rieper_420 Posted October 24, 2022 Posted October 24, 2022 (edited) @Mtnbiker1998actually, there are not many changes... so I quickly made a new release for you! Anybody reading this, feel free to learn how to use UnGTP2 and update the mod on your own.. I actually took over the mod from mighty @Mitthrawnuruodo a long time ago... ***************************************************** BREAKING NEWS: Quick Update for compatibility to 5.002: M U L T I C O L O R E D T R A C E R S 1 . 3 . 0 release *********************************************************** >>>DOWNLOAD HERE:<<<>>>LINK<<<<<<<<<<<<<< >>>>>https://file.io/FxZkFdKKkm1n changes: tracershowtime increased to 2.x seconds for 7-12 mm mgs.. I think 1.7 seconds is a too short tracer time personally... I tried to increase tracer length by increasing those values, not sure if it works: SizeArgVal=0.4 //was 0.38 LenghtArg=35 // was 20 LenghtArgMinValSpeed=300 // ì/ñ, ñêîðîñòü ïðè êîòîðîé àðã=0.0 // was 400 LenghtArgMaxValSpeed=900 // was 800 For me personally, the tracers visibility is fine running a Rift S... The mod is using the old tracer images.. see: Multicoloured Tracers_V1.3.0\data\graphics\ammo\textures Due to real life professional and private obligations my free time is rather limited which I try to spend flying and doing some tweaking on my own. Thank you for your understanding and patience ? Try to not to get hit by too many multicolored tracers... have fun Cheers Tobias Rieper Multicoloured Tracers_V1.3.0.zip Edited October 24, 2022 by rieper_420 2 3
Mtnbiker1998 Posted October 25, 2022 Posted October 25, 2022 6 hours ago, rieper_420 said: @Mtnbiker1998actually, there are not many changes... so I quickly made a new release for you! Anybody reading this, feel free to learn how to use UnGTP2 and update the mod on your own.. I actually took over the mod from mighty @Mitthrawnuruodo a long time ago... ***************************************************** BREAKING NEWS: Quick Update for compatibility to 5.002: M U L T I C O L O R E D T R A C E R S 1 . 3 . 0 release *********************************************************** >>>DOWNLOAD HERE:<<<>>>LINK<<<<<<<<<<<<<< >>>>>https://file.io/FxZkFdKKkm1n changes: tracershowtime increased to 2.x seconds for 7-12 mm mgs.. I think 1.7 seconds is a too short tracer time personally... I tried to increase tracer length by increasing those values, not sure if it works: SizeArgVal=0.4 //was 0.38 LenghtArg=35 // was 20 LenghtArgMinValSpeed=300 // ì/ñ, ñêîðîñòü ïðè êîòîðîé àðã=0.0 // was 400 LenghtArgMaxValSpeed=900 // was 800 For me personally, the tracers visibility is fine running a Rift S... The mod is using the old tracer images.. see: Multicoloured Tracers_V1.3.0\data\graphics\ammo\textures Due to real life professional and private obligations my free time is rather limited which I try to spend flying and doing some tweaking on my own. Thank you for your understanding and patience ? Try to not to get hit by too many multicolored tracers... have fun Cheers Tobias Rieper Multicoloured Tracers_V1.3.0.zip 812.87 kB · 7 downloads Thank you!! They look as good as ever, good to hear that they weren't too badly broken by the damage model fixes.
choctaw111 Posted November 5, 2022 Posted November 5, 2022 I'm just now checking back here and after updating the sim with Tank Crew, I don't think that the new tracers are working. Any ideas?
Skycat1969 Posted November 5, 2022 Posted November 5, 2022 Are you using the version a couple of posts above this one? They work for me.
choctaw111 Posted November 5, 2022 Posted November 5, 2022 19 hours ago, Skycat1969 said: Are you using the version a couple of posts above this one? They work for me. Yes, 1.3.0 I'm using the Steam version of the sim and I'm not sure what I'm doing wrong 19 hours ago, Skycat1969 said: Are you using the version a couple of posts above this one? They work for me. It's also worth noting that I haven't tried the aircraft but have been testing in the tanks. This should work all around though, right?
