Jump to content

Flying Circus Aircraft Guide — by Bender, Larnedras & Trupo [UPDATED 28/12/2021]


Recommended Posts

Posted (edited)
22 hours ago, J5_Hellbender said:

The multiplayer guide is up for a revision with the new physiology and visibility added, but I intend to wait till the upcoming full release of FC1 to see if any more changes will be implemented. In the meantime, I'd like to hear your opinion on how multiplayer has changed over the past few weeks. I was thrilled to see that the J5 server was actually full (50 players) at one point yesterday. As I haven't been flying any scouts myself, I'm especially interested to hear what your opinion is of the Camel, D.VIIF, Dr.I and Pfalz in a turnfight. I'm looking at the ace of aces such as @J99_Sizzlorr and @SeaW0lf, but everyone's constructive criticism is welcome.

 

There's been some hushed conversation about not every plane/pilot being subjected to the same amount of g force blackout effect when performing similar tight turns. I believe that engine power may be to blame here and the difference between better rate of turn and smaller turn radius. For what it's worth, it's easy enough to blackout in a sustained turnfight with the Bristol F.2B Falcon III (255hp), even though it can't really outturn anything.

 

Regarding the two-seaters, the Bristol has become far more of a support gunship rather than the Jasta-ending death platform it was in RoF. Simply put: hitting an enemy plane's structure doesn't really matter anymore. Darling has emptied entire magazines at the wings and fuselage of Dr.Is and D.VIIFs with very little immediate effect. It's all about getting that pilot hit, and to accomplish that it's far more precise to shoot aligned with your own airframe. Which is to say: use a scout. We think it's a good change and a closer reflection of history and reality.

 

I've also noticed a marked increase in intentional ramming of Camels, followed by bailing out. Admittedly, it's something I've also done (semi-intentionally) with the Halberstadt, although Dr.Is in particular seem to have a knack for it. Yesterday I even witnessed another Camel avenging his fallen mate by shooting the bailed Dr.I's pilot chute.

 

War. It's fantastic!

 

The physiology is a mixed bag for me. On one hand the blackouts force you to fly more realistically, which is very welcomed. Perhaps a bit overblown for WWI, since you start to grayout in a not so steep descendant turn and in maneuvers that make you think “really?”, but then it would require a real pilot, someone with credibility to review it.

 

But the pilot fatigue seems to be just a feature ported from F-16s and F14s to Fokkers and Sopwiths, and what the developers said: “be aware that a new opponent who entered the battle will have a significant advantage, and maybe you should get out of the dogfight and catch your breath. This may take you a few minutes”, looks completely alien to me for WWI if we disregard altitude fatigue, which is not modeled in this patch. But people can adapt, and veterans and aces will obviously do that in a short time, so I would say [I’ve seen it already] that the new physiology will likely put apart aces and Joe blows even further. Regarding the topic, perhaps drive away average players from more aggressive planes?

 

Perhaps when we start flying in furball servers we are going to understand what they did to the pilots and what actually is this preventing us from doing and what is realistic and what is not, if at all.

 

Let’s see.

Edited by SeaW0lf
  • Thanks 1
US63_SpadLivesMatter
Posted

I'd really like to know why in relatively level flight, a wound will black you out.  This is the most glaring and odd thing in the new physiology update, and it adds a random element to the combat that is just plain ridiculous.  I'm not sure what the rationale was here; but people don't do that when they get shot- and if they do get put under by it, they're out for a lot longer than 10 seconds.

HagarTheHorrible
Posted

It’s early days yet for the pilot physiology, I’m sure it’ll be tweaked as it goes on. As long as it’s not used, like RoF’s structural strength (wing shedding) as a disparity leveller.

71st_AH_Rob_XR-R
Posted

Have you ever been hit by a high velocity large caliber round? Fortunately I have not, but I have known or lead enough troops in my career to know what it looks like. And talked with friends and colleagues in the Mess closing in on last call, particularly on Remembrance Day about their experiences.

 

Shock and pain is incapacitating if the round does not kill you outright.  Perhaps you should be able to see still but be unable to react but most people have their eyes shut tight. 

 

Getting shot with military weapons is not like the movies.

  • Thanks 1
US63_SpadLivesMatter
Posted

I have a good deal of experience in that field myself, bro.

 

It's not like the movies; and it's not like this either.

