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Posted
4 hours ago, aminx504 said:

all too often i am getting the wrong statistics while on a mission , since its a game error not combat box who do i go to at IL2 requesting them to look into these errors ? example today i destroy an industrial target and i get the message shot at a friendly , penalty . to make matters worse the server got cut out on the way back to base . this has happened 3 times today . 

 

In our experience, usually the missions and game are set up correctly, and it's pilot error/misinterpretation that causes a problem. For example, if your bombs hit a wingman who is flying behind you, that is friendly fire.

 

If you think there is a friendly fire error with a map, please report the mission name and version (e.g. Battle of the Scheldt 0.9.14) as well as the grid where the problem occurred (e.g. 0914), and if possible a link to a sortie e.g. https://combatbox.net/en/sortie/384579/?tour=19

 

I can then check the mission file to ensure that the coalition is set correctly for all objects in the vicinity.

Posted
2 hours ago, Playerone said:

you could always take away stats...

 

Watch the game play change instantly.

 

Its the same world over, stats bring A-holes.. You don't need them, its not a friggin arcade game.

 

Whats the aim in them? Apart from 'hey look my d+k is bigger than yours'.. All it does is encourage BS and has been like that since CFS

 

So let me get this right... the question you are asking is "what is the point of scores in video games". Do I have that right?

  • Like 1
Posted (edited)
48 minutes ago, QB.Creep said:

 

So let me get this right... the question you are asking is "what is the point of scores in video games". Do I have that right?

 

Behave..

 

You know exactly what I'm saying in reference to a flight sim.... 

 

You must be one of 'those' then judging by that reply

 

Go and play warthunder

Edited by Playerone
  • Haha 1
Posted

@Playerone,

 

Whats keeping players from only doing one way ground pound missions, or attacking enemy aircraft without regard for their own survival if not the stats?

There's no progression system, no real penalty for death, no death timers, repairs costs, nada. There is no mechanic thats implemented into the game to encourage smart play. If you're so inclined to win the map, you'll just suicide the objectives over and over and over. Theres already folks that don't care about stats that do that.
When players care about stats, they fly smart. They might bring escorts if they're moving mud, they might fly with at least some regard for their virtual life if flying CAP, I mean hell, they might even take the extra minute to make a flight plan that allows them to avoid enemy defenses.

 

You're being awful disregarding for someone who doesn't have an alternative, or for that matter, is not even explaining why stats are bad. Because it makes players strive to be better? It's a multiplayer game, the objective is to be better than your opponent. 

  • Upvote 4
Posted
9 minutes ago, QB.Shallot said:

@Playerone,

 

Whats keeping players from only doing one way ground pound missions, or attacking enemy aircraft without regard for their own survival if not the stats?

There's no progression system, no real penalty for death, no death timers, repairs costs, nada. There is no mechanic thats implemented into the game to encourage smart play. If you're so inclined to win the map, you'll just suicide the objectives over and over and over. Theres already folks that don't care about stats that do that.
When players care about stats, they fly smart. They might bring escorts if they're moving mud, they might fly with at least some regard for their virtual life if flying CAP, I mean hell, they might even take the extra minute to make a flight plan that allows them to avoid enemy defenses.

 

You're being awful disregarding for someone who doesn't have an alternative, or for that matter, is not even explaining why stats are bad. Because it makes players strive to be better? It's a multiplayer game, the objective is to be better than your opponent. 

 

Two sides to the coin...

 

When players care about stats they fly smart?... Id say most of the time imo that's not the case... bailing before you've even lost the fight isn't flying smart just so you do not have a kill recorded, shute shooting, kill stealing, vulching... The list goes on and on.

 

I don't know what the answer is and didn't claim too.

 

  • Confused 1
Posted

@Playerone

 

Do you really think that exceptional players that rack up streaks in the dozens need to resort to something as petty as kill stealing, and bailing out prematurely? Stuff like bailing out before a fight and chute shooting is all reported and handled within CB. As for shoulder shooting, all you have to do is read some historical accounts to see that actual fighter pilots wouldn't shy away from the prospect.

 

So until further notice, lets try and agree to not be disparaging towards players that enjoy racking up a good streak. I personally like the feeling of landing safely after a tense sortie. 

  • Upvote 1
Posted
5 minutes ago, QB.Shallot said:

@Playerone

 

Do you really think that exceptional players that rack up streaks in the dozens need to resort to something as petty as kill stealing, and bailing out prematurely? Stuff like bailing out before a fight and chute shooting is all reported and handled within CB. As for shoulder shooting, all you have to do is read some historical accounts to see that actual fighter pilots wouldn't shy away from the prospect.

