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=SqSq=switch201

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Posted

Also is there maybe a mod which reduces the sniper accurancy of the tail gunners for FC and IL2 ? I played the game the last 2 days after nearly of year of pause and the gunners seem to hit with sniper precision. its like the original Il2 all over again

  • Upvote 2
  • 2 months later...
Posted

The specular maps are actually pretty nice just let down by stock games shading.

roughness.thumb.png.9790badd6b65fb06fb08becf2b13bd7e.png

Posted
On 12/25/2020 at 3:08 PM, RickVic said:

Also is there maybe a mod which reduces the sniper accurancy of the tail gunners for FC and IL2 ? I played the game the last 2 days after nearly of year of pause and the gunners seem to hit with sniper precision. its like the original Il2 all over again

Sadly "The Force" is part of the game engine and every AI ginner is imbued with it.

JG_deserteagle540
Posted


A mod that can give us an enemy damage log/indicator when you hit him in QMB or SP.

ITAF_Airone1989
Posted

Hi @Enigma89 and @=FEW=Revolves, I saw your amazing work with the stats! It's really a great job!

I was wondering if it's possible also to create a "military grade" mod.

Like: when you reach a determinate hours of flight/destroyed targets/destroyed aircraft you are promoted to a new grade.

Every time you died, you have to start from the beginning...

 

I think this could immediately give an idea about the performance of a player!

 

 

  • Upvote 2
=FEW=Revolves
Posted (edited)
1 hour ago, ITAF_Airone1989 said:

Hi @Enigma89 and @=FEW=Revolves, I saw your amazing work with the stats! It's really a great job!

I was wondering if it's possible also to create a "military grade" mod.

Like: when you reach a determinate hours of flight/destroyed targets/destroyed aircraft you are promoted to a new grade.

Every time you died, you have to start from the beginning...

 

I think this could immediately give an idea about the performance of a player!

 

 

 

Hey! Thanks for the kind words :)

 

You mean kind of like the system TAW has with its ranks? I think WoL already has something similar to what you mean. I'm not sure how the ranks in WoL work, I believe they don't (completely) reset on death. I think the WoL admins made their own, in-house modifications to the stats system. Notice the leftmost column here:

 

http://il2stat.aviaskins.com:8008/en/pilots/?tour=76&sort_by=-rank

 

Personally I'm not a big fan of it on WoL, since I think it's confusing when there is also a rating column (the rightmost column) which works differently. Both rank and rating seem to be a measure of "how good is this pilot", so I don't understand the difference between the two. To wit, why do some players have high rating but low rank, and vice versa?

 

I could see rank as a replacement for rating, or as an alias for it - but side by side I think it's confusing.

 

There's also an "awards" page for pilots that not many people check, like:

 

http://stats.virtualpilots.fi:8000/en/awards/13321/Player-72818/?tour=40

http://stats.virtualpilots.fi:8000/en/awards/6292/ITAF_Rani/?tour=40

 

(Rest your mouse over an award to check how you get it)

Edited by =FEW=Revolves
ITAF_Airone1989
Posted
1 hour ago, =FEW=Revolves said:

 

Hey! Thanks for the kind words :)

 

You mean kind of like the system TAW has with its ranks? I think WoL already has something similar to what you mean. 

 

Yeah, exactly this!

Do you think is difficult to create something like that?  

Would be perfect for our next campaign

  • Like 1
=FEW=Revolves
Posted (edited)
23 minutes ago, ITAF_Airone1989 said:

 

Yeah, exactly this!

Do you think is difficult to create something like that?  

Would be perfect for our next campaign

 

It shouldn't be difficult to make - main issue is going to be sourcing the images for the ranks (if you want a little emblem next to a player name), but I think there must be some images online for that. Probably a few hours of work? I'll tie the ranks to how much score the player has earned since his last death. For example, this sortie you earned 50 score: http://stats.virtualpilots.fi:8000/en/sortie/1011852/?tour=40 (Bottom left), and having more than 300 points (for example) since the last death gives you the first promotion.

