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Game version 3.201 discussion: Rhineland and Arras maps, Tempest Mk.V, P-51D-15, P-38J-25


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Posted

On the subject of Tempest rockets:

 

 

 

@Jason_Williams are you aware that the first bombs were dropped by Tempests in May 1945?

 

There seems to be some confusion about the Tempest ground attack loadouts. Rockets and bombs were approved but not used until well after our timeframe.

  • Upvote 1
Posted
20 minutes ago, Talon_ said:

On the subject of Tempest rockets:

 

 

 

@Jason_Williams are you aware that the first bombs were dropped by Tempests in May 1945?

 

There seems to be some confusion about the Tempest ground attack loadouts. Rockets and bombs were approved but not used until well after our timeframe.

So, you are complaining that Tempest have bombs?

Posted
1 hour ago, LLv24_Zami said:

So, you are complaining that Tempest have bombs?

 

Just pointing out the inconsistency. It may be that Jason is mistaken as to the reason for the bombs inclusion - they were used in combat for two days during May 1945, while the rockets were approved but never used.

  • Upvote 1
Posted
16 minutes ago, Talon_ said:

 

Just pointing out the inconsistency. It may be that Jason is mistaken as to the reason for the bombs inclusion - they were used in combat for two days during May 1945, while the rockets were approved but never used.

Bombs were used, rockets were not used. We have bombs, we don't have rockets. Why is that inconsistent?

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Posted (edited)
1 minute ago, Matt said:

Bombs were used, rockets were not used. We have bombs, we don't have rockets. Why is that inconsistent?

 

It's inconsistent with Jason's post where he describes the reason for not including the rockets differently - specifically "in our timeframe" which disqualifies bombs.

Edited by Talon_
  • Upvote 1
Posted
Just now, Talon_ said:

It's inconsistent with Jason's post where he describes the reason for not including the rockets differently.

Were rockets used in May?

Posted
1 minute ago, Matt said:

Were rockets used in May?

 

No, but our timeframe only extends to April 1st.

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  • 1CGS
Posted

There's nothing inconsistent going on here. Bombs were used by Tempests during the war; rockets were not. That's why the latter isn't included. 

 

Don't make this a bigger deal than it needs to be. :) 

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Posted
1 minute ago, LukeFF said:

There's nothing inconsistent going on here. Bombs were used by Tempests during the war; rockets were not. That's why the latter isn't included. 

 

That wasn't the reason given by Jason though, just looking for some clarity.

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=621=Samikatz
Posted

While the Typhoon is missing, it's fine for the Tempest to have some basic ground strike munitions to fill the role in for the RAF

Posted
3 minutes ago, =621=Samikatz said:

While the Typhoon is missing, it's fine for the Tempest to have some basic ground strike munitions to fill the role in for the RAF

Can I actually wonder out loud if posts like this contribute to the idea of making a Hawker Typhoon collectors plane?

Posted (edited)

@Talon_

 

If you want clarity, here's some: nothing in the Terms of Use under which the developers sell us their products obliges them to explain in excruciating detail every last decision they make. Or to follow faithfully every last historical detail, down to the day. The developers have limited resources, and have to make choices as to which features they include for specific aircraft. They haven't modelled rockets on Tempests, because they didn't need to. And they added bombs, because they could. You aren't obliged to use them.

 

13 minutes ago, Sharpe43 said:

Can I actually wonder out loud if posts like this contribute to the idea of making a Hawker Typhoon collectors plane?

 

You can, certainly. You won't be the first. Or I suspect, the last. The Tiffy is an obvious candidate, and would surely sell well. About the only negative I can see is the inevitable long-running debate (complete with pdfs of half-legible RAF documents that can be read in three different ways) over exactly what speed it needed to achieve before the tail fell off...

Edited by AndyJWest
  • Upvote 9
216th_Peterla
Posted

Jesus, I saw more people complaining lately that congratulating the team for what they do. Gentlemen you can nitpick every little detail, about loadouts or whatever your history books depicted but looks very unpleasant(from my point of view) some attitude on this regard. The team must keep a consistency between every aspect of the product and If they can't go deeper in some aspects further than they go is because they made a meditated decision about that particular object and there is always a reason for it even if we don't know. Sometimes looks like some people think they know better than the developers what the game needs and when, lol. Give them time mates, let Jason and the team do their work; as per novadays the product is one of the best if not the best in the market.

Congratulations to the team for all the achievements on this patch. P51 in particular looks awesome.

