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Posted

Okay, I'm trying to figure all this out but it is really not working. And I will be nice, lest my musings cause the stamping of tiny angry little feet. ?

 

All I want the tank/vehicle to do is go from here to there, and I don't care if the driver gets out and shoots himself in the head once he arrives. I place the tank, create the linked entity thing, then place an MCU somewhere else, then put a timer on the MCU, then hope the tank moves. The tank does not move, and it seems the timer and the MCU are angry siblings who don't get along. 

 

What is the most god awful easiest way to make a vehicle simply go from here to there?

Posted (edited)

You can find how to move your tanks through this link:

 

https://forum.il2sturmovik.com/topic/38738-tank-wont-move/?do=findComment&comment=653512

or watch the videos below:

 

In this video I make my ships move, but you can just replace the ships with your vehicles.

 

 

 

 

 

Once you have your tanks going, you can add more logic. Here's the next video to add that logic:

 

 

Edited by [TWB]Sketch
  • Upvote 1
Posted (edited)

Salutations,

 

So many want the 'easiest' and 'quickest' way to do things in the mission editor without themselves learning the basics.

 

The only thing you need to figure out is that there are mission building manuals available that can lead one step by step in almost any aspect of mission building. In the process of going through such manuals, one learns by doing.

 

Regardless, below is a image of a singe vehicle set up to move to a waypoint after activation.

 

If said vehicle is 'enabled' at the start one can delete the 'trigger Activate' MCU and link the 'Trigger Timer START' directly to the vehicle.

 

SingleVeh.PNG

Edited by Thad
  • Upvote 3
Posted

Canada - EVERYTHING is an MCU.

So when you get stuck, specify if it's a waypoint, timer, command etc.

 

Pretty simple as Thad layed out above - don't make it complicated. :)

  • Upvote 1
Posted
Just now, Gambit21 said:

Canada - EVERYTHING is an MCU.

So when you get stuck, specify if it's a waypoint, timer, command etc.

 

Pretty simple as Thad layed out above - don't make it complicated. :)

 

 

You're telling me not to make it complicated?

 

Schmuck! :P

 

Posted
2 minutes ago, CanadaOne said:

 

 

You're telling me not to make it complicated?

 

Schmuck! :P

 

 

:P

 

Seriously, glad to see you here.

You'll get a handle on the basic, underlying logic.

Daisy-chained triggers more or less...just about everything needs to be activated by something else, be it   "Mission Begin" or an input from somewhere else.

The only exception is the Complex Trigger MCU which CAN be activated if you wish, but can also sit there by itself and be active on it's own without a previous input from another trigger.

 

You can think of the MCU logic is circuits, with junction boxes on timers, sending power where and when you need it.

The waypoint trigger get's it's initial "power" in the case above from the "Mission Begin" MCU, then it will in turn trigger the wapoint after it, and so on.

  • Like 1
Posted
3 minutes ago, Gambit21 said:

 

:P

 

Seriously, glad to see you here.

You'll get a handle on the basic, underlying logic.

Daisy-chained triggers more or less...just about everything needs to be activated by something else, be it   "Mission Begin" or an input from somewhere else.

The only exception is the Complex Trigger MCU which CAN be activated if you wish, but can also sit there by itself and be active on it's own without a previous input from another trigger.

 

You can think of the MCU logic is circuits, with junction boxes on timers, sending power where and when you need it.

The waypoint trigger get's it's initial "power" in the case above from the "Mission Begin" MCU, then it will in turn trigger the wapoint after it, and so on.

 

Yes, I'm happy to see you too. ?

 

I've been watching the videos but there's something going on with vehicles, I cannot get them to move. I've tried different MCUs with timers, tried to add them to each other and the vehicle as per the videos and nothing happens. I can't even get the lines to show that say if things are connected. Back to the videos I guess.

 

Honestly, all else is secondary to simply getting the thing to move. As I said, I don't care if the driver kills himself once he gets where he's going, or he tries to take my sister on a date, I simply want the vehicle not to stay in the same spot.

 

 

Posted
Just now, CanadaOne said:

 

Yes, I'm happy to see you too. ?

 

I've been watching the videos but there's something going on with vehicles, I cannot get them to move. I've tried different MCUs with timers, tried to add them to each other and the vehicle as per the videos and nothing happens. I can't even get the lines to show that say if things are connected. Back to the videos I guess.