 

Would be helpful if you'd give me a sketch of which ranks you want :)

 

By the way you can already see the top 10 players who have the most score since the last death, this is called "Best Live Pilots" on the main page of the stats. It's probably not enough info for you guys since I'm sure you have more than 10 players :)

 

No promises on how long it will take me though, I want to take a break from modding for a few weeks, and there is some other modding stuff I want to work on as well.

Edited by =FEW=Revolves
ITAF_Airone1989
Posted
4 minutes ago, =FEW=Revolves said:

No promises on how long it will take me though, I want to take a break from modding for a few weeks, and there is some other modding stuff I want to work on as well.

 

Awesome!!

Thank you very much, I need a holiday too so I will write in the next day with the necessary info ;)

Thanks again! :)

  • 5 months later...
Posted

All landed Planes remain on runway(not vanish), so you can see just how many survived mission.

 

Occasional Engine backfire with exhaust flame flare when hit/damaged, as you're flying back to base.

 

More ambient sounds, birds tweeting, dogs barking, general airfield sounds ,say near/in hangers hammers/ tool sounds(not the band).

 

Cockpit /radio sounds similar to MSCFS 1

 

Soldiers/airfield staff mechanics etc, that can be placed near aircraft, vehicles etc similar to what we already have but just personnel, moving as if working on examining vehicles/planes etc.

 

Lightning/Stormy weather/windy sounds.(no not those, the other)...:pilot:

 

Tyre screeching on landing, tick,ticking of cooling engine.

 

Motorcyles/cars/boats...more of everything 

  • Upvote 3
Posted

@LizLemon Please show us something beautiful so we can postpone further losses of hope in this graphics engine.

Also: have the devs hired you yet?

  • 3 weeks later...
Posted

My wish for mods are very simpel and yet the 1 thing we will never get:

 

Mod tools for sounds. Engine sounds are quite good in cockpit but external sounds and flyby sounds are screaming to be modded but its all hid in f-mod.

 

My nr 1 reason for not staying with this game.

  • Like 1
Posted
26 minutes ago, -47-Uncle_Bob said:

Engine sounds are quite good in cockpit but external sounds and flyby sounds are screaming to be modded but its all hid in f-mod.

 

My nr 1 reason for not staying with this game.

Really? 

Sound? 

The Flyby Sound? 

Are you saying you ditched the game for that?   :mda:

And just how do you play the game in flyby mode?

I can think of a lot of other stuff to be displeased about but the flyby sound is below the bottom of my list.

Personally I can't think of a worse reason to ditch a flight sim title.

 

Now if it was a movie making sim......

 

No wonder the Dev's get so peeved at some of our complaints.

Posted (edited)
23 minutes ago, Beebop said:

Really? 

Sound? 

The Flyby Sound? 

Are you saying you ditched the game for that?   :mda:

And just how do you play the game in flyby mode?

I can think of a lot of other stuff to be displeased about but the flyby sound is below the bottom of my list.

Personally I can't think of a worse reason to ditch a flight sim title.

 

Now if it was a movie making sim......

 

No wonder the Dev's get so peeved at some of our complaints.

You might be cockpit only and are fine with that but it gets boring to me. If you played il2 1946 with tiger33 flybys you would know what you are missing out of. That is why. If I never knew about it then maybe it would be ok to me too. What you dont know you dont miss. Its on the bottom of the list for the devs too. Pressing that flyby button makes my skin crawl.

 

How do you play the game with sound turned off?

Edited by -47-Uncle_Bob
  • Like 2
Posted
1 hour ago, -47-Uncle_Bob said:

You might be cockpit only and are fine with that but it gets boring to me.

I've been known to "step outside" to enjoy the view but I can't fight that way and takeoffs and landings are, well, too Hollywood for me and often too difficult.  Yes, I do spend a lot of the time, most of the time, in the cockpit.  Most of my flyby experience is watching videos of the game on YouTube.

1 hour ago, -47-Uncle_Bob said:

If you played il2 1946 with tiger33 flybys you would know what you are missing out of. That is why.

