rowdyb00t Posted April 15, 2020 Author Posted April 15, 2020 I think I fixed the cirrus cloud lines. Also I forgot to adjust the “god rays” and shadows the clouds cast. It looks a lot better with the sun rays blasting past the cloud silhouettes and the heavier clouds cast a darker shadow. Mostly heavy and overcast for the fix. I’ll have a updated version this weekend. Sorry about that. 5 5
blue_max Posted April 16, 2020 Posted April 16, 2020 Just wanted to pop in and say: awesome work, much appreciated! It looks amazing in VR, albeit indeed too taxing at certain settings. 1
rowdyb00t Posted April 16, 2020 Author Posted April 16, 2020 21 minutes ago, blue_max said: Just wanted to pop in and say: awesome work, much appreciated! It looks amazing in VR, albeit indeed too taxing at certain settings. Their smooth in 2D but... yeah in VR it’s taxing. I have a 2080ti and ryzen 5 3600x ect, ect. The big fronts cut it down a bit.
Tom25briklebritt Posted April 17, 2020 Posted April 17, 2020 (edited) Is it still recommended with new versions to set clouds to high and not to ultra? clouds_samples goes to 128 even with newer versions, right? rowdyb00t, thanks for your work and your support here! Edited April 17, 2020 by Tom25briklebritt
rowdyb00t Posted April 17, 2020 Author Posted April 17, 2020 14 minutes ago, Tom25briklebritt said: Is it still recommended with new versions to set clouds to high and not to ultra? clouds_samples goes to 128 even with newer versions, right? rowdyb00t, thanks for your work and your support here! Hello Tom, yes clouds set to ultra will make them look awful. Recommend on high. However you can max all other settings out. And if you want to edit the cloud samples in the gpresets set them to 256 512 or 1024, whatever you like best.
Tom25briklebritt Posted April 17, 2020 Posted April 17, 2020 Thanks for your help. I maxed out all other settings and set clouds to high. Looks great now! 1
Milopapa Posted April 18, 2020 Posted April 18, 2020 Do you have some tips to achieve at least 72fps in VR with this mod? I'm trying Low preset (High clouds) with samples at 96, and in heavy weather, i'm still dipping down to 50-60fps (I need constanst 72 as I'm running my Pimax in 72Hz mode to save some frametime). High preset is much the same, except better looking. I have a high-end rig: i7-8700k @ 5.3GHz, 2080Ti, 32GB RAM @ 3200MHz, M2 SSD. Can't get much higher than this, it still suffers with this mod. Unfortunately once I tried flying around your cumulonimbi, there is no going back... this is absolutely stunning!
rowdyb00t Posted April 18, 2020 Author Posted April 18, 2020 @Milopapa try these settings. Although I’ve changed my screen resolution to 640 x 480 when in VR.
rowdyb00t Posted April 18, 2020 Author Posted April 18, 2020 3 hours ago, vonGraf said: Dramatic scenery this morning... great! Sure would be cool to eliminate those orange trees in winter I’ve tried but not much luck. Love the pics 1
Goffik Posted April 18, 2020 Posted April 18, 2020 Unfortunately the latest version is totally unplayable for me. I get framerates of just 20-25, and that's flying totally alone with no ground units and only heavy cloud. I didn't bother trying overcast. I suppose most graphics mods eventually leave us mid-rangers behind in favour of the high-enders, which is a shame as this one has been a staple for me since release. Since the later versions have lighting improvements that don't kill framerates, is it possible to drop these improvements into v9.1 by transferring files or not?
