coconut Posted May 16, 2018 Author Posted May 16, 2018 3 hours ago, II./JG1_Lipfert said: So I'm guessing Mission time is tied to the clock in the aircraft? Which does not match the briefing time? Looks like the start time is just before sun up and at the three hour mark it's just past sun down. So 5am start and just after 7pm finish compressed time acceleration for three hours. Time in the briefing is the in-game start time. Missions last 3 hours. During summer, missions start at 4am, 7am, 10am, 1pm, 4pm, 7pm. During winter 5am, 8am, 11am, 2pm, 5pm. Remaining time is not shown in the client because of a game bug, I suppose. On 15/05/2018 at 2:06 AM, KG_S_Kalle_Kalutz82 said: I made a bomb run approach on a hanger I think and got shortly after it a "friendly fire" message. It happens, not sure why. Will have to check that. On 15/05/2018 at 2:06 AM, KG_S_Kalle_Kalutz82 said: At two runs I bombed north-west of the AF near a forest some entrenched Tank. Bombs were on two attempts not exploding. Is sabotage realistic implemented? Maybe a fuse that was set to short? I'm not 100% on how that works for German bombs, but that's how Russian bombs work, it seems: Drop too low, and bombs don't explode. The lower you drop, the longer the fuse must be. On 14/05/2018 at 12:40 PM, 56RAF_Roblex said: I enter '56RAF_Roblex' and enter the pin I was given (which I have triple checked I am putting in correctly) and is just says 'Failed' Is it broken or am I doing something stupid? Is it because I have only been able to fly once in the last few weeks and have not done a ferry flight yet so have no cash? I think you need to have spawned at least once in the current campaign for the system to work, but it could also be a bug.
Mudguts Posted May 17, 2018 Posted May 17, 2018 Hi Coconut, is the kicking script enabled now, or perhaps I'm having unrelated issues..? I flew from main base at Leninsk, did a bombing run, then went to land at a forward airfield, and got connection lost as soon as my plane landed. mission captured here: http://coconutside.eu/en/sortie/31481/?tour=14
No.85_Camm Posted May 18, 2018 Posted May 18, 2018 Coconut, Is there any possibility that you can 'enable' the Kicking feature, please? There are still new pilots coming on that are flying Aircraft from the forward Airfields, even though they are new to the Server. It happened at 13:30 (UK time) today on the Normal server. I have the names if you need them
coconut Posted May 19, 2018 Author Posted May 19, 2018 On 17/05/2018 at 2:16 AM, Mudguts said: Hi Coconut, is the kicking script enabled now, or perhaps I'm having unrelated issues..? Unrelated issues. Kicking for plane theft is supposed to happen on take off, not on landing. 20 hours ago, No.85_Camm said: Is there any possibility that you can 'enable' the Kicking feature, please? It's enabled now.
Mudguts Posted May 19, 2018 Posted May 19, 2018 Righto thanks, must've had a bad internet night. Will you be bringing the server commands !sp etc? Don't mean to pester, just keen to know what you're working on..
No.85_Camm Posted May 19, 2018 Posted May 19, 2018 1 hour ago, coconut said: It's enabled now. Thank you Coconut
coconut Posted May 19, 2018 Author Posted May 19, 2018 3 hours ago, Mudguts said: Will you be bringing the server commands !sp etc? When they are enabled, DServer crashes. So not likely, unless the crashes stop. It's not an easily reproducible crash, which makes it hard to fix.
Mudguts Posted May 19, 2018 Posted May 19, 2018 Okay cool. What you have now with it reporting all the details each time you come to the map screen works great anyway, especially using VR as typing is a pain..
JG1_Lipfert Posted May 19, 2018 Posted May 19, 2018 Coconut, Is something amiss with the windspeed while at airbases? Seems every windsock is almost bent right over, yet it does not appear to affect the aircraft that much. S!
coconut Posted May 19, 2018 Author Posted May 19, 2018 32 minutes ago, II./JG1_Lipfert said: Is something amiss with the windspeed while at airbases? Seems every windsock is almost bent right over, yet it does not appear to affect the aircraft that much I don't know, game bug/feature I suppose? I have no idea how windsocks behaved back then... In any case, it's nothing I can control. 1
No.85_Camm Posted May 23, 2018 Posted May 23, 2018 Hi Coconut. It is clear that the Allies have lost the campaign in the Normal Server. Can we have a new map, please?
