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Posted
22 minutes ago, 77.CountZero said:

When i was checking how Alter OFF looks with Rip hosting i could see contacts almost same as Alt ON up to ~10km, then i could see then up to 20km but only when i know they are there, they do show up mutch furder likee devs posted and Rip was able to see me longer because of position of sun, but atleast they gradualy get smaller compared to ON where they look like they were almost same size from 10-50km+.

Will se how ppl will react to off now on wol, i know kirill wonted it like this from what i read on russian forum so i expected wol will run on it off.

To me from tests its clear that off is more refined and bug free version, and what devs wonted it to be from start of this big update.

 

Believe me, those ranges are not true for me. It`s unfortunate but that`s the way it is. Now it`s tested on public on WoL, and I choose to fly elsewhere. But enjoy if it works for you :)

Posted (edited)

It will be like that players will chose what they fined better for gamplay on or off, atleast admins know now its off for real and they probably had bug with selection in dserver before when they tought it was off but in real it was on. Planty of players online for all servers , i still see up to 400ppl prime time euro.

Edited by 77.CountZero
Guest deleted@83466
Posted (edited)

If true, kudos to WoL for turning it OFF!

Edited by SeaSerpent
  • 1 month later...
Posted (edited)

A few questions about points gathering on wol, and multiplayer in general. I usually do not live enough to RTB. What happens if I do not RTB, bail out on enemy territory, or on ours, or die? What is the difference in points for my team?

 

Then again, I saw there is much more points achieved when strafing and destroying ground targets, than shooting enemy planes. Does it mean that I (as a fighter plane, not bomber) should also primary take ground targets?

 

And when I find ground target, i.e. "train station" in a big city; which buildings needs to be destroyed? Yesterday 2 bombers from my team were destroying different buildings all around that city until that "train station" was destroyed (mission accomplished). There were no train rails in that city.

I saw there 2-3 types of buildings:

1) small houses, all over city - probably not targets

2) Bigger buildings, surrounded by smaller buildings, like storage. It is possible to distinguish these from regular houses. Is that right approach?

3) A church-like building. Probably not target.

 

The bridges, trains and convoys are easy. Airports and artillery also. Factories are problem when in city.

 

And, what should I avoid from buildings, or what I can not destroy? EDIT: I mean with cannons!

What about small ships?

 

Edited by Brzi_Joe
Posted (edited)
2 hours ago, Brzi_Joe said:

A few questions about points gathering on wol, and multiplayer in general. I usually do not live enough to RTB. What happens if I do not RTB, bail out on enemy territory, or on ours, or die? What is the difference in points for my team?

 

Then again, I saw there is much more points achieved when strafing and destroying ground targets, than shooting enemy planes. Does it mean that I (as a fighter plane, not bomber) should also primary take ground targets?

 

And when I find ground target, i.e. "train station" in a big city; which buildings needs to be destroyed? Yesterday 2 bombers from my team were destroying different buildings all around that city until that "train station" was destroyed (mission accomplished). There were no train rails in that city.

I saw there 2-3 types of buildings:

1) small houses, all over city - probably not targets

2) Bigger buildings, surrounded by smaller buildings, like storage. It is possible to distinguish these from regular houses. Is that right approach?

3) A church-like building. Probably not target.

 

The bridges, trains and convoys are easy. Airports and artillery also. Factories are problem when in city.

 

And, what should I avoid from buildings, or what I can not destroy? EDIT: I mean with cannons!

What about small ships?

 

 

If your concern/objective is win the mission, then points are not important also you returning back to base is also not so mutch of importance (unless you lose to many airplanes).

 

The mission is won by 2 ways, finish set number objectives before other side do it in 2h55min, or make enemy lose set number of airplanes in 2h55min.

 

Objects that are part of objective are usealy grouped together and with practice you learn them like most ground attackers do, they are similar in shape and buildings used on most objectives. There is set number of objects that are part of objective that needs to be destroyed for that objective to be considered closed, so not every building or ammo box or bunker needs to be eliminated. They are usealy covered by 4xAA guns, so buldings you need to destroy are inside that area encircued by AA guns. 