  • Upvote 9
Posted
23 minutes ago, =621=Samikatz said:

While the Typhoon is missing, it's fine for the Tempest to have some basic ground strike munitions to fill the role in for the RAF

 

In my opinion, the tempest currently has enough ground attack weaponry, to be considered one of the best jabos in the game. 

  • Upvote 1
Posted
2 minutes ago, =gRiJ=Alado said:

 

In my opinion, the tempest currently has enough ground attack weaponry, to be considered one of the best jabos in the game. 

 

And, truth be told, there is a fair bit of historical evidence available that while ground-attack rockets were spectacular, and no doubt increased the demand for clean underwear amongst German ground forces, they weren't actually particularly effective as battlefield weapons.

Posted

Here's my whine ....

 

Well done Devs.  Again another patch just keeping on improving the sim.

Here with a career mission over Kuban, escort with clouds, I am getting reasonable fps and all cores on my paltry CPU are hammered.

 

Settings.  PiTool Redner 0.75, Normal FOV, SteamVR 100% and Il2 Balanced Graphics settings.

 

Nice.??

image.thumb.png.e3419f65d5bcfad0e6a19035df5a8526.png

Posted

I want to point out for myself that i love the pilots in their summer uniform. They add so much life and immersion.

Only observing them make so much fun for me.

 

As i stated before this big patch is awesome and i like those milliard little details like the pilots scanning around for enemies.

 

There is so much to explore. Thank you devs, you all deserved some rest. The last weeks were hard and long.

 

S!

  • Upvote 1
Rolling_Thunder
Posted
4 hours ago, LukeFF said:

There's nothing inconsistent going on here. Bombs were used by Tempests during the war; rockets were not. That's why the latter isn't included. 

 

Don't make this a bigger deal than it needs to be. :) 

I don't want to be that guy but... you and the other folk piling on talon_ are making "this a bigger deal that it needs to be"

There is an inconsistency in Jason's reply.

Jason did not say "bombs were used by Tempests DURING THE WAR, rockets were not. That's why the latter isn't included".  He said "THE TIME PERIOD WE COVER IN BoBP". Where neither were used. Did you not see that or are you being deliberately obtuse?

Great update by the way. 

  • Upvote 2
Posted

Just a question:

why this game don’t permit to have extinguisher on the planes like we have on Cliffs of dover ?

this is historically accurate so no probleme to have some normally.

this game is so accurate that i’m still surprise to don’t find it...

TCW_SixFour619
Posted

I would normally get 120 FPS with everything maxed. After the patch constant micro stutters that made it feel like 30fps. I have Vsync on, fullscreen off, and fps limiter to off. I set the fps limiter to 60 and it is back to smooth as silk. Thanks for the tip guys.

Posted
5 hours ago, LukeFF said:

There's nothing inconsistent going on here. Bombs were used by Tempests during the war; rockets were not. That's why the latter isn't included. 

 

Don't make this a bigger deal than it needs to be. :) 

Sorry, i was the first to ask why this plane is not equipped with rockets in the game. Someone replied that it was not equipped with rockets.

well, i feel myself as not expert enough to complain and i thought i was wrong and that i should mistaking with the typhoon. Well, reading so much things about this debate i made some researches and i found out that the tempest was equipped with two bombs or 8 rockets.

debate is still rolling so...

Posted
3 minutes ago, DN308 said:

Sorry, i was the first to ask why this plane is not equipped with rockets in the game. Someone replied that it was not equipped with rockets.

well, i feel myself as not expert enough to complain and i thought i was wrong and that i should mistaking with the typhoon. Well, reading so much things about this debate i made some researches and i found out that the tempest was equipped with two bombs or 8 rockets.

debate is still rolling so...

There is however nothing that suggests bombs and rockets were used operationally (mark that word) before the end of the war in Europe.

Posted
1 minute ago, Sharpe43 said:

There is however nothing that suggests bombs and rockets were used operationally (mark that word) before the end of the war in Europe.

Ok, i don’t want to add to pour oil on the flame 

Posted
1 hour ago, Sharpe43 said:

There is however nothing that suggests bombs and rockets were used operationally (mark that word) before the end of the war in Europe.

 

Bombs were used in May operationally, but this is not in the timeframe the Bodenplatte expansion represents. That's where the confusion is arising.

Posted

 I'm actually glad to see others having this FPS stutter issue and not just me. I've tried everything, pushed every button and thrown every switch to help it, but nothing works. I thought maybe it was ping, so I switched to a low ping server and that did not help. I'll try lowering the clouds setting as an experiment and see what that does. Why not?