56RAF_Roblex Posted May 23, 2018 Posted May 23, 2018 Just to be clear, If I join the server and I am told I have one Yak-1 at Buzenovka does that guarantee I can fly one from there or does it fail to account for the fact that someone may have straffed my Yak and destroyed it? The official guide does not say. Obviously I am asking this because I *am* being told I have a Yak at Buzenovka (says (1.0) ) but it is greyed out when I try.
Sketch Posted May 23, 2018 Posted May 23, 2018 1 hour ago, 56RAF_Roblex said: Just to be clear, If I join the server and I am told I have one Yak-1 at Buzenovka does that guarantee I can fly one from there or does it fail to account for the fact that someone may have straffed my Yak and destroyed it? The official guide does not say. Obviously I am asking this because I *am* being told I have a Yak at Buzenovka (says (1.0) ) but it is greyed out when I try. It's possible the enemy strafed all the available planes at the airfield or the airfield was taken over by the enemy. While you do have a reserved plane at Buzenovka, it can only taken out if the airfield has that type of plane.
=FI=Blue2 Posted May 24, 2018 Posted May 24, 2018 Coconut, Forgive me if I'm just blind, but I've read through this forum topic, combed your manual, and even clicked through your stats pages for answers - all with no luck. My questions: Where & how do we use the PIN? (login doesn't seem to work on stats pages, using email or handle + my PIN in the boxes) Where & how do we make use of the 'cash reserve' system? Or is this somehow automatic? Are these 2 related? If so, how? Haven't had much time to fly lately except some on the weekends, so low exposure to your campaign isn't helping me either. Hoping you (or anyone else) can point me to what I can't seem to find here, so I can figure it out & explain to my squad mates. By the way, we all enjoy it very much every time we're on it. THANK YOU for your commitment & ongoing improvements!
Bushmantw Posted May 24, 2018 Posted May 24, 2018 (edited) http://coconutside.eu:8083/ player is your ingame name password is your PIN for the cash you earn it by doing mission objectiv ( destroy ground unit/ kill airplane/ ferry cargo ) and if you have enough you can take off from front airfield without having to ferry the plane from the back Edited May 24, 2018 by =R4T=bushmantw 1
Sketch Posted May 24, 2018 Posted May 24, 2018 Where & how do we use the PIN? (login doesn't seem to work on stats pages, using email or handle + my PIN in the boxes) This is for your stats on the stats page (as Bush described) Where & how do we make use of the 'cash reserve' system? Or is this somehow automatic? Points are earned by playing objectives and destroying enemy equipment, and more importantly you must return home successfully. You spend your points automatically when you take off from an airfield that you do not have a reserve plane at. The points you spend are displayed (only to you) in chat when you spawn in or finish a mission. To spend those points, you only need to take off. As an example, in the last two days I was able to accumulate around 20,000 points. A p40 without ordnance is only 500 points, a very small fee compared to points accrued The points system seems to only be designed to stop new players from taking off from the front field(s) and wasting planes. Are these 2 related? If so, how? Pin is for your personal stats on the stats page and may be used for other things at a later time. Points are acquired in-game and shown in-game when you login or finish a mission. There does not seem to be an external source to display your current points. However, I believe Coconut does wants to design a better stats page, but stuff like that takes time to build. 1
