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About Enigma89

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  1. On top of what the others said, it seems like people don't get the invisible bug on the LD server.
  2. Woot woot! Hope the community enjoys! Thanks for everyone who helped us.
  3. Hmmm interesting, I will make a note on this, thank you. I wasn't able to reproduce this on Finnish, we had one squad member that stopped playing IL-2 he had one sortie, so when we took him out to experiment our rating did not go up. Not sure why based on your formula.
  4. Doing paradrops should be rewarded but I believe there is a problem trying to detect who dropped them.
  5. Vaal made a really sweet system for the stats system and all the main servers use it. With that said, I feel like a lot of people don't have a full understanding of how it works. I decided to translate the code over to a Google sheet. You can duplicate the sheet and experiment on your own to see how it works and how different variables influence the overall rating. Here is the spreadsheet: https://docs.google.com/spreadsheets/d/11tOzi9yui2L5EyvNqHhSEiL1mtoTl-yeSMDclTi3RPY/edit?usp=sharing I also made a video that helps as a guide to explain why values move i
  6. Anyone investing time to improve multiplayer gets my vote, thank you.
  7. Probably go the daft punk route and hide yourself so I get the alias. If you don't mind because I am genuinely super curious. What things have really surprised or impressed you with the multiplayer servers/mission designs? I will make an analogy here but when you give kids crayons, you have no idea what wacky stuff they will make. Initially it's awful and then over time they hone their skills and get better. So I am just kind of curious with that anology, the mission editor and the game were the crayons and the kids (us players) started to play. So just was curious if y
  8. Dynamic multiplayer Version DLC
  9. Hi, I was curious what servers you guys play on and which ones you have been finding really interesting. Anything notable in mission design that you were surprised/impressed by? I would imagine that from a video game developer experience, it must be interesting making something and then handing the tools over to players and then seeing what stuff they come up with. So just thought it be neat to ask you guys to see what has stood out or surprised you or impressed you with the multiplayer scene. thx
  10. Here you go WWIIOL did it twenty years ago. Per Wikipedia, "It uses a ½ scale map of Western Europe with 52,000 km2 (20,077 sq mi) of accurate terrain (800 m resolution satellite data)." https://en.wikipedia.org/wiki/World_War_II_Online For the record - I don't have a dog in this fight. WWIIOL is a crappy game now so it may be a moot point but it's not like it hasn't been done before. I like this game minus the obsession catering to single player gamers but you asked a question and I have answered it for you. Hopefully you found it helpful, informative an
  11. Sounds good! I will make a video to show the how to but if you want to know earlier i can hop on discord to chat.
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