Matze81 Posted October 7, 2018 Posted October 7, 2018 42 minutes ago, Feathered_IV said: Ideally yes. That is the idea. Don't mention the war. What war?
Ehret Posted October 7, 2018 Posted October 7, 2018 7 hours ago, Feathered_IV said: Ideally yes. That is the idea. Don't mention the war. That's a very dangerous idea - never, ever came any good from ignorance; the ignorance of masses, especially. 2
7.GShAP/Silas Posted October 7, 2018 Posted October 7, 2018 Is there any word or information about when the Bodenplatte map might be available, or some type of general roadmap? Even +/- some months? Beautiful work as always. Real craftsmanship on display there.
Lusekofte Posted October 7, 2018 Posted October 7, 2018 (edited) I think the Developers want us to ruin the city, If you want it in ruins, bomb it. Edited October 7, 2018 by LuseKofte
unreasonable Posted October 7, 2018 Posted October 7, 2018 1 hour ago, Ehret said: That's a very dangerous idea - never, ever came any good from ignorance; the ignorance of masses, especially. Even ignorance of ancient British TV series? 1 1
JV69badatflyski Posted October 7, 2018 Posted October 7, 2018 @Han did you crossed checked brussels with this?: http://bruciel.brussels/ and this? http://www.cartesius.be/arcgis/home/webmap/viewer.html?url=http://www.ngi.be/tiles/arcgis/rest/services/seamless_carto__default__3857__800/MapServer&lang=fr
Stickshaker Posted October 7, 2018 Posted October 7, 2018 This sim is becoming better and better! Thanks for all your hard work!
Feathered_IV Posted October 7, 2018 Posted October 7, 2018 Eindhoven, 1944. Those craters didn't disappear after twenty seconds.
Habu Posted October 7, 2018 Posted October 7, 2018 8 minutes ago, Feathered_IV said: Eindhoven, 1944. Those craters didn't disappear after twenty seconds. Don't worry, we are working on that with a 3d modeler. We have already some test craters which are working. The problem will be that in the future, you can't be sure to land on the same airfield where you take off. ? 4 7
616Sqn_Johnny-Red Posted October 7, 2018 Posted October 7, 2018 2 minutes ago, Habu said: The problem will be that in the future, you can't be sure to land on the same airfield where you take off. If you're talking about collision-modelled craters, this is music to my ears! Runway denial; something for the bomber boys to get to work on 2 3
ShamrockOneFive Posted October 7, 2018 Posted October 7, 2018 2 hours ago, Ehret said: That's a very dangerous idea - never, ever came any good from ignorance; the ignorance of masses, especially. 2 hours ago, 7.GShAP/Silas said: Is there any word or information about when the Bodenplatte map might be available, or some type of general roadmap? Even +/- some months? Beautiful work as always. Real craftsmanship on display there. We haven't heard anything close to a release on the map. The one time people were getting excited about it I think it was Black Six who suggested at the time that it would definitely be in the new year but nothing much past that. I'm going to guess its going to be February/March or later. 1 1
Feathered_IV Posted October 7, 2018 Posted October 7, 2018 11 minutes ago, Johnny-Red said: If you're talking about collision-modelled craters, this is music to my ears! Runway denial; something for the bomber boys to get to work on I don't give a fig about 3D collision-modelled craters. I'm happy for them to just be painted on, as long as it avoids the toytown putting greens that developers continue to show. 1 hour ago, LuseKofte said: I think the Developers want us to ruin the city, If you want it in ruins, bomb it. Carpet bomb an entire city. In one mission. With your P-47?
Habu Posted October 7, 2018 Posted October 7, 2018 20 minutes ago, Johnny-Red said: If you're talking about collision-modelled craters, this is music to my ears! Runway denial; something for the bomber boys to get to work on Yes, i'm talking of craters with collision, and which can be spawned or activated after a bomb run. 1
EAF19_Marsh Posted October 7, 2018 Posted October 7, 2018 4 hours ago, ATAG_kiwiflieger said: Well you started it... Yes you did; you invaded Poland! Hot damn, but that is some good looking update ? 1
616Sqn_Johnny-Red Posted October 7, 2018 Posted October 7, 2018 38 minutes ago, Habu said: Yes, i'm talking of craters with collision, and which can be spawned or activated after a bomb run. I was hoping for them to be specific to individual bomb strikes - could be a real game changer for online play in replacing more contrived mechanisms for closing airfields (like airfield object kill quotas for instance). 58 minutes ago, Feathered_IV said: I don't give a fig about 3D collision-modelled craters. I'm happy for them to just be painted on, as long as it avoids the toytown putting greens that developers continue to show. I'm OK for figs. ? Re: the urban colour palette I quite agree. It's one of the things that detracted from RoF - the beautiful but unrealistic pastel coloured chocolate box town scapes. I think slag heaps were mentioned further up this DD and with coal soot and acid rain. Those things characterised northern Europe's industrial regions for well over a century.
Poochnboo Posted October 7, 2018 Posted October 7, 2018 1 hour ago, Feathered_IV said: Eindhoven, 1944. Those craters didn't disappear after twenty seconds. All right, look. We already said that we would no longer mention the war! Those were meteor strikes. It's obvious. It looks just like the moon. And there was no war on the moon! (Or was there......hmmmmmmm?). 1
Gambit21 Posted October 9, 2018 Posted October 9, 2018 On 10/7/2018 at 5:47 AM, Feathered_IV said: Eindhoven, 1944. Those craters didn't disappear after twenty seconds. I think I can thread the needle and manage to take-off on runway 01. Someone warm up my Messer. 1
Luftschiff Posted October 9, 2018 Posted October 9, 2018 Ha, the fools - No axis pilots actually use the runways! 6 1
6./ZG26_Gielow Posted October 10, 2018 Posted October 10, 2018 Maybe we can get later a He111 H20 for some night raids
616Sqn_Tyggz Posted October 10, 2018 Posted October 10, 2018 That would be nice. Then maybe we could also get the NF Mosquito Mk XXX, to reenact the role of 410 squadron 2nd TAF on night fighter ops.