1PL-Husar-1Esk
Posted

I read many accounts of pilot  been hit during combat but only by those who survive to tell the story.. rarely they lost conscious , most time if they do it's after crash land or land and then past out , guess because lost of the blood.

  • Like 1
Posted (edited)
1 hour ago, J28w-Broccoli said:

I'd really like to know why in relatively level flight, a wound will black you out.  This is the most glaring and odd thing in the new physiology update, and it adds a random element to the combat that is just plain ridiculous.  I'm not sure what the rationale was here; but people don't do that when they get shot- and if they do get put under by it, they're out for a lot longer than 10 seconds.

First reaction to trauma is shock; you realize you are not dead, remember where you were, check you can move your feet and  fingers, overcome pain then remember what the controls are and that you're supposed to use them (spoken from experience). Black screen is unrealistic, but it prevents player from keeping SA that shocked pilot wouldn't be able to.

 

As of g-forces, remember that they are caused by changes in acceleration - not raw forward speed, but also how tight your turn is. Enter to tight a turn at to fast speed = g-force. In WW1 planes that can turn very tight the initial speed can be relatively low (Dr.I is a perfect example) and all WW1 crates have much smaller turn radius (bigger integral to direction change, bigger acceleration change at same forward speed) than WW2. 

Edited by J2_Trupobaw
  • Upvote 1
US63_SpadLivesMatter
Posted (edited)

Yes yes, all is fine and there are no flaws in the game, I know.

 

Simple loss of SA is not what is happening here.  You can watch it in replays, the pilot is going complete lights out.  You can shoot a plane flying straight and level, and watch as the pilot goes full blackout.  You've shot people down in game, you've seen them go lights out like this.

 

This is not something that occurs in any reliable way (as in game) when people get shot, outside outright incapacitations.

Edited by J28w-Broccoli
HagarTheHorrible
Posted
21 minutes ago, J2_Trupobaw said:

First reaction to trauma is shock; you realize you are not dead, remember where you were, check you can move your feet and  fingers, overcome pain then remember what the controls are and that you're supposed to use them (spoken from experience). Black screen is unrealistic, but it prevents player from keeping SA that shocked pilot wouldn't be able to.

 

As of g-forces, remember that they are caused by changes in acceleration - not raw forward speed, but also how tight your turn is. Enter to tight a turn at to fast speed = g-force. In WW1 planes that can turn very tight the initial speed can be relatively low (Dr.I is a perfect example) and all WW1 crates have much smaller turn radius (bigger integral to direction change, bigger acceleration change at same forward speed) than WW2. 

 

I suppose we have to be realistic to what can be achieved.

 

 A different solution might be to, grey out/ blood splatter the periphery vision and take a random roll of the dice as to type of injury, that might affect aircraft control,  for example, one leg injured = reduced rudder input, two legs = no rudder, one arm...... you get the picture.  Didn't they already have that in, I can't remember, or it might have just been control damage ?.  That said a concussive blow to the head might still cause momentary blackout.

  • Upvote 1
US63_SpadLivesMatter
Posted (edited)
16 minutes ago, HagarTheHorrible said:

That said a concussive blow to the head might still cause momentary blackout.

 

Agreed.  I knew a guy who took a round to his helmet, and that rung his bell for sure.  Thankfully never known anyone to take a shot to the head; but a friend was shot straight on in the neck at Ft. Hood and literally saw Jesus.  He was out a lot longer than ten seconds though.

 

I think what we have right now is just an interplay between the suddenly reduced G threshhold brought about by the wound (along with the sudden vs gradual G tolerance system), and a touch too sensitive physiology system in general; rather than a calculated and intended wound effect.  I'm sure the devs are paying attention to the system and are going to tweak it as it comes along.

 

So just going to wait and see I guess.

Edited by J28w-Broccoli
Posted

I once rode my bicycle head-first into tree branch. I blacked out, regained my senses on the ground, and the track I was listening to when leaving home was  still playing - I was out for at most 30 seconds.

 

76SQN-FatherTed
Posted

FWIW I think the g-force effects are overdone.  I can't recall reading any first-person accounts which mention greying/blacking out.  Back then it would have presumably been quite startling to experience because there wouldn't have been many ways in life other than aerobatics to generate g-forces, so you would think it would feature in any memoirs.

 

As for the wounding black-out, I have to say that annoys me, but whether that makes it unrealistic, I don't know.  It does seem like a pretty good representation of a bang on the head, but  I doubt all impact wounds would see you blackout for 10 seconds.