Skycat1969 Posted November 5, 2022 Posted November 5, 2022 I don't know about "all around." I'll check Tank Crew next time but I've never noticed anything except orange tracers there.
choctaw111 Posted November 5, 2022 Posted November 5, 2022 15 minutes ago, choctaw111 said: Yes, 1.3.0 I'm using the Steam version of the sim and I'm not sure what I'm doing wrong It's also worth noting that I haven't tried the aircraft but have been testing in the tanks. This should work all around though, right? Now I've tested the Il2 aircraft and still the same color. I'm not sure where else I should put the data folder 27 minutes ago, choctaw111 said: Yes, 1.3.0 I'm using the Steam version of the sim and I'm not sure what I'm doing wrong It's also worth noting that I haven't tried the aircraft but have been testing in the tanks. This should work all around though, right? Problem solved. I upgraded with Tank Crew after uninstalling and reinstalling the sim and MODS were turned back off which I hadn't noticed. Skycat, I appreciate you taking the time to respond. I haven't been around the forums lately and was wondering if there are still guys around from the old UbiZoo 20 years ago. THAT was blast back then!
Skycat1969 Posted November 5, 2022 Posted November 5, 2022 Yes I was a regular at the UbiSoft IL-2 forums and also at SimHQ and a couple of other forums. 1
choctaw111 Posted November 6, 2022 Posted November 6, 2022 I tried messing around with the BMP files to see if I could increase the physical length of the tracer from 6 feet to 45 feet but had no luck. Let me explain why I want to do this. As I had mentioned in similar topics over many years, the original Cliffs of Dover got the tracers absolutely correct in appearance, going so far to change the apparent physical length depending on the time scale. At pause, the tracers were just "dots" while at normal speed, the tracers were longer. At 60 frames per second, a projectile travelling at 2,700 feet per second will cover a distance of 45 feet. The tracers, at 60 frames per second should be 45 feet long. In game, they are maybe 6 feet long. I was able to mod Il2 '46 with these longer tracers and they were beautiful. How to do that in this sim? 1
Skycat1969 Posted November 6, 2022 Posted November 6, 2022 I believe you're attempting to replicate a camera effect related to shutter exposure, not the correct visualization of tracers in real life. I've read WWII pilot accounts that describe AA tracers as glowing softballs. Taking human persistence of vision into account that would cause "tails" behind the tracer round, I believe the game gets it more or less correct and that 45 foot long tracers would be either represent gun camera footage or Hollywood story telling.
rieper_420 Posted November 6, 2022 Posted November 6, 2022 @choctaw111: did you try changing the value "LenghtArg" in the .txt files? original is LenghtArg= 20 => so try putting LengthArg to 150 ? Maybe that works? Please understand that you will need to edit each file in data\LuaScripts\worldobjects\ballistics\projectiles\bullet*.txt data\LuaScripts\worldobjects\ballistics\projectiles\shell*.txt data\LuaScripts\worldobjects\ballistics\ammunitionfornpc\npc*.txt I hope I was able to explain it in an understandable way without knowing your technical background Have fun playing with the values and get whatever tracer length you feel comfortable with ? Cheerio Tobias Rieper
