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[MOD] Cockpit 4k rework


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Posted

Probably not to the point (?), but could those Jason granted 2k psd files not simply be 'upscaled' to 4k using Topaz Gigapixel and started from those upscaled psd files to create new "4K cockpits" textures ? 

Posted

Have you actually read anything posted in this thread?

Posted (edited)

LizLemon "I'm using a neural net algorithm that has been trained on video game textures to upscale. "

I did indeed read all your posts, just wondering about your 'neural net algorithm' being similar in approach to Topaz Gigapixel AI.

I tried that Topaz 'AI' software and am quite impressed by the results.

Was thinking of trying a similar approach myself (with that software) but don't quite know where to begin (have to read up on that here) and have no idea whether it is worth it.

I sure am no artist, so I was also thinking about something like a ... "shortcut" ??? (that would of course not be as good as native upscaling). 

Edited by simfan2015
  • Confused 1
FTC_ChilliBalls
Posted (edited)

Thx again @LizLemon for doing this, anything BF 109 related is awesome!

Can´t seem to get it to work though, I´ve got mods enabled and have put the dds files into my steamapps\common\IL-2 Sturmovik Battle of Stalingrad\data\graphics\skins\Bf109F4 folder.

 

Seems to not have been the correct one? Would appreciate any and all help.

 

Edit: I´ve now also put it into my steamapps\common\IL-2 Sturmovik Battle of Stalingrad\data\graphics\Planes\Bf109F4\Textures folder, still doesn´t work.

Edited by So_ein_Feuerball
Posted

If its in the right folder and mods are on I don't know what to tell you. It works fine for me.

  • 3 weeks later...
Posted (edited)

Quick question: I'm encountering a strange issue with the MiG-3 cockpit template released by Jason. Specifically, the front instrument panel isn't the same size (it's slightly larger) than the one present in the game's own texture (extracted from the .gtp archives). As a result, the holes for some gauges don't match the 3D model. Has anyone encountered similar issues?

 

Edit: confirming the wireframe layer (and the provided cockpit template) doesn't match the 3D model for the front instrument panel on the MiG-3.

Edited by Picchio
  • 4 months later...
Posted
On 11/24/2019 at 3:00 PM, LizLemon said:

If its in the right folder and mods are on I don't know what to tell you. It works fine for me.

 

Any further activities on 4K cockpits.

=gRiJ=Roman-
Posted

This is a necessary step in this sim. :)

Jason_Williams
Posted

Guys,

 

We do not have the time or manpower to re-do all of the cockpits in the game to a higher standard, especially our older cockpits. Just a fact, this won't change. I have released the cockpit texture source files above at the top of this forum section. If you have the talent to make them better, please go ahead. But as many here are finding, to do that on a large scale, takes a lot of effort otherwise it would have been done already by either us or someone else.

 

There are two schools - re-make all textures themselves or re-size them using some kind of algorithm that doesn't degrade quality. Both methods take time, energy and QA.

 

But we have given you Mods On mode to try. 

 

Jason 

  • Like 2
  • Upvote 4
=gRiJ=Roman-
Posted (edited)
51 minutes ago, Jason_Williams said:

Guys,

 

We do not have the time or manpower to re-do all of the cockpits in the game to a higher standard, especially our older cockpits. Just a fact, this won't change. I have released the cockpit texture source files above at the top of this forum section. If you have the talent to make them better, please go ahead. But as many here are finding, to do that on a large scale, takes a lot of effort otherwise it would have been done already by either us or someone else.

 

There are two schools - re-make all textures themselves or re-size them using some kind of algorithm that doesn't degrade quality. Both methods take time, energy and QA.

 

But we have given you Mods On mode to try. 

 

Jason 

 

So ... If some modder gets them to a good quality level and high standards, would they be made official in the same way as the external 4k textures of previously released aircraft added in later updates?

Edited by =gRiJ=Roman-
Posted (edited)
21 hours ago, Jason_Williams said:

Guys,

 

We do not have the time or manpower to re-do all of the cockpits in the game to a higher standard, especially our older cockpits. Just a fact, this won't change. I have released the cockpit texture source files above at the top of this forum section. If you have the talent to make them better, please go ahead. But as many here are finding, to do that on a large scale, takes a lot of effort otherwise it would have been done already by either us or someone else.

 

There are two schools - re-make all textures themselves or re-size them using some kind of algorithm that doesn't degrade quality. Both methods take time, energy and QA.

