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SE.VH_Boemundo
Posted

Please rotate the year of the maps. Some people still have no money to have the bleeding Edge planes. Someone like to fly 110 and bombers and they are defasated againstBoBP planes.

We need some maps of 42 so people with less capable planes should a better chance to perform.

  • Like 1
Posted (edited)
1 hour ago, =BLW=Tales said:

Please rotate the year of the maps. Some people still have no money to have the bleeding Edge planes. Someone like to fly 110 and bombers and they are defasated againstBoBP planes.

We need some maps of 42 so people with less capable planes should a better chance to perform.

Please read the first post in this thread. Also, there are a bunch of SCG guys that were flying 110s last night and wrecking Tempests and P-51s (I was one of their victims).

Edited by QB.Creep
  • Like 1
SE.VH_Boemundo
Posted
6 hours ago, QB.Creep said:

Please read the first post in this thread. Also, there are a bunch of SCG guys that were flying 110s last night and wrecking Tempests and P-51s (I was one of their victims).

 

Nice. I would like to fly some sorties with dedicated 110 pilots. As a team 110 rocks.

  • Upvote 1
Posted
8 hours ago, QB.Creep said:

...Also, there are a bunch of SCG guys that were flying 110s last night and wrecking Tempests and P-51s (I was one of their victims).

I ended up just circling above and watch them do their things. Quite the spectacle over Eindhoven.

Posted

I am very glad that Combatbox is focused on late war plane sets. Got tired of those 41-42  planes during those first 5 years. 

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Posted
On 2/12/2020 at 11:31 PM, Alonzo said:

 

Map is on, GPS is off. We try to build scenarios on parts of the map where you can navigate visually, though. Battle for the Scheldt is particularly good as it's by the coast and there are lots of distinguishing features.


i have the m key mapped for the map command.  It works all other times except when i go into the server.  Any ideas what might be wrong.  Is it because its on the keyboard

Posted
25 minutes ago, 310th_Diablo said:


i have the m key mapped for the map command.  It works all other times except when i go into the server.  Any ideas what might be wrong.  Is it because its on the keyboard

 

The M key allows you to open/close the mini map you'll see in the right lower corner of your screen - if you want to access the map on CB server, you'll have to push the

O key, which opens the big map (full screen). That's all about it.

  • Upvote 1
Bilbo_Baggins
Posted

Wondering if anyone else has had the problem of constant crashes on this server/map? Only the non-bodenplatte maps work for me or I get a crash after a while playing.

 

Regards

Posted
50 minutes ago, Bilbo_Baggins said:

Wondering if anyone else has had the problem of constant crashes on this server/map? Only the non-bodenplatte maps work for me or I get a crash after a while playing.

 

Regards

 

I've crashed out of the server twice in the past couple of day, shortly after I joined. Once I joined the second time though, the mission ran OK.

Posted

Battle_of_the_Scheldt_Sep_1944-ALT

This map was very strange with constant stutters and lag . In combat warping aircraft and zig-zaging  with delayed damage . 

What is the Max ping for players .  

Posted
17 minutes ago, KoN_ said:

Battle_of_the_Scheldt_Sep_1944-ALT

This map was very strange with constant stutters and lag . In combat warping aircraft and zig-zaging  with delayed damage . 

What is the Max ping for players .  

 

Max ping is currently 175 (=350 round trip 'standard' ping). Did you see "server overload" messages?

 

I logged into the server last night to check things, because we were seeing "red blobs" on the server graph. These correspond to "multiplayer server overload" messages and generally too much happening on the server. From my vantage point at a southern Allied airfield, I recorded a short TacView track to see what was going on. There's a server bug right now where everyone's game client receives flak/tracer fire from anywhere on the map.

 

Basically, I could see several 'normal' looking interactions, as well as several people vulching airfields. When someone does this, a lot of guns at the airfield open fire, and the server sends every single one of those tracers and flak puffs to every single client. This causes a lot of load. We're very reluctant to make a rule against operating near an enemy airfield, but I'm also reluctant to reduce the number of guns defending the field. It would be nice if instead of vulching a field people went to actually compete over the map objectives, because vulching directly causes performance problems.

