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Is there a tutorial to use JSGME?


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CastorTroy

1. Download JSGME (Jones Generic Mod Enabler)

http://www.softpedia.com/get/Others/Miscellaneous/Generic-Mod-Enabler.shtml

 

2. Unzip JSGME to your main BOS folder...


3. Run JSGME.exe that was placed in that folder. (You can right click the JSGME exe icon, and place a shortcut to your desktop for easy access.)

4. JSGME will start and a screen will display.

5. Now close JSGME. This sets up the proper location for the JSGME MODs folder for your BOS install.

6. JSGME is now properly installed.

Now for your MODs that work with JSGME....

1. Download desired MOD zip file or files

2. Unzip your selected mod to the MOD folder that JSGME set up in the BOS main directory.....

3. Start JSGME....a new screen will open.

4. On the left side of the JSGME screen will be the list of MODs you have available.

5. Move the MOD you want to the right side of the JSGME screen. JSGME will install it.

6. Close JSGME

7. Start BOS and your selected MODs will be available.

JSGME backs-up your original installation. If you don't like a mod then simply move the MOD back to the left side of the screen and JSGME will uninstall it AND put BOS back to it's original configuration....

Edited by CastorTroy
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Stonehouse

Also this JSGME replacement if people want to try it.  removed link as it has been hacked - thanks jollyjack. New info few posts down

Edited by No457_Stonehouse
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  • 2 months later...

Don't want to split hairs but I am chicken when it comes to sofware, want to make sure this is what OP is referring to as the "Main folder":

 

c:/Program files (x86)>Steam>steamapps>common>IL-2 Sturmovik Battle of Stalingrad

 

Your help appreciated.

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Make a whole copy of your BoX install with separate shortcut. 

 

Use this installation for doing mods and experiments. 

 

When and if it goes wrong you can just delete and copy paste a fresh one in seconds. 

 

If you have HD space this is quicker than having to download all again and lose settings, experimenting and thus learning, is more enjoyable without the risk and frustration of a porked install. 

 

Edit.

Having said all that I am not so familiar with Steam install layout/launching differences so this may not be applicable for Steam, someone with more experience should be able to give ways to do this on Steam

 

Cheers, Dakpilot 

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The basic steps are explained above, and it's pretty simple once you've tried it a couple of times.  The one issue is mods that are not set up for JSGME.  What I do is create a generic folder with some of the basic sub-folders set up to mirror the sim's folder (tree) structure, and I keep this handy on the desktop.  The folder structure is for the mods I'm usually changing which is skins, terrain, effects, campaigns, and so on.  So, I don't set up every possible sub-folder that's in the sim as I would never be changing them.  With a non-JSGME mod I just copy and paste the data from the extracted mod into the correct folder of the generic mod folder for that sim; rename the generic mod folder; and then paste it into the MODS folder that JSGME created in the sim's root folder.  You do have to learn the sim's basic folder structure to convert mods to JSGME ready, but having a template helps.

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  • 1 year later...

How is the 'load order' in JSGME? Are the mods on top of the list loading first or vice versa?

Edited by vonGraf
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35 minutes ago, rowdyb00t said:

@vonGraf There is no load order for each mod. I can l load any mod from top to bottom or bottom to top. I think this is what your asking. 

 

No, I think he means in what order does JSGME load the mods, top mod first or bottom mod first. This can be important because if two mods edit the same files, the one loaded first will be overwritten by the one loading later. Sometimes this doesn't matter, other times it can totally break one or both mods.

 

I've always assumed that JSGME loads the list in order, from the top down. I don't know that for certain though.

Edited by Goffik
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5 hours ago, Goffik said:

 

No, I think he means in what order does JSGME load the mods, top mod first or bottom mod first. This can be important because if two mods edit the same files, the one loaded first will be overwritten by the one loading later. Sometimes this doesn't matter, other times it can totally break one or both mods.

 

I've always assumed that JSGME loads the list in order, from the top down. I don't know that for certain though.

 

Yes, that's what I exactly meant, thanks. I had several game launchers with mod enablers where the the 'load order' wasn't clearly recognizable.