 

So until further notice, lets try and agree to not be disparaging towards players that enjoy racking up a good streak. I personally like the feeling of landing safely after a tense sortie. 

 

same

Posted
2 hours ago, Playerone said:

You must be one of 'those' then judging by that reply

 

Go and play warthunder

What defines one of "those"? Love the original insult by the way! ?

 

1 hour ago, Playerone said:

 

When players care about stats they fly smart?... Id say most of the time imo that's not the case... bailing before you've even lost the fight isn't flying smart just so you do not have a kill recorded, shute shooting, kill stealing, vulching... The list goes on and on.

 

I don't know what the answer is and didn't claim too.

 

You argue that stats should be removed from the game because it will improve player behavior. Now you are saying you don't have a solution to the problems which you have listed. Truly, you have a dizzying intellect.

Posted
7 minutes ago, QB.Creep said:

What defines one of "those"? Love the original insult by the way! ?

 

You argue that stats should be removed from the game because it will improve player behavior. Now you are saying you don't have a solution to the problems which you have listed. Truly, you have a dizzying intellect.

 

I thought you'd like that..

 

So because I'm for removing the stat system that we have currently have but do not have a suggestion as to what to replace it with means I have a 'Dizzying intellect'? righttt

 

I do not how to code and wouldn't know where to begin, neither do I know what can be implemented and what cannot. Im not entirely sure how in your eyes that means then that I cannot say Id rather there not be any whatsoever??

 

Ill leave it there as Id rather not get involved in a tennis match.

Posted

I do think that folks can sometimes worry far too much about stats.  I can see that stats are popular, but it would not be so hard for pilots to keep their own stats if it is so important to them. 

 

I think it would be a bold move for a server not to provide stats, but if it was a good server I would want to use it anyway and suggest that stats could be more trouble than they are worth.

 

Perhaps trail a month with not stats and see how it goes.  I don't think the sky would fall in, lol.  It might even be good for us and leave us more happy and less grumpy.

 

Maybe another option would be simplified stats for loss of virtual pilot life only.

 

Any way, be happy and have fun.

 

Happy landings,

 

Talisman

Posted
5 minutes ago, 56RAF_Talisman said:

I do think that folks can sometimes worry far too much about stats.  I can see that stats are popular, but it would not be so hard for pilots to keep their own stats if it is so important to them. 

 

I think it would be a bold move for a server not to provide stats, but if it was a good server I would want to use it anyway and suggest that stats could be more trouble than they are worth.

 

Perhaps trail a month with not stats and see how it goes.  I don't think the sky would fall in, lol.  It might even be good for us and leave us more happy and less grumpy.

 

Maybe another option would be simplified stats for loss of virtual pilot life only.

 

Any way, be happy and have fun.

 

Happy landings,

 

Talisman

 

Agreed on it being a bold move, Im with you there..

 

I mean a successful sortie with a RTB in friendly territory should be encouraged, as that in itself was looked upon as just that, successful.

 

Just that implemented would discourage certain antics.. 

 

 

Posted

Stats are not evil. Removing them will not change player behavior inside the game, but it may cause players to go elsewhere to play. The IL2Stats website is really well done and I for one am thrilled that it exists for CombatBox. I am always seeking to improve myself and the IL2Stats site provides a wealth of data which lets me see if the things I am working on are paying off or not. If that is not of interest to you, there is a very simple solution: don't look at the stats. Doesn't that seem better than taking it away from me and others who are like-minded?

 

@Playerone - you called me one of "those". What defines one of "those"? Do you even play on CombatBox? If so, what is your name in-game?

  • Upvote 2
Posted
1 hour ago, Playerone said:

 

 

 

Ill leave it there as Id rather not get involved in a tennis match.

 

Posted
15 hours ago, Talon_ said:

 

Push O for map.

 I do but that brings up the whole map and mission briefing.  You lose SA while doing so. Just a thought not a gripe

Kampfpilot_JG3
Posted (edited)

ALONZO

here is the link to the sortie  , as i mentioned there was a disconnect  during the mission . the disconnect happened again for the same map during the day .The enemy engineers stock went up in flames and there was no friendlies around . 

https://combatbox.net/en/sortie/385247/?tour=19

Edited by aminx504
SE.VH_Boemundo
Posted
9 hours ago, QB.Shallot said:

@Playerone

 

Do you really think that exceptional players that rack up streaks in the dozens need to resort to something as petty as kill stealing, and bailing out prematurely? Stuff like bailing out before a fight and chute shooting is all reported and handled within CB. As for shoulder shooting, all you have to do is read some historical accounts to see that actual fighter pilots wouldn't shy away from the prospect.

