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Posted

I hope everyone enjoys this fantastic preview of "Mitchell's Men", the newest map on Combat Box. It was made by the very talented @Jakerthesnak
 

 

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  • Upvote 6
Kampfpilot_JG3
Posted

OIL TANKER SCHELDT Map

The object has been removed from the  Antwerp port dock , why ?

Posted
7 hours ago, aminx504 said:

OIL TANKER SCHELDT Map

The object has been removed from the  Antwerp port dock , why ?

 

Detailed change log is on the Discord. In this case, there was one map playthrough where all the ships were inactive at Antwerp (bug, now fixed) and we removed a ship for performance reasons.

ATAG_Knuckknucklebutt
Posted

just joined Combat Box, the maps state "there is a link to download "il2 mission planner". and to load the JSON file too create a plan for a bombing mission

 

not finding that link ?  can someone point it out please

 

 

 

Denis

Posted
3 hours ago, ATAG_Knuckknucklebutt said:

just joined Combat Box, the maps state "there is a link to download "il2 mission planner". and to load the JSON file too create a plan for a bombing mission

 

not finding that link ?  can someone point it out please

 

I think we're behind on our website updates. If the map is currently being flown, click on the dotted underlined name of the map on the front page in order to get to IL2 mission planner in full screen. Or go here: https://il2missionplanner.com/#combatbox

 

Otherwise the (out of date at the moment) maps page has JSON links as well: https://combatbox.net/en/maps/

Kampfpilot_JG3
Posted (edited)

From Stats

What is disco ?

What are the points advantages of bail out in friendly territory land and sea ?

Edited by aminx504
Hoochie_Coochie
Posted

Hi everybody, I'm new to IL-2 and happy to have found you. Great server. Thanks.

Paul

  • Upvote 1
Posted (edited)
6 hours ago, aminx504 said:

From Stats

What is disco ?

What are the points advantages of bail out in friendly territory land and sea ?

DIsco is a disconnect. Whether booted from the server, interrupted connection, etc.

EDIT: Alonzo has stated the updated stat calcs below, they're quite a bit different in how they are calculated.

Edited by RedKestrel
Spoke too soon lol
  • Thanks 1
Posted

We've updated the way stats are calculated on the website:

  • Death/capture penalty reduced to 75% (was 100%)
  • Pilots now earn 1 point per minute of flight time
  • Finishing a sortie "in flight" at the end of a mission now gives the same 100% bonus as if the pilot had successfully landed on an airfield

This gives a bit of an incentive to pilots who are flying patrols but don't see any action, and acknowledges that pilots who make a good dent on the enemy (either air or ground kills) but are shot down have still done something good for their side. Pilots now don't need to rush back to an airfield in the final minutes of a map to try to get their landed bonus. Just stay in the air, don't die, and you'll get the same bonus as pilots who landed their sortie.

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  • Upvote 5
=EXPEND=Capt_Yorkshire
Posted

Good job on the server its excellent.:good:

  • Like 1
69th_Mobile_BBQ
Posted
7 hours ago, aminx504 said:

 

What is disco ?

 

 

A kind of music from a time where people's ear for music was apparently broken...   

  • Haha 1
Posted
2 hours ago, Alonzo said:

We've updated the way stats are calculated on the website:

  • Death/capture penalty reduced to 75% (was 100%)
  • Pilots now earn 1 point per minute of flight time
  • Finishing a sortie "in flight" at the end of a mission now gives the same 100% bonus as if the pilot had successfully landed on an airfield

This gives a bit of an incentive to pilots who are flying patrols but don't see any action, and acknowledges that pilots who make a good dent on the enemy (either air or ground kills) but are shot down have still done something good for their side. Pilots now don't need to rush back to an airfield in the final minutes of a map to try to get their landed bonus. Just stay in the air, don't die, and you'll get the same bonus as pilots who landed their sortie.


Aw yiss, I'm heading up the scoreboard now!

  • Haha 1
Kampfpilot_JG3
Posted (edited)

A bridge too far  Venlo base .

this morning asia time , a friendly smart alec shoots us up from behind while we are taxiing to take off !! he was taxiing as well behind us all , i complained on the message board and he did'nt even apologize as to  if it was some kind of mistake . My plane was entirely shot up . exit and restart .

Disco advantages and penalties

 there are various situations that arise causing a disco . So far with my limited experience this is what has happened to me .

a)I am tired and dont want to fly back 10mn to base since i did not score . I might log out or restart the mission . 

b) the connection to server got cut out . this happened about 2-3 times only so far over a period of 1 month .

 what are the penalties in this case ? 