I'm testing my mods after the update and wanted to be sure that a certain mod is loaded last.

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  • 2 weeks later...
On 5/15/2018 at 8:25 AM, No457_Stonehouse said:

Also this JSGME replacement if people want to try it. http://www.ovoid.org/ovgme/

 

This link above is probably hacked, don't use it IMO ...

 

You'll find it here, v 1.7.4 :  https://www.lockonfiles.com/files/file/3545-ov-generic-mod-enabler/

 

INFO:  OvGME – manager of game mods v1.7.3 OvGME is a manager of game mods (and not only), based on the idea and concept of JSGME, he inherits the acronym GME from JSGME, which means Generic Mod Enabler (Universal Modulator). The main goal of OvGME is to provide an easy way to import, install, delete and create mods with an automatic backup system that restore the source files when mods are deleted. OvGME also provides a mechanism for network repositories that allows users to use web repositories to retrieve, update, or synchronize online mods. The principle of OvGME is based on comparing the file tree (structure) of the target folders with the file tree of the mod. Based on the comparison results, the program determines which files to replace, create and save as backup files. Russian guide and installation inside the archive. One manager for almost all games. Open source can be downloaded from the official website.

Originally from: http://www.mudrunnermods.com/ovgme-manager-game-mods-v1-7-3/

PS JSGME users, read this before you change to OvGME:

 

  • Don't use both JSGME and OvGME for the same root folder (game or software).

How do i switch from JSGME to OvGME and vice versa for a root folder (game or software) ?

If you choose to use OvGME for a root folder where you already use JSGME:

  1. Launch your JSGME instance for this root folder.
  2. In JSGME, Disable ALL mods.
  3. You can now quit JSGME.
  4. In OvGME, Add a Config and specify the proper mods folder, the one previously used by JSGME for example.
  5. You can now delete the "!BACKUP" and "!INSTLOGS" hidden folders in mods folder.
  6. You also can now delete the "JSGME.ini" files in root folder and mods folder.

If you choose to use JSGME for a game where you already use OvGME:

  1. Launch OvGME and select the proper configuration.
  2. In OvGME, Disable ALL mods.
  3. In OvGME, Remove the configuration.
  4. You can now quit OvGME and install JSGME safely.
Edited by jollyjack
new vesion found
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Momentarily i modded Rise of Flight only, with JSGME. Curious; what are the benefits of OvGME?

Edited by jollyjack
correction
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Just now, jollyjack said:

Momentarily i modded Rise of Flight only, with JSGME. Curious; what are the benefit regarding OvGME?

 

Read my post just inserted 3 min. ago above your question. Here I wrote some important points to me.

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1 hour ago, -=-THERION said:

Read my post just inserted 3 min. ago above your question. Here I wrote some important points to me.

 

I tried OvGME, but went back to JSGME, i't's kind of confusing and wants zipped mod files. Most published download MODs for RoF are "JSGME ready".

Call me lazy being used to JSGME ...

 

I compiled your OvGME post it to a RTF:

OvGME tutorial Therion.zip

Edited by jollyjack
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2 hours ago, jollyjack said:

 

This link above is probably hacked, don't use it IMO ...

.

.etc

 

Thanks Jollyjack - I removed the bad link from my old post.

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I don't think OvGME needs zipped mods. I use it for both DCS and Il-2 mostly injecting unzipped, loose textures and such (unless the game specifically requires them to be zipped of course), just like I did in JSGME previously. The main two reasons why I switched to OvGME were:

a) ability to have mods folder on a different drive than the game folder (saving precious space on game SSD drive);

b) ability to have one mods folder injecting mods into multiple, separate installs of the game (SSD space saving again, that was crucial when I was using two installs of DCS).

Edited by Art-J
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  • 2 weeks later...

OvGME can be used zipped mods ( to save SSD space) and uncompressed file like JSGME. If you can JSGME get to work then it will also be the case for OvGME, not very difficult to use, go for Youtube or DCS forum for an howtodo. BTW, I’m using now OvGME after a couple of issues I did have while using JSGME. 