 

So until further notice, lets try and agree to not be disparaging towards players that enjoy racking up a good streak. I personally like the feeling of landing safely after a tense sortie. 

I would argue that sometimes your engine overheat and cripples. If you are in a friendly area with enemies near is better to bail out with a crippled engine. I only complain about those guys before the plane crash or bailing out.

69th_Mobile_BBQ
Posted
6 hours ago, 310th_Diablo said:

 I do but that brings up the whole map and mission briefing.  You lose SA while doing so. Just a thought not a gripe

 

That is true, but realistically, if it was a map on a knee board or window pocket, you'd be "in the cockpit" SA-wise and focused on that.  If you were unsure of your location, you'd still be focused on the map longer than is conducive for good SA anyway.   If you needed to reposition the map or "zoom", you'd need to remove it from it's holder, unfold it to find your location, refold it, hold it closer or further away to focus your eyes on it....etc. ect.  

The only drawback we really have with a full screen map compare to a RL one is that we can't hold an appropriate sized folded rectangle up to the outside view and directly compare landmarks. That only works if you're positive the sector you're in is the sector the map is folded to. Otherwise, refer to point 1. 

  • Upvote 1
Posted

Stats are good, when I had my uhhh bout, stats were the only thing keeping track/helping me stay motivated 

Posted (edited)
18 hours ago, QB.Creep said:

Stats are not evil.

 

+1 but it's just a numerical indicator, in no case a skills indicator. So, it must be read for what it is and has only a relative importance. Too much emphasis on stats brings bad behaviors, which can increase also the stats but not by the good way.

 

20 hours ago, QB.Shallot said:

Do you really think that exceptional players that rack up streaks in the dozens need to resort to something as petty as kill stealing, and bailing out prematurely?

 

I never seen or known a virtual pilot with great skills to use this kind of practices. Most of the time, greatest pilots try to obtain satisfaction in adequacy with their skills.

Edited by Otto_bann
Posted
On 2/18/2020 at 10:14 AM, Playerone said:

When players care about stats they fly smart?... Id say most of the time imo that's not the case... bailing before you've even lost the fight isn't flying smart just so you do not have a kill recorded, shute shooting, kill stealing, vulching... The list goes on and on.

 

I don't know what the answer is and didn't claim too.

 

22 hours ago, Playerone said:

So because I'm for removing the stat system that we have currently have but do not have a suggestion as to what to replace it with means I have a 'Dizzying intellect'? righttt

 

I do not how to code and wouldn't know where to begin, neither do I know what can be implemented and what cannot. Im not entirely sure how in your eyes that means then that I cannot say Id rather there not be any whatsoever??

 

22 hours ago, Playerone said:

Agreed on it being a bold move, Im with you there..

 

I mean a successful sortie with a RTB in friendly territory should be encouraged, as that in itself was looked upon as just that, successful.

 

Just that implemented would discourage certain antics..

 

No offence, but I feel like you're just dumping a "stream of consciousness" into this thread without really thinking things through. That's a bit frustrating to others in the thread, including me, who have thought deeply about how the server is set up, whether to have "campaign" style missions or one-offs, whether to provide stats and how to adjust them. You seem to be unaware of several facts:

  • There are two 'stats' systems at play. The in-game scoreboard, which cannot be altered or removed, and the combatbox.net IL2Stats system which is provided largely by an official developer.
  • Of the nearly three thousand pilots flying on the server, less than one third of them visit the combatbox.net stats site.
  • In the combatbox.net stats system, pilots already receive a bonus for landing on an airfield, and a penalty for ditching, bailing, dying or being captured.
  • Modifying the stats system is quite difficult, as code comments are all in Russian (it's not bad code, it's just a complex system that does a lot, and it would probably be somewhat challenging for even a native speaker to modify).

So your suggestion to "encourage RTB in friendly territory" and "just that implemented would discourage certain antics" seems to be made from a point of view that lacks knowledge of the basic facts of the current situation and has no real deep consideration of current player behavior. It's just not adding much to the thread (again, I don't mean to be rude, just calling it how I see it). If someone's not adding much to a thread, people get frustrated with that.

