November 26, 2019 (edited) All is so cool? but... Commander binoculars ....? Edited November 26, 2019 by andres43
LuftManu Posted November 26, 2019 Posted November 26, 2019 Great update! Thanks. The dive recovery works great and it's useful! Any info about more career mission types?
dburne Posted November 26, 2019 Posted November 26, 2019 I just spent about 3 hours in a PWCG campaign in Bodenplatte, flying the Spit Mk IX. The map is gorgeous, and especially so in VR. This game just looks so awesome in VR. With most settings maxed out performance was very good in my Rift S, maintaining 80 fps for the most part. Loving the new sound in the Spit, sounds awesome. Little hard to hear the flight leader at times. I had to uncheck the Physiology, that high pitched squeal in my earbuds was deafening to my ears. I guess I could eventually get acclimated to it to where I don't get to that point.
IckyATLAS Posted November 26, 2019 Posted November 26, 2019 Excellent. I love that you added GMC CCKW. But why you do just half of it and we do not get it as static object. And most of all why do we have a static Opel Fuel and a static Zis Fuel and we do not have them as dynamic vehicles. Please in the next Update do complete these little details. 1
L1A1 Posted November 26, 2019 Posted November 26, 2019 Fantastic !! thank you for all your hard work everyone ... the SU- 122 is a beast ... and a lot faster that i thought it would be ?
GunneryAce Posted November 26, 2019 Posted November 26, 2019 I havent been on in a little while but I'm tempted to go back soon. Unbelievable work by the Devs here. Thank you for this!
senseispcc Posted November 26, 2019 Posted November 26, 2019 I am happy about all this updates but I have noticed a strange bug with my favorite plane the Tempest: The pilots of the other planes get outside of the plane when in full flight (but not in a ejecting way) see picture... 1 1
Rjel Posted November 26, 2019 Posted November 26, 2019 2 hours ago, SOLIDKREATE said: I bet there's a lot of happy Brits today! The Mozzy is coming! And more than a few colonials too. Sweet airplane. 2
JSOflyer69 Posted November 26, 2019 Posted November 26, 2019 tanks and ships gunners shooting back again now. they are not so deadly now, so even more realistic now. great work!!
Thad Posted November 26, 2019 Posted November 26, 2019 3 hours ago, simfan2015 said: Everything works perfectly AFAIK. What I appreciate a lot is the login time improvements ! Thank you all for the hard work and flawless delivery Devs ! Yes, the shortened login time is very obvious.
Letka_13/Arrow_ Posted November 26, 2019 Posted November 26, 2019 Great update, new AIs and clouds are fantastic, however I've found a problem that AI is now able to completely see through clouds, which makes the single player game-play quite problematic
=FEW=Hauggy Posted November 26, 2019 Posted November 26, 2019 (edited) I would like to express my gratitude towards Jason and the talented dev team for bringing us a proper contact altimeter simulation. It indeed was a long awaited feature, also I had no idea that some Soviet planes had a dive recovery system. I posted a topic on the subject a bit more than a year ago hoping that you would see my message and I guess you did, either way I'm very glad and considering it a case closed. This is for sure another step towards making Il-2 more of a proper flight sim. As an additional thank you i'm planning to buy pretty much everything in the store (I'm such a hardcore fan that I would have probably ended up doing it anyway). I'm now hoping for a complex fuel tank simulation which i'm certain will be brought to the game. Hats down and godspeed! P.S: Please update us on the state of the Pacific project I'm sure everyone is curious about it after the "Battle of Normandy" announcement. Thanks =ICDP= Catney for giving our beloved Soviet planes some love! Edited November 26, 2019 by =FEW=Hauggy
Jade_Monkey Posted November 26, 2019 Posted November 26, 2019 57 minutes ago, Rudolph said: Great update, new AIs and clouds are fantastic, however I've found a problem that AI is now able to completely see through clouds, which makes the single player game-play quite problematic I'm pretty sure that was always the case.
216th_Jordan Posted November 26, 2019 Posted November 26, 2019 Just now, Jade_Monkey said: I'm pretty sure that was always the case. Nope, clouds served as cover indeed.
Arsenal53 Posted November 26, 2019 Posted November 26, 2019 (edited) Quote 68. Trees preventing a takeoff from some airfields were cut down on all Rheinland maps. Edited November 26, 2019 by Arsenal53 20 2
Jade_Monkey Posted November 26, 2019 Posted November 26, 2019 Now that I was able to look in game, I just want to reiterate that the 4K skins for the LaGG3 look great! Superb job with the textures and normal map. Thanks @ICDP!
Missionbug Posted November 26, 2019 Posted November 26, 2019 Thank you very much for the update guys, as always really appreciated. Wishing you all the very best, Pete.
pilotpierre Posted November 27, 2019 Posted November 27, 2019 Aw gee you guys, I want to marry the lot of you. Wife says no. Really impressed about Normandy and the new a/c stable.
RavN_Sone Posted November 27, 2019 Posted November 27, 2019 @Jason_Williams, can we please get at least some information on the progress of pinpointing the reason behind and/or fixing the stuttering in multiplayer? When questions require difficult answers, You often try to remind us how hard a task it is to run a project like this one. I do understand this, I think so at least. I do want to support, because I hugely enjoy your creation. And I do appreciate the work, with all you guys do to constantly develop and upgrade the platform, overall experience. But at the same time, I cannot help but feel neglected. While the stuttering issue might not be easy to replicate/fix, it is just a matter of common decency to communicate the state of things to those involved. Because they want to stay involved, and this is becoming more difficult by the day. It has been two fairly large updates since things got so much worse, and although I do believe you're still working on this, I'm slowly loosing that hope. And with that said, all it takes to restore it, is a few words every now and then. It is certainly difficult to run a niche project like BoX and stay on the surface. Big thanks for this. But, it is also difficult to stay involved and supportive, when even the topics created for the matter specifically, by the Team themselves, look hopelessly abandoned updates later. Really looking forward to hearing from You, Sone 4
andres43 Posted November 27, 2019 Posted November 27, 2019 I'm afraid about i'm having a bug with BOBP career when i select the Ju 87 . At time to play the mission the route does not appear on map , and i appear like observer , not inside the cabin.
