VBF-12_Stick-95 Posted April 6, 2020 Posted April 6, 2020 2 hours ago, skunk160 said: Password and bad connections are un-checked nothing at all under Co-op under dogfight, theres DangerDogz, Inter Squadmissions - 352nd Virtual Fighter Group server and the flying ass clowns Do you have Mods enabled under Settings/Game?
skunk160 Posted April 6, 2020 Posted April 6, 2020 (edited) I only have those 3 servers showing under dogfight Which in a way is good because I thought I was being particularly stupid not being able to find any IL2 servers. Weird I only have 3 showing. There was just 1 in Co-op yesterday. But now not showing any. I might reinstall, maybe something got corrupted. Edited April 6, 2020 by skunk160
Talon_ Posted April 6, 2020 Posted April 6, 2020 1 hour ago, skunk160 said: I only have those 3 servers showing under dogfight Which in a way is good because I thought I was being particularly stupid not being able to find any IL2 servers. Weird I only have 3 showing. There was just 1 in Co-op yesterday. But now not showing any. I might reinstall, maybe something got corrupted. You need to turn off Mods in settings
skunk160 Posted April 6, 2020 Posted April 6, 2020 Ahhhh yea, that makes sense. I’ll try that shame there’s indication of mention of that on the multiplayer screen. TY
69th_Mobile_BBQ Posted April 6, 2020 Posted April 6, 2020 Mitchell's Men is truly a fun map. Unfortunately, opponent pilots are already familiar with the flight paths of the B-25s and are posting-up at the waypoints well ahead of time for easy bomber kills. IDK if there's a solution, but I thought I'd mention it.
Blackhawk_FR Posted April 6, 2020 Posted April 6, 2020 (edited) 3 hours ago, 69th_Mobile_BBQ said: Mitchell's Men is truly a fun map. Unfortunately, opponent pilots are already familiar with the flight paths of the B-25s and are posting-up at the waypoints well ahead of time for easy bomber kills. IDK if there's a solution, but I thought I'd mention it. Having a random flight plan on every rotation? Dont know if it's possible for mission makers though. We can also say it works on the opposite way: Allied pilot getting familiar with the flight plans can start to cover way before passing the frontline. Those B25 boxes are a great idea. It gives the opportunity to change from the usuals ground objectives and having some high altitude fights. Edited April 6, 2020 by JG300_Faucon 1 1
=TBAS=Sshadow14 Posted April 6, 2020 Posted April 6, 2020 (edited) @skunk160 Edit: i see mods off solved your issue. Happy flying Edited April 6, 2020 by =TBAS=Sschatten14
Creep Posted April 6, 2020 Posted April 6, 2020 12 hours ago, skunk160 said: Password and bad connections are un-checked nothing at all under Co-op under dogfight, theres DangerDogz, Inter Squadmissions - 352nd Virtual Fighter Group server and the flying ass clowns dang, what a great name for a squad. imagine the possibilities for the nose art.
Alonzo Posted April 6, 2020 Author Posted April 6, 2020 5 hours ago, JG300_Faucon said: Having a random flight plan on every rotation? Dont know if it's possible for mission makers though. We can also say it works on the opposite way: Allied pilot getting familiar with the flight plans can start to cover way before passing the frontline. Those B25 boxes are a great idea. It gives the opportunity to change from the usuals ground objectives and having some high altitude fights. The bomber waves go in a random order each map, but each wave goes to a designated target. There's also a call-out from 'radar' about halfway to German territory giving a north or east general direction, then spotted messages when they hit the front line. It's intended that the Germans at least have a chance to get in position, it's totally unfair otherwise and you'll have people climbing 10 minutes to barely get into the fight. I would expect to see Germans posted over the incoming B-25s in order to intercept them. I was flying yesterday and I built the map, know what I'm doing, got a call-out from a friendly when the bombers were over Venlo and *still* just about missed them, so I'd say things are in ok shape right now. Still a bit one-sided, easier for blue to kill the waves than red to kill ground targets, so might need to adjust. But ignoring the "who wins the map" portion it's creating some great high altitude fights. Glad you like it ? 1 1
RedKestrel Posted April 6, 2020 Posted April 6, 2020 Just now, Alonzo_ said: The bomber waves go in a random order each map, but each wave goes to a designated target. There's also a call-out from 'radar' about halfway to German territory giving a north or east general direction, then spotted messages when they hit the front line. It's intended that the Germans at least have a chance to get in position, it's totally unfair otherwise and you'll have people climbing 10 minutes to barely get into the fight. I would expect to see Germans posted over the incoming B-25s in order to intercept them. I was flying yesterday and I built the map, know what I'm doing, got a call-out from a friendly when the bombers were over Venlo and *still* just about missed them, so I'd say things are in ok shape right now. Still a bit one-sided, easier for blue to kill the waves than red to kill ground targets, so might need to adjust. But ignoring the "who wins the map" portion it's creating some great high altitude fights. Glad you like it ? I have only gotten one opportunity to play that map yet but it definitely produces a good high altitude situation, something I have almost never seen online. Balance can be tweaked but the 'feel' of that part of the mission is nearly unique. Lots of twisty contrails, tracers, and chaos when the axis hit the formation.
skunk160 Posted April 6, 2020 Posted April 6, 2020 9 hours ago, Talon_ said: You need to turn off Mods in settings Thank you sir! full roster of servers.