I did.  And although they were v e r y impressive sound files it had little if any effect on my enjoyment of flying the game.

1 hour ago, -47-Uncle_Bob said:

How do you play the game with sound turned off?

I don't.  I've found that sweet spot where the balance of engine noise, wind noise and my planes gunfire sound 'right' to me.  I understand what my engine is telling me when things don't sound quite right.

 

I'm sure the engine sounds outside the cockpit could stand improvement.  I was just surprised that anyone would say they left the game over sounds while outside their cockpit.

  • 3 months later...
Posted
On 4/4/2018 at 5:05 AM, Stlg13/Sgt_Schultz said:

Not sure if in any way possible, but a first person bailout mod would be amazing :happy:.

This!

Posted

A camera behind the pilots head and one in front looking back at him. 

 

Camera Mods don't seem to work any more, I would love more cameras. 

  • Like 1
  • 2 weeks later...
Posted (edited)

@LizLemon Are you still around? I hope that everything is fine. I wanted to ask, could you share a guide on how-to obtain the lighting corrections that you have been showing?

Edited by Picchio
Posted
On 1/11/2022 at 11:12 PM, Mysticpuma said:

A camera behind the pilots head and one in front looking back at him. 

 

Camera Mods don't seem to work any more, I would love more cameras. 

cockpit-3.thumb.jpg.17c9959607398e81f1930298764eb08a.jpg

 

cockpit-2.thumb.jpg.95b1b8b8e3317c43b47c09c75fe4e31f.jpg

 

cockpit-1.thumb.jpg.e0124532034c6e2f1634b119c8adebaf.jpg

 

A bit like these but so the cockpit doesn't clip :)

Posted

Having the ability to call out a repair truck within the commands of the Commander in Tank crew (you've had it once the tracks are cut) and an air strike would be neat, and  the option to add smoke shells too.

 

  • 1 month later...
Posted (edited)
On 1/22/2022 at 6:54 PM, Picchio said:

@LizLemon Are you still around? I hope that everything is fine. I wanted to ask, could you share a guide on how-to obtain the lighting corrections that you have been showing?

Here is a simple implementation of ACES grading. Its a bit low contrast and on the bright side as its using the default light.bmp. I'm waiting for the new sky before really messing with things again.

 

Example screenshots;

1.thumb.jpg.44ce52f69ba86c0606efa363cebdc5e1.jpg

2.thumb.jpg.0c631426252d685a7e977188d8d9db7e.jpg

3.thumb.jpg.f69717a1629b8475afc1e72adeb5e63c.jpg

4.thumb.jpg.56b76f48da5bdc99417c17d09ecf951c.jpg

 

INSTALL INSCTURCTIONS

 

Drag the bin folder into the game install, ie blahblahblah/steamapps/common/IL-2 Sturmovik Battle of Stalingrad/

 

You MUST have HDR enabled for this to look any different. In fact you might have to use the exact same settings as me, which are

settings.png.cb5b4cdf795becdbcb04216dbe8c843d.png

cheap ACES grading.zip

Edited by LizLemon
  • Thanks 1
  • Upvote 1
Posted (edited)
5 minutes ago, LizLemon said:

Here is a simple implementation of ACES grading. Its a bit low contrast and on the bright side as its using the default light.bmp. I'm waiting for the new sky before really messing with things again.

 

Example screenshots;

1.thumb.jpg.44ce52f69ba86c0606efa363cebdc5e1.jpg

2.thumb.jpg.0c631426252d685a7e977188d8d9db7e.jpg

3.thumb.jpg.f69717a1629b8475afc1e72adeb5e63c.jpg

4.thumb.jpg.56b76f48da5bdc99417c17d09ecf951c.jpg

 

INSTALL INSCTURCTIONS

 

Drag the bin folder into the game install, ie blahblahblah/steamapps/common/IL-2 Sturmovik Battle of Stalingrad/

 

You MUST have HDR enabled for this to look any different. In fact you might have to use the exact same settings as me, which are

[spoiler]settings.png.cb5b4cdf795becdbcb04216dbe8c843d.png[/spoiler]

cheap ACES grading.zip 2.9 MB · 0 downloads

 

Whoa! Greetings!

