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Posted (edited)
1 hour ago, Krispy_Duck said:

... The K4 and G14 do feel fragile compared to the P51...

 

I fly only this 3 planes and I don't feel the 51 like most robust. If many guys think it, I think it's because at most part of time they don't hit the 51with 20 or 30mm, but  with small bullets rather (the big german amunitions have a tricky balistic, it's easy to miss the target  with them). My 2 cts.

Edited by Otto_bann
  • Upvote 1
Posted (edited)
3 hours ago, Krispy_Duck said:

I fly whichever side I feel like on a particular evening. The K4 and G14 do feel fragile compared to the P51. But in my experience the bigger issue is the odd damage modeling on the P-38 elevator/tail and the P-47 engine. There's also something odd about the endgame damage model on the 38 where the plane just breaks in half catastrophically.

Yeah the 38 really needs some help in the damage model department. It seems like every component has 1 hit point- look at it the wrong way and the elevator falls off. A few bullets in the wing and it folds in half.

Edited by QB.Creep
Posted

For folks saying the 51 is made out of paper, please refer to the following 2 clips.

https://streamable.com/doro5

https://streamable.com/vt9wv

In the second clip the A/C recovered, and with its engine still running performed an emergency landing at a nearby objective airfield. 

 

Not invincible, but certainly too durable for its own good. 

69th_Mobile_BBQ
Posted
42 minutes ago, QB.Shallot said:

For folks saying the 51 is made out of paper, please refer to the following 2 clips.

https://streamable.com/doro5

https://streamable.com/vt9wv

In the second clip the A/C recovered, and with its engine still running performed an emergency landing at a nearby objective airfield. 

 

Not invincible, but certainly too durable for its own good. 

 

Fair enough that the second shot right into the cockpit side panel should have been a PK or a very fast bleed-out, but I do suggest that all durability testing should be based strictly on single player.  There's too many intangible factors in play when network "randomness" gets involved.  

Posted (edited)

Only one 30mm or 2/3 20mm (more with .50) can make to fall any plane, the 51 also, if it takes hit(s) at the good place.

Sometime you will burn it, you will cut it, you will stop the engine and sometime, you will get the pilot also:

 

 

https://streamable.com/peadc

Edited by Otto_bann
  • Like 3
Posted

Hello, I'm really upset by these disconnections ... You break your ass to go finish a target. On the return course you fly low to avoid possible enemies ... And then Bam !!! Connection lost. You lose your points for destroyed targets and your "fair play" goes down by 10% ... How to solve this problem ???
I'm not that kind of player who disconnects as soon as it has been destroyed ... It's really very annoying.

Buzz

Posted
1 minute ago, 615sqn_Buzz said:

Hello, I'm really upset by these disconnections ... You break your ass to go finish a target. On the return course you fly low to avoid possible enemies ... And then Bam !!! Connection lost. You lose your points for destroyed targets and your "fair play" goes down by 10% ... How to solve this problem ???
I'm not that kind of player who disconnects as soon as it has been destroyed ... It's really very annoying.

Buzz

Probably not something the server can control. I have had the lost connection problem before and I believe it is related to 'spikes' in ping. It seems to me that the netcode became very sensitive to this a little while back. If your ping briefly spikes above a certain threshold, or the server believes it does, the connection gets dropped. There's a bunch of threads in the Technical Issues and Bug Reports section about the 10009 error, there has been lots of discussion and reporting but no solutions as far as I know.

I upgraded my Internet and have fewer problems now but still occasionally get it if the server is very full or if I am playing on a high-ping server for me (like KOTA or Berloga).

The fairplay index penalty sucks because I never did it intentionally, but it exists to punish the people who can't stand to be shot down and disconnect to avoid it.

  • Like 1
69th_Mobile_BBQ
Posted
2 hours ago, RedKestrel said:

Probably not something the server can control. I have had the lost connection problem before and I believe it is related to 'spikes' in ping. It seems to me that the netcode became very sensitive to this a little while back. If your ping briefly spikes above a certain threshold, or the server believes it does, the connection gets dropped. There's a bunch of threads in the Technical Issues and Bug Reports section about the 10009 error, there has been lots of discussion and reporting but no solutions as far as I know.

I upgraded my Internet and have fewer problems now but still occasionally get it if the server is very full or if I am playing on a high-ping server for me (like KOTA or Berloga).

The fairplay index penalty sucks because I never did it intentionally, but it exists to punish the people who can't stand to be shot down and disconnect to avoid it.

 

I'm pretty sure something is not fully right with the current setup.  A plane that I shot down last night was still flying under full control 10-15 seconds after the "player X was destroyed message".  I had to pump even more ammo into him and add some maneuver kill to him as well to bring him down. 

