=RvE=Windmills Posted November 25, 2018 Posted November 25, 2018 12 minutes ago, Makz said: 1 mk-108 shot and its a P-47 & IL-2 wing off shot. Does Holywood films captured your mind? Totaly unrealistic. What
Makz Posted November 25, 2018 Posted November 25, 2018 4 минуты назад, =RvE=Windmills сказал: What Play the game. See what happens. 2 1
=FEW=Hauggy Posted November 25, 2018 Posted November 25, 2018 I did some dogfights with N3cro and he ripped my P-47 wing right off with a mc 202 using machineguns. 1 1
Aero*Bohemio Posted November 25, 2018 Posted November 25, 2018 (edited) 1 hour ago, Makz said: https://forum.il2sturmovik.ru/topic/7849-предложение-по-дм-самолетов/?do=findComment&comment=652613 Russian comunity talks about it a long time. We hope west comunity can help. P-47 is the last drop. Three Mg151/20 HE shells to wipe the wing off?! That is unrealistic. +1 The P-47 Damage Model just doesn´t make any sense. A short burst and it becomes unflyable or your wing gets ripped off, over and over again. The ammount of damage i can take in a P-47 is the same i can take in a Yak-1b, that's unacceptable; the one thing that made famous the P-47 was it could take a lot of damage, current il2 Battle Series P-47 has been made of cristal. Another thing; i did a test regarding structural resistance during dives: Planes: P-47D28 <=> FW190A5 Settings: 400L, default ammo, 9500m start then split S and dive at 90°, engine idle FW190A5 starts losing parts at 910km/h; P-47 starts losing parts at 899km/h (562mph). Not only this, also they both reached 890km/h at same time almost at ground level, which is laughable. The P-47D28 should be able to reach at least +600mph in a dive without losing parts; the P-47 should overtake the FW190A during the whole dive (although not initially); and the FW190 should brake apart earlierthan 910km/h speed. http://www.wwiiaircraftperformance.org/p-47/p-47c-8thaf-tactical.html http://www.wwiiaircraftperformance.org/p-47/P-47_versus_FW-190.pdf Please fix the P-47. Edited November 25, 2018 by ECV56_Chimango 1 1 3
McDuff Posted November 25, 2018 Posted November 25, 2018 (edited) I bet they're starting to regret releasing the P47.....Can you imagine [edited] they're going to get from the P38 and Pacific Theatre ? Edited November 25, 2018 by SYN_Haashashin Lenguage
Bremspropeller Posted November 25, 2018 Posted November 25, 2018 36 minutes ago, ECV56_Chimango said: and the FW190 should brake apart earlierthan 910km/h speed. Oh really? What is your data on that? 5
=EXPEND=Capt_Yorkshire Posted November 25, 2018 Posted November 25, 2018 hi dudes i have multiplayer bugs , grey start button and lots of slowdowns and lag for me since the patch , on WOL and KOTA. Berloga has been running great though even with 50 -60 people. 1
PainGod85 Posted November 25, 2018 Posted November 25, 2018 10 minutes ago, =EXPEND=Capt_Yorkshire said: hi dudes i have multiplayer bugs , grey start button and lots of slowdowns and lag for me since the patch , on WOL and KOTA. Berloga has been running great though even with 50 -60 people. We all do. Their improvements for multiplayer performance are anything but.
Thad Posted November 25, 2018 Posted November 25, 2018 18 minutes ago, =EXPEND=Capt_Yorkshire said: hi dudes i have multiplayer bugs , grey start button and lots of slowdowns and lag for me since the patch , on WOL and KOTA. Berloga has been running great though even with 50 -60 people. Seems to be individual server problems, not the update itself. ?
Memphis Posted November 25, 2018 Posted November 25, 2018 (edited) While I understand that some of you might not be absolutely happy with the P-47, you guys should really think about the way you are expressing your feelings. Things like "the P-47 is a joke. This is wrong, that's wrong. What the fuck are you doing devs?" are just stupid and it shows that you appreciate this sim not the slightest bit. Heck even at patchday, not even 3 hours after the update, the first people were going nuts. "1.98 ata unicorn crap", "the P-47 can't withstand 2639403726 30mm", "The P-47 can't dive as a pilot wrote in book xy". Guys, the devs can't make everything right the first time. If you really want to change something, do some tests, research real data and try to put it as objectively as possible. Give them some sources to work through and they will eventually change it. Look at what was done to the FW-190. And if any dev will read this: Thank you for this awesome sim and all your effort you put into it. Edited November 25, 2018 by Memphis 4 3 28
CountZero Posted November 25, 2018 Posted November 25, 2018 23 minutes ago, Thad said: Seems to be individual server problems, not the update itself. ? dosent seem like that to me. before update sometimes on WoL and TAW ppl would report thouse problems. After update, ppl have problems reported on multiple servers and only not on berloga, other servers have ground units berloga dosent , for me performance on berloga is better then before update, on other servers wors.
