Raptorattacker Posted December 23, 2022 Posted December 23, 2022 16 minutes ago, DN308 said: sure… but from where? From you or from Russia? Might be a bit of both, might not!
DN308 Posted December 23, 2022 Posted December 23, 2022 2 minutes ago, Raptorattacker said: Might be a bit of both, might not! Ok, that’s perfectly clear now. 1
APWVO_MagosJoe Posted December 27, 2022 Posted December 27, 2022 Any chance we'll get a template for the Churchill collector vehicle?
Hanu Posted December 27, 2022 Posted December 27, 2022 7 minutes ago, APWVO_Caper-WhoaJoe said: Any chance we'll get a template for the Churchill collector vehicle?
Otto_Matix Posted December 31, 2022 Posted December 31, 2022 Sorry, I've been out of the loop but is there a Snipe Templet yet? If so, where could I find it. Thanks for any help and Happy New Year Ottto
Raptorattacker Posted December 31, 2022 Posted December 31, 2022 5 hours ago, Otto_Matix said: Sorry, I've been out of the loop but is there a Snipe Templet yet? If so, where could I find it. Thanks for any help and Happy New Year Ottto Back at ya!... and the answer to your question IS.... yes there is but it won't be ready until the New Year as it has to wait it's turn after the Skytrain. 3
No.23_Triggers Posted January 3, 2023 Posted January 3, 2023 SPAD 13 template link doesn't appear to be working
Raptorattacker Posted January 3, 2023 Posted January 3, 2023 (edited) 38 minutes ago, US103_Larner said: SPAD 13 template link doesn't appear to be working Right click it, copy the link address into a new tab and try that? It works when I do it... Edited January 3, 2023 by Raptorattacker 1
ROCKET_KNUT Posted January 7, 2023 Posted January 7, 2023 (edited) C-47 template: Edited January 7, 2023 by ROCKET_KNUT
tbauchot Posted January 24, 2023 Posted January 24, 2023 Hi, would someone be kind enough to provide me with the yak9s1 and yak9ts1 templates compatible with Photoshop CS2, because I am unfortunately unable to open the files offered ! I can easily open the other Yak templates, but for those, it's impossible... Thank you very much in advance. Best regards, Thierry.
jollyjack Posted January 24, 2023 Posted January 24, 2023 You could try importing and saving with Gimp2, alas i don't have PS2 .. 1
Raptorattacker Posted January 25, 2023 Posted January 25, 2023 @tbauchot HERE you go. The problem with those files is that not only are they 16bit instead of 8bit but they're also in .psb format which is for larger documents. That's probably why your early version of photoshop couldn't open them. You CAN convert them back to 16bit but it really isn't worth it due (if nothing else) to the resulting filesize. Please let me know when you've picked them up because they take up a lot of room on my Cloud, which I can ill-afford!! Okay? Rap 1 1
tbauchot Posted January 25, 2023 Posted January 25, 2023 Thank you very much, that's very, very kind of you ! It's downloaded, and it works with photoshop ! ☺️? 1
5th_Barone Posted February 6, 2023 Posted February 6, 2023 is the spit xiv template still valid? I have some offset skin problem using it:
Raptorattacker Posted February 6, 2023 Posted February 6, 2023 42 minutes ago, 5th_Barone said: is the spit xiv template still valid? I have some offset skin problem using it You certainly do and yes, it is...
