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KB-Kriechbaum

Implementing Squadrons with INGAME- COMS

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Hello Virtual Pilots, 

 

After the extremely huge game changer that was the G-Force-related exhaustion implementation I would like to propose resp. discuss another possibly huge step for the game, especially regarding the growing community:

 

"Organization & Communication"

 

Everybody knows the scenario. The map starts, 84 planes head to the skies, with the vast majority flying off in a rather random pattern to random missions.

Chaos as usual. Spotting an organized formation of 4 – 6 planes is a rare occasion.

 

There is a variety of different discords, teamspeak servers etc. but it is all rather random and doesn’t bring the people together effectively for a certain map currently running.

 

How about forming a number of flights / squadrons to choose from?

Formation leader has PPT(push to talk)-COM with other leaders. Formation members have PPT-COM. Something like the game “SQUAD” has. (When you get shot down or jump out of your aircraft, comms are down. Would be pretty cool.)

 

So when you join a squadron / flight, you get access to better planes, compared to when you want to stay on your own, you get access to weaker/older planes and only basic weapons and say half the fuel. So there is an incentive to join a squadron / flight and be part of a team.

 

The option to create a squadron and lock it for friends to fly together should be implemented, so that people that know each other can fly together, while people that are joining the server on their own could join an “open” squadron to fly with new people.

 

The leader choses the mission objective a the sortie and other players can then decide whether they want to be a part of that flight and sortie or not.

 

“What are the benefits?”

 

Implemented organization makes the experience more realistic, brings people together more effectively and helps newcomers to get some directions and advice on how to play the game as opposed to the current hardcore barbwired entry threshold that you will only overcome after taking hundreds of merciless online-beatings.

 

Example: You join a game.

You see a flight of 5 planes in the lobby ready to depart from airfield A. One free slot, so you join the flight.

You are now part of a flight of 6 planes that has 3 experienced players, 2 newcomers and 1 very experienced player (leader).

While you have to be a bit patient with the new guys(or maybe that’s you 😉 ), you also experience a pretty realistic situation that would also occur in the real world when replacements fill up your lines.  Your leader tells you over comms what your target is, you get ready to take off… etc.

 

 

 

Because…

…what we have now is a technically very realistic game with a very unrealistic patterns of using an airforce to achieve a tactical goal. Its basically “fly towards the enemy and bomb something” or “fly towards the enemy and look for planes to shoot down”. I know there are a lot of organized teams, but they are the exception when looking at the average population of a server.

 

The general idea is to put groups of players into a flight so that people fly, communicate, patrol, attack and hopefully return back to base more together and less as a lone warrior.

 

I think such a system would also further elevate the SIM above other air combat sims.

 

Just an idea, what are your thoughts?

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Search the forum for "voip" and you will see "a few" comments.

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It's a great idea. If Il-2 could turn into Squad or Post Scriptum with the communication aspect it would increase playability tremendously. In addition, just the option to have mics at all would be a godsend to VR players.

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2 minutes ago, JimTM said:

Search the forum for "voip" and you will see "a few" comments.

Well, i would like to emphasize the desire for organization and the "squadron"-Idea with a leader. As a starter, just having groups of people flying at the same time with the same target would help.

 

Having them talk (small group, not endless chatter of 30 people) would enhance the thing. Actually the same "no ressources for that"-argument was also used against the "exhaustion" - System now implemented. It makes the game a 100x better than another fancy plane. :)

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We need to wait for the Air Marshall functionality that is coming pretty soon probably, it might change a lot. We don't know much, but organising players into planned operations will probably be the focus. From there, it might be just a little step to work on some VoIP, who knows. 

But even if not, then still AM would be hugely beneficial and I can easily see TS and Discord servers getting more attention.

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Posted (edited)

Discord works great for coordinating player groups already thanks!

 

Most we ever had was 36 across six channels with wing leader and group Comms back in November during TAW.

 

Nowadays it still works great for coordinating small groups.