 

I don't think removing the combatbox.net stats site would do anything except remove a useful tool for those of us who want to improve over time, especially as fully two-thirds of players don't even look at it. There is some weirdness with the stats and I'd like to look into it, as the leaderboard currently penalizes deaths quite a lot -- there's someone with only 18 kills in the rankings as high as someone with 250+ kills and some deaths. That's just weird and I want to look at it. But again, IL2stats is not easy to modify.

  • Like 2
  • Thanks 1
  • Upvote 3
=TBAS=Sshadow14
Posted

@Playerone
Without the stats website How do you keep track of the monthly battle/Campaign to win the Month LW or Allies. 
Do you expect the server devs to be awake and write down ever mission outcome 
Then show us :D 

Without the website it would just be another Berloga style Training & Dogfight Server (which it is NOT currently) 

I know some players would like to see server be just messing around dogfights like WOL
as it better suits their limited skill set (but they are rare and i doubt are the vocal majority)
 
Eg,
The other combat box server (training & dogfights) has no need for a stats page as it means little as just training.
But the main combat box server is Not a training server but a proper mission based server with rules, Sides, Monthly War! 

@Alonzo
Is that 1/3 of those who play on the server who are registered on Cbox site? 
or just 1/3 who visit but like only 1/4 registered. 

Its a shame really for them
i bet 85% of those other 2 thirds dont even know combat box Discord or Webstats Exists. 
As they never go to forums or the like.

 


 

  • Like 1
Posted
42 minutes ago, =TBAS=Sschatten14 said:

Is that 1/3 of those who play on the server who are registered on Cbox site? 
or just 1/3 who visit but like only 1/4 registered. 

Its a shame really for them
i bet 85% of those other 2 thirds dont even know combat box Discord or Webstats Exists. 
As they never go to forums or the like.

 

We have about a thousand active users on the stats site, but (currently) 2,700 players for February. That's why I'm suggesting the 1/3rd number. But it's not a very good analysis -- for example it could be that of the top 500 most frequent pilots, all of them are looking at the stats website. It's impossible to correlate. The most likely take away is just that a fairly large chunk of people who fly don't look at the stats website, they just have the in-game scoreboard.

  • Thanks 1
Posted
On 2/19/2020 at 9:59 AM, Alonzo said:

There is some weirdness with the stats and I'd like to look into it, as the leaderboard currently penalizes deaths quite a lot -- there's someone with only 18 kills in the rankings as high as someone with 250+ kills and some deaths. That's just weird and I want to look at it. But again, IL2stats is not easy to modify.

I was curious about this too, as it seemed pretty random how ranking was applied.  I did some digging and found:

 

On 10/5/2017 at 3:45 AM, =FB=Vaal said:

By default, the FAQ page has information about how the rating is calculate

1) calculate how many scores player earns per one life - score / (dead + capture) = SD

2) calculate how many scores player earns per one hour - score / flight time = SH

3) calculate rating by formula: (SD * SH * score) / 1000

 

I'm guessing you can mod that to your heart's desire since it seems quite different on WoL.  If you know python.  Which I do not.

 

It looks like there's some good discussion in that thread about modding if you're interested.  What to change things to is a poor horse that has taken quite a beating

  • Like 2
Posted
7 minutes ago, thatguy said:

 

 

It looks like there's some good discussion in that thread about modding if you're interested.  What to change things to is a poor horse that has taken quite a beating


Don't cry for the horse, it's already gone.

SE.VH_Boemundo
Posted (edited)

Stats should give points to the most dangerous missions. Bombing a big target is more easily than shot down an aircraft. But returning alive no. Add more multiplier to ground attack that come back alive (not captured or dead). A fighter that does not win the war is an useless fighter. For a long time bomber/attacker/jabo pilots are prejudiced on online servers. While we have stratofighters armed with heavy cannons, Zinzonking-jon-un making his fame. Somebody will suggest to gather pilots and attack as group but few times we can gather such pilots, people are interesting more in lone wolf pearching missions.

 

Edited by =BLW=Tales
  • Like 1
  • Confused 1
69th_Mobile_BBQ
Posted (edited)

 

1 hour ago, =BLW=Tales said:

 people are interesting more in lone wolf pearching missions.

 

 

Your squad buddy Welter bounced me twice one day at 3.5km above my home airfield.  The first time I was just climbing.  The second time I tried to intercept him, but he saw me first.  

 

Perhaps you should choose a different squad if you're going to speak out against how others in your squad choose to fly. 