JGr2/J5_Klugermann
Posted
15 minutes ago, J2_Trupobaw said:

I once rode my bicycle head-first into tree branch. I blacked out, regained my senses on the ground, and the track I was listening to when leaving home was  still playing - I was out for at most 30 seconds.

 

 

Related image

 

Btw, think of how many blackouts there would be if mamochka  did flying circus.

  • Haha 2
Posted (edited)
41 minutes ago, =CfC=FatherTed said:

FWIW I think the g-force effects are overdone.  I can't recall reading any first-person accounts which mention greying/blacking out.  Back then it would have presumably been quite startling to experience because there wouldn't have been many ways in life other than aerobatics to generate g-forces, so you would think it would feature in any memoirs.

 

As for the wounding black-out, I have to say that annoys me, but whether that makes it unrealistic, I don't know.  It does seem like a pretty good representation of a bang on the head, but  I doubt all impact wounds would see you blackout for 10 seconds.


1. Don't get used to having the g-force effect in current form in FC:) . Bender's pretty wise to wait with revisions until everything is finalised.
2. G-loc is often followed by complete memory loss of the event.
3. G-loc was not yet researched or acknowledged and "Fainting" was considered shameful back then, not a thing to write  in your memories.
4. When research on G-loc (or "fainting in the air") seriously started in 1919, publication of The Medical Researcn Council of Great Britain by dr H.Head included examples in Sopwith Triplane and Camel.

"Major V. B., a highly expert pilot, had the following experience whilst carrying out some experiments for the Technical Depart¬ ment. After an unsuccessful attempt to discover the smallest horizontal banked circle in which a Sopwith triplane could be spun, he got the machine into a turn at 3,000 feet. On starting the second turn4the sky appeared to go grey’.  A mist gradually arose like going under an anaesthetic,’ and he 4 fainted ’. It was not an unpleasant sensation. When he came to himself, he was flying over a village about a mile away from the place of the experiment. The unconsciousness must have lasted about 20 seconds. During the first turn g reached 4-5, during the second 4-6. The turn was of about 140 feet at a speed of 114 miles an hour. This pilot found experimentally that, whenever the accelera¬ tion (g) was pushed up to a high figure, he experienced the characteristic darkening of the sky which was preliminary to fainting. On another occasion he was looping and diving a D.H. 4 during a mock fight, when these preliminary sensations reappeared. He realized his danger and struggled against losing consciousness. First came a feeling of pressure in the head ; then a mist gradually approached and spots rose before his eyes. He felt faint, chiefly at the bottom of the loop, and was quite conscious at the top. Then 4 daylight’ returned during the dive, and he came down about three minutes later feeling perfectly well. This preliminary sensation is distinctly pleasant, but is associated with inability to make an effort; ‘it requires a definite struggle to right the machine."

From. Head, Henry "The Sense of Stability and Balance in the Air." In: The Medical Problems of Flying, pp. 215-254, May 1919. (a work we should get our hands on
:) )

4. Pilots who didn't survive their g-loc are remembered as "out of control" victory claims.

 

Edited by J2_Trupobaw
  • Upvote 1
HagarTheHorrible
Posted
29 minutes ago, =CfC=FatherTed said:

FWIW I think the g-force effects are overdone.  I can't recall reading any first-person accounts which mention greying/blacking out.  Back then it would have presumably been quite startling to experience because there wouldn't have been many ways in life other than aerobatics to generate g-forces, so you would think it would feature in any memoirs.

 

As for the wounding black-out, I have to say that annoys me, but whether that makes it unrealistic, I don't know.  It does seem like a pretty good representation of a bang on the head, but  I doubt all impact wounds would see you blackout for 10 seconds.

 

Quite frankly, I think our idea of air combat in WW1 is a little overdone.

 

We throw the aircraft around with abandon. Never once have I clenched my buttocks in nervous fear as I dive down, wings shaking, wires singing wind roaring, engine racing.

 

I suspect it was actually far more staid, on the whole, than we choose to imagine. We have our virtual parachutes, metephorically speaking in the case of the Allies, they most certainly did not.  I'm constantly amazed by pilot accounts, even late in the war, about the notion that, what we might consider standard manouvers, were frowned upon or left to the individual pilot to discover and risk, at their peril.

  • Upvote 2
Posted
36 minutes ago, J2_Trupobaw said:

I once rode my bicycle head-first into tree branch. I blacked out, regained my senses on the ground, and the track I was listening to when leaving home was  still playing - I was out for at most 30 seconds.