rowdyb00t Posted April 18, 2020 Author Posted April 18, 2020 15 minutes ago, Goffik said: Unfortunately the latest version is totally unplayable for me. I get framerates of just 20-25, and that's flying totally alone with no ground units and only heavy cloud. I didn't bother trying overcast. I suppose most graphics mods eventually leave us mid-rangers behind in favour of the high-enders, which is a shame as this one has been a staple for me since release. Since the later versions have lighting improvements that don't kill framerates, is it possible to drop these improvements into v9.1 by transferring files or not? You fly VR I’m assuming? I can definitely make a updated version of 9.1 for you and anyone else for that matter. I understand that not everyone will have a beefy system. So this is probably a good idea. Thanks
hayraddin Posted April 18, 2020 Posted April 18, 2020 @rowdyb00t Yes I would appreciate if you do an updated version of the lighting but without the new cloud formations that drop FPS, I love the new lighting (without the gray skies) but the clouds are eating away quite a bit of FPS for me in VR! I know its a bit of a pain to have to carry so many different iterations of the mod so I will understand if this is too much work.
rowdyb00t Posted April 18, 2020 Author Posted April 18, 2020 (edited) 52 minutes ago, hayraddin said: @rowdyb00t Yes I would appreciate if you do an updated version of the lighting but without the new cloud formations that drop FPS, I love the new lighting (without the gray skies) but the clouds are eating away quite a bit of FPS for me in VR! I know its a bit of a pain to have to carry so many different iterations of the mod so I will understand if this is too much work. No problem. I’ll start working on it. Thanks guys for the info Edited April 18, 2020 by rowdyb00t 3
rowdyb00t Posted April 19, 2020 Author Posted April 19, 2020 (edited) First post updated! Revised old Version 9.1 Newest version 11.1 also one with grey sky. I reworked some of the heavy cloud maps on the “fronts”. I didn’t like the look of some of them. The god rays and shadows have been adjusted on the heavy clouds and overcast. For example, when flying under the clouds the light is more accentuated where it passes through them. Hope you like Edited April 19, 2020 by rowdyb00t 1 5 1
Jade_Monkey Posted April 19, 2020 Posted April 19, 2020 Looking forward to trying the latest. Do you know why there is a limit of 3000m for the cloud base altitude? It was changed over a year ago for some reason, it was possible to have them higher before.
Oyster_KAI Posted April 19, 2020 Posted April 19, 2020 (edited) This is 10.2 screenshot, feel like sun shower, is this the god ray you mean? It's not bad IMO ? Edited April 19, 2020 by Oyster_KAI
rowdyb00t Posted April 19, 2020 Author Posted April 19, 2020 (edited) 43 minutes ago, Jade_Monkey said: Looking forward to trying the latest. Do you know why there is a limit of 3000m for the cloud base altitude? It was changed over a year ago for some reason, it was possible to have them higher before. Yeah I wonder why that was changed too. I think it happened when Kuban was released when they added the extra cloud layer and water effects. However I did figure out how to make the clouds taller. One of the heavy fronts in summer is about 6km thick 35 minutes ago, Oyster_KAI said: This is 10.2 screenshot, feel like sun shower, is this the god ray you mean? It's not bad IMO ? 10.2? or do you mean 10.1 No what I mean is something like this That was at my house last year. Edited April 19, 2020 by rowdyb00t 2
Beebop Posted April 19, 2020 Posted April 19, 2020 59 minutes ago, rowdyb00t said: That was at my house last year. So God friended you I see.? 1
vonGraf Posted April 19, 2020 Posted April 19, 2020 (edited) 17 hours ago, rowdyb00t said: Sure would be cool to eliminate those orange trees in winter I’ve tried but not much luck. Love the pics I have tiny dots as icons for the airplanes and the damn orange trees are a perfect camouflage for the red dots of the Russian planes.? They're almost invisible from above, maybe I should give playing without the icons a try to spot them better in this situation. Edited April 19, 2020 by vonGraf