422nd_RedSkull Posted April 6, 2020 Posted April 6, 2020 13 hours ago, Alonzo_ said: You're looking for Dogfight, then "COMBAT BOX by Red Flight" - you should see a lot of servers in the list, probably 20 or more. Which airfield? Alonso, was in B-90 Airfield - This one is about the landing https://combatbox.net/en/sortie/506344/?tour=21 , and this two about wrong gunnery accuracy - https://combatbox.net/en/sortie/507805/?tour=21 and https://combatbox.net/en/sortie/507711/?tour=21 5 hours ago, JG300_Faucon said: Having a random flight plan on every rotation? Dont know if it's possible for mission makers though. We can also say it works on the opposite way: Allied pilot getting familiar with the flight plans can start to cover way before passing the frontline. Those B25 boxes are a great idea. It gives the opportunity to change from the usuals ground objectives and having some high altitude fights. 14 minutes ago, Alonzo_ said: The bomber waves go in a random order each map, but each wave goes to a designated target. There's also a call-out from 'radar' about halfway to German territory giving a north or east general direction, then spotted messages when they hit the front line. It's intended that the Germans at least have a chance to get in position, it's totally unfair otherwise and you'll have people climbing 10 minutes to barely get into the fight. I would expect to see Germans posted over the incoming B-25s in order to intercept them. I was flying yesterday and I built the map, know what I'm doing, got a call-out from a friendly when the bombers were over Venlo and *still* just about missed them, so I'd say things are in ok shape right now. Still a bit one-sided, easier for blue to kill the waves than red to kill ground targets, so might need to adjust. But ignoring the "who wins the map" portion it's creating some great high altitude fights. Glad you like it ? Perhaps a additional randomic level of atack from the bombers?
-SF-Disarray Posted April 6, 2020 Posted April 6, 2020 If the bombers are getting taken out too quickly or too often in Mitchell's Men why not turn up the gunners' skill? I've watched some attacks made on bomber formations in that mission that should have been doomed from the outset, but not only managed to make it through the attack run, landed hits and killed some of the planes. By 'an attack that was doomed' I mean low speed, climbing up right through the filed of fire of the whole formation and staying there for a good long while. Attacking lone bombers that are player controlled is a much more dangerous prospect in many cases.
69th_Mobile_BBQ Posted April 6, 2020 Posted April 6, 2020 6 hours ago, JG300_Faucon said: We can also say it works on the opposite way: Allied pilot getting familiar with the flight plans can start to cover way before passing the frontline. Allies SHOULD be able to be in place to cover the bombers long before they cross the front lines. Axis pilots have figured out that orbiting the waypoints in Allied territory is the easiest way to get attacks on the bombers going, especially if you can catch them before cover is in place. Last night we had enemy planes over Eindhoven at 25,000 feet circling and waiting for a bomber flight to show up there. This was within the first 15 minutes. That was directly over an Allied spawn field too. Climbing up to meet them would have been an easy appetizer for them. The only way to have met them would have been to climb up from the East-most Allied field and intercepted them, but by then the bombers would have appeared at Eindhoven and been attacked already. Fortunately for us, the enemy planes seemed to be unable to spot the bombers once they arrived. They did manage to find them by waypoint 2 on the map though. By that time we did have cover coming to the bombers, but it was already too late. If anything, I think the bombers should come from much farther away and have 1 or 2 friendly airfields farther back on the map along the bomber's route to the Eindhoven waypoint. Allies also need slightly more frequent "radar" updates on the bombers and targets too. There have been a few times that I later found out I could have joined an escort, but had no idea the bombers were that close by or on an easily joinable course relative to me. Yes, Axis planes are going to come for the bombers no matter what, but there should be some sort of time window which allows first-wave (ie: launched in the map's first 20-30 minutes) escort fighters to be able get into position before the Axis fighters can even get in range. Allies don't have the 3 critical targets that could cause Axis an instant loss come to them after all. 1
357th_KW Posted April 6, 2020 Posted April 6, 2020 1 hour ago, Alonzo_ said: The bomber waves go in a random order each map, but each wave goes to a designated target. There's also a call-out from 'radar' about halfway to German territory giving a north or east general direction, then spotted messages when they hit the front line. It's intended that the Germans at least have a chance to get in position, it's totally unfair otherwise and you'll have people climbing 10 minutes to barely get into the fight. I would expect to see Germans posted over the incoming B-25s in order to intercept them. I was flying yesterday and I built the map, know what I'm doing, got a call-out from a friendly when the bombers were over Venlo and *still* just about missed them, so I'd say things are in ok shape right now. Still a bit one-sided, easier for blue to kill the waves than red to kill ground targets, so might need to adjust. But ignoring the "who wins the map" portion it's creating some great high altitude fights. Glad you like it ? This map is definitely my favorite, the high altitude engagements are really fun. Is it possible to give the Allies a little more