GreenSound Posted November 27, 2019 Posted November 27, 2019 (edited) Am I crazy, or did the devs fix the "enemy ai following you all the way back to base" issue? I only flew two missions this evening, but I didn't notice it, and it used to happen 95% of missions I flew in Bodenplatte. Either way, great job to the devs, I'm really loving Bodenplatte 22 minutes ago, andres43 said: I'm afraid about i'm having a bug with BOBP career when i select the Ju 87 . At time to play the mission the route does not appear on map , and i appear like observer , not inside the cabin. Does pressing F1 help to bring you back in the cabin? Also, try pressing H to hide or show the HUD, or I to show or hide icons. Could also be in your "realism" settings menu! Edited November 27, 2019 by GreenSound
FlyingNutcase Posted November 27, 2019 Posted November 27, 2019 16 hours ago, No.322_LuseKofte said: I love improvements. AI in special. I like updates like this more than new stuff. Thank you very much Same thoughts here and so great to see. Thank you Jason & Team! 16 hours ago, Rjel said: I appreciate the humor in #68. Subtle. ? 68. Trees preventing a takeoff from some airfields were cut down on all Rheinland maps. That was cute and seems to indicate people enjoying their work. ? 12 hours ago, andres43 said: All is so cool? but... Commander binoculars ....? Binos have been mentioned as coming soon.
andres43 Posted November 27, 2019 Posted November 27, 2019 Quote 30 minutes ago, GreenSound said: Am I crazy, or did the devs fix the "enemy ai following you all the way back to base" issue? I only flew two missions this evening, but I didn't notice it, and it used to happen 95% of missions I flew in Bodenplatte. Either way, great job to the devs, I'm really loving Bodenplatte Does pressing F1 help to bring you back in the cabin? Also, try pressing H to hide or show the HUD, or I to show or hide icons. Could also be in your "realism" settings menu! When i start a mission inside the career, all that appears is "start." I don't see the route on the map and I can't configure the plane.Inside the mission I am only in spectator mode
Yankee_One Posted November 27, 2019 Posted November 27, 2019 Great update! All these improvements! Bravo!!
Danziger Posted November 27, 2019 Posted November 27, 2019 I didn't get to play with the previous update before this update. I've had a couple of hours to mess around with it now. LaGG textures are really great. I can't wait to see ICDP work his magic on more older planes like the Yak-1s69 and Pe-2 and such. I have finally been able to turn my clouds back on. I can use the extreme setting without a big performance hit. The clouds look a lot better. No more jaggy planes by the clouds. Every update this game gets better and better. You guys do really good work! I can't wait for my Yak-9!
Letka_13/Arrow_ Posted November 27, 2019 Posted November 27, 2019 (edited) 11 hours ago, 216th_Jordan said: Nope, clouds served as cover indeed. I also thought so, because I remember from RoF years go that I could hide in clouds. However yesterday I tried to escape 109s in overcast cloud and they were able to perfectly follow me and shoot at me. I created a mission 1vs1 with starting altitude in overcast and AI is always able to perfectly maneuver in clouds completely disregarding them and shoot. I've reported it in FM/AI discussion section, but I am not sure if it is the right place. Edited November 27, 2019 by Rudolph
1CGS LukeFF Posted November 27, 2019 1CGS Posted November 27, 2019 (edited) Just a heads-up: there have also been some changes / improvements to the awards system in career mode, as well as improved mission profiles for a certain day in January 1945, plus some skin changes. Edited November 27, 2019 by LukeFF 1 2
Letka_13/Arrow_ Posted November 27, 2019 Posted November 27, 2019 4 hours ago, GreenSound said: Am I crazy, or did the devs fix the "enemy ai following you all the way back to base" issue? I only flew two missions this evening, but I didn't notice it, and it used to happen 95% of missions I flew in Bodenplatte. I do not think so, I was chased through overcast clouds right up to base in BoM by two 109s and circled around the base until FLAK shot them down...so I think this has not been improved
[APAF]VR_Spartan85 Posted November 27, 2019 Posted November 27, 2019 I have to say, playing the spitfire campaign now on the first ground mission.. those 109s come at you like someone disturbed the hornets nest... ai boom and zooms.. really using their energy.. my spit can barely get up there.. but I do get to catch them in the odd mistake also, with mobile aaa at the ready when not moving..Makes a difference and tougher when trying to approach.. actually enter the objective cursing to myself about the flak and tracers decorating the path in front of me... And I haven’t noticed them disappear at all of get pixelated with clouds...? im liking this sim more and more...
Black-Witch Posted November 27, 2019 Posted November 27, 2019 I think the problem where the Tempest looses a wing is back!
RedKestrel Posted November 27, 2019 Posted November 27, 2019 5 hours ago, LukeFF said: Just a heads-up: there have also been some changes / improvements to the awards system in career mode, as well as improved mission profiles for a certain day in January 1945, plus some skin changes. I, too, get skin changes in January. Its all that dry winter air.
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