HR_Coyote_ Posted May 25, 2018 Posted May 25, 2018 (edited) Hi Coconut. I would like to have more info about the rewards system, and about the plane reservation system, if possible. Maybe here or in the manual, if you have the time to do it. My main doubts are following: 1. It would be nice to know how the rewards are awarded. How much for doing this or that, how less for wrecking a plane or whatever... A table or list showing how the system works. And also, how much a plane costs. 2. About plane reservation, it is not clear for me what happens if you land a damaged plane in an airfield. Is it counted as transferred, and is it available as new? Do you have to wait for it to be "repaired"? And what about landing "near" the airfield or in allied territory, but not in the airfield (engine damaged)? Also, just to add to some previous comments, that I am part of a sqadron, and we will like to have the possibility to share the reserved planes between squadron members. Or the cash... Just for you to know, one more on that side ? Thank you for your answer, and for this great server ? Edited May 25, 2018 by HR_Coyote_
56RAF_Roblex Posted May 25, 2018 Posted May 25, 2018 On 5/24/2018 at 12:03 AM, [TWB]Sketch said: It's possible the enemy strafed all the available planes at the airfield or the airfield was taken over by the enemy. While you do have a reserved plane at Buzenovka, it can only taken out if the airfield has that type of plane. I assumed that delivering a plane that subsequently gets destroyed on the ground results in "Yak-1s69(0)' to show that you delivered it but it is no longer available. Here is an example of all the places I landed Yaks:- Airfield Planes(number/health) Buzinovka yak1s69 (1.0) Marinovka yak1s69 (0.0) Verbovka pe2s87 (1.0), yak1s69 (0.0) Zlety yak1s69 (2.0) If the (1) can mean 'delivered but may have been subsequently destroyed' then what does (0) mean?
coconut Posted May 25, 2018 Author Posted May 25, 2018 The 0.0 are the planes you crashed near an airfield. They are still reported as "landed" in the logs. The chat messages and the website show planes you are allowed to take, they don't say anything about the planes being available. 11 hours ago, HR_Coyote_ said: It would be nice to know how the rewards are awarded. How much for doing this or that, how less for wrecking a plane or whatever... A table or list showing how the system works. And also, how much a plane costs. For a plane and a tank, the reward is the cost of the vehicle. For convoys, it's the content of the trucks. For ammo storage, it's the building's storage capacity. For factories, it's the production loss for the enemy + the supplies needed to repair the buildings For supply flights, it's the supplies multiplied by some constant (to bring it to level with attack missions) and another constant function of the relative needs and distance of the region of departure and the region of arrival. You get nothing for transferring resources from a poor region to a rich region. When you spawn in a bomber or transport plane, normally you get recommendations about destinations, most valuable first. But all this is subject to change, I don't really want people to focus on that too much. Keep bombing stuff, shooting planes and getting back home, you'll be over 10000 pretty quickly. 11 hours ago, HR_Coyote_ said: About plane reservation, it is not clear for me what happens if you land a damaged plane in an airfield. Is it counted as transferred, and is it available as new? If it's 50% damaged, you get 0.5 plane reserved. You need a full plane to get the right to take one. If you choose to pay instead, you'll only need to pay 50% of the cost of the plane. 11 hours ago, HR_Coyote_ said: Do you have to wait for it to be "repaired"? No 11 hours ago, HR_Coyote_ said: And what about landing "near" the airfield or in allied territory, but not in the airfield (engine damaged)? Landing within 3km of the spawn point is all that's needed. Engine damage is typically counted as fully damaged (by the game, not my decision), so you get nothing. 18 hours ago, Frakkas said: Hi Coconut, I have translated your manual in French Thanks a lot, I'll upload it tomorrow! 2