 

Pictures of factory targets from mission balancedsprint42 from missionbuilder:

Spoiler

1162636240_n1factorymp.thumb.jpg.784bc3c769525fa5541115526094923d.jpg

 

same without icons:

 

1164702288_n1factorympnoicon.thumb.jpg.5f7ab8f62bb64cf596577c9b6c962645.jpg

 

Zoomed in to se buildings types (same are used on most objectives):

zoom1.thumb.jpg.102ce74b50ccd429b3ad6d5ef8d3ac57.jpg  zoom2.thumb.jpg.df4a8d3a385262e6e6219dda931d1aee.jpg

 

 

 

 

 

 

Because of game bugs with durability of buildings (factory hangars small buildings...) most of them can be destroyed by 20mm, i dont think that changed with latest game updates.

 

On every server you play mission is downloaded in your game so you can later  open that mission in Mission Builder and see what is objective where if you wont to know exactly what to destroy.

 

Ships can also be destroyed by guns, but bigger ships take more and will take longer to sink.

 

Dont know if this is fixed, but sometimes you may think all is destroyed and why objective is not closed, but you need to also destroy small ammo boxes next to hangar type object, as for example bomb blast wil destroy big buildings but wont thouse small objects, and sometimes they also count to objects % in that objective.

Edited by 77.CountZero
  • Thanks 1
Posted

Great, I tried to sink small ships; small precise burst wasn´t succesful. Loooooooong-long burst (FW190, 4x cannons) did job, it sinked in next 15min :)

ty

-332FG-Hank_DG
Posted

Will WOL have Bodenplatte maps and scenarios in the rotation?

Posted (edited)

last month they had one map only bobp, and it was desaster, 20 red vs 60 blue, 262s vulching and camping all red bases and flak cant hit them... untill more russians buy bobp airplanes i guess they think its pointles to have only bobp missions, maybe when standard bobp or collector p-38 airplanes start to sell something changes, but for now i guess there is not enought red players who have bobp airplanes that play on wol also, to justifie only bobp missions.

What i see they plan to do is more missions where you can have vvs and bobp airplanes vs axis, so atleast vvs guys can take la5fns.

Edited by 77.CountZero
  • 5 weeks later...
Posted

Anyone else getting #10009 error code disconnects on Wings now (since last game update).  Never had this before

 

  • Upvote 1
=[V]P=vad-asz
Posted

Lot of people can't connect to server, please restart it. Thanks.

Posted
On 12/21/2019 at 11:59 PM, Player_39854 said:

Anyone else getting #10009 error code disconnects on Wings now (since last game update).  Never had this before

 

I´m having the exactly same problem. It started to happen yesterday and it´s annoying...

Bilbo_Baggins
Posted
19 minutes ago, Tyranek said:

I´m having the exactly same problem. It started to happen yesterday and it´s annoying...

 

Lot's of people have just started getting it. No more than 5 minutes and then #10009 back to lobby. I contacted the server administrator about it. Peculiar because it doesn't happen on Combat Box or Berloga.

Posted (edited)

Problems started on friday from what i could see, i had no problems but tm8 got offten disconections from server and also from WoL ts3... worked ok on other ts3 or servers. I reported it to their russian forum.

 

When DenLerik fined time they can use this stats mod to edit that based on disco sortie time, disco is turned into bailout (if no damage) as most random disconections happend short after take off, so no streaks/virtual lifes are lost for not intentional disconections, and there is more options to punish intentional ones. 

 

Edited by 77.CountZero
Ala13_UnopaUno_VR
Posted

Original sound Bf-109 G4 

Posted
On 12/23/2019 at 4:35 AM, Bilbo_Baggins said:

 

Lot's of people have just started getting it. No more than 5 minutes and then #10009 back to lobby. I contacted the server administrator about it. Peculiar because it doesn't happen on Combat Box or Berloga.