And thank you very much!

I'll test it a bit and report back. Again, thanks!

Edited by Picchio
Posted

Hope it's okay if I share a couple of before/after screenshots. In my opinion, it does quite a good job for a simple implementation. I like it a lot.

Sorry for the compressed images.

 

Before:

20220302145745_1.thumb.jpg.d275adb0b507114be050252244f7a51f.jpg

 

After:

20220302150047_1.thumb.jpg.00fd3881956ed18291c13bb6d6170ca3.jpg

 

Before:

20220302145753_1.thumb.jpg.8366bf7de53e137027fb14e5d9dd1b37.jpg

 

After:

20220302150055_1.thumb.jpg.f2ed0447733c9cb2fa7bfb63c52b027a.jpg

  • 2 weeks later...
Posted
On 3/2/2022 at 10:42 AM, LizLemon said:

Here is a simple implementation of ACES grading. Its a bit low contrast and on the bright side as its using the default light.bmp. I'm waiting for the new sky before really messing with things again.

 

Example screenshots;

1.thumb.jpg.44ce52f69ba86c0606efa363cebdc5e1.jpg

2.thumb.jpg.0c631426252d685a7e977188d8d9db7e.jpg

3.thumb.jpg.f69717a1629b8475afc1e72adeb5e63c.jpg

4.thumb.jpg.56b76f48da5bdc99417c17d09ecf951c.jpg

 

INSTALL INSCTURCTIONS

 

Drag the bin folder into the game install, ie blahblahblah/steamapps/common/IL-2 Sturmovik Battle of Stalingrad/

 

You MUST have HDR enabled for this to look any different. In fact you might have to use the exact same settings as me, which are

settings.png.cb5b4cdf795becdbcb04216dbe8c843d.png

cheap ACES grading.zip 2.9 MB · 2 downloads

 

As expected, the update seems to break it; color balance in general seems alright but HDR still behaves in funny ways, and objects still are lit way too dimly, I think... do you plan to develop your mod any further?

Posted (edited)

Delete everything in xxxxxx/IL-2 Sturmovik Battle of Stalingrad/bin/game/ShaderFixes

 

Extract this into the shaderfixes folder

ShaderFixes.zip

 

EDIT: Here is a tweak for the stars; it makes them all the same size, restores the twinkle and dims stars near the horizon. Drag files into shaderfixes folder

star fix.zip

Edited by LizLemon
  • Thanks 1
Posted

Works nicely, thanks. I wish the stars were not so huge though. Anyway: even if it's not final, I'm pretty sure that your grading system is miles better than default, and it also has the plus of solving the madness of the default "HDR". Is there any particular reason why you're not "officially" releasing it as a mod?

Posted

Because I'm doing a bunch of other changes too. Like making the cirrus clouds lit by the sun.

2022_3_21__14_29_8.thumb.png.21bbf1a634619c97bb38a5c579ffb19e.png

This isnt done yet. They changed something in the last update that I have to fix, but you can try it now by dropping the included shaderfixes.zip files into the shaderfixes folder.

 

If you want to change the star size open bde804b76d125dc0-vs.txt in shaderfixes.

 

At the bottom you'll find this line

mov o2.x, l(0.01)      //////// FIXED STAR SIZE

Change that 0.01 value to 0.005 to make them half the size they are now, or any other size you want.

 

ShaderFixes.zip

  • Like 1
  • Thanks 1
Posted

@LizLemon

Nice work! Surfaces look so much better when lit directly. That's a huge plus for cockpit surfaces, and I think the result can be appreciated even on the older models, where they tended to look like shiny plastic.

I have a question, have you also modified the overall shadows darkness in this latest version?

  • 1 month later...
1PL-Husar-1Esk
Posted
On 3/25/2022 at 12:23 AM, LizLemon said:

Making the specular roughness based instead of just a power multiplier.