 

I'm hoping for a server fix in future for this issue. There's a thread in the bug reports forum.

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Posted (edited)

Yes the Vulching is a problem . I seen the server overload early on in the game , I had strange hits on my air-frame when starting engines , also returning back to base i was hit by some thing yet i dont know what it was, i think a delay in combat as i just had an encounter with a 190 yet seen no aircraft around me when bailed a few minutes later . Yet no actual hits while in the dogfight . Was very odd . 

As for ping is that when we join and it says 80 in green . So is max ping 175 in green when joining .

Just Cant believe that this game does not have a ping menu like DCS or any-other game for that matter . 

As for the Vulching why not set up AAA along known routes .

This would give early signs of flak and will direct players to enemy .

Maybe this might take the strain off the airfields AAA.  

Edited by KoN_
Posted (edited)
10 hours ago, JimTM said:

 

I've crashed out of the server ...

 

Me too yesterday again...? my ping was 104

 

1 hour ago, Alonzo said:

 It would be nice if instead of vulching a field people went to actually compete over the map objectives, because vulching directly causes performance problems.

 

image.png.115d8355567f25c24853f8656edc2d63.png

 

Don't be nice : knock like hell and many problems will go away...

Edited by Otto_bann
Bilbo_Baggins
Posted (edited)
41 minutes ago, KoN_ said:

Yes the Vulching is a problem . I seen the server overload early on in the game , I had strange hits on my air-frame when starting engines , also returning back to base i was hit by some thing yet i dont know what it was, i think a delay in combat as i just had an encounter with a 190 yet seen no aircraft around me when bailed a few minutes later . Yet no actual hits while in the dogfight . Was very odd . 

As for ping is that when we join and it says 80 in green . So is max ping 175 in green when joining .

Just Cant believe that this game does not have a ping menu like DCS or any-other game for that matter . 

As for the Vulching why not set up AAA along known routes .

This would give early signs of flak and will direct players to enemy .

Maybe this might take the strain off the airfields AAA.  

 

There are already AAA defenses between routes to the airbases to give early detection of intruders. What more are you asking for? If vultching is such a problem for you, just spawn from another fcken base! I also get sick and tired of the usual yanks in their P51s vultching the bases but you can always spawn at another base and circumvent the problem.

Edited by Bilbo_Baggins
  • Sad 1
Posted (edited)
16 minutes ago, Bilbo_Baggins said:

...If vultching is such a problem for you, just spawn from another fckn base!

 

? It's written just above : vuching has made also crashed out some guys of the server and give many lags for many others... (when AA start, even if nobody take off or landing on).

 

The cure of this problem was found by the server Spits vs 109s + 10 years ago on Il2 1946 simulator : attack the spawn base or passing above was not admitted : if AA of ennemy base was on you, you was too close... Simple and efficient : no vulching, no laggs, less AAs... Bans was not rare but it's still the cleanest and most popular server never seen.

Edited by Otto_bann
Bilbo_Baggins
Posted
Just now, Otto_bann said:

 

? It's written just above : vuching make also crashed out some guys on the server and give lags for many others...

Well it doesn't on other servers. 

Posted (edited)

It does on all servers but not at same levels : depends of the mission (how it's made), number an type of AA, number of players, big or short map, etc...

 

You can't have a big map + many players + many groung targets + many AA + many airfieds + many clouds... without counterpart

Edited by Otto_bann
Posted (edited)
2 hours ago, Bilbo_Baggins said:

 

There are already AAA defenses between routes to the airbases to give early detection of intruders. What more are you asking for? If vultching is such a problem for you, just spawn from another fcken base! I also get sick and tired of the usual yanks in their P51s vultching the bases but you can always spawn at another base and circumvent the problem.

Do me a favour and calm down , im replying to Alonzo reply about the vulching that is causing problems to the server . Get your facts right . !!! Ok thank you move along nothing too see here . 