heads up on the timing/targets? Every time I play this one, I takeoff and scramble to altitude as fast as possible and it’s still often a struggle to catch up to the bombers. Historically, the missions were planned ahead of time (typically the night before), in large part to ensure that appropriate escort was present. At the moment it feels more like the fighters are getting notified of the mission at the last moment. This should be a great opportunity for the P-47 to show off its high altitude performance, but good luck getting one up to the bomber formation in time to be a factor. Secondly, could we make this a mid day map? The pre dawn time frame doesn’t really fit. The Americans were in the business of daylight precision bombing, and that’s hard to do when it’s still dark on the ground at the target. Likewise, for the bombers to reach the target at dawn, they would have to takeoff and form up in the dark, hours before, which would have been borderline suicidal with 1000 B-17s milling around in the dark close to each other. And then you arrive over the target with the sun in your gunners and escorts eyes, allowing the interceptors to make their desired head on passes with near impunity. A quick look through some references shows that from September of 44 through May of 45, Time Over Target for the 8th AF was almost always 1100-1300. There were a handful of exceptions as early as 1000 or as late as 1600, but those were rare. Anyway, love the map, keep up the good work! 1
69th_Bazzer Posted April 6, 2020 Posted April 6, 2020 Loving both the latest maps, Mitchell's Men and Rhineland Campaign. On Rhineland, I was able to repair, refuel, and re-arm my Tempest a couple times, but it wouldn't reload the guns. I got new bombs, and the tech chat read out that the guns were rearmed too. Nasty surprise the first time I re-entered combat. Tried the re-arm a couple times, but no dice. Not sure if it's a Tempest issue, or an issue carrying bombs... Anyway, love the map, nice job!
Alonzo Posted April 6, 2020 Author Posted April 6, 2020 (edited) 5 hours ago, -SF-Disarray said: If the bombers are getting taken out too quickly or too often in Mitchell's Men why not turn up the gunners' skill? I've watched some attacks made on bomber formations in that mission that should have been doomed from the outset, but not only managed to make it through the attack run, landed hits and killed some of the planes. By 'an attack that was doomed' I mean low speed, climbing up right through the filed of fire of the whole formation and staying there for a good long while. Attacking lone bombers that are player controlled is a much more dangerous prospect in many cases. I think it's random. I don't want to turn up the skill, because the idea is to at least be able to have a chance against them. I did an attack yesterday where I dived in at high speed (none of this slow climb from the 6 crap) and I got pilot sniped by an AI gunner. It's basically a crapshoot. 4 hours ago, KW_1979 said: This map is definitely my favorite, the high altitude engagements are really fun. Is it possible to give the Allies a little more heads up on the timing/targets? Every time I play this one, I takeoff and scramble to altitude as fast as possible and it’s still often a struggle to catch up to the bombers. Historically, the missions were planned ahead of time (typically the night before), in large part to ensure that appropriate escort was present. Secondly, could we make this a mid day map? The pre dawn time frame doesn’t really fit. The Allies get a "message from bomber command" 5 minutes before the bombers spawn, including the target they are going for. There's also a message at spawn time and then every few minutes along the route. It's possible the messages get overwritten by other "under attack" messages, but they are there. Keep your eyes peeled for bomber info. There are two randomized time/weather sets for each map. Sounds like you ran into the 40%-chance dawn flight of the bombers. The other is like 11am or something I think. 4 hours ago, 69th_Bazzer said: Loving both the latest maps, Mitchell's Men and Rhineland Campaign. On Rhineland, I was able to repair, refuel, and re-arm my Tempest a couple times, but it wouldn't reload the guns. I got new bombs, and the tech chat read out that the guns were rearmed too. Nasty surprise the first time I re-entered combat. Tried the re-arm a couple times, but no dice. Not sure if it's a Tempest issue, or an issue carrying bombs... Anyway, love the map, nice job! Thank you! Apparently for guns, there's some other key bind you have to hit, maybe reloading the belt for the gun? In other news, we have decided to disallow Player-12345 default usernames on Combat Box. There are just too many gunner trolls with that kind of username. If you have been affected by this, you need to use the Profile feature on the IL2 website to change your name. Once you pick a non-default name, you'll be allowed on the server. We're using temp bans to reduce the spamminess for players, so you might need to wait up to 15 minutes for the ban to clear. If you bought the game on Steam, use the "link accounts" feature to link through to the IL2 website so you can change your pilot name. On 4/5/2020 at 10:28 AM, =ABr=422nd_RedSkull said: Adms, I thin have a bug in Rheinland Campaign Map reports . I take off from B-90, shoot down a 110 in Ammunition Depot, return lttke damage., landed in my original AF and when as making the rearm, refuel and repair, the map ended. The report in site gave that I force landing and isn't true. Unfortunately this isn't a server bug. It's just a disagreement about whether you took enough damage to count as "shot down". Sometimes you can take some damage, limp back to base, land carefully, and the game and/or IL2 Stats will say you crashed. Happens sometimes, it's not map-dependent. Edited April 6, 2020 by Alonzo_ Formatting 3