REVERENT24 Posted February 21, 2023 Posted February 21, 2023 (edited) Hello. I downloaded the Churchill template skin, I made a 4K skin, but this skin only covers part of the tank. Does anyone have a solution? Edited February 21, 2023 by REVERENT24
Raptorattacker Posted February 21, 2023 Posted February 21, 2023 (edited) I would imagine that it's because you've named the skin templates incorrectly. The main one should be: 'Churchill4_Your name&1' and the second one 'Churchill4_Your name&1#1'. That's how it works with planes that come in two parts, I couldn't be entirely sure about tanks as I don't have TC. UPDATE: I just had a look at it and yeah, that's the solution. I hope that makes sense to you? Rap Edited February 21, 2023 by Raptorattacker
TG-55Panthercules Posted February 26, 2023 Posted February 26, 2023 Tried searching for an answer but couldn't find anything. Has anybody already explained or does anybody know what's going on with the official Sopwith Triplane template linked to in the OP? Specifically, why are there 4 files in the package (SopTriplane_PUBLIC ALPHA.psd, SopTriplane_PUBLIC#1.psd, SopTriplane_PUBLIC#1_ ALPHA.psd and SopTriplane_PUBLIC.psd) and which one(s) are really needed in order to produce an appropriate skin for this particular plane?
Raptorattacker Posted February 26, 2023 Posted February 26, 2023 (edited) 41 minutes ago, TG-55Panthercules said: Tried searching for an answer but couldn't find anything. Has anybody already explained or does anybody know what's going on with the official Sopwith Triplane template linked to in the OP? Specifically, why are there 4 files in the package (SopTriplane_PUBLIC ALPHA.psd, SopTriplane_PUBLIC#1.psd, SopTriplane_PUBLIC#1_ ALPHA.psd and SopTriplane_PUBLIC.psd) and which one(s) are really needed in order to produce an appropriate skin for this particular plane? Two are the skin files and two are the Alpha Files. '#1' versions are generally used for certain mods you put on the planes when you set them up in the Hangar. Instructions for saving the files are in each Template document at the top layer. I should know because I put them there. There are many Templates that come with two sets of files lately. If nothing else it can lead to more fidelity in the detailing. Some people don't bother using the second one and that really doesn't affect the outcome as long as you don't choose certain loadouts (or whatever) before you fly. Ones like the C47 NEED both documents/templates because they are both integral to the plane. I hope that makes it clearer? Cheers Rap Edited February 26, 2023 by Raptorattacker
TG-55Panthercules Posted February 26, 2023 Posted February 26, 2023 Thanks for the explanation. I'm still a little unclear about a couple of things, however. For example, given that both of the non-ALPHA-named files already have what appears to be the relevant alpha channel in them, what is the purpose of the separate but corresponding ALPHA-named files? Also, is there any explanation for which loadouts require the second file and which do not?
Hanu Posted February 27, 2023 Posted February 27, 2023 8 hours ago, TG-55Panthercules said: Thanks for the explanation. I'm still a little unclear about a couple of things, however. For example, given that both of the non-ALPHA-named files already have what appears to be the relevant alpha channel in them, what is the purpose of the separate but corresponding ALPHA-named files? Also, is there any explanation for which loadouts require the second file and which do not? That included alpha is just one "basic" alpha for one kind of skin. Those alpha-templates are for skinners who prefer adjusting reflections themselves. Alpha channel is VERY different with metal skin and painted one for example. All loadouts of C-47 require both non-Alpha textures. 1
TG-55Panthercules Posted February 27, 2023 Posted February 27, 2023 6 hours ago, Hanu said: That included alpha is just one "basic" alpha for one kind of skin. Those alpha-templates are for skinners who prefer adjusting reflections themselves. Alpha channel is VERY different with metal skin and painted one for example. All loadouts of C-47 require both non-Alpha textures. Thanks for the explanation. I've always adjusted the alpha channel (when I've needed to) by just copying and modifying the basic alpha channel already included in the skin template file, so I've never used separate alpha-only files before, but I understand the concept. As for the loadouts for the Sopwith Triplane, I guess it's best to use both skin files for all such skins just in case you happen to pick a loadout that needs the second one? Will the viewer render all the relevant parts of both files so you can see what goes where, or do you need to load up the game itself to check out these two-part skins?