 

Current game vs mod

1354893567_currentgame.thumb.png.28d12f284cf222047d98be999db3a244.pngmodded.thumb.png.48ac16c0ce4eac460835721f972a0abb.png

Shaderfixes specular.zip 60.6 kB · 12 downloads

Devs should give you a job, game would look more natural and realistic. 

  • Upvote 1
  • 1 month later...
Hugehugecat
Posted

My wishlist:

1) fully moddable singleplayer hurricane that has superior performance

Posted (edited)
On 3/24/2022 at 6:23 PM, LizLemon said:

Making the specular roughness based instead of just a power multiplier.

 

Current game vs mod

 

Shaderfixes specular.zip 60.6 kB · 28 downloads

Should I delete all the previous files in ShaderFixes and just use these latest ones?
Or just add and replace these over the previous ones? Thanks.

Edited by AstroCat
  • 1 month later...
Posted

Is there a way to modify how long bomb craters are displayed (in singleplayer)? Best would be they stay until the mission is over.

  • Like 1
Posted

Modification to restore the old pilot damage model when ditching would be nice.

  • 2 weeks later...
Posted (edited)

I would dearly love to see a QMB in the fashion of the original IL2 which allows you to build, save and load scenarios, paint schemes et al, so you don't have to repeatedly build them.

 

Also the ability to save a track after the flight rather than before.....like the old IL2.

 

And on a modification front, and I have asked for this before, please make the antenna cable that leads from the tail fin to the cockpit/fuselage on the P-51B/D Mustangs, P47 Thunderbolts and P-38's, an optional modification not the default appearance. ETO based 51's, 47,s and 38's did NOT have these fitted. The use of antenna cables for these fighters was restricted to the MTO and PTO aircraft due to the different radio types in use in those theatres.

Edited by Bo_Nidle
  • Upvote 2
  • 2 weeks later...
Posted

Hope one of our modding geniuses is working on a winter Normandy map. ?

  • Confused 1
  • Upvote 1
  • 2 weeks later...
Posted

1- Train Carriages burning as they travel down the track behind train after an Attack.

 

2- Ammo Dump/Petrol Dump/ V-1/Military Head Quarters Icons.

 

3- SU122 Commanders head out of hatch view, hard to drive internally when on long-haul in single player.

 

4- An MCU command to tell Tank Crew to put head out of hatch command (and choice of crew e.g.- driver/commander/all, for AI Tanks from other Units/Sides.

 

5- A 2 tier or V shaped line formation command for Tanks/Vehicles.

 

6- Increased Tank exhaust smoke blast with increased heat haze when accelerating hard [harder blast].

 

7- Swirl of smoke when Aircraft or Vehicle fly's/moves through smoke.

 

8- When you overshoot/overtake the aircraft you were attacking the AI takes a shot at you.

Posted
On 9/4/2022 at 4:47 PM, Bo_Nidle said:

I would dearly love to see a QMG in the fashion of the original IL2 which allows you to build, save and load scenarios, paint schemes et al, so you don't have to repeatedly build them.

 

Also the ability to save a track after the flight rather than before.....like the old IL2.

 

And on a modification front, and I have asked for this before, please make the antenna cable that leads from the tail fin to the cockpit/fuselage on the P-51B/D Mustangs, P47 Thunderbolts and P-38's, an optional modification not the default appearance. ETO based 51's, 47,s and 38's did NOT have these fitted. The use of antenna cables for these fighters was restricted to the MTO and PTO aircraft due to the different radio types in use in those theatres.

Wellllll Jason mentioned this week they know where the next module is going to be based. So we know BoB, Pacific and Africa are out..... which leaves the MTO, so cross fingers ?

  • Like 1
  • 2 weeks later...
Posted

I would like to have a could that disables number generation in a player's squadron. Or disable certain types of numbers. Because on American cars, the numbers are good, but on English and German ones I don’t particularly like them.

Posted

One thing I would enjoy seeing is the sudden large vertical jet of smoke and steam blasting out of the funnel that can be seen on many gun camera films of the time when locomotives that are hit during strafing runs have the boiler burst.

 

  • Like 1

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