Edited by KoN_
69th_Mobile_BBQ
Posted
2 hours ago, Bilbo_Baggins said:

 I also get sick and tired of the usual yanks in their P51s vultching the bases.....

 

A man and his wife are in the hospital to have a baby.  After the baby is born, the doctor hands the baby to the father.  The father hold the baby up in front of his face to take a closer look, and immediately, the baby starts repeatedly punching him in the forehead and screaming "HOW DO YOU LIKE IT? HOW DO YOU LIKE IT?"!

  • Haha 1
Posted

Please, don't  make this server a copy of Spits v 109. 

Posted
8 minutes ago, Batzet said:

Please, don't  make this server a copy of Spits v 109. 

 

I don't understand. Can you elaborate please?

Posted

Hello there, may I come play on your server? 

Posted
2 minutes ago, Cat_Astrophe said:

Hello there, may I come play on your server? 

 

Everyone is welcome! (Er, except people who misbehave -- no attacking players who are on the ground, no friendly fire griefing, and try to use the taxiways and runways sensibly....)

Posted
Just now, Alonzo said:

 

Everyone is welcome! (Er, except people who misbehave -- no attacking players who are on the ground, no friendly fire griefing, and try to use the taxiways and runways sensibly....)

 

Good manners to ask first I guess. Thanks!

 

I try to behave reasonably. That said, friendly fire incidents during a close pursuit *can* happen, but I will never shoot a friendly on purpose.

  • Confused 1
Posted (edited)
1 hour ago, Alonzo said:

I don't understand. Can you elaborate please?

This was about the rules. Allowing to attack planes once they have gear up. Think it is ok. Better  than it was on Spits v 109, where it was not allowed to come any close or pass above enemy field. That is my IMHO ? 

 

Edited by Batzet
Posted (edited)
3 hours ago, Alonzo said:

I don't understand. Can you elaborate please?

 

Like I said upper, Spits vs 109s was the most popular and cleanest server at il2 1946 time.

 

 Because the ban hammer was systematically used if you chasing on, or even too close of spawn base (and also for chute kill, haters, etc... like ~ everywhere).

 

But, it wasn't and isn't still not agreed by all, espacially by those who are used to chasing in the circuit or very close around bases like... some guys here ?. Because if this rule was also imposed here, their stats should collapse severely ,for sure.

 

However, if not used with abuse, this rule has several advantages : less AA are needed so we get less lags too, bad guys are ejected, the too easy job also, it promote more jabos and  bombers because when they can survive more time, they fly more too : when they are awaited just after take off or few kms away of their bases, it's the best way for make guys to leave the server or take a fighter instead, for get at least a best chance to survive.

Edited by Otto_bann
  • Upvote 1
Posted

CB admins.  Please consider allowing the in game map as pilots had small maps on knee pads.  Keep gps off.  Ty

Posted
3 hours ago, 310th_Diablo said:

CB admins.  Please consider allowing the in game map as pilots had small maps on knee pads.  Keep gps off.  Ty

 

Push O for map.

Posted
7 hours ago, Otto_bann said:

Like I said upper, Spits vs 109s was the most popular and cleanest server at il2 1946 time.

 

 Because the ban hammer was systematically used if you chasing on, or even too close of spawn base (and also for chute kill, haters, etc... like ~ everywhere).

 

But, it wasn't and isn't still not agreed by all, espacially by those who are used to chasing in the circuit or very close around bases like... some guys here ?. Because if this rule was also imposed here, their stats should collapse severely ,for sure.

Prohibition to come close to enemy airfield on Spits had nothing to do with it's popularity. Many of my friends and myself did not like that rule, but still we spent hundreds of hours flying there. There were other reasons that server was popular.

 

I do attack enemy planes anywhere I see them and don't care about my stats ( one can believe it or not).?

 

Nice to see some old faces still flying here. Good luck to all of you!

Kampfpilot_JG3
Posted

all too often i am getting the wrong statistics while on a mission , since its a game error not combat box who do i go to at IL2 requesting them to look into these errors ? example today i destroy an industrial target and i get the message shot at a friendly , penalty . to make matters worse the server got cut out on the way back to base . this has happened 3 times today . 

