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Is there a tutorial to use JSGME?

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1. Download JSGME (Jones Generic Mod Enabler)

http://www.softpedia.com/get/Others/Miscellaneous/Generic-Mod-Enabler.shtml

 

2. Unzip JSGME to your main BOS folder...


3. Run JSGME.exe that was placed in that folder. (You can right click the JSGME exe icon, and place a shortcut to your desktop for easy access.)

4. JSGME will start and a screen will display.

5. Now close JSGME. This sets up the proper location for the JSGME MODs folder for your BOS install.

6. JSGME is now properly installed.

Now for your MODs that work with JSGME....

1. Download desired MOD zip file or files

2. Unzip your selected mod to the MOD folder that JSGME set up in the BOS main directory.....

3. Start JSGME....a new screen will open.

4. On the left side of the JSGME screen will be the list of MODs you have available.

5. Move the MOD you want to the right side of the JSGME screen. JSGME will install it.

6. Close JSGME

7. Start BOS and your selected MODs will be available.

JSGME backs-up your original installation. If you don't like a mod then simply move the MOD back to the left side of the screen and JSGME will uninstall it AND put BOS back to it's original configuration....

Edited by CastorTroy
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Also this JSGME replacement if people want to try it.  removed link as it has been hacked - thanks jollyjack. New info few posts down

Edited by No457_Stonehouse
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Don't want to split hairs but I am chicken when it comes to sofware, want to make sure this is what OP is referring to as the "Main folder":

 

c:/Program files (x86)>Steam>steamapps>common>IL-2 Sturmovik Battle of Stalingrad

 

Your help appreciated.

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Make a whole copy of your BoX install with separate shortcut. 

 

Use this installation for doing mods and experiments. 

 

When and if it goes wrong you can just delete and copy paste a fresh one in seconds. 

 

If you have HD space this is quicker than having to download all again and lose settings, experimenting and thus learning, is more enjoyable without the risk and frustration of a porked install. 

 

Edit.

Having said all that I am not so familiar with Steam install layout/launching differences so this may not be applicable for Steam, someone with more experience should be able to give ways to do this on Steam

 

Cheers, Dakpilot 

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The basic steps are explained above, and it's pretty simple once you've tried it a couple of times.  The one issue is mods that are not set up for JSGME.  What I do is create a generic folder with some of the basic sub-folders set up to mirror the sim's folder (tree) structure, and I keep this handy on the desktop.  The folder structure is for the mods I'm usually changing which is skins, terrain, effects, campaigns, and so on.  So, I don't set up every possible sub-folder that's in the sim as I would never be changing them.  With a non-JSGME mod I just copy and paste the data from the extracted mod into the correct folder of the generic mod folder for that sim; rename the generic mod folder; and then paste it into the MODS folder that JSGME created in the sim's root folder.  You do have to learn the sim's basic folder structure to convert mods to JSGME ready, but having a template helps.

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How is the 'load order' in JSGME? Are the mods on top of the list loading first or vice versa?

Edited by vonGraf

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@vonGraf There is no load order for each mod. I can l load any mod from top to bottom or bottom to top. I think this is what your asking. 

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35 minutes ago, rowdyb00t said:

@vonGraf There is no load order for each mod. I can l load any mod from top to bottom or bottom to top. I think this is what your asking. 

 

No, I think he means in what order does JSGME load the mods, top mod first or bottom mod first. This can be important because if two mods edit the same files, the one loaded first will be overwritten by the one loading later. Sometimes this doesn't matter, other times it can totally break one or both mods.

 

I've always assumed that JSGME loads the list in order, from the top down. I don't know that for certain though.

Edited by Goffik
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5 hours ago, Goffik said:

 

No, I think he means in what order does JSGME load the mods, top mod first or bottom mod first. This can be important because if two mods edit the same files, the one loaded first will be overwritten by the one loading later. Sometimes this doesn't matter, other times it can totally break one or both mods.

 

I've always assumed that JSGME loads the list in order, from the top down. I don't know that for certain though.

 

Yes, that's what I exactly meant, thanks. I had several game launchers with mod enablers where the the 'load order' wasn't clearly recognizable.

I'm testing my mods after the update and wanted to be sure that a certain mod is loaded last.

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Posted (edited)
On 5/15/2018 at 8:25 AM, No457_Stonehouse said:

Also this JSGME replacement if people want to try it. http://www.ovoid.org/ovgme/

 

This link above is probably hacked, don't use it IMO ...

 

You'll find it here, v 1.7.4 :  https://www.lockonfiles.com/files/file/3545-ov-generic-mod-enabler/

 

INFO:  OvGME – manager of game mods v1.7.3 OvGME is a manager of game mods (and not only), based on the idea and concept of JSGME, he inherits the acronym GME from JSGME, which means Generic Mod Enabler (Universal Modulator). The main goal of OvGME is to provide an easy way to import, install, delete and create mods with an automatic backup system that restore the source files when mods are deleted. OvGME also provides a mechanism for network repositories that allows users to use web repositories to retrieve, update, or synchronize online mods. The principle of OvGME is based on comparing the file tree (structure) of the target folders with the file tree of the mod. Based on the comparison results, the program determines which files to replace, create and save as backup files. Russian guide and installation inside the archive. One manager for almost all games. Open source can be downloaded from the official website.