 

+ edited to make sure I had the correct name

Edited by Mobile_BBQ
  • Upvote 1
Voodoo_Slayer
Posted

I love vulching. It emulates real war. It’s a shame it’s not allowed on combat box. 

Posted
1 hour ago, Valkyrie77 said:

 

I love vulching. It emulates real war. It’s a shame it’s not allowed on combat box.

 

Or in other words: your spotting and/or air to air skill is so bad that you need to go to the airfield to even see enemies and have a very enormous advantage against them to even shoot them down / strafe them. (not counting flak shooting at you). :tease:

Voodoo_Slayer
Posted

No I’ve done it since 46. 
spotting is no problem  now as I just upgraded my rig. 

Posted
1 hour ago, H_Stiglitz said:

Or in other words: your spotting and/or air to air skill is so bad that you need to go to the airfield to even see enemies and have a very enormous advantage against them to even shoot them down / strafe them. (not counting flak shooting at you). :tease:

 

This is no different from those players who "CAP" the objectives for easy kills. It is interesting to check stats on those who believe that they are some sort of "expert" yet their engagements are usually seconds after an attacker has attacked an objective. Perhaps if enemy objectives and enemy bases were not visible to the opposition it might change the whole dynamics of the game, although I'm now starting to think that numbers on servers now justify everything or restrict things!?

 

Regards

E69_Qpassa_VR
Posted
1 hour ago, Haza said:

 

This is no different from those players who "CAP" the objectives for easy kills. It is interesting to check stats on those who believe that they are some sort of "expert" yet their engagements are usually seconds after an attacker has attacked an objective. Perhaps if enemy objectives and enemy bases were not visible to the opposition it might change the whole dynamics of the game, although I'm now starting to think that numbers on servers now justify everything or restrict things!?

 

Regards

No, the people who just arrived the server are helpless, if you are trying to destroy an objective you are taking the risk but you have a purpose to be there. My advise is to not take off from a airfield being atked

  • Upvote 1
Posted
1 hour ago, E69_Qpassa_VR said:

No, the people who just arrived the server are helpless, if you are trying to destroy an objective you are taking the risk but you have a purpose to be there. My advise is to not take off from a airfield being atked

 

I tend to disagree! If you avoid an airfield being attacked, you should avoid attacking an objective! Both end up the same way! 

There are those that care more about stats than the game! Perhaps there should be a time penalty when you are dead or captured! However, more importantly, only live players should be recorded/ honoured!

As has previously been discussed, you can be in the top ten with more deaths than others lower down with fewer deaths! Only actively alive players should be rewarded and acknowledged as other wise CB is just WOL without GPS.

 

However, it is only a game, although I note that CB players are starting to drop off.

 

Regards

Posted (edited)
27 minutes ago, Haza said:

As has previously been discussed, you can be in the top ten with more deaths than others lower down with fewer deaths!

Also you can be top 10 with a lot less kills than many others below you, just avoid getting killed and shoot loads of guys per hour. Score is based on amount of virtual lives and score per hour.

A guy getting killed often will need to score a hell of a lot of points in his flights to still stay top 10. and you can‘t do that if you hunt planes only.

 

so no, it‘s not the same as vulching an airfield.

attacking an Obj is actually benefitting the team more than any vulcher does.

Edited by H_Stiglitz
Posted (edited)
1 hour ago, H_Stiglitz said:

Also you can be top 10 with a lot less kills than many others below you, just avoid getting killed and shoot loads of guys per hour. Score is based on amount of virtual lives and score per hour.

A guy getting killed often will need to score a hell of a lot of points in his flights to still stay top 10. and you can‘t do that if you hunt planes only.

 

so no, it‘s not the same as vulching an airfield.

attacking an Obj is actually benefitting the team more than any vulcher does.

 

Your assumption is based on the fact that you are able to attack the objective! Irrespective of whether you want to believe you are helping the team of not, as previously mentioned, both end up with the same result! Death! 

Therefore, once again your assumption of helping the team, implies team work!

This, I see less and less and my previous WOL observation remains extant!

However, you inferred in your post that players vultch as they need to do this because they can't do anything else and my observations were in the same vain regarding those who CAP! Therefore, let's stop the biggest Dickus and move on!

 

Regards

Edited by Haza
SE.VH_Boemundo
Posted (edited)

I would say server does not worth for Ground attacker. Dangerous missions at heart of enemy territory, returning alive, does not worth points. I destroyed 52 targets, landed, 0 points. When you score, only few points.