 

2019_10_5__23_42_45.jpg

Edited by Talon_
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I feel the squad/post scriptum voip is best by far... would love implementation to il2...

and yes.. instead of joining just an airfield they should have squadrons to choose from like in the campaign.. then you’d be set up already in a flight group to talk with :)

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Discord or TS3 is what most people use, tbh i'd think adding more netcode to the game would be detremental to framerates, as it is with all the AI stuff in there and calculations for bullet and cannon rounds it's intensive.

Me and the guys fly on discord without issues.

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18 minutes ago, Talon_ said:

Discord works great for coordinating player groups already thanks!

 

Most we ever had was 36 across six channels with wing leader and group Comms back in November during TAW.

 

Nowadays it still works great for coordinating small groups.

 

 

As i said, works great for people that are already organized outside of the game in the first place. 

36 across six channels with wing leader and group comms - If that would be the rule rather than the exception we would see a lot more coherent formations roaming the map and this thread would not exist. :)

4 minutes ago, Melonfish said:

tbh i'd think adding more netcode to the game would be detremental to framerates, as it is with all the AI stuff in there and calculations for bullet and cannon rounds it's intensive. 

- some always have the "yesterday it was impossible - tomorrow it will be impossible" mindset. As said before, the implementation of exhaustion got the same "no ressources-argument" before and now its here and its awesome.

The thing is, when you cannot focus ressources on something huge in terms of gameplay impact like such a system but rather create some additional planes, which also eats up huge amounts of ressources, maybe you should ask yourself what is pushing the game to the next level.
A few new planes or changing the picture of 84 flies randomly circling around the light into 84 warbirds flying actual missions with synchronized attack maneuvers. (Again, i know there is people who meet up and fly, but not everybody can organize into such groups. It would be a huge benefit to just start the game and having the opportunity to be part of a team effort). :)

We have the planes, we have the maps and graphics, we just need the instruments to get the orchestra playing music instead of creating some random noises.

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If you add all that stuff it'll be really inconvenient for 80% of the community who will have to spend the next 5 minutes of their play time muting all those channels containing people they don't want to listen to 🤷‍♀️

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This would likely drive me out of MP.

I play SP primarily and jump into MP just for the free for all. if I'm now faced with multi-plane coordinated attacks, I don't stand a chance.

 

Doesn't mean it's a bad idea

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i agree totally/post scriptum/squad like comms are successful 100% 

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1 hour ago, KB-Kriechbaum said:

So when you join a squadron / flight, you get access to better planes, compared to when you want to stay on your own, you get access to weaker/older planes and only basic weapons and say half the fuel. So there is an incentive to join a squadron / flight and be part of a team.

 

Oh hell no. Some sort of in-game party system and VOIP over radio would be great, but don't handicap the people who can't or don't want to play in a squad even more than they already are.

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Just now, pfrances said:

This would likely drive me out of MP.

I play SP primarily and jump into MP just for the free for all. if I'm now faced with multi-plane coordinated attacks, I don't stand a chance.

 

Doesn't mean it's a bad idea

It’s easier than you think , personally i fly MP solo and i pick up any other solo plane in my line of sight and form up on it it usually end him saving me or the opposite 

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1 minute ago, Talon_ said:

If you add all that stuff it'll be really inconvenient for 80% of the community who will have to spend the next 5 minutes of their play time muting all those channels containing people they don't want to listen to 🤷‍♀️

You need to read the thread :) 

 

Your argument is: "if you put inconvenient stuff into the game, it will be inconvenient" - it doesn't need to be that way.

 

I proposed flight based coms, that is maybe 6 guys talking via PPT. Asking for radio silence is also an option. Etc. 

There is a bunch of options that would make that work.

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In game VOIP-Yes

Squad based organizations in MP-Yes

VOIP based on squad (IE Flight Commander channel and flight channel)-yes

Better planes if you're in squads/flights/etc-absolutely not

 

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Just now, 357th_Dog said:

Better planes if you're in squads/flights/etc-absolutely not

 

Actually, being alone is punishment alone, you are right about that. 😄 

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18 minutes ago, Mitthrawnuruodo said:

Jason already made his position on comms quite clear.