=FI=Blue2 Posted May 26, 2018 Posted May 26, 2018 Bush & Sketch, thanks for the explanations. Just didn't have time to come see them until tonight. All is clear to me now, much appreciated. Also, Sketch, yeah I heard you tonight about comms, but the 2 squad mates I was flying with are still new to the BOX "world" & airplanes, so we have way too much comm going on between us right now & have no business on the main tactical channel yet. They're competent virtual pilots & long time simmers, but it would be a bit too much to push them to Discord just yet - they are already pretty fully tasked with "new" for now. So for tonight we were just flying ferry missions, hauling bombs for the rest of you to make use of. I'll give them them a Discord intro before too long though. We all fully realize the benefits of being on a common freq, especially for combat missions. 1
Adger Posted May 26, 2018 Posted May 26, 2018 Hi all I've got about 30 hrs so far in BOS/BOM,SP. I signed up to the normal server a few nights ago and this is the 1st time I've MP,d in ANY game never mind sim so I am pretty much a Noob but I'm a quick learner. When I feel I'm ready il definitely try the Expert server. Ive chosen at first to fly the Ju52 which I'm loving and I'm hoping it's ok to ask a few questions? Ive done 2 cargo drop missions and landed successfully at the Airfields. 1. Are there other missions I can do on the server with the Ju52? 2. Do I have to re take off and land at my original Airfield after completing my cargo drop missions? 3 I've only done 2 flights and haven't has yet seen any other craft..does this happen sometimes. 4 At this moment I don't have a Mic setup,I use Trackir on my normal headphones is a mic essential? Thank you Coconut for the server,the 2 missions I've flown I've really enjoyed. Any advice or tips any of you guys can offer would be most appreciated. Regards Adger
[CPT]Crunch Posted May 26, 2018 Posted May 26, 2018 Yes, you can drop falshemjagers at any on going tank battle, watch for the flares on your side, they'll start popping as soon as you get in range. Drop them near enough over the flares in the zone and you'll get a message for each one as they hit the ground. They're part of anti-tank defensive units, so will factor in the tank battle results. No, you can strategically restage your Junkers anywhere, preferably a rearward base with abundant supply reserves. It helps to advance a few to the front if you know a tank battle is about to occur, see answer above. You can be on a negative supply base and still launch with para's since they aren't counted as supply. Consider yourself fortunate, you want to remain unseen in a Junkers. I will be if your going to team up, but listening certainly won't hurt you situation awareness. 30 Hours, your ready for the expert server in a Junkers, you will see things there if enough people are active. 2
coconut Posted May 26, 2018 Author Posted May 26, 2018 6 hours ago, Frakkas said: Any idea when the fw190's will arrive on expert server? I think we are in September 1942 now. Not complaining, just asking It will be there in the Kuban campaigns, which normally come after this one. I said normally, because I think I'll restart the current one on Expert (once it's over, which should be soon). I've done some changes to the balance I'd like to test. 1 1
Adger Posted May 26, 2018 Posted May 26, 2018 39 minutes ago, [CPT]Crunch said: Yes, you can drop falshemjagers at any on going tank battle, watch for the flares on your side, they'll start popping as soon as you get in range. Drop them near enough over the flares in the zone and you'll get a message for each one as they hit the ground. They're part of anti-tank defensive units, so will factor in the tank battle results. No, you can strategically restage your Junkers anywhere, preferably a rearward base with abundant supply reserves. It helps to advance a few to the front if you know a tank battle is about to occur, see answer above. You can be on a negative supply base and still launch with para's since they aren't counted as supply. Consider yourself fortunate, you want to remain unseen in a Junkers. I will be if your going to team up, but listening certainly won't hurt you situation awareness. 30 Hours, your ready for the expert server in a Junkers, you will see things there if enough people are active. Thanks very much for the advice CPT Crunch..il certainly try the different mission types and the Expert server very soon ?
