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Official Skin Template Links (Updated 8/12/22)


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Raptorattacker
Posted
16 minutes ago, DN308 said:

sure… but from where? From you or from Russia?

Might be a bit of both, might not!

:scratch_one-s_head:

Posted
2 minutes ago, Raptorattacker said:

Might be a bit of both, might not!

:scratch_one-s_head:

Ok, that’s perfectly clear now.

  • Like 1
APWVO_MagosJoe
Posted

Any chance we'll get a template for the Churchill collector vehicle?

Posted
7 minutes ago, APWVO_Caper-WhoaJoe said:

Any chance we'll get a template for the Churchill collector vehicle?

 

Posted

Sorry, I've been out of the loop but is there a Snipe Templet yet? 

If so, where could I find it.

 

Thanks for any help and Happy New Year

Ottto

Raptorattacker
Posted
5 hours ago, Otto_Matix said:

Sorry, I've been out of the loop but is there a Snipe Templet yet? 

If so, where could I find it.

 

Thanks for any help and Happy New Year

Ottto

Back at ya!... and the answer to your question IS.... yes there is but it won't be ready until the New Year as it has to wait it's turn after the Skytrain.

  • Upvote 3
Posted

Thanks Raptor, 

S!~ and good hunting

 

  • Like 1
No.23_Triggers
Posted

SPAD 13 template link doesn't appear to be working

Raptorattacker
Posted (edited)
38 minutes ago, US103_Larner said:

SPAD 13 template link doesn't appear to be working

Right click it, copy the link address into a new tab and try that? It works when I do it... :coffee:

Edited by Raptorattacker
  • Thanks 1
Posted (edited)

C-47 template: 

 

 

Edited by ROCKET_KNUT
  • 3 weeks later...
Posted

Hi,
would someone be kind enough to provide me with the yak9s1 and yak9ts1 templates compatible with Photoshop CS2, because I am unfortunately unable to open the files offered !
I can easily open the other Yak templates, but for those, it's impossible...

Thank you very much in advance.

Best regards, Thierry.

photoshop_1.png

photoshop_2.png

Posted

You could try importing and saving with Gimp2, alas i don't have PS2 ..

  • Thanks 1
Raptorattacker
Posted

@tbauchot HERE you go. 
The problem with those files is that not only are they 16bit instead of 8bit but they're also in .psb format which is for larger documents. That's probably why your early version of photoshop couldn't open them. You CAN convert them back to 16bit but it really isn't worth it due (if nothing else) to the resulting filesize.

Please let me know when you've picked them up because they take up a lot of room on my Cloud, which I can ill-afford!!

 

Okay?

Rap

:thank_you:

  • Thanks 1
  • Upvote 1
Posted

Thank you very much, that's very, very kind of you !

It's downloaded, and it works with photoshop !

☺️?

  • Like 1
  • 2 weeks later...
Posted

is the spit xiv template still valid? I have some offset skin problem using it:

1705650705_Screenshot(8).thumb.png.e88b0c9447464bcaf739b58322763b17.png

Raptorattacker
Posted
42 minutes ago, 5th_Barone said:

is the spit xiv template still valid? I have some offset skin problem using it

You certainly do and yes, it is...

 

;)

  • 2 weeks later...
Posted (edited)

Hello.
I downloaded the Churchill template skin, I made a 4K skin, but this skin only covers part of the tank.
Does anyone have a solution?

Sans titre-1.jpg

Edited by REVERENT24
Raptorattacker
Posted (edited)

I would imagine that it's because you've named the skin templates incorrectly. The main one should be: 'Churchill4_Your name&1' and the second one 'Churchill4_Your name&1#1'. That's how it works with planes that come in two parts, I couldn't be entirely sure about tanks as I don't have TC.

 

UPDATE: I just had a look at it and yeah, that's the solution. I hope that makes sense to you?

 

:thank_you:

Rap

Edited by Raptorattacker
TG-55Panthercules
Posted

Tried searching for an answer but couldn't find anything.  Has anybody already explained or does anybody know what's going on with the official Sopwith Triplane template linked to in the OP?  Specifically, why are there 4 files in the package (SopTriplane_PUBLIC ALPHA.psd, SopTriplane_PUBLIC#1.psd, SopTriplane_PUBLIC#1_ ALPHA.psd and SopTriplane_PUBLIC.psd) and which one(s) are really needed in order to produce an appropriate skin for this particular plane?

Raptorattacker
Posted (edited)
41 minutes ago, TG-55Panthercules said:

Tried searching for an answer but couldn't find anything.  Has anybody already explained or does anybody know what's going on with the official Sopwith Triplane template linked to in the OP?  Specifically, why are there 4 files in the package (SopTriplane_PUBLIC ALPHA.psd, SopTriplane_PUBLIC#1.psd, SopTriplane_PUBLIC#1_ ALPHA.psd and SopTriplane_PUBLIC.psd) and which one(s) are really needed in order to produce an appropriate skin for this particular plane?

Two are the skin files and two are the Alpha Files. '#1' versions are generally used for certain mods you put on the planes when you set them up in the Hangar. Instructions for saving the files are in each Template document at the top layer. I should know because I put them there. There are many Templates that come with two sets of files lately. If nothing else it can lead to more fidelity in the detailing. Some people don't bother using the second one and that really doesn't affect the outcome as long as you don't choose certain loadouts (or whatever) before you fly. Ones like the C47 NEED both documents/templates because they are both integral to the plane.

I hope that makes it clearer?