Yes, but personally, just me, I'd happily pay more for native VOIP instead of having to rely on TS/Discord, etc. 

 

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Posted (edited)

Well, yes. Offworld industries started a while ago as a group of hobby game developers and now they have their system implemented for quite some time and it works and people love it and you cannot get such dynamics in any other game. That is quite something to disregard.

 

Maybe an altered version of it could it be bought for Il2, who knows. After all everything costs money, some things bring money back. Some bring more than others. If you would evade features just because they cost money we could all play space invaders. 😄

Edited by KB-Kriechbaum

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1 hour ago, Talon_ said:

Discord works great for coordinating player groups already thanks!

 

Most we ever had was 36 across six channels with wing leader and group Comms back in November during TAW.

2019_10_5__23_42_45.jpg

Agreed on Discord. No need for Il-2 to reinvent the wheel. We already have TeamSpeak and Discord being used for chats, and already we see people who use one and refuse to use the other...

Every time this discussion comes up and people mentioning native VOIP somehow unifying the MP community, I think of this:

 

standards.png

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Discord and Teamspeak are great for people already organized outside the game.

 

Not so much for everyone else.

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Just now, hrafnkolbrandr said:

Discord and Teamspeak are great for people already organized outside the game.

 

Not so much for everyone else.

 

How do you think they got that way?

 

Combat Box and KOTA both have their own discord channels you can join.

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While in game VOIP is generally a fun feature, the BoX team has limited resources, and probably need to focus their efforts on issues that have not already been solutioned.

 

In short, there's already tons of existing third party voice offerings, many of them directly "advertised" by the servers themselves. There's no need to saddle the sim with yet another layer of complexity when it's already well handled by third party solutions.

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10 minutes ago, Talon_ said:

 

How do you think they got that way?

 

Combat Box and KOTA both have their own discord channels you can join.

 

How populated is the voice chat?  Last time I got onto a server's official discord channel it was basically empty.

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@hrafnkolbrandr Exactly right!

 

Teamspeak and Discord is there for a very long time, yet it doesn't seem to bring the experience this thread is about. Thats all. :) 

The chances to meet NOBODY or three people there are way higher than to meet say 10 people on both sides actually working together. 

 

The 10% of the people who are organized because they have the time to do so and get into all the forums, and chats and all, yes, they don't need anything new and thats fine.

However, these ~10% wont make the game look organized. It will stay 10% organized, 90% random planes flying randomly about.

Good enough, you say. :) Ok. I guess i kinda enjoy the feeling of taking off as a team, scrambling, flying in large formations. You know, i just think that maybe making that the norm rather than the exception would bring something more to the experience, but thats just me.

 

Since this is a SIM: 

1. Teamspeak is far from being realistic, especially when you get shot down.

2. Single planes flying missions alone because there is nobody there is not very realistic

3. Totally disorganized take off and landings are not very realistic. 

4. ... etc...

..

.

 

 

That could be fixed by implementing organizational features into the game. I think the air marshall is already going into the right direction, i am sure the response of the community will be very positive. 

 

Again, i know in theory you could do all this with teamspeak etc., but it isn't really happening, is it?

Every screw in the plane must be spot on, but this rather huge gap in actual operational realism seems to have very low prority.:)

 

 

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3 hours ago, hrafnkolbrandr said:

 

How populated is the voice chat?  Last time I got onto a server's official discord channel it was basically empty.

 

Did you join it and wait for others? Or ask anyone to join you in the #looking_for_wingman channel?

 

We can lead horses to water...!

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Just now, Talon_ said:

 

Did you join it and wait for others? Or ask anyone to join you in the #looking_for_wingman channel?

 

We can lead horses to water...!

 

No, I was just asking to get a general idea of the voice chat population you usually have.

 

In the past, these official server discords or teamspeaks have usually been deserted; and I was curious if yours was any different.

 

My daily 'join and wait for others' activities have currently been taken up by unsuccessfully looking for Flying Circus multiplayer.