 

Honestly, all else is secondary to simply getting the thing to move. As I said, I don't care if the driver kills himself once he gets where he's going, or he tries to take my sister on a date, I simply want the vehicle not to stay in the same spot.

 

 

 

Post your test mission here.

I will look at it later after work , or more likely someone else will get to it even sooner.

Posted
13 minutes ago, Gambit21 said:

 

Post your test mission here.

I will look at it later after work , or more likely someone else will get to it even sooner.

 

My test mission is a tank at one end of the runway trying like all holy hell to get to the other end of the runway by any means possible, including having the crew get out and push.

 

But thanks for the help, always appreciate your endless patience. ✌

Posted

And/or take a screen shot of what you have going on.

 

  • Does the Waypoint MCU have a connection that "activates" it? Best to use the Mission Begin MCU with a short 2-3 second timer
  • Is the Waypoint MCU object linked to the leader of your formation? It's the green line from the waypoint back to the lead vehicle
  • Are the vehicles "placed" on the ground? Sometimes vehicles aren't exactly on the ground, if this is the case, press the "on ground" button in your main ribbon after selecting the vehicle giving your issues
  • Are the vehicles enabled? By default they are, but if not check the advanced properties and be sure enabled is checked
  • Are you using a formation command? And if so, is that formation command an "onRoad" formation? If both are true, are your vehicles on a road? 

From my memory (because like Gambit, I'm at work)...

 

  1. Place vehicle into scene
  2. Make vehicle an active entity
  3. setup vehicle's side, ammo, etc, etc in the advanced properties
  4. Verify vehicle is on the ground with "on ground" button in your main tools ribbon
  5. Add waypoint MCU to scene
  6. Connect waypoint MCU to vehicle via object link
  7. Add timer MCU
  8. in timer MCU advanced properties, add 2 seconds 
  9. Add mission begin MCU
  10. Connect mission begin MCU to timer MCU
  11. Connect timer MCU to waypoint MCU
  12. Test mission
  13. ?????
  14. PROFIT
Posted (edited)
53 minutes ago, CanadaOne said:

 

My test mission is a tank at one end of the runway trying like all holy hell to get to the other end of the runway by any means possible, including having the crew get out and push.

 

But thanks for the help, always appreciate your endless patience. ✌

 

It's always best to post the mission so that we can see all the "behind-the-scenes" stuff that doesn't show up on a screenshot or a quick explanation of the mission setup.

 

In addition to the videos, you may want to check the following in the editor manual:

  • Show or Hide Icons, Text, Links, and Terrain (pg. 30)
  • Cannot See Links in the View Port (pg. 183, especially the note)
  • Make a Vehicle Follow a Route (pg. 67)
Edited by JimTM
Posted

Much appreciated the help from everyone.

 

I'm off until Monday, I'm pretty sure, but not entirely so, that within four-days I'll figure out how to get a vehicle to move 100 meters. 

Posted

One big fat problem I seem to have is that after I place a a vehicle on the ground or a plane in the air, make it a linked object with a country, and then place an MCU like Attack Area - exactly like in the video - and then hit Shift+O, or use the Add Object doohickey in the properties box, and then click on the vehicle or plane, and then take an Advil, I never get the green line connecting them.

 

The plane will register in the "MCU text box" on the left as... existing, or targeted, or wherever, but I never get the green connecting line like in the video. 

 

This seems to be stumbling block #1.

 

 

  • Confused 1
Posted

I'm with Thad.

I know the editor backwards and forwards and I can't really follow your post.

Really the easy way around this is just post your test mission for us to look at.

 

With an "Attack Area" command for instance, you select/highlight it, then hit 'Shift O" and you'll click on the vehicle or aircraft...then you get the green line.

You lost me with "add object doohickey in properties box"  - don't mess with that, that could be your problem.

  • Upvote 1
Posted
9 hours ago, Gambit21 said:

you select/highlight it, then hit 'Shift O" and you'll click on the vehicle or aircraft

 

I'm betting he did it the other way around.

Posted

Found the green lines! Had to enable their visibility. Yeesh.

 

Managed to make a plane actually do something I wanted it do, that was a moment worthy of heavy drinking. But no matter what I try I cannot get a vehicle to move. I'll try to post my mission, but that might be as brain wrenching as the rest of this. But the mission is as simple as can be; one vehicle on an empty map trying to go any distance in any direction. That's it.