Aero*Bohemio Posted November 25, 2018 Posted November 25, 2018 (edited) 2 hours ago, Bremspropeller said: Oh really? What is your data on that? I hope you didn't selectively choose to ignore the first part of that sentence: "The P-47D28 should be able to reach at least +600mph in a dive without losing parts; the P-47 should overtake the FW190A during the whole dive (although not initially); and the FW190 should brake apart earlier than 910km/h speed." Anyway, what i meant is: if the P-47D28 ingame is losing parts at 899km/h, then FW190A5 should be losing parts before that: Max speed for FWA3=>A6s at sea level according to LW = 750km/h; Max speed for P47D at sea level according to RAF tests = 832km/h (520mph) Not only this, if you check image attached from previous post the 8th AF shows that can reach 600mph and more. So again: 1. P47 dive speed limit should be increased. 2. P47 should overtake any LW aircraft up top 44' during long dives if they start at equal or almost equal conditions 3. P47 resistance to impacts must be increased, right now it has "cristal jaw". All these so we keep historic proportions, not exact data, but at least their proportional values. Otherwise, it's like joining a SIM and finding out that an F4U can out-turn a A6M5 during low level slow fights. Edited November 25, 2018 by ECV56_Chimango 1 1
FTC_Knipser Posted November 25, 2018 Posted November 25, 2018 Multiplayer on a crowded server became unplayable with this patch! Change log looked so promising, and this is really dissapointing now.
Bremspropeller Posted November 25, 2018 Posted November 25, 2018 38 minutes ago, ECV56_Chimango said: then FW190A5 should be losing parts before that Again, what is your data on that? There is no structural top speed for the Fw 190.
Legioneod Posted November 25, 2018 Posted November 25, 2018 (edited) 8 minutes ago, Bremspropeller said: Again, what is your data on that? There is no structural top speed for the Fw 190. Wasn't one for the P-47 either. So how about neither one loses control surfaces? Compressability should be enough to make diving high speeds risky enough, they just need to add more to the current model, like mach tuck, control reversals, etc. Currently the only thing they seems to have is control stiffening. Did a high speed dive in DCS Dora one time, was going so fast that I hit compressability and my nose started to tuck in. It's was the coolest thing I've experienced in sims, until I hit the ground lol. Edited November 25, 2018 by Legioneod 1
Thad Posted November 25, 2018 Posted November 25, 2018 1 hour ago, 77.CountZero said: dosent seem like that to me. before update sometimes on WoL and TAW ppl would report thouse problems. After update, ppl have problems reported on multiple servers and only not on berloga, other servers have ground units berloga dosent , for me performance on berloga is better then before update, on other servers wors. That is interesting. No new tanks were added in the patch. It makes one wonder what they changed to 'apparently' make tanks cause any problem. ?
Legioneod Posted November 25, 2018 Posted November 25, 2018 Just now, Thad said: That is interesting. No new tanks were added in the patch. It makes one wonder what they changed to 'apparently' make tanks cause any problem. ? I think the New Damage mechanics for vehicles may be causing some problems. 2
Sunde Posted November 25, 2018 Posted November 25, 2018 Just now, Thad said: That is interesting. No new tanks were added in the patch. It makes one wonder what they changed to 'apparently' make tanks cause any problem. ? They increased the fidelty of their damage model.
Psyrion Posted November 25, 2018 Posted November 25, 2018 @Memphis That really had to be said for once!
Falcon41 Posted November 25, 2018 Posted November 25, 2018 3 hours ago, Memphis said: While I understand that some of you might not be absolutely happy with the P-47, you guys should really think about the way you are expressing your feelings. Things like "the P-47 is a joke. This is wrong, that's wrong. What the fuck are you doing devs?" are just stupid and it shows that you appreciate this sim not the slightest bit. Heck even at patchday, not even 3 hours after the update, the first people were going nuts. "1.98 ata unicorn crap", "the P-47 can't withstand 2639403726 30mm", "The P-47 can't dive as a pilot wrote in book xy". Guys, the devs can't make everything right the first time. If you really want to change something, do some tests, research real data and try to put it as objectively as possible. Give them some sources to work through and they will eventually change it. Look at what was done to the FW-190. And if any dev will read this: Thank you for this awesome sim and all your effort you put into it. I couldn’t have said any better, “kudos” to you Memphis. I just hope the developers can put some of the insensitive comments behind them and focus on improving this great sim. Great job development team, particularly the improvement in FPS for lower performing PCs. 1
JonRedcorn Posted November 25, 2018 Posted November 25, 2018 The devs shouldn't be worrying about any of the nonsense being talked about, BOBP is going to bring in huge sale numbers.