KoN_ Posted April 6, 2020 Posted April 6, 2020 (edited) Noticed a bug with Artillary guns , with netting . Can not destroy with cannons with head on approach as POSTs are stopping the rounds hitting the art Guns . You have to attack from the sides straffing along wood lines also bombs dropped onto art Guns kills nets but not art Guns . Some thing to do with the cam-nets and the posts . This has been noticed by a few people . Edited April 7, 2020 by KoN_
Kampfpilot_JG3 Posted April 7, 2020 Posted April 7, 2020 from the stats how does a pilot shoot down an average of 8 planes each 60mn totalling 60 planes in 7.22 hrs taking into consideration take off and landing and time to destinations not to mention finding the enemy if present at destination during that time and the enemy ready and obliging to be shot down in numbers on the spot to save time ? pls explain
Alonzo Posted April 7, 2020 Author Posted April 7, 2020 16 minutes ago, adler_68 said: from the stats how does a pilot shoot down an average of 8 planes each 60mn totalling 60 planes in 7.22 hrs taking into consideration take off and landing and time to destinations not to mention finding the enemy if present at destination during that time and the enemy ready and obliging to be shot down in numbers on the spot to save time ? pls explain https://www.youtube.com/user/Krupnski https://www.youtube.com/channel/UCTrvwzM-RClyvSiWqIQTQmw https://www.youtube.com/channel/UCEOoU9PxkXEmsFdzrbvx37A
422nd_RedSkull Posted April 7, 2020 Posted April 7, 2020 9 hours ago, Alonzo_ said: The bomber waves go in a random order each map, but each wave goes to a designated target. There's also a call-out from 'radar' about halfway to German territory giving a north or east general direction, then spotted messages when they hit the front line. It's intended that the Germans at least have a chance to get in position, it's totally unfair otherwise and you'll have people climbing 10 minutes to barely get into the fight. I would expect to see Germans posted over the incoming B-25s in order to intercept them. I was flying yesterday and I built the map, know what I'm doing, got a call-out from a friendly when the bombers were over Venlo and *still* just about missed them, so I'd say things are in ok shape right now. Still a bit one-sided, easier for blue to kill the waves than red to kill ground targets, so might need to adjust. But ignoring the "who wins the map" portion it's creating some great high altitude fights. Glad you like it ? I think another way to try to bring a little chance for the reds and balance the game is to establish that bomb raids would only count as a destroyed target if eliminated before dropping bombs. As it is very easy for the blue side, stay and destroy the target after bombing. I think I only saw the reds win once and that's when they launched the map.
StaB/Tomio_VR*** Posted April 7, 2020 Posted April 7, 2020 (edited) 9 hours ago, Alonzo_ said: The bomber waves go in a random order each map, but each wave goes to a designated target. There's also a call-out from 'radar' about halfway to German territory giving a north or east general direction, then spotted messages when they hit the front line. Sry but i don't feel they attack targets in a random The first target is always borken, the second one is Bochum and the last one, Arnhem. What about doing the same kind of map with axis bombers, here is what i suggest : June 1944, the Poltava/Mirgorod/Piryatin airbase attack in Ukraine by Ju-88 in level bombing at sunset (Operation Frantic-2) It would be quite fun and realistic if those 3 bases were the red spawning point because the americans had only them. You can use B-25 on the ground to depict B-17. You can put Russian planes on the same base as americans ones without being unhistorical Iin this version however, americans can take off and the raid is escorted by lutwaffe fighters https://en.wikipedia.org/wiki/Operation_Frantic Second Shuttle Mission (Eighth Air Force) After the first shuttle mission, the consensus was that operations had been highly successful, and a joint atmosphere of celebration and high spirits reigned at Poltava. The second shuttle raid assigned Eighth Air Force B-17s to attack synthetic oil facilities near Berlin on the way to the Ukraine.[9] 21 June 1944[12][12] 145 of 163 B-17s open shuttle bombing between the United Kingdom and the USSR. 72 P-38s, 38 P-47 Thunderbolts and 57 P-51s escort the B-17s to the target, a synthetic oil plant at Ruhland, Germany (51°29′00″N 013°53′36″E) 123 B-17s bomb the primary target, 21 bomb the marshaling yard at Elsterwerda (51°27′32″N 013°30′57″E) and a lone B-17 bombs the marshaling yard at Riesa (51°18′34″N 013°16′46″E) owing to a bomb rack malfunction. 65 4th Fighter Group P-51s relieve the first escort force and accompany the B-17s to the USSR. 20 to 30 Luftwaffe fighters attack the force; in the resulting battle a P-51B (43-6784, 4th FG, 335th FS) and six German fighters are destroyed; a B-17F (42-3490) of the 385th Bombardment Group, 549th Bomb Squadron piloted by Matthew Totter is damaged by flak and loses three engines. It flies to Sweden, is interned, and later converted to SE-BAN, a Swedish airliner. 144 B-17s land in the USSR; 73 at Poltava, and the rest at Mirgorod. The 64 remaining P-51s land at Piriatyn. What was unknown at the time is that after the raid on Ruhland, the attacking B-17s were being shadowed from a distance by a Luftwaffe Heinkel He 111 bomber, which identified the Ukrainian airfields where they landed.