Posted

Ya it happens to me when theres other people around. Its all smooth in multiplayer then i notice some of the stutters and I know somebody is lurking around me, or I entered a combat area. Not like its an advantage to me anyway because I get shot down shortly thereafter lol, but ya stutters here. Im upgrading to a 2080 Super on monday so ill report back if that helped at all.  I have a Gtx970 now.

Posted

I spent my first bit of time properly flying online after the patch and the hotfix. I love all the new content. I do want to add my five cents on the spotting, though: it's very annoying that targets seem to get smaller in size when you zoom in. It's also very hard to tell that/if you're getting closer to them. And when you do get within a certain distance of them, it also seems they return to their 'real' size and it's once again harder to spot them. I'm definitely not a fan of this.

 

The new maps are wonderful, thank you. 

 

 

 

 

  • Upvote 1
Posted

I am truly amazed by this update. Could not wait to try it. After a 12 hours workday this sunday I could finally leave constructionsite for two weeks off. 

After a 6 hour drive home I updated the game and tried out the Tempest P 38 and P 51. Thrilled after 3 qmb missions I went on mp to fly some more and found Syn server and Arras map, completely forgot about that and joined in just for a flight. 

Congratulation to the team. All tho only for some minutes of flight I can see I will struggle to figure out what I want to fly first

Guest deleted@83466
Posted (edited)
On 10/4/2019 at 2:16 PM, Retrofly said:

It won't split the community even more, the big servers can pick what they like I will still play them, e.g TAW, Combatbox, KOTR. I have a preference, but that is all, it won't stop me playing.

 

 

Thats just you.  We'll have to see how it plays out.  I can say at present that I have very little interest in playing on a server that is using the Alternate viz settings, and have plenty of alternative ways to spend my time.  It's possible that I'm the only one thinking this way, but I doubt it.

Edited by SeaSerpent
Posted

Just finished flying on our server with Arras map. Wow! Forgot how great it is to fly these biplanes. With the new map, updated effects and objects together with the VR goggles I bought this summer WW1 flying has got my full attention again! Let’s hope we get the rest of the WW1 objects/vehicles soon so we can create some great missions again.

Btw, we decided to go for the “realistic” viewing system. This is definitely an improvement over the old system as aircraft won’t “pop” in. The enhanced view system is just not right for WW1 conditions. So very good decision to make this a server setting!

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onlyforbrian
Posted

Is it just my imagination, but I think the clouds look worse, I remember before the update they looked fat, puffy and volumetric, and now they seem flat like pancakes. I ended up turning the clouds off. Please put the clouds back to what they looked like before the update.

Posted (edited)
10 minutes ago, onlyforbrian said:

Is it just my imagination, but I think the clouds look worse, I remember before the update they looked fat, puffy and volumetric, and now they seem flat like pancakes. I ended up turning the clouds off. Please put the clouds back to what they looked like before the update.

 

I thought it was just me, but I agree, since the patch all that  I have seen on my  SP quick missions are the "flat pancake " clouds. For me the pre-patch cloud variety is not there anymore. Maybe because the map is set in Spring/Summer climate and the mission generator gives appropriate clouds for that time of yea, really not sure if it is a bug or a game design intention??

Edited by bzc3lk
onlyforbrian
Posted (edited)
2 hours ago, bzc3lk said:

 

I thought it was just me, but I agree, since the patch all that  I have seen on my  SP quick missions are the "flat pancake " clouds. For me the pre-patch cloud variety is not there anymore. Maybe because the map is set in Spring/Summer climate and the mission generator gives appropriate clouds for that time of yea, really not sure if it is a bug or a game design intention??

EXACTLY what I thought in quick missions. And something else I was experimenting with is the FPS. Using the Per-Update clouds, my FPS was just fine, made no difference, in fact, I loved flying in the clouds, getting my windscreen wet etc. And now I'm flying with no clouds because (I'm flying in VR with a Samsung Odyssey +, which I love, no screendoor whatsoever, and I've seen them on sale for $299 vs 600-800 bucks for a Rift or Vive with screendoor) I noticed now, with no clouds I'm getting 40 FPS but as soon as I add clouds at the lowest setting "cloudy" my FPS drops from 40 FPS to 24 FPS..WTH?........5 min later... no... I just checked, I always fly Kuban 1943 along the coast, I love the mountains.. I was flying Autumn, I just switched to summer.... same flat, ugly pancake clouds (I hate them), plus the sky is a lot lighter blue.. someone screwed up here, they should have left the sky and clouds alone, it was just fine before, I hope they change it back. 