Max_Damage Posted November 26, 2018 Posted November 26, 2018 On 11/22/2018 at 7:29 PM, Legioneod said: It was a better ground attack aircraft than the Il-2, had a larger bombload and was much faster. Maybe you are right but only to the point when it takes a hit and loses a wing .
CountZero Posted November 26, 2018 Posted November 26, 2018 13 hours ago, 392FS_Jred said: The devs shouldn't be worrying about any of the nonsense being talked about, BOBP is going to bring in huge sale numbers. They did have highest number of ppl playing the game on steam at same time yesterday so tings are going up https://steamcharts.com/app/307960 1
II./JG77_Manu* Posted November 26, 2018 Posted November 26, 2018 Apparently the new update really causes server problems.. Buddy and me just had disco's in TAW, that has never happened before to us, even in Early Access of the first game.. hope this get sorted soon. Don't know about other people, but i rather have working servers and at least a few ground units, then a couple of high fidelity ground vehicles causing problems... 1
ACG_LuftAsher Posted November 27, 2018 Posted November 27, 2018 Server performance is absolutely abysmal after the patch, on the ACG Campaign Server we've got guys being shot down by aircraft that aren't even looking at them from their perspective, many of us had to attempt, and re-attempt, and re-attempt to connect to the server after repeatedly being booted back to the Dogfight/Co-op screen once the game had finished 'loading', this was a huge problem before and now it's much, much worse. Are issues with the multiplayer lobby (such as people being kicked back to the Dogfight/Co-op screen) ever going to be addressed? For ACG this is a practically gamebreaking issue as our Sunday campaign relies on getting large groups of players into the server quickly and efficiently. We were struggling with this before, now it's practically impossible. I was excited for Bodenplatte, but these issues are killing it for me and many others. This has to change. 3
unreasonable Posted November 27, 2018 Posted November 27, 2018 One thing the update has fixed is the Spitfire cooling systems which are now in effect pressurized, so your radiators will no longer blow up at altitude while flying by the book. Thanks dev-team for correcting that promptly. This also demonstrates that if you send in a reasoned and documented case that there is a specific error in the game it can get changed very quickly, although I know that not all do. 1 1 11
6./ZG26_Gielow Posted November 27, 2018 Posted November 27, 2018 OP40 is faster than P47 on the deck and do not lose wings P40 still OP
WheelwrightPL Posted November 27, 2018 Posted November 27, 2018 I like that you can fly against P47-D in "Quick Mission". It gives noobs like me a nice target practice because P47 is an absolute dog in low-level fight. Previously I was struggling even against a couple of I-16, not to mention Yaks, when solo flying BF109-G6, but since I replaced those with P47 I started to win. I mean that as a compliment because it expanded what I can effectively do in that game. And when I gain the required skills and experience I can graduate to tackle those vastly superior Soviet planes. 1 3
Livai Posted November 28, 2018 Posted November 28, 2018 I wonder when the Devs plan to fix the Ai behavior that drives me crazy I command the AI -> engage nearest air target Ai Air traffic controller -> Mission completed, return to base Ai planes -> Roger I repeat my orders -> engage nearest air target Ai planes -> request landing approach This Ai Air traffic controller everytime interfere and invalid my commands. I can repeat how much I want " engage nearest air target " the Ai break off and do what the Ai Air traffic controller tells them. This is just one scenario the next one is Ai fighters are sooo useless against bombers with the improved Turret-Ai even more sitting on their bomber six just to be shredded from their Turret-Gunners Next, when they plan to fix the Graphical effects? - In detail - I am talking about the kilometres long black engine exhaust smoke condensation trail that look like abstract art on the blue sky when 16x Ai planes dogfight and reduce my fps, had much better fps before this kilometres long black engine exhaust smoke condensation trail graphical effect 21 hours ago, unreasonable said: This also demonstrates that if you send in a reasoned and documented case that there is a specific error in the game it can get changed very quickly, although I know that not all do. Does it work vise versa? It should, but it doesn't! - We need always every claim to be reasoned and well documented and their claims? If they demand from us every claim to be reasoned and well documented so we demand from them too. Is the customer not the king?! They do the game for us or for them?