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25 minutes ago, hrafnkolbrandr said:

 

No, I was just asking to get a general idea of the voice chat population you usually have.

 

In the past, these official server discords or teamspeaks have usually been deserted; and I was curious if yours was any different.

 

My daily 'join and wait for others' activities have currently been taken up by unsuccessfully looking for Flying Circus multiplayer.

 

Well I just had a look now and one guy is doing "the right thing" by flying solo in Axis Flight 1 waiting for somebody to pop in and say hi! :) 

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Posted (edited)

Bottom line here...most people don't want to talk to Randos, they don't want to be wingmen with Randos, they certainly don't want to be *commanded* by them.  I think sometimes the people who are lobbying for an in-game comm system believe that they will be able to skip the occasionally awkward task of reaching out to strangers on comms, and that somehow, by being "in-game", it will lead to the creation of instant-squadrons, cohesive wingmen, and brotherly inclusiveness for all, shy or extrovert.   I don't think it works that simply.

Edited by SeaSerpent
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Last time I joined a random in the Discord, ot went like this:

- Hi. Do you want a wingman (me);

- Sure. I just took off from X (random);

- Ok, great. I'll spawn there right now. Can you turn back so we can group up? (me);

- It's ok man, I just took off. You can catch up to me. I'm on my way to Y (random);

- ... (me).

 

So, yeah. Flying with random people is very hard and awkward because most dont think like you do unlike a well organized squadron which usually is made up of like-minded people. On SCG, we always fly together even if someone is late to the party, we usually all RTB to fly as a single unit. We also fly tactically most of the time which can also be hard with random as it is hard to give/receive directions from people you dont know, especially when you realize they dont know what they are doing ... I'm not saying flying with people you dont know is always bad. I've had great flights with randoms that were amazing pilots and individuals like Fenderbird, Scharfi, Vade, Barnacles, Necathor, Chimango, Rani and many others. I had great times with them by not only making new friends but also learning Spanish :) Some other times, I wasnt even on comms with them to experience a great sortie but it is just hard to find the players that click with you in flight. IMHO if you want to experience organized flights as you describe, join a competent squadron (there are several of them in the Virtual Squadron section of the forum) or look for the comms of those squadrons to join them during their missions. Several of them are very nice and they usually dont mind having people join them even if you dont enlist. I can name several of them here but you can also check them out yourself. When I want to fly with different people, I just look who is online and ask those squads for their comms info ... It beats flying with total randoms or by yourself ...

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Well, hopefully when the marshalling mode comes out, we can have assigned targets.

 

that would work well if airfield squads were selectable.   

Marshall can assign an attack group from one airfield and another group for escort from another..   

like in squad,  Marshall would be command, down to flight leads (squad leaders), and leads to wingmen...  

heck there can even be lone wolf assignments for those who don’t like comms.

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Comms is a thing, but two guys working as a well seasoned team will rip multiple chatters to pieces as they shoot each other in the ensuing and noisy confusion, for a team they are not.  Maximum four on a channel, you fight as pairs, anything over two pairs and you need more channels, if you can't read each other, and understand what your role is, well, good luck.  Likely hood of that on a common public channel, zilch. 

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I don't see a need for this. As is obvious, we have 3rd party apps for this kind of thing. I can say from 20 years of online simming experience, that the more voices you throw into the mix, the more chaotic it gets. Next thing you know, you or one of your mates is being blasted from the sky because everyone is talking over one another and no one is able to effectively communicate emergency combat situations effectively anymore. Moreover, this problem gets compounded by folks who cannot effectively communicate their position, or even worse, fly off on their own and are nowhere near AO that everyone else is attacking/defending.

 

Just my $0.02

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Posted (edited)

A lot of contra arguments here are:

 

1. "The majority of the community lacks competence to utilize such a system, (yet, it is assumed that it somehow does not as long as 3rd Party-VOIP is used)."

-> I believe in the people playing IL2, they manage harder difficulties that are already in the game!