[9] Other sources indicate that the Germans were already aware of the locations and had assembled a strike force at Minsk in anticipation. On the night of 21 June, the Combat Wing of B-17s which earlier landed at Poltava sustained severe losses in a German air attack. Hungarian planes also participated in the attack. Personnel were alerted at approximately 2330 hours when it was announced that German bombers had crossed the front lines in the general direction of Poltava. At 0030 hours, Pathfinder aircraft released flares directly above the airfield and ten minutes later the first bombs were dropped. For almost two hours, an estimated 75 Luftwaffe bombers attacked the base, exhibiting a very high degree of accuracy. Nearly all bombs were dropped in the dispersal area of the landing ground where only B-17s were parked, indicating without question that the B-17s constituted the specific objective of the raiders. Of the 73 B-17s which had landed at Poltava, 47 were destroyed and most of the remainder severely damaged. One American B-17 copilot, Joseph Lukacek, was killed. His captain, Raymond Estele, was severely wounded and died later; several other men suffered minor injuries. The stores of fuel and ammunition brought so laboriously from the United States were also destroyed. Three days after the attack, only nine of the 73 aircraft at Poltava were operational. The truck-mounted 50-caliber machine guns that the Soviet high command insisted would be adequate had no effect on the Luftwaffe, as no aircraft were shot down or disabled. Also, Russian and American fighter aircraft were not allowed to take off (by Soviet high-command) to engage the Luftwaffe during this attack; the reason for this is unclear. American personnel losses were light due to adequate warning and the network of slit trenches distant from the aircraft parking area. Russian losses were much higher since work crews were ordered to fight fires and disable anti-personnel bombs while the raid was ongoing. Butterfly bombs continued to explode on the field for many weeks thereafter. Red Air Force losses included 15 Yak-9s, 6 Yak-7s, three trainers, a Hawker Hurricane, and a VIP DC-3. Soviet anti-aircraft fire was intense but random, and perversely served to outline the field for the German aircraft. There are conflicting reports about whether Soviet aircraft engaged the enemy, but since there was no radar intercept capability, even American fighters would have been ineffective. The well-planned German attack was led by Oberstleutnant Wilhelm Antrup of KG 55 and carried out by He 111Hs and Ju 88s of KG 4, KG 53, KG 55, and KG 27 operating from bases at Minsk. The operation was nicknamed Zaunkoenig. After the He 111s left, the Ju 88s strafed the field at low altitude. He 177s from Night Reconnaissance Squadrons performed target reconnaissance, pathfinder duties and bomb damage assessment. There were no German losses. Edited April 7, 2020 by StaB/Tomio_VR***
Alonzo Posted April 7, 2020 Author Posted April 7, 2020 3 minutes ago, StaB/Tomio_VR*** said: Sry but i don't feel they attack targets in a random The first target is always borken, the second one is Bochum and the last one, Arnhem. https://en.wikipedia.org/wiki/Operation_Frantic Second Shuttle Mission (Eighth Air Force) After the first shuttle mission, the consensus was that operations had been highly successful, and a joint atmosphere of celebration and high spirits reigned at Poltava. The second shuttle raid assigned Eighth Air Force B-17s to attack synthetic oil facilities near Berlin on the way to the Ukraine.[9] 21 June 1944[12][12] 145 of 163 B-17s open shuttle bombing between the United Kingdom and the USSR. 72 P-38s, 38 P-47 Thunderbolts and 57 P-51s escort the B-17s to the target, a synthetic oil plant at Ruhland, Germany (51°29′00″N 013°53′36″E) 123 B-17s bomb the primary target, 21 bomb the marshaling yard at Elsterwerda (51°27′32″N 013°30′57″E) and a lone B-17 bombs the marshaling yard at Riesa (51°18′34″N 013°16′46″E) owing to a bomb rack malfunction. 65 4th Fighter Group P-51s relieve the first escort force and accompany the B-17s to the USSR. 20 to 30 Luftwaffe fighters attack the force; in the resulting battle a P-51B (43-6784, 4th FG, 335th FS) and six German fighters are destroyed; a B-17F (42-3490) of the 385th Bombardment Group, 549th Bomb Squadron piloted by Matthew Totter is damaged by flak and loses three engines. It flies to Sweden, is interned, and later converted to SE-BAN, a Swedish airliner. 144 B-17s land in the USSR; 73 at Poltava, and the rest at Mirgorod. The 64 remaining P-51s land at Piriatyn. I really think it's random. Here's a picture from the mission editor. It's not fully random, but either CBA, CAB or BCA each time the map runs: For Operation Frantic thank you for the suggestion! We did this mission previously, but it was quite a while ago -- did you try it on Combat Box? It's not exactly as you describe, and I like your suggestions about the B-25s and so on. Here's the mission text for it, we might be able to put it back in rotation: Operation Frantic Mission Planner JSON Operating from bases in southern Italy, American aircraft have begun shuttle bombing missions against Nazi Germany. In each 'shuttle', the Allies take off from Italian bases, attack targets in Germany, then land in Soviet Russia. The Allies shuttle bombing focuses on important German infrastructure such as rail yards and synthetic oil production facilities. After one of their missions, a Heinkel He-111 shadows the Allies and identifies the Ukrainian bases where they have landed. The Luftwaffe assemble a large force and attack the bases where the shuttle bombers are stationed.Victory conditions: Each side must destroy enemy targets while defending friendly targets. The first side to destroy four out of five enemy targets will win the map. If time runs out, the side that has destroyed the most objectives wins. Massive thanks to Psyrion for finding last-minute durability changes that impacted this map.
