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SCG_motoadve

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About SCG_motoadve

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    www.Backcountry182.com

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    Seattle WA
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    Aviation
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  1. Can you try this mod and report if it works for you? https://forum.il2sturmovik.com/topic/39748-3dmigoto-mod-icon-masked-by-cockpit-zoom-for-vr-color-change-sight-strengthened13-features/?do=findComment&comment=861226
  2. Great topic! Thanks for the mention. Some great books have been recommended (already ordered a couple), I stay out of the giveaway. Recommend The Big Show by Pierre Closterman https://www.amazon.com/Big-Show-Classic-Account-Aerial/dp/1909269859/ref=asc_df_1909269859/?tag=hyprod-20&linkCode=df0&hvadid=312028586631&hvpos=1o3&hvnetw=g&hvrand=10086206641012622759&hvpone=&hvptwo=&hvqmt=&hvdev=c&hvdvcmdl=&hvlocint=&hvlocphy=9033270&hvtargid=pla-647018956503&psc=1
  3. Spotting is not that easy in real life. Easier than in game though. Here some scenes of a tail chase I did yesterday, spotting a camo plane against the ground.
  4. When selected in Quick combat mission, starts loading and after a while IL2 freezes
  5. There is no flight manual that shows a slower landing speed than the stall speed in any airplane , (I fly real planes including a warbird) its wrong the way is displayed for some planes. Now even if that is right, then how about all the others planes are they 50% of them wrong ,50% right ? P51 Indicated stall speed in flight configuration: 159..196 km/h (99..122 mph)Indicated stall speed in takeoff/landing configuration: 147..181 km/h (91..112 mph)Dive speed limit: 812 km/h (505 mph)Maximum load factor: 10.0 GStall angle of attack in flight configuration: 19.1 °Stall angle of attack in landing configuration: 16.3 °Maximum true air speed at sea level, engine mode - WEP: 592 km/h (368 mph)Maximum true air speed at 8000 m (26250 feet), engine mode - WEP: 717 km/h (446 mph)Maximum true air speed at sea level, engine mode - WEP, with 150 grade fuel: 607 km/h (377 mph)Maximum true air speed at 7000 m (22960 feet), engine mode - WEP, with 150 grade fuel: 718 km/h (446 mph)Maximum true air speed at sea level, engine mode - Combat: 578 km/h (359 mph)Maximum true air speed at 8500 m (28000 feet), engine mode - Combat: 711 km/h (442 mph)Maximum true air speed at sea level, engine mode - Cruise: 513 km/h (319 mph)Maximum true air speed at 8500 m (28000 feet), engine mode - Cruise: 646 km/h (401 mph)Service ceiling: 12680 m (41600 feet)Climb at engine mode - WEPClimb rate at sea level: 18.1 m/s (3567 feet/min)Climb rate at 3000 m (9843 feet): 15.7 m/s (3083 feet/min)Climb rate at 6000 m (19685 feet): 12.4 m/s (2433 feet/min)Maximum performance turn at sea level: 20.0 s, at 290 km/h (180 mph) IAS.Maximum performance turn at 3000 m (9843 feet): 29.5 s, at 295 km/h (183 mph) IAS.Flight endurance at 3000 m (9843 feet): 4.3 h, at 350 km/h (217 mph) IAS.Takeoff speed: 185..200 km/h (115..125 mph)Glideslope speed: 185..210 km/h (115..130 mph)Landing speed: 175..195 km/h (110..120 mph)Landing angle: 12.9 °
  6. We had the best DM for a short period. Lost of whine, people wanted instant gratification, so now we have wings coming off P47s, FW 190s and the 110s easily, which feels arcade and disappointing. Now there is a new thread complaining the P51 is too tough, I hope they dont modify and make crystal wings on the P51 and ruin it too, that would be very disappointing and a move towards arcade instead of historical simulation.
  7. PROKHOROVKA is the most convincing map to fly over for me, Kuban its also great, specially Autumn textures. Every map is much better than Rhineland IMHO, was thinking that while flying in Moscow map yesterday in TAW.
  8. Aircorps is working on a P47, lots of internal structure great pictures https://www.aircorpsaviation.com/october-november-dakota-territory-air-museum-p-47-update/?fbclid=IwAR17Ad2KJ-Bz8QEsR7dwzFm7z47bEgzCrUAajE7p-HidscOa-IQVBsx1KQc
  9. No that is for scale. Which I think in the HP reverb is a pretty accurate 1:1
  10. In the Specs guide, some of the planes show an slower indicated landing speed than the stall speed. In this case G14, but there are more. Indicated stall speed in flight configuration: 164..181 km/h Indicated stall speed in takeoff/landing configuration: 156..172 km/h Dive speed limit: 850 km/h Maximum load factor: 10.5 G Stall angle of attack in flight configuration: 19.8 ° Stall angle of attack in landing configuration: 17 ° Maximum true air speed at sea level, engine mode - Emergency: 576 km/h Maximum true air speed at 5500 m,, engine mode - Emergency: 668 km/h Maximum true air speed at sea level, engine mode - Combat: 505 km/h Maximum true air speed at 2000 m, engine mode - Combat: 545 km/h Maximum true air speed at 7000 m, engine mode - Combat: 619 km/h Service ceiling: 11500 m Climb rate at sea level: 19.2 m/s Climb rate at 3000 m: 17.5 m/s Climb rate at 6000 m: 13.1 m/s Maximum performance turn at sea level: 23.0 s, at 270 km/h IAS. Maximum performance turn at 3000 m: 31.5 s, at 270 km/h IAS. Flight endurance at 3000 m: 2.15 h, at 350 km/h IAS. Takeoff speed: 155..180 km/h Glideslope speed: 195..205 km/h Landing speed: 150..155 km/h Landing angle: 13.7 °
  11. Much much better! Dont seem to be a performance hog compared to the Odyssey +, did not have to lower any settings and runs smooth. I ran it at 60Hz and high graphics settings, 4AA Extreme clouds. 2080Ti Looks amazing.
  12. This is the kind of attention to detail , this map needs an improvement . Wont decrease performance, and wont give an unpolished mediocre finish. Map improvement is in the works, so hopefully this is one of the fixes.
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