1PL-Husar-1Esk Posted November 28, 2018 Posted November 28, 2018 28 minutes ago, Livai said: Next, when they plan to fix the Graphical effects? - In detail - I am talking about the kilometres long black engine exhaust smoke condensation trail that look like abstract art on the blue sky when 16x Ai planes dogfight and reduce my fps, had much better fps before this kilometres long black engine exhaust smoke condensation trail graphical effect Nothing wrong with it, I love this new effect. To reduce this effect AI should adjust mixture properly. In case of use WEP which also give smoke - this is insignificant because AI don't use it I think.
1CGS Han Posted November 28, 2018 Author 1CGS Posted November 28, 2018 IMPORTANT: Today we have received information, that WoL server have had a limit of traffic about 1 megabit. So today they have rise it up to greater value and this, hopefully, will fix all these issues with "delayed damage", "weird warping" and so on. So please keep us informed how things are going. --- To game servers hosters - please check that in your SDS config file the correct traffic limit is set. At least 50 magebites if you have around 30 clients limit, and at least 150 megabytes if you have maxed up client number limit. So it means: DownloadLimit = 50000 or more UploadLimit = 50000 or more 1 5 2 6
Danziger Posted November 28, 2018 Posted November 28, 2018 Haven't had much time to mess around with the new planes until today. I know I'm probably in the minority but I like the P47. The more I play with it the more I like it. Is it too fragile? I don't know. It doesn't really bother me. I haven't had a wing off yet. Probably the best way to keep your wings from getting shot off is to not get shot. 2
unreasonable Posted November 28, 2018 Posted November 28, 2018 3 hours ago, Livai said: Does it work vise versa? It should, but it doesn't! - We need always every claim to be reasoned and well documented and their claims? If they demand from us every claim to be reasoned and well documented so we demand from them too. Is the customer not the king?! They do the game for us or for them? The customer being king just means that if a supplier does not please enough customers, it will go bust. It does not mean that it has to please every customer, and it certainly does not mean that it has to justify it's every design decision to every customer who wants something changed, let alone immediately drop everything to make the demanded changes. Which would be impossible anyway, since many of them are contradictory. BTW - the AI routine on landing drives me crazy too, but Jason has explained why AI issues are not easy for him to fix several times, so we either have to hope for the best and enjoy the good parts of SP, stick to MP, or find something else to do until, perhaps, the team can tackle AI in depth. If you are playing career I can only suggest that you do not get emotionally attached to your wingmen..... 1 4
sevenless Posted November 28, 2018 Posted November 28, 2018 (edited) 25 minutes ago, unreasonable said: If you are playing career I can only suggest that you do not get emotionally attached to your wingmen..... It is really a game within the game to babysit and nurture your squad members through the career only to see a 75 kill ace being shot out of the sky by a laserbeam accurate reargunner. Or you wonder when on earth your FW190 A3 squad members realize that there is a war going on and finally start shooting down planes on there own in their AI missions. There is definitively still a lot of room for improvement left in the AI department. Edited November 28, 2018 by sevenless
1PL-Husar-1Esk Posted November 28, 2018 Posted November 28, 2018 (edited) lol what WOL in 1 megabit ??? And it should have 150 , how it worked in first place or I miss something? Edited November 28, 2018 by 307_Tomcat
LLv24_Zami Posted November 28, 2018 Posted November 28, 2018 3 minutes ago, 307_Tomcat said: 1 megabit ?? lol Yeah, no wonder it was always so laggy ?
1PL-Husar-1Esk Posted November 28, 2018 Posted November 28, 2018 (edited) 3 minutes ago, LLv24_Zami said: Yeah, no wonder it was always so laggy ? And recommended is 150 ?lol Edited November 28, 2018 by 307_Tomcat
Danziger Posted November 28, 2018 Posted November 28, 2018 I will say the bad news for the devs is all these big shiny American airplanes are making me want a B17 module a lot more. 2
FTC_Knipser Posted November 28, 2018 Posted November 28, 2018 3 hours ago, Han said: IMPORTANT: Today we have received information, that WoL server have had a limit of traffic about 1 megabit. So today they have rise it up to greater value and this, hopefully, will fix all these issues with "delayed damage", "weird warping" and so on. So please keep us informed how things are going. --- To game servers hosters - please check that in your SDS config file the correct traffic limit is set. At least 50 magebites if you have around 30 clients limit, and at least 150 megabytes if you have maxed up client number limit. So it means: DownloadLimit = 50000 or more UploadLimit = 50000 or more Tactical Air War Server (TAW) has the same problems since the last patch. Totally unplayable when the server is crowded. @=LG=Kathon or @JG4_Raven did you already check these limits?
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