Posted (edited)
36 minutes ago, Mobile_BBQ said:

 

I'm pretty sure something is not fully right with the current setup.  A plane that I shot down last night was still flying under full control 10-15 seconds after the "player X was destroyed message".  I had to pump even more ammo into him and add some maneuver kill to him as well to bring him down. 

The server is less generous than IL2 in crediting kills I think.

 

I've had differences as well but iirc every time the guy was able to drag himself to a friendly airfield and land with 100% damage.

 

In WW2 the pilots wouldn't get the credit unless serious damage or a bailing out pilot was caught on the camera /witnessed by wingmen I believe

Edited by Birdman
Posted
2 minutes ago, Mobile_BBQ said:

 

I'm pretty sure something is not fully right with the current setup.  A plane that I shot down last night was still flying under full control 10-15 seconds after the "player X was destroyed message".  I had to pump even more ammo into him and add some maneuver kill to him as well to bring him down. 

I think the "destroyed" message is triggered by any damage that is considered a 'kill' on a plane, even if it isn't immediately incapacitated. Anything that destroys the engine is considered killing the plane.

I've had a message pop up that my plane was 'destroyed' even while my engine was just running rough after taking MG hits. It took some time for my engine to die but the game considered me 'dead' for quite a while. The guy who shot me up blew past me, I managed to pull up and spray some bullets at him as he cut across my nose.

Later on, he crash-landed and I got the kill for it in the logs, even though I only hit him like 3 times and I was technically already dead when I hit him.

VR_Dogfighter
Posted

Are the graphics nerfed on this server and/ or MP in general? I'm seeing low res even though my settings are at extreme and full density. 

Bilbo_Baggins
Posted (edited)
1 hour ago, Nake350 said:

Are the graphics nerfed on this server and/ or MP in general? I'm seeing low res even though my settings are at extreme and full density. 

 

Check in your game graphics options to see if you have the dynamic resolution scaling on. If that setting is less than 'full', it will start lowering resolution. COMBAT BOX is a demanding server on hardware so your PC might be using this to compensate if it's enabled in order to increase FPS.

 

Regards

Edited by Bilbo_Baggins
Kampfpilot_JG3
Posted (edited)

allies and axis messages

 

I fly axis usually and my question is the message board which is blue for allies and grey for all to see , there is no axis message window .  If i enter a message for allies blue do my side the axis fliers see that message and do only they see it ?

Edited by aminx504
Posted
5 minutes ago, aminx504 said:

allies and axis messages

 

I fly axis usually and my question is the message board which is blue for allies and grey for all to see , there is no axis message window .  If i enter a message for allies blue do my side the axis fliers see that message and do only they see it ?

Ctrl+enter is used to send a chat message to the side you‘re flying on.

only „enter“ is sending the message to all players.

if you fly axis, you don‘t see the allied team chat.

Posted
1 minute ago, H_Stiglitz said:

Ctrl+enter is used to send a chat message to the side you‘re flying on.

only „enter“ is sending the message to all players.

if you fly axis, you don‘t see the allied team chat.

And the process is:

  1. Hit Enter to open the chat
  2. Type your message
  3. Hit Ctrl+Enter to send the message only to your team
VR_Dogfighter
Posted
4 hours ago, Bilbo_Baggins said:

 

Check in your game graphics options to see if you have the dynamic resolution scaling on. If that setting is less than 'full', it will start lowering resolution. COMBAT BOX is a demanding server on hardware so your PC might be using this to compensate if it's enabled in order to increase FPS.

 

Regards

Yes my dynamic resolution is set to 1 and 4k textures ticked. Things look a lot better in SP for me, so just curious if the server can override my settings. ? 

Great games on here btw! 

Kampfpilot_JG3
Posted (edited)

Stiglitz Temuri

 the chats that are going on while in flight are always strictly my side ? I am always checking the names in statistics not to fall into traps which is wasting my time . yesterday i was asked if i was flying over an area i was protecting and i replied positlve thinking they were axis " i dont remember if i replied on grey or blue " and 2 mn later they were on top of me !!!!!

Edited by aminx504
Posted
32 minutes ago, aminx504 said:

Stiglitz Temuri

 the chats that are going on while in flight are always strictly my side ? I am always checking the names in statistics not to fall into traps which is wasting my time . yesterday i was asked if i was flying over an area i was protecting and i replied positlve thinking they were axis " i dont remember if i replied on grey or blue " and 2 mn later they were on top of me !!!!!

The chat messages that have the blue or red background are your side chats. Messages without the colored background are visible to all.