 

Edited by onlyforbrian
more info
  • Upvote 2
Posted (edited)

I am seeing this FPS hit with clouds as well.

 

On my system identical QMB mission Rhineland map. Clear 102fps.

Same mission with first click of the clouds slider (Cloudy) I get 52fps. This is something I didn't see pre update.

Something has changed for the worst with clouds.

Edited by Bert_Foster
Posted (edited)

I don´t know if it was asked before already somehwhere!?

 

ABOUT P-51...….after Pressing E to shut it down after parking, the magneto switch stays permanently in BOTH ( ON on both magnetos ) and the Fuel Boost Pump is switched to On all the time...…...the Fuel Boost Pump is switched On normally only for Take Off and Landing, here is it switched On all the time, I never saw it in Off!?

 

Is that on purpose like this or any explanation for it?

 

Thanks….NOT nitpicking, just asking friendly ?

Edited by spitfirejoe
Posted
3 hours ago, Bert_Foster said:

I am seeing this FPS hit with clouds as well.

 

 

 

This seems to be my experience, when I first fired the sim up after the update all seemed okay, however, as pointed out by a few of you here the QMB missions usually start with clear skies but once I changed the weather to introduce clouds the FPS went from the usual 60 down to 35/40 and that is still the case even after trying the various options mentioned.:cray:

 

I tried all manner of settings over the weekend but to no avail, I thought originally it was the object count on the map but that did not account for things being okay in clear weather and when I tried one off the eastern maps that appeared to run as it had before, however, when I returned to it again following various testing it does seem that clouds could be the culprit as they also performed at the lower end  FPS.

 

Strange thing is I can get 60 FPS when looking at the ground but it decreases when I look to the sky, it is certainly odd, makes busy missions difficult to play, I have put the setting to 50 FPS for now and will see how that goes next time I get a chance.

 

My screen refresh rate seems to be fixed at 60 and there does not seem to be a way to alter that with the Nvidia control panel so all I can hope is that further optimization by the development team for the final release might help, if not then I guess I am out of the game until I can upgrade which at the moment is a no go for the foreseeable future.

 

One major benefit of the update as far as the clouds go is that terrible jittery effect at certain altitudes I used to have to use a mod to make look better was gone except at the very lowest cloud settings.

 

 

Wishing you all the very best, Pete.:biggrin:

Jason_Williams
Posted

Those of you complaining about the clouds and FPS. We made no planned changes to the clouds. However, we did tweak the Vsync and FPS limiter. Try setting FPS to your monitor’s native refresh, turn Vsync On and Full Screen to On. Also, turn On 4K textures. That should allow your system to run as well as it can. Also make sure your System and Vid Card power is set to run maximum.

 

Those are my current suggestions. Things are running well on my 1070 laptop. 

 

Jason

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onlyforbrian
Posted (edited)
1 hour ago, Jason_Williams said:

Those of you complaining about the clouds and FPS. We made no planned changes to the clouds. However, we did tweak the Vsync and FPS limiter. Try setting FPS to your monitor’s native refresh, turn Vsync On and Full Screen to On. Also, turn On 4K textures. That should allow your system to run as well as it can. Also make sure your System and Vid Card power is set to run maximum.

 

Those are my current suggestions. Things are running well on my 1070 laptop. 

 

Jason

Thanks for commenting, I'll definitely check those settings. Cheers Hmmmm??? My FPS limiter is greyed out and says off

Edited by onlyforbrian
more info
Posted
25 minutes ago, Jason_Williams said:

Those of you complaining about the clouds and FPS. We made no planned changes to the clouds. However, we did tweak the Vsync and FPS limiter. Try setting FPS to your monitor’s native refresh, turn Vsync On and Full Screen to On. Also, turn On 4K textures. That should allow your system to run as well as it can. Also make sure your System and Vid Card power is set to run maximum.

 

Those are my current suggestions. Things are running well on my 1070 laptop. 

 

Jason

 

Can we get some improved FPS Limiter settings, specifially 165fps. Many people have monitors with higher refresh rates and the rig to run at higher than 144hz. I know you can do it manually through the startup.cfg however it is jankey and resets constantly.

 

Secondly, it is my understanding that if you have G-sync monitor you are to run programs with V-sync turned off ingame. 

Posted
15 minutes ago, Bullets said:

resets constantly.

right-click the startup.cfg ->properties -> activate the box "read only". Keep in mind, you need to deactivate the box to make changes

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