choctaw111 Posted November 7, 2022 Posted November 7, 2022 5 hours ago, Skycat1969 said: I believe you're attempting to replicate a camera effect related to shutter exposure, not the correct visualization of tracers in real life. I've read WWII pilot accounts that describe AA tracers as glowing softballs. Taking human persistence of vision into account that would cause "tails" behind the tracer round, I believe the game gets it more or less correct and that 45 foot long tracers would be either represent gun camera footage or Hollywood story telling. Well, I've seen plenty of tracers in real life with my background in the Airborne Infantry and I've discussed this topic extensively over the years. Since we're dealing with a display that generates 60 FPS, I use that as a gauge as to how they should appear. It is said that the human eye is equivalent to 90 FPS. If that's true then tracers would have an apparent length of 30 feet to the human eye, much like the Star Wars effects. Again, the original tracers in Il2 Cliffs of Dover were the most accurate I've seen in a virtual rendition. 4 hours ago, rieper_420 said: @choctaw111: did you try changing the value "LenghtArg" in the .txt files? original is LenghtArg= 20 => so try putting LengthArg to 150 ? Maybe that works? Please understand that you will need to edit each file in data\LuaScripts\worldobjects\ballistics\projectiles\bullet*.txt data\LuaScripts\worldobjects\ballistics\projectiles\shell*.txt data\LuaScripts\worldobjects\ballistics\ammunitionfornpc\npc*.txt I hope I was able to explain it in an understandable way without knowing your technical background Have fun playing with the values and get whatever tracer length you feel comfortable with ? Cheerio Tobias Rieper Thanks, Rieper. I've tried adjusting the length value before and didn't see any difference. There is also the BMP files that I tried lengthening which resulted in some strange visual effects
=1stROF=lapwin Posted December 22, 2023 Posted December 22, 2023 Question: is it still possible to fly on online multiplayer servers when this mod is enabled? Before I try this out, I'd like to know as I only play online. Thank you! Lapwin
Litschi Posted February 7, 2024 Posted February 7, 2024 On 4/2/2020 at 9:14 PM, rieper_420 said: Hi all, with the permission of Mitthrawnuruodo, I have made an updated version of the mod: Thanks again!! 1)AAA tracers now are also colored: look out for those white streaks of 20mm AAA Flakvierling! Thanks Gretsch_Man for the suggestion! I would not have come up with the idea myself haha 2)I changed the tracer sizes a little: 37mm cannon should have a little bigger tracer than 7.62mm (maybe not realistic, but looks "cooler") Guns: 7,62 mm: Visualradius = 3.8 (default 4) 7,92 mm: Visualradius = 4 (unchanged) 12,7 mm: Visualradius = 4.4 (default 4) 13 mm: Visualradius = 4.4 (default 4) 15 mm: Visualradius = 5 (using MG tracer textures) Cannons 20 mm: Visualradius = 4 (unchanged) 23 mm: Visualradius = 4.6 (default 4) 30 mm: Visualradius = 5 (default 4) 37 mm: Visualradius = 6 (default 4) 3)German 13 MM is now purple bluish DOWNLOAD HERE: Download outdated: http://www.mediafire.com/file/bme7bhmj33aqper/Multicoloured_Tracers_V1.1.zip make sure to download V1.2: updated to Game Version 4005 http://www.mediafire.com/file/3gnwk8oayedwdk8/Multicoloured_Tracers_V1.2.zip Feel free to change yourself see: Multicoloured Tracers_V1.1\data\luascripts\worldobjects\ballistics\projectiles\*.txt => Default visualradius= 4 I tweaked the tracer colors a little bit: Green Soviet 7.62 mm Blue (a more whitish blue than Mitthrawnuruodo original color) German 20 mm White Italian 7.7 mm Italian 12.7 mm Soviet 12.7 mm Purple German 13 mm Yellow German 15 mm German 30 mm German 37 mm Soviet 20 mm Red British 11 mm British 7.7 mm British 20 mm USA 12.7 mm USA 7.62 mm USA 37 mm Soviet 23 mm Soviet 37 mm Details: If you like to modify yourself: See the files bullet*.txt / shell*.txt in "Multicoloured Tracers_V1.1\data\luascripts\worldobjects\ballistics\projectiles": Search for the line VisualImage=0,"graphics/ammo/ammoRmg.mgm",false // TODO and replace the "ammoRmg.mgm" with "ammoGmg.mgm" to change tracer color from Red to Green bullet_eng_11x59: ammoRmgSmk => Red MG bullet with Smoke trail => R MG SMK bullet_eng_7-7x56: ammoRmg => Red MG bullet (no smoke trail) bullet_ger_13x64: ammoPmgSmk => Purple MG bullet (smoke trail) I don't know if it is historic but I like the difference from the white blue bullet_ger_7-92x57: ammoYmg => Yellow MG bullet (no smoke trail) bullet_ita_12-7x81: ammoWmg => White MG Bullet (no smoke trail) bullet_rus_12-7x108: ammoWmg => White MG Bullet (no smoke trail) bullet_rus_7-62x54 ammoGmg => Green MG Bullet (no smoke trail) bullet_usa_12-7x99: ammoRmg => Red MG bullet (no smoke trail) bullet_usa_7-62x63: ammoRmg => Red MG bullet (no smoke trail) shell_eng_20x110: ammoRacSmk => Red AutoCannon with Smoke Trail (R AC SMK) shell_ger_15x96: ammoYmgSmk => Yellow MG bullet with smoke trail shell_ger_20x82: ammobacsmk => Blueish / White AutoCannon with Smoke Trail shell_ger_30x184: ammoYacsmk => Yellow AutoCannon with Smoke Trail shell_ger_37x263: ammoYacsmk => Yellow AutoCannon with Smoke Trail shell_rus_20x99: ammoYacSmk => Yellow AutoCannon with Smoke Trail shell_rus_23x152: ammoRacSmk => Red AutoCannon with Smoke Trail shell_rus_37x198: ammoRacSmk => Red AutoCannon with Smoke Trail shell_usa_37x145 ammoRac => Red AutoCannon (no Smoke Trail) since there are separate files for AP & HE ammo, you could even have a mixed tracer color when firing AP/HE cannon mix - never tried it out myself... (for example firing alternating purple / blue tracer with 13mm) Change Tracer Color yourself! If you would like to adapt the color, you can change it yourself ? (thanks for making IL-2 so mod friendly in some areas) Go to the folder Multicoloured Tracers_V1.1\data\graphics\ammo\textures and edit the .bmp file with Paint or whatever AAA tracer colors and sizes can be modified here: C:\Games\SteamLibrary3\steamapps\common\IL-2 Sturmovik Battle of Stalingrad\MODS\Multicoloured Tracers_V1.1\data\luascripts\worldobjects\ballistics\ammunitionfornpc change: VisualImage=0,"graphics/ammo/ammowmg.mgm",false visualradius=4 as you like to change tracer size and color Bonus Mod: Less Tracer Smoke (does not conflict with multicolored tracers I toned down the tracer smoke for MG and Cannon at around 30% - looks more transparent grey smoke like to me now... DOWNLOAD HERE http://www.mediafire.com/file/dm5pu5qap1i7r4n/less_tracer_smoke.zip Secret bonus info (do not read) It would also be possible to cheat here and edit ammo parameters, e.g. make the german 30mm AP ammo more powerful than the Russian 37mm. One would just need to compare the files shell_ger_30x184_ap.txt & shell_rus_37x198_ap.txt in the folder "Multicoloured Tracers_V1.1\data\luascripts\worldobjects\ballistics\projectiles" If somebody would take a look at the Lines: Armor1, Armor2, Armor3, Armor4 => those describe the penetration values calculated by some fancy physics magic You could also make cheaty overpowered ammo by changing the values of mass, DefaultStartSpeed, DefaultBulletSpeed & BulletSpeed to make the projectile faster and heavier (also considered a cheat!) less_tracer_smoke.zip 140.36 kB · 45 downloads Multicoloured Tracers_V1.1.zip 251.06 kB · 67 downloads Doesnt work. hitting enemy with cannons results in an error message about luascript explosions for 12-23mm guns not having a value or something.
Stonehouse Posted February 8, 2024 Posted February 8, 2024 (edited) It's no longer in sync with the current game version and needs to be updated for it to work. Probably worth posting a pic of the error to help whoever ends up doing it. Edited February 8, 2024 by Stonehouse
rieper_420 Posted February 13, 2024 Posted February 13, 2024 (edited) Hello @Litschi please post error message. I cannot reproduce the issue. Are you using V1.3? I checked all the files and there are no changes / differences since most recent version Edit: the only file that uses "hit_ap_12-23mm_*" is the russian 25mm AP ammo: delete the file "\data\luascripts\worldobjects\ballistics\ammunitionfornpc\npc_shell_rus_25_ap.txt" from the mod. This will change the 25mm ammo back to "boring" reddish but should remove the error message. No idea what the problem might be here - I don't have much time to fly lately and even less time to maintain mods unfortunately... Cheers. Rieper Edited February 13, 2024 by rieper_420 1
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