  • Upvote 1
Kampfpilot_JG3
Posted (edited)

so thats my problem !!! i dont have a color background to my sides  message board . i never see red or blue background to messages as the mission progresses just grey . thats why i get confused and have to reffer to statistics . take a look . the grey color is for all to see . How do i fix this ?

1.jpg

Edited by aminx504
Posted
1 hour ago, aminx504 said:

so thats my problem !!! i dont have a color background to my sides  message board . i never see red or blue background to messages as the mission progresses just grey . thats why i get confused and have to reffer to statistics . take a look . the grey color is for all to see . How do i fix this ?

1.jpg

 

You dont because that is the way it is supposed to work:

- When you see messages with a grey background, the message is visible to all;

- When you see a message with a color background (in your case blue), the message is only visible to player in your team.

Kampfpilot_JG3
Posted (edited)

when you say team , do you mean like in my case all the axis players playing in the same mission ? if so i have never seen exchanges in blue . when i send out a message CTRL Enter which is supposed to be for players on my side or axis its still grey , no blue background . 

Edited by aminx504
Posted
9 minutes ago, aminx504 said:

its still grey , no blue background

Then you do it wrong.

Please follow this:

 

6 hours ago, LLv34_Temuri said:

And the process is:

  1. Hit Enter to open the chat
  2. Type your message
  3. Hit Ctrl+Enter to send the message only to your team

 

VR_Dogfighter
Posted
2 hours ago, aminx504 said:

so thats my problem !!! i dont have a color background to my sides  message board . i never see red or blue background to messages as the mission progresses just grey . thats why i get confused and have to reffer to statistics . take a look . the grey color is for all to see . How do i fix this ?

1.jpg

I think that's not right too. Chat messages for me show either a blue or red marker to the left of the message (I can't remember the exact style) but it's clear if it's friend or foe. Own team only messages have a full blue background. 

I don't know why those are all grey but it would be confusing as heck! 

Posted (edited)

They are all grey since they are Ai-radio messages, not player typed ones. Ai- messages have no color no matter what side.

same with players in the spectator slot or who didn‘t choose a side to fly for yet

Edited by H_Stiglitz
  • Haha 1
Kampfpilot_JG3
Posted

STIGLITZ

works like a charm now , sending and receiving , blue background . Thanks for pointing out my sequence error . i was also turning of the engine using letter E so must move some functions out of keyboard . great .

  • Upvote 1
Posted

Thank you for your answers

 

Buzz

VR_Dogfighter
Posted (edited)
On 2/27/2020 at 7:20 AM, Otto_bann said:

Only one 30mm or 2/3 20mm (more with .50) can make to fall any plane, the 51 also, if it takes hit(s) at the good place.

Sometime you will burn it, you will cut it, you will stop the engine and sometime, you will get the pilot also:

 

Dont you think its a bit odd they have made it so easy for you? ?

https://streamable.com/peadc

 

Edited by Nake350
Posted

We'll be running a new map today, approximately 2100 UTC / 1600 Eastern! Here's the mission description:

 

March 5th, 1945. As winter starts to fade, the Allies hold all the momentum. After recent victories in Nuess, Mönchengladbach, and Trier, US forces are knocking on the door of Köln (Cologne). The USAAF has scheduled a series of daylight bombing raids on targets north of the city to slow reinforcements as well as further hamper the German war effort. Though the German forces weaken by the day, their resolve, and weapons, are still strong. The Wunderwaffe Me-262 jet fighters still patrol the skies to threaten bombers, while P-51s, Spitfires, and Tempests tangle with Fw 190s and Bf 109s...

 

Victory conditions:

Germany must defend itself from large formations of B-25 bombers while seeking to destroy enemy targets. The Allies must protect their bombers as they attack strategic targets inside German territory. The first side to destroy five objectives will win the map. If time runs out, the side that has destroyed the most objectives wins.

 

B-25 Bomber Mechanics:

Ai bombers feature on this map, starting at locations deep inside Allied territory and making their way to specially marked strategic German targets. Allied pilots should be alert for bomber flights reporting their progress, and German pilots should pay attention to any activity detected by radar. If the majority of a bomber flight is destroyed, Germany receives a point towards victory. If a bomber flight makes it to their target, they will drop bombs and considerably weaken the target, allowing it to be finished off by Allied ground attackers. If the bombers have not weakened a strategic target it can still be destroyed, but will require considerable effort.

 

Mission time will be approximately 2100 UTC but if another map is close to finishing at this time we'll let it play out. This new map was conceived and designed by @Jakerthesnak with implementation by me.

 

 

 

2 hours ago, aminx504 said:

When covering a friendly target what does the enemy see on his map ? how far out should i be "in grids" not to be marked considering there is no other friendly around ? 