 

But we have given you Mods On mode to try. 

 

Jason 

It would be great if you also post the FC1 cockpits, btw and if you already noticed  they are going to mod it to 4K, see @Oyster_KAI.

Edited by Dutch2
Jason_Williams
Posted

FC planes are already in 4K.

 

And what did I say about Campaigning for Mods to become official? Don't.

 

Jason

  • Like 1
  • Thanks 2
  • Confused 1
Posted

Thanks for releasing the textures! You guys are my favourite developers, and it's awesome how you remain engaged with the community despite the at times... shall we say grumpy nature of the comments :)

  • 1 month later...
screamingdemon
Posted

Hey Guys 

 

I have tried the Spit MkV, also installed common files with JGSME and selected "mods on"...and must confess I do not see a difference between stock and 4k version assuming I have installed it correctly?

 

If I have HD monitor, will 4k make any difference to appearance vs the stock in such case?

 

If I do install the 4k, how will I know it is active (to be sure it is indeed working eg, is there a tell tale change in the cockpit of 4k)?

Oyster_KAI
Posted
7 hours ago, screamingdemon said:

Hey Guys 

 

I have tried the Spit MkV, also installed common files with JGSME and selected "mods on"...and must confess I do not see a difference between stock and 4k version assuming I have installed it correctly?

 

If I have HD monitor, will 4k make any difference to appearance vs the stock in such case?

 

If I do install the 4k, how will I know it is active (to be sure it is indeed working eg, is there a tell tale change in the cockpit of 4k)?

Make sure your install path= (IL-2 game folder)\data\graphics\Planes\SpitfireMkVb\Textures
OR (JGSME MOD folder)\(whatever you like folder name)\data\graphics\Planes\SpitfireMkVb\Textures
There are 20+ obviously differences, check the post in this topic

 

screamingdemon
Posted

Thanks for the advice Oyster and I have done the manual install. I highly appreciate your efforts, however on my HD resolution I cannot detect the changes in appearances. One aspect that I felt needed improvement is the green "bullet proof steel plate" behind the pilot seat, but alas it still appears the same:nea:

 

Posted
5 minutes ago, screamingdemon said:

Thanks for the advice Oyster and I have done the manual install. I highly appreciate your efforts, however on my HD resolution I cannot detect the changes in appearances. One aspect that I felt needed improvement is the green "bullet proof steel plate" behind the pilot seat, but alas it still appears the same:nea:

 

This could be a stupid question, but are you 100% sure that you have mods enabled inside Il-2? When you start Il-2 do you get the dialog box stating that mods are enabled. This is a dialog that you have to OK before continuing.

screamingdemon
Posted

@Nadelbaum - Yes mods on confirmed at start up

 

Here also image of where I placed the files

directory.jpg

modson.jpg

4k manual install mods on.jpg

Oyster_KAI
Posted

@screamingdemon 

The original steel plate behind seat is too many noise, I simply made it smoother, I will redraw it in the next release.
Do you have specific suggestions that can be changed to?
0529-spitback.thumb.jpg.e64663a19baf5a68097aa86231e4e6ee.jpgdgsdggbsdgd.jpg.496c6ed9654d4d77573b323828b6bdf7.jpg

screamingdemon
Posted (edited)

Hi Oyster...When I give it some thought I think like this:

 

a) The main reason why this part is unpleasant on the eye when seated in the cockpit is because we can see it! Crazy right? In real situation pilot would scarcely see this structure when he turns to check 6, but in game we are facing it directly! So here we need the correction of pilot head/eye movement to look past this feature when in-cockpit view, which is beyond this mod scope:russian_ru: (D-C-S does this well if you need example).

 

0529-spitback.thumb.jpg.e64663a19baf5a68097aa86231e4e6ee.jpg

 

b) Now to deal with this issue at hand, my impression when looking at this plate is that it is a low resolution piece. I believe that is due to the paint texture (the scrapes with no paint looks fine). And also the contrast between those machined nuts further creates the sense of a low resolution plate:popcorm:.

 

I would propose to experiment by using (1) less "shadow" for the paint - more flat green (2) change the texture to be similar to the rippled one used on the metal part of gun site:umnik2: (and if that works apply it to all the stuff visible behind the seat too:yahoo:)

 

109-c03.thumb.jpg.fa60d908d89deee67306e6a528567f91.jpg

Edited by screamingdemon

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