     

Edited by aminx504
Posted
6 hours ago, aminx504 said:

A bridge too far  Venlo base .

this morning asia time , a friendly smart alec shoots us up from behind while we are taxiing to take off !! he was taxiing as well behind us all , i complained on the message board and he did'nt even apologize as to  if it was some kind of mistake . My plane was entirely shot up . exit and restart .

Disco advantages and penalties

 there are various situations that arise causing a disco . So far with my limited experience this is what has happened to me .

a)I am tired and dont want to fly back 10mn to base since i did not score . I might log out or restart the mission . 

b) the connection to server got cut out . this happened about 2-3 times only so far over a period of 1 month .

 what are the penalties in this case ? 

     

 

A) That is no excuse to not fly back to your base. If that is your mentality, you should stick to flying SP and not online.

B) It happens to all of us.

 

Penalties for both include a reduced fair play index and loss of a plane for your team. Not to mention the risk of being banned from the server if it is done intentionally and frequently.

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=TBAS=Sshadow14
Posted (edited)

It's Pretty simple Gaming Etiquette 

1) - If you are in friendly territory and too tired to fly RTB (i have had this many times after flying 6-8 hours it suddenly hits you like driving)
Then Bail out and then finish mission and leave server or just leave server after bail out.
(no penalty other than lost plane still 100% sortie points) 

2) - If you are in enemy territory and too tired to fly 20-60km to front lines Then bad luck you Must/Have to do the same thing..
Then Bail out and Finish mission or leave server button you will be captured or killed but bad luck.
(thats a penalty we pay for being such weak pilots who cant fly 15 hours non stop like they did back then IRL :D << Sarcasm & jest) 

3) - "LEAVE SERVER" Button should be used everytime, Not Alt F4 and so on. 
The server problems its creates or at least used to when you Alt F4 your game or pull network cable or turn off wifi instead of leaving properly. 
(Does not tell server to kill all your connections and data and so on. it just freak out when it loses you.)

Options 1 & 2 Will not result in Disco.
Being ping kicked is not a disco in stats.
(ive had many ping kicks on other servers in a month and 0 discos and they were not on purpose) 

Game can also detect Alt F4 ;) as this shutdown can be seen in game log
as its not closed the same as "exit game"  
 

Edited by =TBAS=Sschatten14
  • Like 1
Posted
10 hours ago, =TBAS=Sschatten14 said:

If you are in friendly territory and too tired to fly RTB (i have had this many times after flying 6-8 hours it suddenly hits you like driving)
Then Bail out and then finish mission and leave server or just leave server after bail out.
(no penalty other than lost plane still 100% sortie points)

 

The 'forced landing' penalty is 20%, bailout is 50%. So it is slightly better to at least ditch the plane on the ground somewhere rather than parachuting out.

  • Upvote 1
ATAG-Knuckles
Posted

Whats the scale on the mission maps ??

NO.20_Krispy_Duck
Posted (edited)
On 3/10/2020 at 12:48 PM, Alonzo said:

We've updated the way stats are calculated on the website:

  • Death/capture penalty reduced to 75% (was 100%)
  • Pilots now earn 1 point per minute of flight time
  • Finishing a sortie "in flight" at the end of a mission now gives the same 100% bonus as if the pilot had successfully landed on an airfield

This gives a bit of an incentive to pilots who are flying patrols but don't see any action, and acknowledges that pilots who make a good dent on the enemy (either air or ground kills) but are shot down have still done something good for their side. Pilots now don't need to rush back to an airfield in the final minutes of a map to try to get their landed bonus. Just stay in the air, don't die, and you'll get the same bonus as pilots who landed their sortie.

 

Excellent changes - it seems fair to at least give some points for productive players who die or are captured and to give some minor points for people staying active on patrol. Does the game have any way of differentiating between pilots carrying a payload (bombs/rockets) and those not while in-flight? Maybe 1 point/min for patrol flight time, 2pts/min for time carrying a payload to reward ground attackers making deeper runs with payload and staying airborne.

Edited by Krispy_Duck
Posted
7 hours ago, Krispy_Duck said:

 

Excellent changes - it seems fair to at least give some points for productive players who die or are captured and to give some minor points for people staying active on patrol. Does the game have any way of differentiating between pilots carrying a payload (bombs/rockets) and those not while in-flight? Maybe 1 point/min for patrol flight time, 2pts/min for time carrying a payload to reward ground attackers making deeper runs with payload and staying airborne.

maybe a participation trophy at the end of it too.  They really just do a great job of not blowing things up

  • Haha 1
Posted (edited)

Username and new account

If i change my username to my IL2 registration does that allow me to open a new account in combat box ? therefore i have more than one account . If yes how do you delete a previous combat box account and  statistics  ? i cannot recall if i had to register at combat box when i first started to play .