Originally from: http://www.mudrunnermods.com/ovgme-manager-game-mods-v1-7-3/

PS JSGME users, read this before you change to OvGME:

 

  • Don't use both JSGME and OvGME for the same root folder (game or software).

How do i switch from JSGME to OvGME and vice versa for a root folder (game or software) ?

If you choose to use OvGME for a root folder where you already use JSGME:

  1. Launch your JSGME instance for this root folder.
  2. In JSGME, Disable ALL mods.
  3. You can now quit JSGME.
  4. In OvGME, Add a Config and specify the proper mods folder, the one previously used by JSGME for example.
  5. You can now delete the "!BACKUP" and "!INSTLOGS" hidden folders in mods folder.
  6. You also can now delete the "JSGME.ini" files in root folder and mods folder.

If you choose to use JSGME for a game where you already use OvGME:

  1. Launch OvGME and select the proper configuration.
  2. In OvGME, Disable ALL mods.
  3. In OvGME, Remove the configuration.
  4. You can now quit OvGME and install JSGME safely.
Edited by jollyjack
new vesion found
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Hi,

 

I made a post some time ago about OvGME. Like @jollyjack already wrote, I want to contribute with my post. Have a look here:

 

 

Cheerio

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Posted (edited)

Momentarily i modded Rise of Flight only, with JSGME. Curious; what are the benefits of OvGME?

Edited by jollyjack
correction

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Just now, jollyjack said:

Momentarily i modded Rise of Flight only, with JSGME. Curious; what are the benefit regarding OvGME?

 

Read my post just inserted 3 min. ago above your question. Here I wrote some important points to me.

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Posted (edited)
1 hour ago, -=-THERION said:

Read my post just inserted 3 min. ago above your question. Here I wrote some important points to me.

 

I tried OvGME, but went back to JSGME, i't's kind of confusing and wants zipped mod files. Most published download MODs for RoF are "JSGME ready".

Call me lazy being used to JSGME ...

 

I compiled your OvGME post it to a RTF:

OvGME tutorial Therion.zip

Edited by jollyjack

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2 hours ago, jollyjack said:

 

This link above is probably hacked, don't use it IMO ...

.

.etc

 

Thanks Jollyjack - I removed the bad link from my old post.

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Posted (edited)

I don't think OvGME needs zipped mods. I use it for both DCS and Il-2 mostly injecting unzipped, loose textures and such (unless the game specifically requires them to be zipped of course), just like I did in JSGME previously. The main two reasons why I switched to OvGME were:

a) ability to have mods folder on a different drive than the game folder (saving precious space on game SSD drive);

b) ability to have one mods folder injecting mods into multiple, separate installs of the game (SSD space saving again, that was crucial when I was using two installs of DCS).

Edited by Art-J
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Posted (edited)

OvGME can be used zipped mods ( to save SSD space) and uncompressed file like JSGME. If you can JSGME get to work then it will also be the case for OvGME, not very difficult to use, go for Youtube or DCS forum for an howtodo. BTW, I’m using now OvGME after a couple of issues I did have while using JSGME. 

 

Be aware all those two mod manager are not supported anymore JSGME 2010 and OvGME 2017. The designer of OvGME seems to refer to the Skyrim MO2 project, so indeed in the Skyrim community there seems to be a couple of still maintain alternatives like Mod Organizer 2 , Nexus, Vortex and modman. First impression is it seems they can work on different games, I only do not know if they are dedicated to one specific game engine. 

Vortex: https://www.nexusmods.com/site/mods/1

MO2: https://github.com/ModOrganizer2/modorganizer

Nexus: https://github.com/Nexus-Mods/Nexus-Mod-Manager

Modman: https://www.moddb.com/addons/modman

 

And I’m 100% sure if searching further more, more  mod managers will show up. 

 

 

edit: do not use OvGME as it is even worser in leaving leftovers then JSGME. I always use an mod enabler for sripted campaigns.  The Butcher  and   Fortress_Stalingrad both the maps was still in the campaign root. After opening both maps an .eng file was still in the Butcher and the media & all the .CHS files in the Fortress_Stalingrad map.

 

Edited by Dutch2

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Posted (edited)

I had a bad hick-up with JSGME ( my first) after latest update 4.005.Using it with some Mods ( all or just one...not sure which,)would cause irreversible problems ( Game freezes ove r& over,) in the LauScripts folder in Data, that eventually I found could only be cured by overlaying a saved "virgin" Lauscript folder over the now flawed one.

Anyone know why? 

Edited by Blitzen

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5 hours ago, Blitzen said:

I had a bad hick-up with JSGME ( my first) after latest update 4.005.Using it with some Mods ( all or just one...not sure which,)would cause irreversible problems ( Game freezes ove r& over,) in the LauScripts folder in Data, that eventually I found could only be cured by overlaying a saved "virgin" Lauscript folder over the now flawed one.

Anyone know why? 

 

Always before starting a BoX game update, swap every mod out of the game.  

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Good advice...and I did so in one of the many times I did re-installs to try to beat this bug.Solved now thank goodness!😇

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