 Same here, just now. Wonder if they tightened up ping requirements.

Posted

@admins, can you please check the map Karelia44.  USSR train station 819/7, train can not be destroyed.

Posted

Can someone explain why one friend in the US can connect but myself and another us based friend cannot? 10009: Game server connection lost tonight

  • 2 weeks later...
Posted (edited)

Is there a possibility to get different time of day and/or weather in WOL?

I think it would be great to add more dynamism to the missions/settings.

Edited by Nic727
  • Haha 1
  • 1 month later...
Posted

Getting this after 5 or 10 minutes now "10009: Game server connection lost"

For about 2 weeks now.

The game is running great.

Posted
3 hours ago, newbravado said:

Getting this after 5 or 10 minutes now "10009: Game server connection lost"

For about 2 weeks now.

The game is running great.

Probably your ping is to high, server is in russia

Posted

Same here. Ping has gone up very high in this two weeks. Maybe not due to server but global network issue? Anyone got same problem?

Posted

Last time i asked when there was some unexpected disconects i was just shown this link:

https://www.kommersant.ru/doc/4205926

so maybe there is again some round of testing, you can never know for sure if its your conection server or whole net ?

Posted

For some reason, this is basically the only server these days which is stuttering for me. All others run quite well, for example the Combat Box which is in North America. WoL ping is good.

Posted (edited)

Must be better mission build on box then, for me all works fine on wol and i like low ping i have there so no warping airplanes most of time like before where there was no american server and there was more high ping players on wol

Edited by CountZero
Posted

The stats page has not updated last couple of days.

TCW_Brzi_Joe
Posted (edited)

Yesterday I was on one map from winter 1943. I was bombing enemy airfield multiple times with A-20B, mostly with 20x 100kg bombs. Among others, there were many bunkers covered with clean snow. I got many of them, and left them in flame and smoke. But then on second flight, I saw they were again white and clean, like untouched (usually they become gray after destroyed).

Then I got several with a pair of  100kg, with same result. Then direct hit with 1x 250kg – same. I see clearly I had direct hit, flames and smoke on bunker, but after it look same as other untouched bunkers.

I remember once before, there were concrete bunkers in IL-2, and I was not able to destroy them with bombs.

 

My question is, are some bunkers indestructible? Or do I need just more explosives?

By the way, yesterday I unloaded there about 10 Tons of bombs (about 70 targets destroyed), plus what my comrades added, and airfield was still alive…

Edited by Brzi_Joe
KylerHolland
Posted

 Hello, everyone! I fly BF109-F4 with headrest removed. Can someone please explain why removing headrest is forbidden sometimes and sometimes it is not? On some maps I can remove it, but I can't do it in the next mission.

  • Haha 1
Posted

mission maker decided that it will be locked for that mission, you will see on all airplanes they have some modifications locked on some missions, just because game devs decided to make mod for airplane or airplane, you will not see it avilable at all time for MP balance, server type, date of mission battle or event mission maker aims for dont fit it.

But usealy if something is locked for axis its probably big conspiracy ugenst them ? so go with that

  • Thanks 1
  • Haha 1
  • Confused 2
Blackmessiah1975
Posted (edited)

Is precision of AAA fire adjustable? I think AAA skill is set too high. Once I attacked in Ju 88 the train station defended by one AAA. First AAA shot cut my left wing much earlier than I could do anyting. It doesn't matter if I take Bf 110 and make crazy moves before bomb drop, or if I take Ju 88 and try to drop the bombs from higher alt - AAA destroys me in a second.

 

My suggestion is to make AAA much weaker, but to place more AAA in a target zone. Otherwise I fly 10 minutes to target and I'm dead from the first shot.

Edited by Blackmessiah1975
Posted
1 hour ago, Blackmessiah1975 said:

Is precision of AAA fire adjustable? I think AAA skill is set too high. Once I attacked in Ju 88 the train station defended by one AAA. First AAA shot cut my left wing much earlier than I could do anyting. It doesn't matter if I take Bf 110 and make crazy moves before bomb drop, or if I take Ju 88 and try to drop the bombs from higher alt - AAA destroys me in a second.