 

Be aware all those two mod manager are not supported anymore JSGME 2010 and OvGME 2017. The designer of OvGME seems to refer to the Skyrim MO2 project, so indeed in the Skyrim community there seems to be a couple of still maintain alternatives like Mod Organizer 2 , Nexus, Vortex and modman. First impression is it seems they can work on different games, I only do not know if they are dedicated to one specific game engine. 

Vortex: https://www.nexusmods.com/site/mods/1

MO2: https://github.com/ModOrganizer2/modorganizer

Nexus: https://github.com/Nexus-Mods/Nexus-Mod-Manager

Modman: https://www.moddb.com/addons/modman

 

And I’m 100% sure if searching further more, more  mod managers will show up. 

 

 

edit: do not use OvGME as it is even worser in leaving leftovers then JSGME. I always use an mod enabler for sripted campaigns.  The Butcher  and   Fortress_Stalingrad both the maps was still in the campaign root. After opening both maps an .eng file was still in the Butcher and the media & all the .CHS files in the Fortress_Stalingrad map.

 

Edited by Dutch2
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I had a bad hick-up with JSGME ( my first) after latest update 4.005.Using it with some Mods ( all or just one...not sure which,)would cause irreversible problems ( Game freezes ove r& over,) in the LauScripts folder in Data, that eventually I found could only be cured by overlaying a saved "virgin" Lauscript folder over the now flawed one.

Anyone know why? 

Edited by Blitzen
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5 hours ago, Blitzen said:

I had a bad hick-up with JSGME ( my first) after latest update 4.005.Using it with some Mods ( all or just one...not sure which,)would cause irreversible problems ( Game freezes ove r& over,) in the LauScripts folder in Data, that eventually I found could only be cured by overlaying a saved "virgin" Lauscript folder over the now flawed one.

Anyone know why? 

 

Always before starting a BoX game update, swap every mod out of the game.  

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Good advice...and I did so in one of the many times I did re-installs to try to beat this bug.Solved now thank goodness!😇

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  • 1 month later...
Gunter_Severloh
On 5/13/2018 at 9:49 AM, CastorTroy said:

2. Unzip JSGME to your main BOS folder

I would assume thats this folder?

H:\Steam\SteamApps\common\IL-2 Sturmovik Battle of Stalingrad

http://prntscr.com/svss45

 

not in this folder?

 

H:\Steam\SteamApps\common\IL-2 Sturmovik Battle of Stalingrad\data

=============

 

Edit ... I have it figured out, had to actually extract the JSGME zip to the directory which i wasn't sure of.

I unzipped the mod i wanted to install, and looked at the folders, and then when i installed the mod

i looked for the mod's folder's and sure enough they were installed in the data folder, tested ingame and works!

      Thanks anyways.

Edited by Gunter_Severloh
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Solitojorgesoo
On 4/17/2020 at 6:47 PM, Dutch2 said:

 

Always before starting a BoX game update, swap every mod out of the game.  

How can I do that, as the updates are autoinstalled  without  my intervention   ?

Thanks

What happens if I activate a mod from JSGME  without having  mods activated at the settings screen  ?

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Solitojorgesoo
13 hours ago, Dutch2 said:

 

Read this think then its more clear https://riseofflight.com/forum/topic/34971-ins-and-outs-jsgme/

 

Thanks, I read it, but still has a doubt as the post explains there are mods that are not really mods, but just normal files to be modified, as some skin packages, which dont need the mode setting activated, and some others which are real mods, and should be installed with modes enabled, and afterwards it says that:  " JSGME works equally well with both types" ,  what does it means  ?   is then necesary on not to set mods activated for installing or using that real mods   ?

And if afirmative, what happens if you install a mod with mods activated, and afterwards you switch to modes disabled  ?

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  • 3 weeks later...
Stonehouse

Found lying around on my PC. Old copy of JSGME user guide. Interesting to rediscover the mod profiles feature I had forgotten about. 

JSGME.7zip

Edited by No457_Stonehouse
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  • 2 weeks later...
Hawkeye1Berlin102

Hello Tomi. Can you use JSGME for plane skins? I have used it for uboat mods before.

