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About Mitthrawnuruodo

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  1. I can agree with complaints about ease of use and stability, but it's silly to ignore the crucial difference between the two editors. The old editor lets you place waypoints and adjust parameters, but all behaviour is fixed and you have zero control once the mission starts. With the new editor, you can define your own behaviour and make dynamic missions controlled by logic that reacts to events. That's really significant.
  2. I think it is quite clear. The store page describes it as follows:
  3. What exactly do you mean by "encrypt all the files"? As far as I'm aware, the game assets aren't encrypted in the sense that they are intentionally made difficult to read. Of course, that doesn't mean that it's easy to reverse engineer the proprietary formats.
  4. As far as I remember, there is no login/DRM for the editor exe. In theory, someone could easily use it without ever paying for the game. Of course, that hardly matters because I would assume that only people that are interested in the game itself would want to develop missions for it.
  5. An equivalent question is "Should the Mission Editor be hidden behind a paywall?". I think the answer to that is obvious. A freely accessible Editor is important because the whole community can improve the game at no cost to the developer by making a wide variety of missions. Besides, it's a terrible idea to restrict access to a feature that's been advertised as part of the product for a long time.
  6. It would be nice if people would at least design their polls correctly. Asking these types of questions without options such as "other" or "none of the above" makes the results even more meaningless than they would normally be.
  7. There really isn't that much gatekeeping. Direct questions usually get answered very quickly even if they are somewhat naive. Besides the occasional flame war, discussions containing wishlists and criticism also do fine. Veiled criticisms, unsubstantiated claims, dead horse topics, and walls of text rightfully receive immediate negative responses.
  8. It all depends on the HMD that you choose to buy. The screen door effect is a known problem and newer devices have mitigated it to varying degrees. The i7-5820K is decidedly low-end when it comes to VR due to its unimpressive single thread performance. You would probably find it lacking. Your GPU is strong, however. It depends. Prices and availability vary significantly. There are many trade-offs with the features of the devices themselves. I'm not really familiar enough with the latest hardware to offer a detailed comparison.
  9. Not going to happen. Developing a separate game engine for the small subset of players that use VR would be prohibitively expensive. You'd end up with the costs of developing two games in parallel. Locking full performance behind a paywall would seem like extortion if the products were sold side by side.
  10. You are most likely limited by single thread CPU performance. CPU utilization monitoring software is unable to show this. The only solution would be to get a faster CPU, but even then 144 fps all the time is not guaranteed.
  11. I really wouldn't draw any conclusions from prices of discontinued products. They're gouging because they know you're not supposed to buy them unless you need that specific CPU for some reason. A i5-9600K would be cheaper and faster in literally every way. If I were to buy a new CPU for gaming in Canada right now, I would get either the 9600KF for 270.64 or the 3600 for 259.99.
  12. I haven't heard many complaints besides the fact that they only have one axis. For some the vertical motion and the lack of physical toe brakes are immediate deal breakers. It's probably not a problem if you're looking for a precise controller rather than an accurate simulation of a particular aircraft. VPC WarBRD is another option if you want a more traditional configuration at a similar price, although I don't know about shipping to your location. It's a very nice product, but you still only get a single axis unless you choose the more expensive variants.
  13. I find some of the advice on this thread quite confusing. Where is this idea that you need 16 GB of RAM coming from? On my system, I struggle to measure a difference between 8 and 16 GB in Il-2, let alone find crippling performance problems. Have there been any benchmarks done on this somewhere? Although I wouldn't necessarily recommend using only 8 GB, it seems like a valid solution for those wanting to minimize costs. Regarding the CPU, you'll struggle to find 10th gen Core unless you're "building" a laptop, as only mobile parts are available now. Besides, you don't really need the fastest CPU if you don't use VR. Any unlocked Intel processor since 2011 (Sandy Bridge) can perform well enough. It's only the parts with low clock speeds that cause significant problems. i5 or even Intel CPUs aren't strictly necessary. i3 or Ryzen parts will also be adequate provided that the clock speeds and single thread performance are sufficiently high. "Just get an i5" was good advice until 2017. Now that we have Ryzen and higher core counts and clocks across the entire Intel product line, there are far more options for value-oriented systems.
  14. It's a weird artifact that often happens with computer components that are out of production. Although I don't know the reason for the high prices for GeForce 10 series cards on certain marketplaces, I don't think anyone interested in value would take them seriously. You can see a similar situation with many older CPUs on Amazon and Newegg. Considering that you can get a 2080 Ti for less, I can't think of any reason to buy a $1500 1080 Ti.
  15. The pilot 'portraits' are generated from multiple pieces in a rather complicated proprietary process. It's not as simple as adding a few additional photos. Great Battles is in fact not nearly as "locked down" as 1946 because it actually has official support for loading mods. The community not taking advantage of that capability to its maximum extent is a different matter.
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