 

2. "The majority of the community lacks discipline to communicate within a flight and will not be able to adapt or learn (except when 3rd-party-VOIP is used)." 

-> I believe in the people playing IL2!

 

3. "When you create the system in a useless way, like having everybody in the same channel (wtf?), it will be useless." 

-> being in a four plane flight with voip wont be overkill + PPT reduces useless chatter  + use 3rd. party too, if you want.

-> implementation of option to mute voip for all but leader.

-> having three channels (wingman / flight channel, leader channel) like in squad reduces chatter.

 

4. "I use 3rd party VOIP for X-years, it works for me and my friends, that is why all the other people do not need a new system and it cannot bring benefits."

-> keep using it then. :)

-> other people might enjoy more game given structure. 

 

It works in Squad and Post Scriptum, 3rd Party voip is the exception there. And it works extremely well, the community has been and is growing VERY fast and it "educates newcomers" with ingame structures faster to adapt the ways the game is played. You have a lot of very full servers and sometimes it is hard to join in because people play more from start to finish than not. If you do not know it, its worth to have a look at it. :) 

 

And I can say, that the Il2-Community is way more mature and I generally encounter decent people there. I believe the Il2-Community would embrace a flight-based voip faster than other communities of say games that do not require a ton of patience, skill and so on. 

 

If you have friends to fly with, you just keep flying with them, no problem, nothing changes for you.

 

After all, this is just an idea. You can see the clear benfits for immersion and dynamics in Squad and Post Scriptum.  You have military units moving together which gives virtual combat a huge plus in realism. I dont see why this would not work in Il2. 

 

Its order vs. anarchy (except a few externally organized people).

 

 

 

Edited by KB-Kriechbaum
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I've always dreamt of having VOIP in IL-2. I think it would bring much needed structure and cooperation to the multiplayer aspects of the game.

I think the benefits of integrated comms would be plenty, like...

 

increased immersion ( in case they implement the voip with the limitations of the radios of the time),

increased enjoyability for MP (more cooperation and team-play),

Lower entry barrier for new players (I imagine running a "squad" called training ops or something and showing the ropes to new players; do you know how hard it is for a new guy to get to join you on TS through general chat?)

improved Strategic gameplay through organization (decreased lone-wolf/everyone to their own goal gameplay as we have now)

and increased player retention; I don't know about you guys but the 3 or 4 groups that i've been a part of over the 5 years playing this game, became regular fliers because we joined a group or where involved in cooperative play, since all the MP player-base would be exposed to the VOIP and would eventually try it then its more likely we would find a nice group of people to fly with, unlike with TS or Discord, where you have to search for and join specific channels on a third party app that is potentially empty.

 

 

I haven't played Post Scriptum like @KB-Kriechbaum but I have played games like Foxhole and Squad, and for those two games, integrated VOIP is what makes those games so enjoyable (yes, in those cases the communication aspect makes otherwise average games into truly great ones).

 

I don't understand why so many people say that 3rd party is fine, when so many people complain about having to launch several 3rd party apps to play a game. I've personally lone-wolfed it many times because A: I don't want to search in several teamspeak channels and Discord channels for a wingman and/or B: I don't expect anyone to be connected on any of those either (their inconveniently empty, almost every time that I want to fly with a group).

 

I also don't think that chatter would be a problem as there are many ways around that. also, guess what? chatter happens on TS too (i'm sure a lot of us have muted someone on TS because is drinking and rambling or something like that). as long as we have the ability to mute in-game and change channels (in game, I guess they would be handled as Radio channels) then there would be no real issue with chatter.

 

For the person discussing the netcode being already too taxed to also handle the VOIP, I sincerely don't understand how this can be true since I'm already using my same connection and hardware to run teamspeak parallel to the game; But I really wouldn't know if this is a good comparison as I'm not a programmer/computer engineer.

 

As for Jason's answer to this topic in another thread; well, that same argument could be said for anything else like for making the p51 and p38 (he said something about voip taking time and money).  So basically it is a matter of priority and my take is that the team doesn't consider VOIP to be a priority at all, because not much has been asked in this regard by the community.