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Yes. You just need to set up the mod folder correctly. EG in the pic I have set up the squadron skin pack for PWCG as a mod. Note that the list of aircraft folders is large for this pack and continues out of screen shot. If you only had one or two aircraft you wanted skins added you'd just have the folders for the aircraft of interest.

image.png.80d743b28ef90674f6fe3823f38248e1.png

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  • 1 month later...

So I’m having trouble locating the folder I need to put this in. I have the non steam version and a “great battles” folder but not battle of Stalingrad folder if someone could be so kind and point me in the right direction as I put jsgme in there and it seemed to work but once in game the pilot notes were no one to be found both with mods enabled and disabled. 

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  • 3 months later...
  • 4 weeks later...

Used JSGME for years. Recently I switched to OVGME for 2 reasons: 

a) You don't need to have the MODS on the same folder/disk of your game (i.e., don't waste your SSD space twice). - (Ok, there *are* ways to circumvent this on JSGME too, but it requires you to set symbolic links, something I don't wanna do.)

b) You don't need to unzip the mods, so less waste of space (again).

 

The only thing that you must pay attention when switching from JSGME to OVGME is that the zip file structure is slightly different between them. JSGME has the zip root already pointing (normally) to the folder that will be put on the game's root (i.e., "data" folder speaking of IL-2), while OVGME needs to have the root named the same as the file, and then you have "data" under it. 

 

On the other hand, I know that JSGME alerts when some mods are overwriting things, OVGME doesn't do that, so you have to be careful, the mod order matters (and it doesn't show the mod order to you after you installed them). So far, I haven't had problems with it, using about 16 mods for IL-2 alone, also way more for DCS and ROF, but it clearly isn't for those who aren't at least a little tech savvy. 

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On 12/16/2020 at 2:25 AM, FurphyForum said:

This is a good guide of the latest and last edition of JSGME.

 

jonesoft-generic-mod-enabler-v2.6-user-guide

 

Interesting to read Ian “Beery”  Cooper, at point18, is one of the first gen. modders from RB3d, he did made the RB3D BSP mod, a collection of improvements. 

 

To avoid corruption, before every update you need to swap out the mods and my experience with OvGME is that it’s leaves still mod leftovers, maybe indeed it’s because its not greyingout the overwrited mods.

I think at that specific point  using OvGME is a bit of an risk. 

 

edit: if looking at fs2020 there seems to be a couple of file swappers, that are still being updated and maybe do not leave leftovers. I did not test them, but at first view they have a much better appearance.  

Edited by Dutch2
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  • 2 months later...
On 5/13/2018 at 10:49 AM, CastorTroy said:

1. Download JSGME (Jones Generic Mod Enabler)

http://www.softpedia.com/get/Others/Miscellaneous/Generic-Mod-Enabler.shtml

 

2. Unzip JSGME to your main BOS folder...


3. Run JSGME.exe that was placed in that folder. (You can right click the JSGME exe icon, and place a shortcut to your desktop for easy access.)

4. JSGME will start and a screen will display.

5. Now close JSGME. This sets up the proper location for the JSGME MODs folder for your BOS install.

6. JSGME is now properly installed.

Now for your MODs that work with JSGME....

1. Download desired MOD zip file or files

2. Unzip your selected mod to the MOD folder that JSGME set up in the BOS main directory.....

3. Start JSGME....a new screen will open.

4. On the left side of the JSGME screen will be the list of MODs you have available.

5. Move the MOD you want to the right side of the JSGME screen. JSGME will install it.

6. Close JSGME

7. Start BOS and your selected MODs will be available.

JSGME backs-up your original installation. If you don't like a mod then simply move the MOD back to the left side of the screen and JSGME will uninstall it AND put BOS back to it's original configuration....

What's BOS ?

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rowdyb00t
10 hours ago, Dalton said:

What's BOS ?


 Battle of Stalingrad

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1 hour ago, rowdyb00t said:


 Battle of Stalingrad

Ok i thought it was something ales lol, i have the desert mod for Kuban map working, its really nice, that's why i was asking cause i was a bit confused sense i already had JSGME working on Hunter 5 sub sim

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