 

My suggestion is to make AAA much weaker, but to place more AAA in a target zone. Otherwise I fly 10 minutes to target and I'm dead from the first shot.

 

There is only 4 flak guns on each target on both sides, game cant handle neccesary amount of flaks to protect targets or more importantly span bases ( exploited by vulchers constantly ) so flak has to be highest skill to simulate neccesary numbers, that you would see if game can handle decent amount of units neccesary for online missions.

 

So what players do is send fighters to clear flak and when flak is gone bombers or ground attackers come. And also as game dosent have area targets , bombing from high alt is pointless as the way game is made your more succesfule by shooting factorys with guns then bombing them with bombers.

 

Its what it is and missions now bearly run without problems, adding more flaks will be imposible task, and even ace flak is posible to trick with simple attack technics of not flying strait at it and destroyng them with fighters as like you can see there is only 4 of them, usealy 1-2 long range and 2-3 short range ones.

 

ntil net code gets more love, its what it is, mission maker have to balance all neccessary things for mission on tip of the needle to make it somehow playble.

Blackmessiah1975
Posted

Thnx for your answer. Indeed, this game cannot take many flaks, I don't know why it isn't optimized after all.

 

Good tip with fighters first. I thought about it.

  • 3 weeks later...
Posted (edited)

i'd like to see alternate spotting in the server and not expert, even though i know ill be flamed. I know when I played with friends they had a lot more fun, we found more dogfights and enjoyed it a lot  

Edited by gimpy117
Posted
On 4/1/2020 at 12:14 PM, gimpy117 said:

i'd like to see alternate spotting in the server and not expert, even though i know ill be flamed. I know when I played with friends they had a lot more fun, we found more dogfights and enjoyed it a lot  

 

Yeah, I'm against that (sorry!)

But it is frustrating not being able to see, have you set your graphics up for better spotting or just running it "pretty"? Unfortunately many settings just destroy your ability to spot targets...

On alternate spotting the same issues apply up close, so you can see flights taking off at the enemy base but you can't see the planes 500m away. Not really a solution.

Posted (edited)

I dont think WoL will have any other vis exept whats considered expert realisam one.

 

Also up to 10km normal and expert one is have no differance, only differance starts abow 10km.

 

Game should have some better visability for not so hard core players also as they are usealy just blined easy targets now and no point in even playing in MP vs players who can see you from miles, or maybe better icon options but thats up to devs to work on, and they said they plan to look into visability bugs. 

 

If you have problems with visability you should first try to look on forum for many tips how to improve that, or try to populate server that have normal option on if any uses it, its hard to make long runing server to do any changes when they have good stream of players, so hard to see any changes done to WoL in this regard.

 

 

Edited by CountZero
E69_Qpassa_VR
Posted
On 3/7/2020 at 1:48 PM, CountZero said:

mission maker decided that it will be locked for that mission, you will see on all airplanes they have some modifications locked on some missions, just because game devs decided to make mod for airplane or airplane, you will not see it avilable at all time for MP balance, server type, date of mission battle or event mission maker aims for dont fit it.

But usealy if something is locked for axis its probably big conspiracy ugenst them ? so go with that

One issue is that if you return to base the amount of planes with that modification is not increased and the standard one is.

E69_Qpassa_VR
Posted

@CountZero how are the medals given? I have a streak of 10 planes and I don't have the cup. 

 

Br

Posted (edited)
1 hour ago, E69_Qpassa_VR said:

@CountZero how are the medals given? I have a streak of 10 planes and I don't have the cup. 

 

Br

Dont know how axis medals work, but i think english description is not correct for all medals from what i saw with vvs medals, maybe some other medal needs to be obtained first DenLerik shold know, best to ask on their russian forum i dont think they are able to replay here.

http://il2war.ru/index.php?showforum=101

Edited by CountZero

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