 

 

The  impact may have caused a button to be pressed on your radio/music player, resetting the track or switching radio station. Perhaps you were out so long, the radio station went through its whole playlist.  It could be a passer-by fiddled with the buttons while you were out, like the woman you were ogling instead of looking where you were going.

Posted

He was checking his Wargrounds stats on his mobile.

  • Haha 2
Posted
2 minutes ago, J2_Trupobaw said:

3. G-loc was not yet researched or acknowledged and "Fainting" was considered shameful back then, not a thing to write  in your memories.
4. Pilots who didn't survive their g-loc are remembered as "out of control" victory claims.

 

3 - That is just speculation in my opinion. The quote might be from that article I posted from NASA, which says:

 

but popular legend indicates that the pilots who could train themselves to withstand the maneuvers did not want to talk about it because it made them appear less professional, and those who could not adequately adapt were dead.

 

It appears he's saying that the pilots did not want to say that they trained to do such maneuvers because it would imply that they 'needed' training for being weak. But I might be wrong. Anyway, it seems to be extreme maneuvers, not the easy turns we do here and start to gray out or get fatigued.

 

4 - that is also speculative. The pilot could have been dead or mortally wounded or passed out after a prolonged spin, which was common back then (blackout in prolonged spins). I found an account of a pilot who blacked out twice in a several thousand feet spin and recovered just as he was about to hit the ground.

 

And I read the part of the book you linked about "fainting in the air". It is talking about sick people (one pilot with influenza) or exhausted pilots, pilots prone to dizziness in trains and boats who vomit in the air and such. Or pilots who fainted in spins. It does not say anything about maneuvering.

 

1 hour ago, =CfC=FatherTed said:

As for the wounding black-out, I have to say that annoys me, but whether that makes it unrealistic, I don't know.  It does seem like a pretty good representation of a bang on the head, but  I doubt all impact wounds would see you blackout for 10 seconds.

 

Yes, MvR had a serious head injurty and he reported in his menoirs:

 

He describes the incident in his autobiography as feeling a sudden blow to his head, becoming paralyzed and blinded. He never lost consciousness but fought to regain control of his limbs. By this time his plane had dropped 3200 m and he was able to land. He felt he was going to faint once more but was able to exit the plane, landing on a thistle before losing consciousness.

 

So either people are being hit in the head all the time or they might have modeled it to heavy wounds, but I find it unlikely, since the adrenaline during the fight would prevent pilots from even feeling certain wounds during the mêlée. Perhaps they could tone it down a notch, which comes to us hoping for some tweaks.

 

 

Posted
7 minutes ago, SeaW0lf said:

 

And I read the part of the book you linked about "fainting in the air". It is talking about sick people (one pilot with influenza) or exhausted pilots, pilots prone to dizziness in trains and boats who vomit in the air and such. Or pilots who fainted in spins. It does not say anything about maneuvering.

 


Read chapter 3. I've also re-pasted full quote into my earlier post. 

Posted
12 minutes ago, J2_Trupobaw said:

Read chapter 3. I've also re-pasted full quote into my earlier post. 

 

There is just the account of the guy turning with the Triplane and fainting, but there were tests with several pilots and they even enjoyed steep diving and pulling up in a zoom, a thing that can be fatal here. Just one guy suffering from air sickness (Nausea, vomit) felt pressed down. The notion is that they could black out near 5gs, in crescendo turns, spins, repetitive loops, etc, but I don't see it as common a it was made here. Plus the pilot fatigue.

 

I think we need some furball sever time / one dogfight after another to access how things are. 

BMA_Hellbender
Posted
7 hours ago, J28w-Broccoli said:

Yes yes, all is fine and there are no flaws in the game, I know.

 

I wouldn't say that, I think there are many flaws with the game. To cite my own pet peeve: we have g forces on all crew now, but pilot and gunner are still safely bolted to the chair or floor, seemingly unaffected by rapid changes in direction, flying inverted and negative g. Not to mention that gunners are still just that: gunners; whereas they should be observers operating radios, shooting flares, dropping bombs etc.

 

It's perhaps not realistic to expect that our every wish will be granted in the game, so I'd ask everyone (at least in this thread) to focus on what multiplayer is right now, rather than what we wish it could be. It's the developer's responsibility to impose the most realistic limits possible on us, while it's our job to test those limits. To paraphrase @HagarTheHorrible: there's a world of difference between what these machines could possibly do and what an average pilot back then would have dared or even be allowed to do with them.