StaB/Tomio_VR*** Posted April 7, 2020 Posted April 7, 2020 12 minutes ago, Alonzo_ said: For Operation Frantic thank you for the suggestion! We did this mission previously, but it was quite a while ago -- did you try it on Combat Box? It's not exactly as you describe, and I like your suggestions about the B-25s and so on. Here's the mission text for it, we might be able to put it back in rotation: I can remember this map but didn't like too much The fact there was some western and eastern red base created some boring zone with no one to meet. As a german pilot, you didn't know where to go to meet some enemy without checking where the reds are based The same map with AI Ju-88 level bombing and just one frontline could be great 1
422nd_RedSkull Posted April 7, 2020 Posted April 7, 2020 50 minutes ago, StaB/Tomio_VR*** said: Lembro-me deste mapa, mas não gostei muito O fato de haver alguma base vermelha no oeste e no leste criou uma zona chata sem ninguém para conhecer. Como piloto alemão, você não sabia onde encontrar algum inimigo sem verificar onde os vermelhos são baseados O mesmo mapa com o bombardeio de nível AI Ju-88 e apenas uma linha de frente pode ser ótimo Muito bom. Teríamos duas missões com alvos em alta altitude, uma de cada lado.
Tipsi Posted April 7, 2020 Posted April 7, 2020 Hi, just a suggestion regarding The Rhineland Campaign 0.9.4. mission. The Luftwaffe target: 13th armoured Div. comes into very close proximity to German defences objective and this resulted in friendly fire, I ended up bombing two Panzers (har har I know silly me) thinking that they were part of the "13th Armoured Div". The Panzers were probably about 100m away from the Shermans I was supposed to be killing, but since I wasn't seeing any fire between the two, I assumed they were all part of the 13th Armoured Div, and thus resulted in my friendly bombing. May I suggest that the 13th Armoured do not drive and come so close into proximity of the German defences. Doing so would minimise silly friendly fire incidents. Yes, you could argue, that goes against the spirit of realism. You could also argue that pilots would be properly briefed before takeoff that panzers and Shermans would be very close in proximity to each other, which I was not informed of. Anyway, just bringing it to your attention. Great mission so far mission ?
Creep Posted April 7, 2020 Posted April 7, 2020 17 hours ago, 69th_Bazzer said: On Rhineland, I was able to repair, refuel, and re-arm my Tempest a couple times, but it wouldn't reload the guns. I got new bombs, and the tech chat read out that the guns were rearmed too. Nasty surprise the first time I re-entered combat. Tried the re-arm a couple times, but no dice. Not sure if it's a Tempest issue, or an issue carrying bombs... I had a similar issue in a D9. I didn't take bombs or rockets. Was able to RRR and got the success messages, but on my second trip out my guns didn't work. Also tried the key bind for reloading all guns, did nothing. What's really strange is the ammo counter in the D9 was reading that I had ammo. Perhaps I should report this to the devs?
Kampfpilot_JG3 Posted April 7, 2020 Posted April 7, 2020 (edited) Alonzo the vids you posted above are demos , not real combat footage related to the stats . something not right , i dont believe the stats any more . you cannot shoot down that number of planes in the time declared in the stats . not realistic and you know it . Let the top 10 aces in the stats show us vids of their performance in the time declared as proof of their declared kills to believe it from take off to landing . Edited April 7, 2020 by adler_68
Alonzo Posted April 7, 2020 Author Posted April 7, 2020 3 minutes ago, adler_68 said: Alonzo the vids you posted above are demos , not real combat footage related to the stats . something not right , i dont believe the stats any more . you cannot shoot down that number of planes in the time declared in the stats . not realistic and you know it . I'm not sure what you're asking for, or what kind of reply will placate you. Seriously, go watch a Krupinski video. He goes from target to target, spotting the next one quickly, and efficiently dispatching his foes. This is someone who has literally decades of online flight sim experience. The fact that most people cannot match this level of performance does not mean there's any kind of problem with the stats.
Kampfpilot_JG3 Posted April 7, 2020 Posted April 7, 2020 its impossible that one pilot shoots down 111 planes in 20 hrs , thats 6-to 8 planes per hr of game play including take off landing which covers refuel reload etc .How can such consistency be true . the enemy is waitting for you there with 10 planes just to mow them down and fly back to base and take off again without a scratch within 60 mn? and thats if the base is only 4 grids away back and forth which is 10mn at least , so he shoots down 5-6 planes in 50mn guaranteed each sortie with no effort or facing any resistance ??!!! impossible . 1
FTC_Riksen Posted April 7, 2020 Posted April 7, 2020 4 minutes ago, adler_68 said: its impossible that one pilot shoots down 111 planes in 20 hrs , thats 6-to 8 planes per hr of game play including take off landing which covers refuel reload etc .How can such consistency be true . the enemy is waitting for you there with 10 planes just to mow them down and fly back to base and take off again without a scratch within 60 mn? and thats if the base is only 4 grids away back and forth which is 10mn at least , so he shoots down 5-6 planes in 50mn guaranteed each sortie with no effort or facing any resistance ??!!! impossible . It might be impossible for you but I assure you it is quite possible to do so. Although I have never done it (shoot down as many as 8 planes per hour), there are many who can consistently do around 3-4/hour in Combat Box and other servers. That does not mean "no effort" as many of these guys have tons of sim flight time and train a lot in individual combat as well as marksmanship. So to summarize it for you: YES, it is POSSIBLE!