 

Cheers

Rap

:)

Edited by Raptorattacker
TG-55Panthercules
Posted

Thanks for the explanation.  I'm still a little unclear about a couple of things, however.  For example, given that both of the non-ALPHA-named files already have what appears to be the relevant alpha channel in them, what is the purpose of the separate but corresponding ALPHA-named files?  Also, is there any explanation for which loadouts require the second file and which do not? 

Posted
8 hours ago, TG-55Panthercules said:

Thanks for the explanation.  I'm still a little unclear about a couple of things, however.  For example, given that both of the non-ALPHA-named files already have what appears to be the relevant alpha channel in them, what is the purpose of the separate but corresponding ALPHA-named files?  Also, is there any explanation for which loadouts require the second file and which do not? 

 

That included alpha is just one "basic" alpha for one kind of skin. Those alpha-templates are for skinners who prefer adjusting reflections themselves. Alpha channel is VERY different with metal skin and painted one for example.

All loadouts of C-47 require both non-Alpha textures.

  • Upvote 1
Raptorattacker
Posted

What @Hanusaid...

 

;)

  • Upvote 1
TG-55Panthercules
Posted
6 hours ago, Hanu said:

 

That included alpha is just one "basic" alpha for one kind of skin. Those alpha-templates are for skinners who prefer adjusting reflections themselves. Alpha channel is VERY different with metal skin and painted one for example.

All loadouts of C-47 require both non-Alpha textures.

 

Thanks for the explanation.  I've always adjusted the alpha channel (when I've needed to) by just copying and modifying the basic alpha channel already included in the skin template file, so I've never used separate alpha-only files before, but I understand the concept.

 

As for the loadouts for the Sopwith Triplane, I guess it's best to use both skin files for all such skins just in case you happen to pick a loadout that needs the second one?  Will the viewer render all the relevant parts of both files so you can see what goes where, or do you need to load up the game itself to check out these two-part skins?

Raptorattacker
Posted (edited)
23 minutes ago, TG-55Panthercules said:

just in case you happen to pick a loadout that needs the second one?

Exactly!

As far as the Viewer loading the files, I would check it out in-game as the Viewer often has a tendency to give a particular version of the plane at the expense of any others (the Mosquito for instance, with exhaust covers and armour). The Triplane I think uses the extra template for cut-away for the twin-vickers (or doesn't!) and doesn't show this in the Viewer. I may be wrong but I seem to remember that being the case.

Edited by Raptorattacker
Posted

Never use the twin Vickers... all that extra weight of gun and ammunition on an already flimsy aeroplane, negates any advantage the Triplane gives you.

Posted

Hello.
I do have a churchill4 file and 1 churchill4#1 file.
Should I use both files and save them with their .dds name or merge them?

Posted (edited)

In the gtp there are everytime 2 skins stored that work together.

I don't think a churchill4.dds will work, and the game will load a default skin instead from the gtp.

 

Example churchill4_skin_36ogttp#1#1.dds and churchill4_skin_36ogttp#1.dds.

They belong to the same in-game skin.  In the ME you select the #1.dds one in advanced properties, and the game loads both.

 

PS the default download template link in the first post her for the Churchill givers an error ...:

 

This XML file does not appear to have any style information associated with it. The document tree is shown below.
<Error>
<Code>NoSuchKey</Code>
<Message>The specified key does not exist.</Message>
<Key>Template_ChurchillIV.zip</Key>
<RequestId>3YEAVKTW6NG973HQ</RequestId>
<HostId>
MDHW+kP8/5Jnt47y/ZF4sPhT/loy9HmHzZm17pViE34U6YzWcenYnNCqOildj6pEJpadhpp4zkU=
</HostId>
</Error>

 

Edited by jollyjack
Posted

OK, I get it. I can use this for my aeroplane skins too.
Thanks a lot.

Raptorattacker
Posted (edited)
8 hours ago, REVERENT24 said:

OK, I get it. I can use this for my aeroplane skins too.

For EVERY skin that comes in two parts save the main one with '&1' and the other one with '&1#1'.

'Mosquito_Bitten&1' and 'Mosquito_Bitten&1#1' for example. It's as easy as that. When you do this and then choose that particular skin in QM or whatever then it will just be shown as 'Mosquito_Bitten' to select. The game vocabulary (to us) doesn't use '#' or '&' but it will recognise both as being part of the same skin for selection.

Edited by Raptorattacker
  • Like 1
Posted (edited)

Thank you very much for this information.
I will use them for my other skin, but as the Churcill one doesn't have associated styles, I will wait for a template to work.
Thanks again for the information.

Edited by REVERENT24
  • Like 1
  • 1 month later...
blockheadgreen_
Posted

Itching for a template for that bubbletop Spit!

  • Upvote 2
  • 4 weeks later...
ROCKET_KNUT
Posted

Are there any plans to release a template for the Mk.XIV teardrop canopy Spit?

  • Like 1
  • Upvote 2
356thFS_Melonfish
Posted
4 hours ago, ROCKET_KNUT said:

Are there any plans to release a template for the Mk.XIV teardrop canopy Spit?

What RK said really, There's a few of us dying to get our hands on it, we'd very much appreciate the template!

  • Like 1
  • Upvote 1
Raptorattacker
Posted

Still waiting on it boys! 

Rap

?

  • Upvote 1
ROCKET_KNUT
Posted (edited)

Any news on the subject?

Edited by ROCKET_KNUT
"for various reasons"
1PL-KJ-1Esk
Posted

The Bf109 G6 template doestn work...

Raptorattacker
Posted
3 hours ago, 1PL-KJ-1Esk said:

The Bf109 G6 template doestn work...

Copy the link to a new tab and it should be okay.

 

Rap

?

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