Edited by adler_1
=TBAS=Sshadow14
Posted
On 3/12/2020 at 1:00 PM, Alonzo said:

 

The 'forced landing' penalty is 20%, bailout is 50%. So it is slightly better to at least ditch the plane on the ground somewhere rather than parachuting out.

ohh ok kewl its changed again. 
or does each server run different settings? 

 

 

41Sqn_Skipper
Posted
1 hour ago, adler_1 said:

Username and new account

If i change my username to my IL2 registration does that allow me to open a new account in combat box ? therefore i have more than one account . If yes how do you delete a previous combat box account and  statistics  ? i cannot recall if i had to register at combat box when i first started to play .

 

There's no need to register so simply join the server with your new user name and it will show up in the statistics (maybe with some delay). IIRC the statistic in CombatBox are kept monthly, so your previous user name will only show up in the statistics of the month were it was active. 

  • Thanks 1
Posted

Suggestion:

 

I've noticed the Eastern Front maps tend to have P-51s/47s/38s on them for one reason or another. Personally, I'd like to see these removed as they feel terribly out of place, but I digress. If these planes are to remain in the East, I think the Western maps could benefit from VVS aircraft. The Germans, as it stands currently, have a more varied selection of bombers and attack craft. Against them, on the Allied side, for people who want to fly a mulitcrew aircraft, they are limited to the A-20. How about adding some of the Soviet bombers to the roster(s) to improve the variety?

Posted
47 minutes ago, Schwieger said:

Suggestion:

 

I've noticed the Eastern Front maps tend to have P-51s/47s/38s on them for one reason or another. Personally, I'd like to see these removed as they feel terribly out of place, but I digress. If these planes are to remain in the East, I think the Western maps could benefit from VVS aircraft. The Germans, as it stands currently, have a more varied selection of bombers and attack craft. Against them, on the Allied side, for people who want to fly a mulitcrew aircraft, they are limited to the A-20. How about adding some of the Soviet bombers to the roster(s) to improve the variety?

The first post says the server is centered around BoBp plane set.

41Sqn_Skipper
Posted
53 minutes ago, Schwieger said:

Suggestion:

 

I've noticed the Eastern Front maps tend to have P-51s/47s/38s on them for one reason or another. Personally, I'd like to see these removed as they feel terribly out of place, but I digress. If these planes are to remain in the East, I think the Western maps could benefit from VVS aircraft. The Germans, as it stands currently, have a more varied selection of bombers and attack craft. Against them, on the Allied side, for people who want to fly a mulitcrew aircraft, they are limited to the A-20. How about adding some of the Soviet bombers to the roster(s) to improve the variety?

 

I don't like the eastern front maps as they feel totally fictional. I understand the use of the eastern front maps to add diversity, but I'd prefer to have 41-42 western front planesets instead of the mixed western and eastern front late war planesets, e.g.

P40E, SpitfireV, Fw 90A3, Bf109G2 ... but maybe that's not possible because that requires collector planes.

Posted

We appreciate the comments on the plane sets. The maps that include the BoBP planes on the Eastern front are arguably entirely fiction; you wouldn't have seen P51s protecting Moscow power infrastructure against German attacks, for example! But we only include one of these Eastern front maps per week, people generally like the maps and find them fun, so at the moment we intend to keep them. They also allow people with non-BoBP expansion packs to play on the server a little more competitively every now and then (we have seen some serious work put in by La5's on some of the maps, people wrecking face with the speed of that thing).

 

As for earlier plane sets, we felt that things like KOTA and TAW provided earlier plane set opportunities for people, so we focused on BoBP. Given that TAW (especially) is now BoBP, we might need to reconsider our position. I'm not an expert on the planes, but I believe the in-game planes right now don't quite support a mid-war scenario in the way that we'd like them to. I'll talk to the other admins about how much we feel a need for earlier plane sets (personally I was looking forward to TAW being a mixture of planes; I can see they are trying something new and modern with BoBP but I was looking forward to older planes and progressing through time like you usually do).

Posted
31 minutes ago, Alonzo said:

We appreciate the comments on the plane sets. The maps that include the BoBP planes on the Eastern front are arguably entirely fiction; you wouldn't have seen P51s protecting Moscow power infrastructure against German attacks, for example! But we only include one of these Eastern front maps per week, people generally like the maps and find them fun, so at the moment we intend to keep them. They also allow people with non-BoBP expansion packs to play on the server a little more competitively every now and then (we have seen some serious work put in by La5's on some of the maps, people wrecking face with the speed of that thing).

 

As for earlier plane sets, we felt that things like KOTA and TAW provided earlier plane set opportunities for people, so we focused on BoBP. Given that TAW (especially) is now BoBP, we might need to reconsider our position. I'm not an expert on the planes, but I believe the in-game planes right now don't quite support a mid-war scenario in the way that we'd like them to. I'll talk to the other admins about how much we feel a need for earlier plane sets (personally I was looking forward to TAW being a mixture of planes; I can see they are trying something new and modern with BoBP but I was looking forward to older planes and progressing through time like you usually do).