Haluter Posted April 7, 2020 Posted April 7, 2020 (edited) 49 minutes ago, adler_68 said: its impossible that one pilot shoots down 111 planes in 20 hrs , thats 6-to 8 planes per hr of game play including take off landing which covers refuel reload etc .How can such consistency be true . the enemy is waitting for you there with 10 planes just to mow them down and fly back to base and take off again without a scratch within 60 mn? and thats if the base is only 4 grids away back and forth which is 10mn at least , so he shoots down 5-6 planes in 50mn guaranteed each sortie with no effort or facing any resistance ??!!! impossible . Here's an example from xJammer's last session on Combat Box. 10 kills, 2 deaths in one hour. This is just another day for him, and I've seen him do this many times.https://combatbox.net/en/sortie/log/511321/?tour=21https://combatbox.net/en/sortie/log/511252/?tour=21https://combatbox.net/en/sortie/log/511170/?tour=21 Edited April 7, 2020 by haluter
Batzet Posted April 7, 2020 Posted April 7, 2020 57 minutes ago, adler_68 said: its impossible that one pilot shoots down 111 planes in 20 hrs , thats 6-to 8 planes per hr of game play including take off landing which covers refuel reload etc .How can such consistency be true . the enemy is waitting for you there with 10 planes just to mow them down and fly back to base and take off again without a scratch within 60 mn? and thats if the base is only 4 grids away back and forth which is 10mn at least , so he shoots down 5-6 planes in 50mn guaranteed each sortie with no effort or facing any resistance ??!!! impossible . Suggest you spend half a minute longer studying his stat page and try to utilize/analyze some other figures ( not only two that you mentioned - 111 and 20). Then you will realize that 111 kills were achieved in 54 sorties, which makes an average of just 2 kills per sortie. On top of that man is loosing nearly every second plane. Don't see anything unrealistic in there. Good luck to everybody.
Alonzo Posted April 7, 2020 Author Posted April 7, 2020 1 hour ago, adler_68 said: its impossible that one pilot shoots down 111 planes in 20 hrs , thats 6-to 8 planes per hr of game play including take off landing which covers refuel reload etc .How can such consistency be true . the enemy is waitting for you there with 10 planes just to mow them down and fly back to base and take off again without a scratch within 60 mn? and thats if the base is only 4 grids away back and forth which is 10mn at least , so he shoots down 5-6 planes in 50mn guaranteed each sortie with no effort or facing any resistance ??!!! impossible . I'm bad, but every now and then I have a good day. Two sorties, 51 minutes flight time, 5 kills. https://combatbox.net/en/sortie/504183/?tour=21 https://combatbox.net/en/sortie/504298/?tour=21 I've been playing this sim for 18 months. Imagine if I had 5x or 10x that amount of experience.
RedKestrel Posted April 7, 2020 Posted April 7, 2020 38 minutes ago, adler_68 said: its impossible that one pilot shoots down 111 planes in 20 hrs , thats 6-to 8 planes per hr of game play including take off landing which covers refuel reload etc .How can such consistency be true . the enemy is waitting for you there with 10 planes just to mow them down and fly back to base and take off again without a scratch within 60 mn? and thats if the base is only 4 grids away back and forth which is 10mn at least , so he shoots down 5-6 planes in 50mn guaranteed each sortie with no effort or facing any resistance ??!!! impossible . I am by no means an expert fighter pilot, but technically speaking there is nothing impossible about it. The way to do it is not complicated. It relies on a few things: 1. Pilot skill and knowledge of the aircraft, especially marksmanship 2. The laziness of many players. 3. The nature of online, objective-based missions. To break it down, the pilot needs to choose the most suitable aircraft and know their plane's handling and speed, especially dive speed, so that they can see how far above the fight they can safely position themself while still allowing them to dive on the enemy without exceeding their dive speed. If you are too high, your controls lock up and you won't get the kill...too low, and you will be within reach of other fighters. The pilot also needs to have excellent gunnery, to ensure they waste minimal ammo and kill their enemies in one pass. The second factor, player laziness, is this: lots of players approach a target from the direction of their airfield in a straight shot for ease of navigation and speed of getting past the boring parts and into the fight. So it is clear to experienced players where most of the enemy is going to come from. That narrows their search area for enemy fighters which reduces the time they spend fruitlessly searching, and if they position themselves there they are encountering large numbers of players, and their SA and skill level is probably average or lower. The uber-players and competitive types will go higher and approach obliquely to the targets to maximize their chance of survival. Lots of players won't even be over the target but instead on the well-known 'game trails' between airfields and ground targets, where most players are climbing and navigating and think they are safe from being bounced, because they are over friendly territory. Patrol these areas and you can kill low and slow fighter-bombers by the handful. The third factor is that, online, different from real life, possible targets are few in number and very concentrated, so it is