 

Combat Box is an expert server, so the enemy won't see anything on their map. Pay attention to the various "spotted" messages and look for flak marking you or a bandit. Spotting and radar have a cooldown, so you are not guaranteed to get a warning when an enemy plane approaches.

  • Like 2
Voodoo_Slayer
Posted

Great new map. Thanks for the continued hard work Comabt Box 

  • Like 1
=EXPEND=CG_Justin
Posted

Wow! I'm sorry I missed this new map! Is this going to be in permanent rotation? There is one other map already in the rotation (I cant remember the name)  that has AI B-25's as an objective, and it is good fun! I rarely load up the 37mm on the old 110, but in this case, I will be doing just that!

 

Thanks for this!

Kampfpilot_JG3
Posted (edited)

ATT Alonzo

https://combatbox.net/en/sortie/419221/?tour=20

this morning i was over Frankfurt airbase  as defense and attacked an A20 and shot it down and was confirmed in game . i then landed normally for convenience at the same airfield with no visible structure or engine damage  . I took off from Ginsburg .  Please take a look at the log which is very different from what happened and comment .

Landing 

If you land at any friendly airbase that is not a spawn base  whether with built in facilities  or not  , will it be considered as  a landing with full credits if you land with no damage ?   IE green and not orange landing mission end result . Are any points taken out if its a forced or emergency landing ?

Edited by aminx504
=EXPEND=CG_Justin
Posted
12 minutes ago, aminx504 said:

Landing 

If you land at any friendly airbase that is not a spawn base  whether with built in facilities  or not  , will it be considered as  a landing with full credits if you land with no damage ?   

 

You can land at an inactive airfield even with a damaged aircraft and receive full credit and successful landing, but AFAIK that airfield must have an icon placed, i.e the "inactive" or "objective" icons. (I could be wrong here) The only caveat here is, the airfield you took off from will "lose stock" on that airframe, meaning, it deducts that aircraft from the available units at that field.

 

I know that on one map in particular (I don't know the name), I have used Woensdrecht on a couple occasions as an emergency field after getting damaged while attacking minesweeper ships and Polish infantry. It really comes in handy, especially when you have one engine feathered and the other with the RPM gauge bobbing around like crazy. :ph34r:

Kampfpilot_JG3
Posted (edited)

 

BAIT

 Just did a test , i took from a base and landed at a friendly airbase , i landed normally and result was forced landing orange icon x 2 . So does that mean in my log it will be considered a ditched plane " orange" therefore lost ? Anytime i land at a base which does not have a spawn icon i will lose the aircraft . these airfields are a last resort emergency so as not to lose the missions credits but you lose the frame , correct ? Is there a manual which explains the credits lost when ditching in enemy  or friendly territory ? ditching in friendly or forced landing in friendly airfield ? in the over all points of the day what are the consequences of ditched planes ? 

Edited by aminx504
Bilbo_Baggins
Posted (edited)
2 hours ago, aminx504 said:

 

BAIT

 Just did a test , i took from a base and landed at a friendly airbase , i landed normally and result was forced landing orange icon x 2 . So does that mean in my log it will be considered a ditched plane " orange" therefore lost ? Anytime i land at a base which does not have a spawn icon i will lose the aircraft . these airfields are a last resort emergency so as not to lose the missions credits but you lose the frame , correct ?

 

 

As with any server - yes. You can ditch the machine anywhere in friendly territory, wheels up or down and the result is the same - forced landing or crash landing and the airframe will be counted as lost. 

 

Regards

Edited by Bilbo_Baggins
Kampfpilot_JG3
Posted

what about ditching or forced landing on "no icon" friendly airfield whats the difference in points with ditching on any friendly territory ? is there no manual on this subject ? 

Posted
3 hours ago, aminx504 said:

what about ditching or forced landing on "no icon" friendly airfield whats the difference in points with ditching on any friendly territory ? is there no manual on this subject ? 

There is no point difference between ditching in a field or ditching on an inactivated airfield.

The only way you can get a 'landed successfully' is to land at an airfield with an icon. Some maps have emergency forward landing areas that you can also go for, those show up with icons on them so you know which is which.

Kampfpilot_JG3
Posted

RED Kestrel

Do you have a manual with all points and rules ? credit of each single object by type , i looked on google but found nothing . for example what is deducted when you ditch , what is the percentage you lose from ditching from your missions credits , death after having achieved some objectives prior to landing etc .etc the list is long and i cannot find anything on the subject . would be grateful if you can direct me to a link which has all the info .     

Posted

Done this exact scenario last night... 1 x Sortie with 1 confirmed enemy fighter kill, landed on a AF in friendly territory with no damage whatsoever..

 

Had the 'Orange' forced landing result.

 

?

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