 

P.S: I like how Jason and the team are handling the game and I absolutely love how they take community feedback and find a way to fit it into their product (we already have a bunch of features that originally weren't part of the "plan"), so if we really want VOIP then, we should let the devs know (in a civilized manner please :) ) and if enough of us really want this thing, i'm sure that this wonderful team would make it happen for the Pacific expansion! sorry, I meant a future, random expansion. :P

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Borrowed from @Feathered_IV

 

This is how I envision built in game comms, and feathered summed it up so well.

 

NEW PLAYER*

 

"...but the GTS is definitely the better car."

 

"Hey y'all.  This is uh, Jay-Gee Feeftie Tew, Uh... Werner Moelders here.  Uh, Hey y'all... w'sup?"

 

Texas voice guy: "Oh hey Moelders"

 

JG52_Werner_Moelders: "Oh hey Infinite_Valor, w'sup?"

 

"I had a GTS once. They..."

 

Norwegian accent guy with new microphone: "I SEE TWO BANDITS. TWO BANDITS, HEADING THESE WAY!!!"

 

Wants_2B_Yr_Wingman: "What location?"

 

Norwegian accent guy with new microphone: "OF TOO MY LEFT!"

 

Wants_2B_Yr_Wingman: "No, no. I mean what grid refere..."

 

*NEW PLAYER*

 

Cyrillic_login guy: "......"

 

*PLAYER Exited*

 

Cyrillic_login guy exited...

 

"...its all about the cars..."

 

Blind Guy in a Dark Closet:  "There's someone on the ground parked next to me.  Is that you B2?"

 

Second Blind Guy in a Dark Closet: "I don't know.  Is that you flashing your lights B1?"

 

First Blind Guy in a Dark Closet: "No. The guy next to me is firing his guns.  Who is that firing his guns next to me?"

 

Norwegian accent guy with new microphone:  "THEY ARE CLOSER NOW!!"

 

Wants_2B_Yr_Wingman: "Where?"

 

Norwegian accent guy with new microphone:  "FREE TOUSAND METRES...!"

 

Wants_2B_Yr_Wingman: "Yes, but..."

 

First Blind Guy in a Dark Closet: "The person next to me, please move..."

 

Candy wrapper guy:  **crackle-crackle**

 

"...even more cool cars that I can name..."

 

First Blind Guy in a Dark Closet: "Please..."

 

*NEW PLAYER*

 

Cyrillic_login guy: "...."

 

JG52_Werner_Moelders: "Oh hey Cyrillic_login guy, w'sup?"

 

*PLAYER Exited*

 

Cyrillic_login guy exited...

 

JG52_Werner_Moelders: "Aww..."

 

Norwegian accent guy with new microphone:  "HELP ME!!!"

 

First Blind Guy in a Dark Closet: "Is that you in the Focke, B1?"

 

Second Blind guy in a dark closet: "No, I'm in the Heinkel"

 

Wants_2B_Yr_Wingman: "Norwegian accent guy with the new microphone, you have to tell me where..."

 

Norwegian accent guy with new microphone:  "I'M TAKING HITS!!!"

 

First Blind Guy in a Dark Closet: "I thought you said you were in the Focke."

 

Second Blind Guy in a Dark Closet: "That's right. I'm definitely in the Messer."

 

First Blind Guy in a Dark Closet: "Wait, what?"

 

Norwegian accent guy with new microphone:  "TEY ARE A TACKY WHY WON"T YOU HELP ME???"

 

Wants_2B_Yr_Wingman: "Dude, You have to tell me WHERE"

 

Norwegian accent guy with new microphone:  "AT MY SIX O'CLOCK!!!"

 

Wants_2B_Your_Wingman: "Oh for crying out LOUD!"

 

JG52_Werner_Moelders: "Oh Hey... W'sup?"

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21 minutes ago, [CPT]CptJackSparrow said:

Borrowed from @Feathered_IV

 

This is how I envision built in game comms, and feathered summed it up so well.