Raptorattacker Posted February 27, 2023 Posted February 27, 2023 (edited) 23 minutes ago, TG-55Panthercules said: just in case you happen to pick a loadout that needs the second one? Exactly! As far as the Viewer loading the files, I would check it out in-game as the Viewer often has a tendency to give a particular version of the plane at the expense of any others (the Mosquito for instance, with exhaust covers and armour). The Triplane I think uses the extra template for cut-away for the twin-vickers (or doesn't!) and doesn't show this in the Viewer. I may be wrong but I seem to remember that being the case. Edited February 27, 2023 by Raptorattacker
Trooper117 Posted February 27, 2023 Posted February 27, 2023 Never use the twin Vickers... all that extra weight of gun and ammunition on an already flimsy aeroplane, negates any advantage the Triplane gives you.
REVERENT24 Posted February 27, 2023 Posted February 27, 2023 Hello. I do have a churchill4 file and 1 churchill4#1 file. Should I use both files and save them with their .dds name or merge them?
jollyjack Posted February 27, 2023 Posted February 27, 2023 (edited) In the gtp there are everytime 2 skins stored that work together. I don't think a churchill4.dds will work, and the game will load a default skin instead from the gtp. Example churchill4_skin_36ogttp#1#1.dds and churchill4_skin_36ogttp#1.dds. They belong to the same in-game skin. In the ME you select the #1.dds one in advanced properties, and the game loads both. PS the default download template link in the first post her for the Churchill givers an error ...: This XML file does not appear to have any style information associated with it. The document tree is shown below. <Error> <Code>NoSuchKey</Code> <Message>The specified key does not exist.</Message> <Key>Template_ChurchillIV.zip</Key> <RequestId>3YEAVKTW6NG973HQ</RequestId> <HostId> MDHW+kP8/5Jnt47y/ZF4sPhT/loy9HmHzZm17pViE34U6YzWcenYnNCqOildj6pEJpadhpp4zkU= </HostId> </Error> Edited February 27, 2023 by jollyjack
REVERENT24 Posted February 27, 2023 Posted February 27, 2023 OK, I get it. I can use this for my aeroplane skins too. Thanks a lot.
Raptorattacker Posted February 28, 2023 Posted February 28, 2023 (edited) 8 hours ago, REVERENT24 said: OK, I get it. I can use this for my aeroplane skins too. For EVERY skin that comes in two parts save the main one with '&1' and the other one with '&1#1'. 'Mosquito_Bitten&1' and 'Mosquito_Bitten&1#1' for example. It's as easy as that. When you do this and then choose that particular skin in QM or whatever then it will just be shown as 'Mosquito_Bitten' to select. The game vocabulary (to us) doesn't use '#' or '&' but it will recognise both as being part of the same skin for selection. Edited February 28, 2023 by Raptorattacker 1
REVERENT24 Posted February 28, 2023 Posted February 28, 2023 (edited) Thank you very much for this information. I will use them for my other skin, but as the Churcill one doesn't have associated styles, I will wait for a template to work. Thanks again for the information. Edited February 28, 2023 by REVERENT24 1
blockheadgreen_ Posted March 31, 2023 Posted March 31, 2023 Itching for a template for that bubbletop Spit! 2
ROCKET_KNUT Posted April 23, 2023 Posted April 23, 2023 Are there any plans to release a template for the Mk.XIV teardrop canopy Spit? 1 2
356thFS_Melonfish Posted April 23, 2023 Posted April 23, 2023 4 hours ago, ROCKET_KNUT said: Are there any plans to release a template for the Mk.XIV teardrop canopy Spit? What RK said really, There's a few of us dying to get our hands on it, we'd very much appreciate the template! 1 1
ROCKET_KNUT Posted April 28, 2023 Posted April 28, 2023 (edited) Any news on the subject? Edited May 30, 2023 by ROCKET_KNUT "for various reasons"
Raptorattacker Posted April 28, 2023 Posted April 28, 2023 @ROCKET_KNUT @szelljr On their way, I believe. Rap 3
Raptorattacker Posted May 1, 2023 Posted May 1, 2023 3 hours ago, 1PL-KJ-1Esk said: The Bf109 G6 template doestn work... Copy the link to a new tab and it should be okay. Rap ?
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