JimmySolarium_VR Posted May 28, 2018 Posted May 28, 2018 Hi, could it be possible, that the numbers of Red AI Flights, i.e. Transfer Flights, Patrols, has been decreased on the normal server / Kuban map ? I had the impression that there were none the last missions i flew and by asking in chat, other players mentioned, that they didn´t encountered AI Flights as well. Kind regards Jimmy
Mudguts Posted May 28, 2018 Posted May 28, 2018 Stop bombing our planes then you might see some flying around! ? 1
85_Hawker Posted May 28, 2018 Posted May 28, 2018 Hi this server is getting better and better thanks for the awesome work you have put into this. I have been flying a lot on the normal server and this last week been having a good time with the new aircraft . But I have noticed on the down side that we are still getting a lot of stat panders logging in and racking up huge scores on the main stats page I have noticed they are doing this at the expense of aircraft and there own lives as they are attacking targets and not giving a dam about getting killed and loosing there air craft then they as soon as they are killed jumping into the next aircraft and attacking again until they are killed. These people don't give a shit about the campaign as long as they get to the top of the leader board at the end off the month even if they get killed 50 times to do so. can I respectfully request that you add the penalty of having your main stats on the campaign score board reset to zero for the month if and when a player gets killed, this would encourage pilots to look after there virtual life's and look after there aircraft and also have it so any aircraft moved to forward airfields are lost to them as well so when they start there new life they then have to resupply the forward airfields again to fly from there, this would stop this stat padding behaviour of some players in its tracks and make the campaign much more immersive and fun 1 1
Thad Posted May 28, 2018 Posted May 28, 2018 Salutations, Yes, chasing stats at the cost of really roleplaying a WWII pilot is a problem. I agree, there should be 'some kind' of penalty for being killed during a mission. Perhaps a loss of stat points for each time one is killed. 1
JimmySolarium_VR Posted May 28, 2018 Posted May 28, 2018 Greetings from the top of the leaderboard with insane Stats, i admit, i fly a lot and i admit i crash a lot. Maybe nearly the Same ratio in terms of Starts and landings as some red Bomber fellows. I fly in VR and if i`d be the champion to survive the whole war with only one plane loss, i´d surely would not play on the normal server. I find the stat chasing argument is brought up to easy, i for example can say, that the blue team is communicating a lot and whenever there are more Players online but only two, we even fly coordinated attacks. We even do transfer flights! Furthermore whoever flies ground attacks, knows the taste of russian grass... Often there are only a few players online on the normal server and if you under these conditions have to react i.e. to the threat of an invading tank column alone, it happens from time to time, that you down a bird. The ongoing Campaign can mainly be influenced by bombing things and ground attacking things and vehicles....so losses during doing this are... predictable? The demanding of penalties in the repeated manner is a bit confusing to me, because i dont see the immersion-killing abuse. We are not Kamikazesque , but -in my case- shortsighted hobby pilots...if our losses upset the opposing side, then we will be more cautious and only level bomb out of tree top range and AA Fire . The amount of players that really "don´t give a shit" about the campaign is in my humble opinion very low. And i don`t get, how the stats page can decrease the fun, one has on the server? Greetings, Jimmy -Sir Crashalot - Solarium
No.85_Camm Posted May 28, 2018 Posted May 28, 2018 2 hours ago, No_85_Hawker said: Hi this server is getting better and better thanks for the awesome work you have put into this. I have been flying a lot on the normal server and this last week been having a good time with the new aircraft . But I have noticed on the down side that we are still getting a lot of stat panders logging in and racking up huge scores on the main stats page I have noticed they are doing this at the expense of aircraft and there own lives as they are attacking targets and not giving a dam about getting killed and loosing there air craft then they as soon as they are killed jumping into the next aircraft and attacking again until they are killed. These people don't give a shit about the campaign as long as they get to the top of the leader board at the end off the month even if they get killed 50 times to do so. can I respectfully request that you add the penalty of having your main stats on the campaign score board reset to zero for the month if and when a player gets killed, this would encourage pilots to look after there virtual life's and look after there aircraft and also have it so any aircraft moved to forward airfields are lost to them as well so when they start there new life they then have to resupply the forward airfields again to fly from there, this would stop this stat padding behaviour of some players in its tracks and make the campaign much more immersive and fun To be honest, I agree with Hawker. For example, there is one pilot (on the Allied side) who has 'lost' 72 Aircraft and been killed 28 times and yet he is well up on the leader board. It sort of makes a mockery of the pilots that try to look after their Aircraft (and virtual life) and get them back to base. Yet, after all their efforts, someone who has wasted so much resources gets rewarded. When fighting a campaign, the object is to win.....and stay alive. Not (as seems the case) to see how many times one can get killed. As for you, Jimmy, I congratulate you on your scores, By the way, how many aircraft have you lost and how many virtual lives has it taken to get there? Just a thought
Leon_Portier Posted May 28, 2018 Posted May 28, 2018 More penalty's? Lets not throw the child out with the bathwater.