 

As always, much appreciate the patience of you particle surgeons and brain physicists. ?

 

 

Posted

ahhh, forgot about that one. good to go!

Posted
12 hours ago, CanadaOne said:

 But the mission is as simple as can be; one vehicle on an empty map trying to go any distance in any direction. That's it.

 

 

That may be, but there is clearly something amiss.

Zip it up and attach to your post.

  • Upvote 1
Posted

 I'm beginning to think that the only thing amiss is CanadaOne. ?

  • Sad 1
Posted
11 hours ago, Thad said:

 I'm beginning to think that the only thing amiss is CanadaOne. ?

 

 

Tell me something I don't know. 

 

I feel like Winnie the Pooh trying to do algebra. 

Posted
13 hours ago, Gambit21 said:

 

That may be, but there is clearly something amiss.

Zip it up and attach to your post.

 

Let's see if this loads up for ya.

 

Thanks as always. :cool:

 

 

C1Test.zip

Posted (edited)

Loaded up in the editor fine.

 

Added a Player vehicle and a Waypoint and Formation MCU.

 

Mission below. Check it out.

 

? There be something moving out there! 

 

Advil.zip

Edited by Thad
  • Upvote 1
Posted (edited)

@Thad - hah I also took a look at his mission file ?

 

I also did a video for you @CanadaOne as I troubleshooted your mission:

 

 

 

 

 

Here's the mission file:

Advil123.zip

Edited by [TWB]Sketch
  • Upvote 2
Posted

You guys are awesome. I'll check it all out. :cool:

 

I did manage, after a fashion, to get a plane to take off and land. Though he landed on the runway spot designated, the rest of the runway seemed to interest the pilot very little and he went off on a private adventure into the snow.

 

 

Posted
3 minutes ago, CanadaOne said:

You guys are awesome. I'll check it all out. :cool:

 

I did manage, after a fashion, to get a plane to take off and land. Though he landed on the runway spot designated, the rest of the runway seemed to interest the pilot very little and he went off on a private adventure into the snow.

 

 

 

 

See this link for help setting up planes taking off:

 

 

  • Upvote 1
Posted
18 minutes ago, [TWB]Sketch said:

@Thad - hah I also took a look at his mission file ?

 

I also did a video for you @CanadaOne as I troubleshooted your mission:

 

 

 

 

 

Here's the mission file:

Advil123.zip

 

I started watching the video and I almost died laughing. I'm here in my chair maybe 1000 miles away and I'm getting this personal level of help that's just off the charts. Too much.

 

Thank you for the effort and the patience. ?

 

Back to the video... 

Posted

Hey no problem; I had the time. ?

 

 

We need more mission builders in the community anyway. 

  • Thanks 1
  • Upvote 1
Posted

It moved! :drink2:

  • Haha 2
Posted

Just goes to show.… miracles still happen. ?

  • Haha 2
Posted
1 hour ago, [TWB]Sketch said:

Hey no problem; I had the time. ?

 

 

We need more mission builders in the community anyway. 

 

Just back from getting some groceries and $10 went into The Charles Bruneau charity for children's cancer on your behalf. They were taking donations at the checkout and I thought it was a good way to thank you for the awesome video, compete with sound effects, and pass it forward.

 

Much appreciate the help. :cool:

  • Upvote 1
Posted
2 hours ago, CanadaOne said:

It moved! :drink2:

I think it just moved for me too.....

  • Haha 1
Posted
9 hours ago, Thad said:

Just goes to show.… miracles still happen. ?

 

The existence of this thread is a miracle in so many ways lol.

 

Canada, learning like you're doing is great, but also remember that you can download completed, functioning groups and use them to quickly get mission logic going.

I built my Ju-52 mini-campaign and by the end still couldn't build all those groups from scratch myself.

That understanding came later.

  • Upvote 2
Posted
11 hours ago, Gambit21 said:

 

The existence of this thread is a miracle in so many ways lol.

 

 

Not at all. Just had to make sure my use of language was soft and gentle, plush even, so as to avoid the angry gnashing of tiny little teeth that might upset the esthetic qualities of the thread.

 

That said, my opinions remain now as they were. One of those opinions being that y'all are incredibly helpful and patient and it is appreciated. That video Sketch made was awesome! :drinks:

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