 

Please add the multiplier for, returning alive, ground attackers.

Edited by =BLW=Tales
Correction.
  • Like 1
Posted
4 hours ago, Haza said:

However, it is only a game, although I note that CB players are starting to drop off.

 

Based on what dataset?

 

Every month since Bodenplatte the total unique player count has gone down by 50-100 players and we're on track to continue that decline for February, however I really don't think that's such a big deal considering 100 players is only a reduction of 3% or so total player count. I also expect it to stabilise over time and even increase on months when Normandy planes are released.

69th_Mobile_BBQ
Posted (edited)

I'd like to say that most maps are fine on CB, but Battle for Eindhoven is just bad design.  

 

Allies have 2 choices: Immediately attack the jet fuel/fuel train (which is a deep territory flight) and get swarmed by 109s and 190s the instant they attack or leave it to attack other targets and get ass-slammed by 262s the rest of the map.  

Almost no Axis actually fly as interceptors.  It's almost always that they wait for an attack, then drop in on the RTBing or still-attacking plane.  There is almost a 0% RTB rate for anybody attacking the jet fuel depot. 

After taking out the Allied bomber base in the South to stop AI bombers from assisting in attacks (it stood less than 10 minutes from map start BTW) the Axis did almost nothing but camp over the Jet Fuel and train and kill everything  that wasn't a 109 or 190.  

 

After  1 hour+ of initial mostly successful (to varying degrees) attacks followed by being shot down right after.  We managed to stop the 262s from launching.  Then, those who were holding out for 262s and were no longer going to get them, left.  After that we finished off every target while the Axis only had taken down the bomber base.  That's not to say they were suffering ground attack loses of equal scale.  They were just more interested in getting kills by posting up at what's essentially a slaughterhouse cattle chute instead of potentially increasing their vulnerability to death by working an attacker role. The map is totally balanced to facilitate Virtual Hartmann and his nazibational fantasies. 

 

Edited by Mobile_BBQ
Posted
1 hour ago, =BLW=Tales said:

I would say server does not worth for Ground attacker. Dangerous missions at heart of enemy territory, returning alive, does not worth points. I destroyed 52 targets, landed, 0 points. When you score, only few points.

 

Please add the multiplier for, returning alive, ground attackers.

 

There is already a 100% points bonus for landing alive. I'm not sure what you destroyed to end up with zero points. The only thing worth zero points on the stats site are tents, because they are so easy to kill. If you kill military targets such as ammo dumps, buildings, bunkers, or parked planes, you will get plenty of points.

 

Here's me attacking the bomber base on Eindhoven last night, which is usually well defended but we caught the defenders asleep just after map roll:

 

https://combatbox.net/en/sortie/391027/?tour=19

 

180 points. Not fantastic but not bad, about the same I would get for killing an enemy plane.

SE.VH_Boemundo
Posted (edited)

I destroyed fuel storage or ammo dumps. Dark gray targets.

 

40 minutes ago, Alonzo said:

 

There is already a 100% points bonus for landing alive. I'm not sure what you destroyed to end up with zero points. The only thing worth zero points on the stats site are tents, because they are so easy to kill. If you kill military targets such as ammo dumps, buildings, bunkers, or parked planes, you will get plenty of points.

 

Here's me attacking the bomber base on Eindhoven last night, which is usually well defended but we caught the defenders asleep just after map roll:

 

https://combatbox.net/en/sortie/391027/?tour=19

 

180 points. Not fantastic but not bad, about the same I would get for killing an enemy plane.

I destroyed fuel storage or ammo dumps. Dark gray targets. Yes, but the fighter gets the 100%. It's more easy to land alive or bail out alive in fighters. Many fighter pilots even made incursions on enemy territory to protect attackers, they only protect their own targets. If shot they bail out and are not captured. My opinion is that attackes/ bombers deserves extra multiplier due to the fact the mission is more dangerous.

 

Edited by =BLW=Tales
Posted
53 minutes ago, Mobile_BBQ said:

...Allies have 2 choices: Immediately attack the jet fuel/fuel train (which is a deep territory flight) and get swarmed by 109s and 190s the instant they attack or leave it to attack other targets and get ass-slammed by 262s the rest of the map...

 

Why do you focus on jet fuel? Several other targets exist. Jets don't make so many victims (which hight score killer pilot use them in the stats?). Let them fly (after ~30 min?) and crush the other targets.

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