relatively easy to know, in general, where enemies are going to be, and the time in which they will be there. This basically bottlenecks potential targets into small areas, and because there is no central command, attacks often proceed on targets piecemeal, leaving enemy pilots vulnerable to attack. Additionally, if you have excellent gunnery and are very familiar with your aircraft, even if you do get in an actual fight, all you need is one opening to shoot down your enemy. Whereas if you are like me, and your gunner is not great, you may get three or four opportunities in a dog fight that are wasted because you miss your target. There is nothing fundamentally absurd about shooting down ten fighters in a sortie. It is a matter of positioning yourself well, spotting aircraft, diving on them, killing them, and zooming back up to do it again. Get over a popular ground target on a full server and you may have a dozen attackers and escorts, some solo, some in groups, approach a target over the course of just ten minutes. With proper discipline and the right aircraft you can do this for 40 minutes at relatively low risk. Kill one plane every 4 minutes and you have 10 kills. Just a note, everything I have written above is from the perspective of one of the poor fighter-bomber jockeys suffering under the tyranny of those who have Got Gud. Just now, haluter said: Here's an example from xJammer's last session on Combat Box. 10 kills, 2 deaths in one hour. This is just another day for him, and I've seen him do this many times. I mean, xJammer has at one point on KOTA killed just myself three times in one hour. Admittedly, it was a sort of empty server, I was the only guy flying Red and I basically sought him out. /oughtta be a law against flying 110s like that 1
II./SG.1-MarkWilhelmsson Posted April 7, 2020 Posted April 7, 2020 I've seen Krupinski shoot at me from 800m with the 50s on the Mustang and he got VERY close with the first burst. His gunnery is almost flawless, that's what matters the most. I can roll the piss out of many allied pilots, but my marksmanship is pretty bad so I usually can't make anything from my new position and and up getting wiped out in the end.
69th_Bazzer Posted April 8, 2020 Posted April 8, 2020 (edited) 10 hours ago, III./JG7-MarkWilhelmsson said: I've seen Krupinski shoot at me from 800m with the 50s on the Mustang and he got VERY close with the first burst. His gunnery is almost flawless, that's what matters the most. I can roll the piss out of many allied pilots, but my marksmanship is pretty bad so I usually can't make anything from my new position and and up getting wiped out in the end. I bounced Krupinski one time in a Tempy, high speed out of the sun, just as good as you can line it up. 1 second from going to guns, he rolls a flawless barrel roll around me which I can't match, and as I climb away to recover enegy, he snipes my pilot in one shot from like 500 yds in the vertical. As soon as I saw the read-out in chat who it was, it was like...yup, he's that good. It was honestly beautiful to see such skill up close. On 4/6/2020 at 3:36 PM, Alonzo_ said: Thank you! Apparently for guns, there's some other key bind you have to hit, maybe reloading the belt for the gun? Double checked on the map again tonight. I can only find the one re-arm key binding, it says guns are reloaded in tech chat, and it works fine reloading guns if that's all you have. However, if you also carry bombs, it will only reload the bombs, and not the guns. Also, this is a really small issue and not even requesting a fix, but note on the stats the reading for number of shots fired for the sortie drops to 0 when you try to reload the guns, which yields a 0 accuracy as well: https://combatbox.net/en/sortie/509520/?tour=21 Just pointing it out in case it's somehow related to the reload bug. Edited April 8, 2020 by 69th_Bazzer
Alonzo Posted April 8, 2020 Author Posted April 8, 2020 Server has been updated to the latest patch. I know I'm excited to fly the new patch, as this includes a much-anticipated damage model update. The developers have issued a warning that the damage calculations may be heavier on server resources, and that we might need to remove objects from the maps. Of course we like all of our objects, they're what make the maps so lively and realistic! We will keep a close watch on server performance throughout the day. If you notice a problem on the server, our Discord is the best place to get our attention. Use the #support channel and an admin will pick up the request. 1 1
422nd_RedSkull Posted April 8, 2020 Posted April 8, 2020 20 hours ago, Riksen said: Pode ser impossível para você, mas garanto que é bem possível. Embora eu nunca tenha feito isso (abate até 8 aviões por hora), há muitos que podem fazer de forma consistente cerca de 3-4 / hora no Combat Box e em outros servidores. Isso não significa "sem esforço", pois muitos desses caras têm toneladas de tempo de voo e treinam muito em combate individual e pontaria. Então, para resumir para você: SIM, é POSSÍVEL! Sem dúvida 08 kills/hora é um ponto fora da curva, mas na vida real os grandes ases como Marseille , Sakai, Kohzedub, Boing e Beurling também eram pontos fora da curva. Riksen tem toda a razão. Com um bom equipamento (vídeocard, monitor, joystick, internet conection, etc) muito treino e disciplina é perfeitamente possível atingir a meta de 03/04 kills/hora. O grande desafio para mim hoje em dia é voltar vivo ou não ser capturado o mínimo possível lolol 1
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