Goffik Posted April 19, 2020 Posted April 19, 2020 (edited) 16 hours ago, rowdyb00t said: You fly VR I’m assuming? I do yes, the only way to fly in my opinion! ? With v9.1 I hover at around 40fps which means ASW is active on my Rift S. That's fine by me as it's smooth, and continues running fine with other planes in the air. With the latest v11 it varies between 20-25fps when I'm alone in heavy cloud, which means lots of stuttering and jitter. No good in a dog fight and I have no chance of enjoying those new weather fronts! So it looks like v9.1 is the pinnacle of cloud modification for mid-rangers like me. For reference, I'm on a GTX 1060 6GB. 16 hours ago, rowdyb00t said: I can definitely make a updated version of 9.1 for you and anyone else for that matter. Fantastic, thanks a lot Rowdy! It's very good of you to support "dumbed down" versions of your mods so that more people can enjoy them. Most modders don't, so it is very much appreciated. Downloading now! ? 2 hours ago, vonGraf said: I have tiny dots as icons for the airplanes and the damn orange trees are a perfect camouflage for the red dots of the Russian planes. Can't you change which side gets the blue and red icons? I thought I saw that option somewhere, though perhaps I'm thinking of something else. Edited April 19, 2020 by Goffik
vonGraf Posted April 19, 2020 Posted April 19, 2020 (edited) 12 minutes ago, Goffik said: Can't you change which side gets the blue and red icons? I thought I saw that option somewhere, though perhaps I'm thinking of something else. The idea in general isn't bad, maybe I'll edit the red dot to a bit brighter tone with paint.net/gimp. Edited April 19, 2020 by vonGraf
rowdyb00t Posted April 19, 2020 Author Posted April 19, 2020 3 hours ago, Goffik said: I do yes, the only way to fly in my opinion! ? With v9.1 I hover at around 40fps which means ASW is active on my Rift S. That's fine by me as it's smooth, and continues running fine with other planes in the air. With the latest v11 it varies between 20-25fps when I'm alone in heavy cloud, which means lots of stuttering and jitter. No good in a dog fight and I have no chance of enjoying those new weather fronts! So it looks like v9.1 is the pinnacle of cloud modification for mid-rangers like me. For reference, I'm on a GTX 1060 6GB. Man I used to have a 1060 6gb about 3 years ago. It was plenty good for everything. Along with it a ryzen 8300. Then I found a Rift CV1 on eBay for around 200 or something. When it arrived I felt like one of my kids on Christmas morning ?. Soon I was in the air with the G2 back on career and having a blast after lowering everything down to get around 40fps. Which was fine with me. As time went on I found myself wanting more details and frames so I found a 1070 ( I think you probably know where I’m going with this ) and sold the 1060. Then it was the rift for the Vive Pro, 1070 to 1080ti, 1080ti to 2080ti, 8300 for 2600, 2600 for R5 3600x, ect., ect, ?. My wife was so pissed about that “damn” computer lol. Anyway she thinks I’m done so all good for now ?. I guess the moral of the story is when on eBay, buy cheap and sell high. I guess I started modding these clouds to get something else better as well. Anyway glad you like it. Let me know if I missed something. 1
Blitzen Posted April 19, 2020 Posted April 19, 2020 Do bothe v11.1 and the Preset file install through JSGME as well and if so n any particular order? Thanks!
Retrofly Posted April 19, 2020 Posted April 19, 2020 Some comparison screenshots Default High Default Extreme Modded High Not sure why the lighting is so different in the modded version (think is might be an Il2 thing that can happen around dawn/dusk maybe?. Time was dusk, but the clouds, layers and depth are much better thank you for this mod.
rowdyb00t Posted April 19, 2020 Author Posted April 19, 2020 3 minutes ago, Retrofly said: Not sure why the lighting is so different in the modded version (think is might be an Il2 thing that can happen around dawn/dusk maybe?. Sometimes when you load into the game the clouds take a few seconds to adjust the lighting on the clouds. They should be darker. My lighting isn’t to much different than the stock game other than the ambient. Maybe it didn’t finish loading the light?