II./SG.1-MarkWilhelmsson
Posted

Concerning operating near enemy spawn; I do this very frequently. It has nothing to do with vulching. I enjoy recon of the enemy to see what their strength may be and where they are heading so that I can alert my own team. Ground attack is not the only way you win a map; early intercept of the enemy attackers headed to their targets and fighters who may hassle your own team at their own target area is a strategic way to help ensure a win.

 

I sort of resent the insinuation that people who camp objectives or loiter outside of spawn areas only do so to increase their score. 

  • Upvote 1
=TBAS=Sshadow14
Posted

Currently Testing to Reduced Cpu load or lag in Recordings online by Disabling 

"RECORD EFFECTS" 

in the track record options. 

yes wont see smoke and so on but planes and  stuff should be there :D

 

Posted
16 hours ago, Batzet said:

Please, don't  make this server a copy of Spits v 109. 

If it stops the vulching and the Enemy that fly above Spawn points why not .

Any pilot can fly high and orbit a spawn point and wait for the taking off aircraft and dive down get his kill . 

There are plenty of objectives on the map . Yep some  fly over them and attack Spawning air-frames . Or sit out side the AAA zone waiting  . !!!! 

Out of 40 player on either side i would say about 15 people are actually doing some sort of the missions . 

 

 

  • Upvote 1
Posted (edited)

you could always take away stats...

 

Watch the game play change instantly.

 

Its the same world over, stats bring A-holes.. You don't need them, its not a friggin arcade game.

 

Whats the aim in them? Apart from 'hey look my d+k is bigger than yours'.. All it does is encourage BS and has been like that since CFS

 

 

 

Edited by Playerone
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Posted
15 hours ago, Batzet said:

This was about the rules. Allowing to attack planes once they have gear up. Think it is ok. Better  than it was on Spits v 109, where it was not allowed to come any close or pass above enemy field. That is my IMHO ? 

 

Of course you have an opinion .  

1 hour ago, III./JG7-MarkWilhelmsson said:

Concerning operating near enemy spawn; I do this very frequently. It has nothing to do with vulching. I enjoy recon of the enemy to see what their strength may be and where they are heading so that I can alert my own team. Ground attack is not the only way you win a map; early intercept of the enemy attackers headed to their targets and fighters who may hassle your own team at their own target area is a strategic way to help ensure a win.

 

I sort of resent the insinuation that people who camp objectives or loiter outside of spawn areas only do so to increase their score. 

Very true but i wouldn't take any insult if your doing a recon ect `what we are trying to say is stop the server crashing and give people a fun time .

This is a gamer after all and has stats ,some days its a good day and some days you have a bad day . Personally i would rather win a MAP . Or at least help to win it . 

Posted
5 hours ago, Batzet said:

Prohibition to come close to enemy airfield on Spits had nothing to do with it's popularity. Many of my friends and myself did not like that rule, but still we spent hundreds of hours flying there... I do attack enemy planes anywhere I see them and don't care about my stats ( one can believe it or not).

 

 I don't said the popularity of Spis vs 109s was only due about this rule, it was one among other, but one of best imo.


I think if the guys like you and few other, used to shot planes around and close to airbases could not continue to do it, your results would not be the same... Maybe stats are not important for you, but I'm sure of this : for those addicts of easy kills, at most time it count a lot and chasing close around bases don't give only more kills. It's also so less dangerous for the easy killer : your opposents are at most time at low speed, lower altitude and gathered on a small area of the map. It's safe, it's fast, easy to find them, easy to shoot, less skills needed and alas, it tends to disconnect guys from the server, disgusted to be shoted so fast and to make lags for everyone when the AA starts.

Posted

Otto, This is clear our understanding of what is fair play in this game are different. Make no sense to continue discussion.

Posted (edited)
On 2/18/2020 at 1:39 PM, Batzet said:

Otto, This is clear our understanding of what is fair play in this game are different. Make no sense to continue discussion.

Looking at you Batzet .. !!!

If the cap fits wear it . ?

Your having a field day . 

Edited by KoN_

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