JimmySolarium_VR Posted May 28, 2018 Posted May 28, 2018 I had the impression, that the numbers of players, that join this wonderful server in order to fool around, ditching planes for fun etc. is really low. On the other hand, this server due to the markings allowed is ideal for beginners, (this was my first server i joined too ) and many of them are really ambitious..and surely there are losses. But many of them really try to get into the campaign. So the majority is really trying. But are the losses of planes so high that it affects the other players ? Especially with the new system i don´t see that. But this is my most subjective point of view. In addition, i had the impression that the behaviour and chat etiquette on the server is really nice.
coconut Posted May 28, 2018 Author Posted May 28, 2018 2 hours ago, No.85_Camm said: For example, there is one pilot (on the Allied side) who has 'lost' 72 Aircraft and been killed 28 times and yet he is well up on the leader board I honestly don't really care about the leader boards, and I don't want to spend time administrating them. That pilot loses an aircraft every 3rd sortie. With a loss rate of about 30% he is well below the average, which is typically above 50%. Yes, it seems that more often than not, planes that take off don't come back. JimmySolarium, with 46 losses for 177 sorties is also doing pretty well. Some of the people unhappy about the current situation actually have very similar relative stats, although they fly a lot less frequently. If there's a problem I don't really see it. If we are talking about deaths as opposed to lost aircraft, the stats have a ranking "best live pilot". Look at that one if you value survival and ignore the other rankings. 11 hours ago, JimmySolarium said: could it be possible, that the numbers of Red AI Flights, i.e. Transfer Flights, Patrols, has been decreased on the normal server / Kuban map ? I had the impression that there were none the last missions i flew and by asking in chat, other players mentioned, that they didn´t encountered AI Flights as well. I haven't changed anything, although I did have to lower the number of AI patrols a while ago. It was too much for the server to take during map rotations. The CPU load of the mission that was finishing, the load of the mission generation and the load of the other server running was sometimes too high, which causes series of disconnects on the game servers. I could actually kill non-critical AIs when load goes up, but it's some work to handle in the misison logic templates.
=KK=Des_ Posted May 28, 2018 Posted May 28, 2018 decided to test server with friends. 1. Too many BOTS 2. AAA and def tanks respawn always((
BOO Posted May 29, 2018 Posted May 29, 2018 4 minutes ago, =KK=Des_ said: also you have wrong information in RU manual! So why not help Coconut and provide all little more info about this?
=KK=Des_ Posted May 29, 2018 Posted May 29, 2018 we are testing it right now! i will post bug report here! 1
Leon_Portier Posted May 29, 2018 Posted May 29, 2018 Maybe I can catch a few Russian words with the new and improved manual.
=KK=Des_ Posted May 29, 2018 Posted May 29, 2018 (edited) 1. Supply missions is wrong in described in RU manual. Quote Players can fly supply flights using the Ju52 with the cargo load-out. A supply flight normally follows these steps: take-off from well-supplied rear airfield, land and airfield in region in need, take-off again with the same plane and land back at the airfield of departure. Do not despawn at the front airfield unless you also want to transfer the plane there. Players can also fly supply flights with any plane that can carry bombs. Take off with the bombs, fly to the destination without dropping any of the bombs, land with the bombs and despawn. Note the differences with the Ju52. They are due to technical restrictions in the game’s logs. Edited May 29, 2018 by =KK=Des_
coconut Posted May 29, 2018 Author Posted May 29, 2018 It's out of date, but hopefully fixed soon. Regarding tanks in battles: Yes, they respawn. That's by design. The only purpose of battles is to produce kill stats that are used later when the mission finishes. The battle is simulated off-line by a script. AA: No, they don't respawn after they are destroyed. Or at least they are not supposed to. AIs and bots: People allergic to AI be warned: this server may contain traces of AIs!
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