Jade_Monkey Posted October 10, 2018 Posted October 10, 2018 23 hours ago, Luftschiff said: Ha, the fools - No axis pilots actually use the runways! Hahaha so true! It really drives me nuts in MP.
Legioneod Posted October 10, 2018 Posted October 10, 2018 13 minutes ago, Jade_Monkey said: Hahaha so true! It really drives me nuts in MP. Nothing makes me angrier in MP than when you taxi and start your takeoff only to be killed by a friendly who didn't taxi. 1
Gambit21 Posted October 11, 2018 Posted October 11, 2018 Another reason why old style CoOps are superior. I catch someone doing that when hosting, I'd boot them from the mission immediately and make note of their name. Problem solved. 1
=621=Samikatz Posted October 11, 2018 Posted October 11, 2018 17 hours ago, Jade_Monkey said: Hahaha so true! It really drives me nuts in MP. Maybe people should start adding in trucks and clutter around the runway to catch those impatient nerds
-TBC-AeroAce Posted October 11, 2018 Posted October 11, 2018 I'm all for permanent craters that can disable a runway but I'm a little bit worried that it will turn MP into a game of kamakazi bombers racing to the fields to knock them out tibend the round. We have too much airfield vultching as it is. Any way if handled correctly I guess it will not be as bad as I imagine.
Trooper117 Posted October 11, 2018 Posted October 11, 2018 Simple solution... put a time limit that the craters are active for. (work parties make the runway good again within set time period)... This makes it imperative that bombers are found on route, plus standing patrols around the local area to stop runway denial. 2
Habu Posted October 11, 2018 Posted October 11, 2018 2 hours ago, AeroAce said: I'm all for permanent craters that can disable a runway but I'm a little bit worried that it will turn MP into a game of kamakazi bombers racing to the fields to knock them out tibend the round. We have too much airfield vultching as it is. Any way if handled correctly I guess it will not be as bad as I imagine. It's a possibility, but having a defense on the airfield is another one. You can add to some trucks which go and repair the airfield, and again, you have to protect them. We'll see.
Jade_Monkey Posted October 11, 2018 Posted October 11, 2018 5 hours ago, =621=Samikatz said: Maybe people should start adding in trucks and clutter around the runway to catch those impatient nerds Requested it more than once, i dont think anyone at WOL is interested in that.
Legioneod Posted October 11, 2018 Posted October 11, 2018 4 hours ago, Trooper117 said: Simple solution... put a time limit that the craters are active for. (work parties make the runway good again within set time period)... This makes it imperative that bombers are found on route, plus standing patrols around the local area to stop runway denial. Agreed, would definitely add to the gameplay and give bombers an interesting mission.
racketyjack Posted October 11, 2018 Posted October 11, 2018 Bodenplatte is looking awesome. Looking forward to flying the P-38; was my favorite in original IL-2 Pacific. May I ask what other bombers might be added later? Would love to see B-25 Mitchell.
sevenless Posted October 11, 2018 Posted October 11, 2018 11 minutes ago, racketyjack said: Bodenplatte is looking awesome. Looking forward to flying the P-38; was my favorite in original IL-2 Pacific. May I ask what other bombers might be added later? Would love to see B-25 Mitchell. B25 is already confirmed as AI plane and A20 will also be in BoPl. Both were used by US and UK forces in the ETO and AFAIK also in the Pacific.
Feathered_IV Posted October 12, 2018 Posted October 12, 2018 10 hours ago, =621=Samikatz said: Maybe people should start adding in trucks and clutter around the runway to catch those impatient nerds 4 hours ago, Jade_Monkey said: Requested it more than once, i dont think anyone at WOL is interested in that. Minefields would be the ideal.
BraveSirRobin Posted October 12, 2018 Posted October 12, 2018 (edited) On 10/10/2018 at 8:09 PM, Gambit21 said: Another reason why old style CoOps are superior. I catch someone doing that when hosting, I'd boot them from the mission immediately and make note of their name. Problem solved. That must be why so many people are flying on coop servers... oh...wait... Edited October 12, 2018 by BraveSirRobin
Guest deleted@83466 Posted October 12, 2018 Posted October 12, 2018 I've never seen one of these Co-op servers.
Gambit21 Posted October 12, 2018 Posted October 12, 2018 18 minutes ago, BraveSirRobin said: That must be why so many people are flying on coop servers... oh...wait... I forgot you totally understand what we mean by co ops...oh...wait I also forgot that you were there..oh...wait
DetCord12B Posted October 12, 2018 Posted October 12, 2018 3 hours ago, sevenless said: B25 is already confirmed as AI plane and A20 will also be in BoPl. Both were used by US and UK forces in the ETO and AFAIK also in the Pacific. The A-20B would have to be updated to the A-20G Havoc to reflect the timeline and AO as the Bravo model was primarily a Soviet Lend Lease export. Only about one-third of them served in the USAAF, they were all eventually either retired or received the Havoc retrofit.
Gambit21 Posted October 12, 2018 Posted October 12, 2018 If we get the G at some point I'll have to go back into my A-20 campaign and change it over to the proper Havoc.
BraveSirRobin Posted October 12, 2018 Posted October 12, 2018 1 hour ago, Gambit21 said: I forgot you totally understand what we mean by co ops...oh...wait I also forgot that you were there..oh...wait No, I definitely understand. You’re talking about the servers that are completely empty.
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