Posted
13 hours ago, J2_Trupobaw said:

4. When research on G-loc (or "fainting in the air") seriously started in 1919, publication of The Medical Researcn Council of Great Britain by dr H.Head included examples in Sopwith Triplane and Camel.

"Major V. B., a highly expert pilot, had the following experience whilst carrying out some experiments for the Technical Depart¬ ment. After an unsuccessful attempt to discover the smallest horizontal banked circle in which a Sopwith triplane could be spun, he got the machine into a turn at 3,000 feet. On starting the second turn4the sky appeared to go grey’.  A mist gradually arose like going under an anaesthetic,’ and he 4 fainted ’. It was not an unpleasant sensation. When he came to himself, he was flying over a village about a mile away from the place of the experiment. The unconsciousness must have lasted about 20 seconds. During the first turn g reached 4-5, during the second 4-6. The turn was of about 140 feet at a speed of 114 miles an hour. This pilot found experimentally that, whenever the accelera¬ tion (g) was pushed up to a high figure, he experienced the characteristic darkening of the sky which was preliminary to fainting. On another occasion he was looping and diving a D.H. 4 during a mock fight, when these preliminary sensations reappeared. He realized his danger and struggled against losing consciousness. First came a feeling of pressure in the head ; then a mist gradually approached and spots rose before his eyes. He felt faint, chiefly at the bottom of the loop, and was quite conscious at the top. Then 4 daylight’ returned during the dive, and he came down about three minutes later feeling perfectly well. This preliminary sensation is distinctly pleasant, but is associated with inability to make an effort; ‘it requires a definite struggle to right the machine."

From. Head, Henry "The Sense of Stability and Balance in the Air." In: The Medical Problems of Flying, pp. 215-254, May 1919. (a work we should get our hands on
:) )

 

 

"Major V.B" is Sir Vernon Brown, who refers to this exact experiment during a talk, posted by HTH here. The first link "Flying Aircraft in the First World War" 

 

 

  • Like 1
Posted (edited)
6 hours ago, US103_Baer said:

 

"Major V.B" is Sir Vernon Brown, who refers to this exact experiment during a talk, posted by HTH here. The first link "Flying Aircraft in the First World War" 

 

 

 

Trupo linked this book before. Major V. B. is the same guy that was diving and sharply pulling up and saying that he "felt nothing except the joy of doing it". According to the book, "this throws an enormous strain on the machine and exposes the pilot to violent changes in stress". Just after five or six loops that he started to get disoriented. And here we have the pilot fatigue, which apparently you will have to take a break after a dogfight or in a long dogfight. And the guy who was really feeling the maneuvers had a condition from the war, with nausea and vomits. And this was a sample of just 4 pilots I believe.

 

So... I rather wait for a furball server to understand what they did. Like I said before, the blackouts are not that bad, which might relate to some of the quotes in the book, but I'm not so sure about taking breaks in the middle of a long dogfight or being an easy pray just because you were in one.

Edited by SeaW0lf
Posted (edited)
4 minutes ago, SeaW0lf said:

 

So... I rather wait for a furball server to understand what they did. Like I said before, the blackouts are not that bad, which might relate to some of the quotes in the book, but I'm not so sure about taking breaks in the middle of a long dogfight or being an easy pray just because you were in one.

 

Just taking solo Quick Mission against 5 Camel AIs over and over helped me to learn pilots limits :). 

 

But first, really, wait until it's finalised.

Edited by J2_Trupobaw
  • Like 1
Posted
Just now, J2_Trupobaw said:

 

Just take solo Quick Mission against 5 Camel AIs :). 

 

But first, really, wait until it's finalised.

 

Unfortunately the tendency to level, dive or to flee won't put you in the real stress of a dogfight. I tried without any success to replicate a portion of what happens in a dogfight online, both in ROF or in FC. Back in the day, I sparred left turns with the Dr1 with SE5as (one of the few who turned left in dogfights IIRC), but they can only exercise your muscle memory to a point. Online is where you are going to be dragged to the spin threshold and such.

 

But yes, let's hope for improvements. Christmas is just around the corner ?

No.23_Triggers
Posted (edited)

I guess there's just no way of knowing unless someone takes a real Camel up and throws it around like they would have in the war...