Beebop Posted April 19, 2020 Posted April 19, 2020 (edited) 1 hour ago, Blitzen said: Do bothe v11.1 and the Preset file install through JSGME as well and if so n any particular order? Thanks! Yes, both can be put in your MODS folder and enabled via JSGME. That is how I use them. As far as I can tell there is no particular order of installation although I generally enable 'Cloudsv10.1' then 'gpresets'. I have done it the othe way around with no apparent change in look.. Edited April 19, 2020 by Beebop
Retrofly Posted April 19, 2020 Posted April 19, 2020 54 minutes ago, rowdyb00t said: Sometimes when you load into the game the clouds take a few seconds to adjust the lighting on the clouds. They should be darker. My lighting isn’t to much different than the stock game other than the ambient. Maybe it didn’t finish loading the light? You are correct, it seems the clouds lose some of their definition once the lighting loads, goes to show how much the lighting can play a part in how the clouds and game looks. 1
rowdyb00t Posted April 19, 2020 Author Posted April 19, 2020 55 minutes ago, Retrofly said: You are correct, it seems the clouds lose some of their definition once the lighting loads, goes to show how much the lighting can play a part in how the clouds and game looks. Do you know what time in the morning that was? Seems my ambient light is a bit to bright. What do you think?
SCG_motoadve Posted April 19, 2020 Posted April 19, 2020 18 minutes ago, rowdyb00t said: Do you know what time in the morning that was? Seems my ambient light is a bit to bright. What do you think? Its too light and has a bit of a red tint, happens in morning and late afternoon. Love your mod by the way, thanks a lot. 1
rowdyb00t Posted April 19, 2020 Author Posted April 19, 2020 13 minutes ago, SCG_motoadve said: Its too light and has a bit of a red tint, happens in morning and late afternoon. Ok I’ll have a look at it. Might be next week though. I’m going out of town for work. Thanks 1
Beebop Posted April 19, 2020 Posted April 19, 2020 12 minutes ago, rowdyb00t said: I’m going out of town for work. Be careful, be safe.
rowdyb00t Posted April 19, 2020 Author Posted April 19, 2020 (edited) 4 minutes ago, Beebop said: Be careful, be safe. You bet my friend. Me and a friend of mine that works with me do the site work and grading for new cell phone tower sites going up in the Midwest. We take a camper, equipment and it’s just us. We don’t come in contact with hardly anyone. It’s really a good gig! Thanks you guys be safe and stay healthy! Edited April 19, 2020 by rowdyb00t 1
Retrofly Posted April 19, 2020 Posted April 19, 2020 3 hours ago, rowdyb00t said: Do you know what time in the morning that was? Seems my ambient light is a bit to bright. What do you think? TOD was 07:00 15th September 1
rowdyb00t Posted April 20, 2020 Author Posted April 20, 2020 (edited) Alright so I’ve done some work with ambient light and fixed the extra bright mornings and evenings. I originally had a slight tint of pink in it to cast on the cirrus clouds in the mornings but it seemed to brighten it up too much. Also changed the light.bmp’s to 256x256 and smoothed them out for the lighting. Also changed the skydomes to 256x2048 and blended them a bit too. Got some good results, it reduced the banding and smoothed things out. It doesn’t seem to effect the FPS. I adjusted the sunbright on some of the clouds too, they appear more white when looking in the direction of the sun. No pics for now since I’m not finished. Ahh what the heck...…. 6AM 7AM @SCG_motoadve The reddish tint was in the ambient Edited April 20, 2020 by rowdyb00t 5 1
HappyHaddock Posted April 20, 2020 Posted April 20, 2020 5 hours ago, rowdyb00t said: . Also changed the light.bmp’s to 256x256 and smoothed them out for the lighting. Increasing the size of the light.bmp was one of the first moves I made to give a more subtle control to the colouring. Gotta say you are starting to get some pleasing results but so much is down to the finest of tweaks and then rebalancing everything else to compensate. 1
HappyHaddock Posted April 20, 2020 Posted April 20, 2020 34 minutes ago, LizLemon said: Upscaling the light.bmp is pointless. Are you stating that on the basis that it doesn''t change the "resolution" sampled by the game engine as it is essentially only ever using a single colour reference/pixel for each section at any moment in time, or on the basis that you don't believe it allows smoother transitions with changing time? HH
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