In terms of earlier war planesets, maybe it could work in the same way as it does now but in reverse.

Right now there are usually one or two planes from earlier modules to allow people to fly  if they don't have BoBP. If CB does an earlier war mission, a couple of the lower-performing planes from BoBP could be kept alongside the mid-war variants present in BoK and even BoS, so that people who only have BoBP (not sure how many people that is) would still be able to fly.

I think you could safely put a P-47 and maybe even a Spit IX and an FW-190A-8 alongside Yak-7s, La-5Fs, 109G-4s and G-6s, and FW-190A-6s without screwing up the balance too much.

56RAF_Roblex
Posted
On 3/12/2020 at 2:00 AM, Alonzo said:

 

The 'forced landing' penalty is 20%, bailout is 50%. So it is slightly better to at least ditch the plane on the ground somewhere rather than parachuting out.

 

Yes but he says he disconnects because he has no score and can't be bothered flying home ?    20% of zero & 50% of zero is all zero ?

Kampfpilot_JG3
Posted

what is the penalty for each disco ? what happens when the server disconnects ?

Posted
3 hours ago, 56RAF_Roblex said:

Yes but he says he disconnects because he has no score and can't be bothered flying home ?    20% of zero & 50% of zero is all zero ?

 

1 hour ago, adler_JG26 said:

what is the penalty for each disco ? what happens when the server disconnects ?

 

If you disconnect, you lose "fair play" rating. If your fair play rating is less than 100%, you don't get bonuses for landing on your airfield or for your side winning the mission. You earn fair play rating by flying, each hour flown lets you gain the rating again.

 

"The server disconnects" is not something that happens. If the server crashes, that doesn't count as a disconnect for pilots. They might lose a few minutes worth of flying credit, but they won't have a "fair play" penalty. If your game client loses connection to the server, due to global network latency or the wifi crapping out at your home, then you lose fair play rating. There's not much we can do about that. The server is on fast commercial hosting in New York and we have players in the Australian bush who can fly without issue (most of the time). If anything we are likely to create stricter controls on ping times -- there are pilots flying today with poor connections who glitch all over the screen for others. In a competitive game that's just not fair, it's very frustrating to not be able to shoot someone who's right in front of you because they are glitching all over the sky!

 

Haluter is working on a guide for setting optimal MTU for your internet connection to our server. That may help some pilots who find they lose connection regularly.

=[V]P=vad-asz
Posted

Hi !

 

Can't connect to the server, i think many of us can't. Restart?

 

Posted
27 minutes ago, =[V]P=vad-asz said:

Hi !

 

Can't connect to the server, i think many of us can't. Restart?


fixed now, thanks for the report

  • Upvote 1
Posted

been getting a lot of lag and stuttering on mitchell's men.  The server has been full, but there's been some serious warping around the targets

Kampfpilot_JG3
Posted

if we lose fair play and go below 100% due to server  disconnect issues which are beyond our control or because we intentionally disconnect ,  how  do you get back to 100% fair play rating .

Posted
Just now, adler_68 said:

if we lose fair play and go below 100% due to server  disconnect issues which are beyond our control or because we intentionally disconnect ,  how  do you get back to 100% fair play rating .

 

By not disconnecting again and playing without disconnecting.

Kampfpilot_JG3
Posted (edited)

i have a 45% disco rating  at present , its not going to go back to 100% fair play in one missions subsequent good behaviour is it ? is it 5% per mission ? i noticed i've increased to 50% in one mission .

Edited by adler_68
Posted

The Combat Box stats website now features custom banners that showcases the Western Front map and late war birds. The banners will be regularly rotated with images from our players on Combat Box and will alternatively feature Allied and Axis late war birds. Our first banner was used with permission from The Nines. Special thanks to Riksen for his excellent advice and the new background, and to Roach46 for editing of the first new banner ?

2020-03-14 11_02_47-Window.png

  • Like 2
Posted

And yes, we have a forthcoming banner with a 262 wrecking face ?

  • Haha 1
Kampfpilot_JG3
Posted

stats friendly kill question

every month i get accused off shooting down a friendly on my stats and its always one , but i am 100% sure i never did that intentionally or not . Can someone please clarify    

Blackhawk_FR
Posted
2 hours ago, adler_68 said:

stats friendly kill question

every month i get accused off shooting down a friendly on my stats and its always one , but i am 100% sure i never did that intentionally or not . Can someone please clarify    

 

Some of your shots may hit the ground target you are protecting. I'm also almost sure you don't need a direct hit on a ground object to get the friendly kill warning. 

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