 

...but yeah, Camel is hard to fight in without blacking out ATM. Hell, sometimes I nearly black out in the SPAD during a fight...
 

Edited by US93_Larner
Posted

IIRC Vernon Brown is quite explicit in his talk. Around 4.5g sustained he started to feel light headed and pass out.

 

  • 2 weeks later...
Posted
On 11/4/2019 at 5:34 PM, J5_Hellbender said:

I'm looking at the ace of aces such as @J99_Sizzlorr and @SeaW0lf, but everyone's constructive criticism is welcome.

 

I disargee with the ace of base shananigans. But for what it's worth here are my 2 cents about the pilot physiology system intoduced in the game. I must say i quite like it. It seems rotaries are somewhat more effected by it, which is understandable. I mean real pilots of those planes had to constantly fight the stick and after two hours of flight they were often too exauhsted to climb out of their cockpits. 

  • Like 1
BMA_Hellbender
Posted (edited)

UPDATED 20/12/2019

  • Albatros D.Va moved to Silver (overheating bug fixed)
  • Added G-LOC rating and commentary where needed

 

With the Albatros' engine no longer giving out due to incorrect overheat and the Camel somewhat reined in with the new G-LOC mechanic, we think the Alby deserves another chance in multiplayer. She's still not going to win any competitions, but it remains a very forgiving machine which shines in teamplay.

 

G-LOC commentary added where needed (Camel, Bristol, Dr.I) and various other formatting and description changes.

 

Also to note is that we have removed mentions of comparison to RoF regarding the Fokker Dr.I top speed and Halberstadt CL.II gunner angle. We know that the devs are aware of this, and unless they specifically choose to return to the RoF model, we assume that they are design decisions.

Edited by J5_Hellbender-Sch27b
  • Like 1
  • SYN_Haashashin pinned this topic
No.23_Triggers
Posted (edited)
On 3/22/2019 at 10:41 AM, J5_Hellbender-Sch27b said:

(Pfalz D.IIIa)
⨯ Difficult to enter but unrecoverable spin
 

...And if you manage to put her into a spin, which takes some real effort and an awful lot of prophanging: also jump!


Uhh.....
 

 

Edited by US93_Larner
  • Sad 1
  • Upvote 1
Posted
14 minutes ago, US93_Larner said:


Uhh.....
 

 

 

Not that I don't know it, but It would have been far more edifying had you shown the required control sequence. All the same it's good to be vindicated about the source of that allegation.

 

 

 

No.23_Gaylion
Posted
2 minutes ago, Cynic_Al said:

 

Not that I don't know it, but It would have been far more edifying had you shown the required control sequence. All the same it's good to be vindicated about the source of that allegation.

 

 

 

 

I guess its to dificult to take the 10 secs to figur it out youreself?

  • Haha 1
Posted
4 minutes ago, US213_Talbot said:

 

I guess its to dificult to take the 10 secs to figur it out youreself?

 

8 minutes ago, Cynic_Al said:

Not that I don't know it,

 

Try reading more slowly.

No.23_Gaylion
Posted (edited)

I done that. Ur turn.

Edited by US213_Talbot
1PL-Husar-1Esk
Posted
43 minutes ago, US93_Larner said:


Uhh.....
 

 

It's obvious , you do not enter unrecoverable spin...

  • Upvote 1
No.23_Triggers
Posted (edited)
26 minutes ago, Cynic_Al said:

 

Not that I don't know it, but It would have been far more edifying had you shown the required control sequence. All the same it's good to be vindicated about the source of that allegation.

 

 

 


I didn't feel the need, seeing as it's essentially your bog-standard spin recovery....but right you are. 

To recover from a Pfalz left-hand spin: 

-Stick forwards
-Aileron into spin
-Rudder against Spin 

To recover from a Pfalz right-hand spin: 

-How the hell did you get it into a right-hand spin?
-Stick forwards

-Alieron into spin

-Rudder against spin

 

4 minutes ago, 1PL-Husar-1Esk said:

It's obvious , you do not enter unrecoverable spin...


Exactly ;) 


Bender & Trupo: Were you guys perhaps mixing up the D.IIIa with the D.XII?

Edited by US93_Larner
Posted
48 minutes ago, US93_Larner said:

Bender & Trupo: Were you guys perhaps mixing up the D.IIIa with the D.XII?

 

I very much doubt it since that plane is also recoverable from a spin, although the method may take more than ten seconds to determine.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...