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LizLemon

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About LizLemon

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  1. What are you trying to do?
  2. Open .mgm with a hex editor and change the name of the texture in the mgm to the same as the new one in texture folder - with the same number of characters for the new name as the old one. Use ctrl-f. EXAMPLE.zip
  3. Those are the winter versions of the buildings. Season should be set to summer.
  4. I think they experimented with it....
  5. Going off of memory its either randomlife in the .txt files for effects or duration in the luascripts. I haven't messed with effects since the new effects update a few patches back though. In data\LuaScripts\cameras? It might be camerasight or cameraheadfree, but its is there.
  6. Drivers can have all sort of "bugs" that are really attempts to squeak out a bit more performance. This is a big part of the reason why professional GPUs cost so much. Its not just the hardware you're paying for but also the validated drivers that do everything the proper way.
  7. Its missing entirely from the yak-7b and maybe some other aircraft.
  8. LizLemon

    Rehade and 4.006

    New version works fine
  9. "INSTALL INSTALL INSTALL INSTALL INSTALL INSTALL INSTALL INSTALL INSTALL INSTALL INSTALL INSTALL INSTALL ; Drag the bin folder inside the zip into the root install folder, ie "C:\Program Files (x86)\Steam\steamapps\common\IL-2 Sturmovik Battle of Stalingrad" ^ INSTALL ^ INSTALL ^ INSTALL ^ INSTALL ^ INSTALL ^ INSTALL ^ INSTALL ^ INSTALL ^ INSTALL ^ INSTALL ^ INSTALL ^ INSTALL ^ INSTALL UNINSTALL: Delete "d3d11.dll" and "dxgi.dll" in "C:\Program Files (x86)\Steam\steamapps\common\IL-2 Sturmovik Battle of Stalingrad\bin\game""
  10. That is the UNINSTALL directions, not install.
  11. "UNINSTALL: Delete "d3d11.dll" and "dxgi.dll" in "C:\Program Files (x86)\Steam\steamapps\common\IL-2 Sturmovik Battle of Stalingrad\bin\game""
  12. Its pretty much the same as before. Values around 128 in alpha give the strongest reflections. Values below 128 have specular highlights while values above it dont.
  13. Here is a 2048x2048 cloud map And here is the map that is fed to the shaders - note the resolution Unless you've found some setting combination that does allow higher resolution maps to work, what you are probably seeing is just some differences in the way the base noise is applied. Like maybe a difference in random seed. Take that cloud map and convert it to bmp then run it in game on your system. If you can read the writing in the clouds then maybe there is a setting for it somewhere.
  14. I'm using 3dmigoto to edit the shaders but it should be possible to recompile the games shaders instead - someone did that in RoF. I haven't been doing any graphics modding lately on account of the deferred update. When that hits I'll get back to it.
  15. Any changes you see because of that are placebo. It will be scaled down to 512x512 regardless of the resolution.
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