 

NEW PLAYER*

 

"...but the GTS is definitely the better car."

 

"Hey y'all.  This is uh, Jay-Gee Feeftie Tew, Uh... Werner Moelders here.  Uh, Hey y'all... w'sup?"

 

Texas voice guy: "Oh hey Moelders"

 

JG52_Werner_Moelders: "Oh hey Infinite_Valor, w'sup?"

 

"I had a GTS once. They..."

 

Norwegian accent guy with new microphone: "I SEE TWO BANDITS. TWO BANDITS, HEADING THESE WAY!!!"

 

Wants_2B_Yr_Wingman: "What location?"

 

Norwegian accent guy with new microphone: "OF TOO MY LEFT!"

 

Wants_2B_Yr_Wingman: "No, no. I mean what grid refere..."

 

*NEW PLAYER*

 

Cyrillic_login guy: "......"

 

*PLAYER Exited*

 

Cyrillic_login guy exited...

 

"...its all about the cars..."

 

Blind Guy in a Dark Closet:  "There's someone on the ground parked next to me.  Is that you B2?"

 

Second Blind Guy in a Dark Closet: "I don't know.  Is that you flashing your lights B1?"

 

First Blind Guy in a Dark Closet: "No. The guy next to me is firing his guns.  Who is that firing his guns next to me?"

 

Norwegian accent guy with new microphone:  "THEY ARE CLOSER NOW!!"

 

Wants_2B_Yr_Wingman: "Where?"

 

Norwegian accent guy with new microphone:  "FREE TOUSAND METRES...!"

 

Wants_2B_Yr_Wingman: "Yes, but..."

 

First Blind Guy in a Dark Closet: "The person next to me, please move..."

 

Candy wrapper guy:  **crackle-crackle**

 

"...even more cool cars that I can name..."

 

First Blind Guy in a Dark Closet: "Please..."

 

*NEW PLAYER*

 

Cyrillic_login guy: "...."

 

JG52_Werner_Moelders: "Oh hey Cyrillic_login guy, w'sup?"

 

*PLAYER Exited*

 

Cyrillic_login guy exited...

 

JG52_Werner_Moelders: "Aww..."

 

Norwegian accent guy with new microphone:  "HELP ME!!!"

 

First Blind Guy in a Dark Closet: "Is that you in the Focke, B1?"

 

Second Blind guy in a dark closet: "No, I'm in the Heinkel"

 

Wants_2B_Yr_Wingman: "Norwegian accent guy with the new microphone, you have to tell me where..."

 

Norwegian accent guy with new microphone:  "I'M TAKING HITS!!!"

 

First Blind Guy in a Dark Closet: "I thought you said you were in the Focke."

 

Second Blind Guy in a Dark Closet: "That's right. I'm definitely in the Messer."

 

First Blind Guy in a Dark Closet: "Wait, what?"

 

Norwegian accent guy with new microphone:  "TEY ARE A TACKY WHY WON"T YOU HELP ME???"

 

Wants_2B_Yr_Wingman: "Dude, You have to tell me WHERE"

 

Norwegian accent guy with new microphone:  "AT MY SIX O'CLOCK!!!"

 

Wants_2B_Your_Wingman: "Oh for crying out LOUD!"

 

JG52_Werner_Moelders: "Oh Hey... W'sup?"

Also you forgot about the fact that when someone has voice activated microphone they will automatically have the world's loudest keyboard which is being pounded frantically for some inexplicable reason. And young children in the background.

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And the pissed off wife who's watching whore housewives of Atlanta at a volume that people 3 counties over can hear. Uses voice activated while eating cheetos, has the lung capacity of a blue whale and has the mic 1.2mm away from his mouth and who has a rat dog that is barking as if the end of days is upon us.

 

:)

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Squad & Co have proven how a good in-game VoIP implementation can go without any issue and help the game tremendously. Not much of what VoIP doomsayers describe actually happen there, apart from unnerving wanabes sergent in chief that you drop very fast by changing group.

 

That said, Jason has closed that door, and that's all that need to be said, imho ....

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