dburne Posted January 12, 2019 Posted January 12, 2019 (edited) If upgrading, I would consider new MB, Ram and CPU rather than just the CPU. Edited January 12, 2019 by dburne 1
Alonzo Posted January 14, 2019 Posted January 14, 2019 On 1/11/2019 at 10:02 AM, WhiteMoose said: I joust upgraded my computer from i5 7400 3,00GHz 8 gb ram GTX 1070 to i5 7400 3,00Ghz 16Gb Ram Msi 1080Ti What should I expect regarding fps and graphics settings along with super sampling? If this is the wrong thread please show me the way to the right one. Unfortunately I think that CPU is going to hold you back. The GPU will be able to do increased supersampling, so the picture should look nice and crisp. I would start with SteamVR 150% supersample and 'balanced' in-game settings, and see how it goes. A lot of people are fine flying 45 FPS ASW, if that works for you then you can increase to 'high' in game settings.
SvAF/F16_WhiteMoose Posted January 14, 2019 Posted January 14, 2019 5 minutes ago, Alonzo said: Unfortunately I think that CPU is going to hold you back. The GPU will be able to do increased supersampling, so the picture should look nice and crisp. I would start with SteamVR 150% supersample and 'balanced' in-game settings, and see how it goes. A lot of people are fine flying 45 FPS ASW, if that works for you then you can increase to 'high' in game settings. What processor would you recommend to get things rollin?
SAG Posted January 14, 2019 Posted January 14, 2019 13 minutes ago, WhiteMoose said: What processor would you recommend to get things rollin? I'm personally thinking on a 8700K with 16gb of 3000ram, but of course, it depends on your budget.
==Tirelepetitdoigt Posted February 3, 2019 Posted February 3, 2019 (edited) Salut, Servus, core i5 9600k@5040.3MHz (1,39V set in BIOS); MSI MPG Z390 G+; Samsung 860 pro; Corsair LPX DDR4 3200MHz C16 (XMP set in BIOS); GTX 1080Ti SS 1.5 - Graphic settings set as instructed 2019-02-03 13:20:36 - Il-2 Frames: 9921 - Time: 120000ms - Avg: 82.675 - Min: 43 - Max: 91 LB Edited February 3, 2019 by Laurentlb33
chiliwili69 Posted February 5, 2019 Author Posted February 5, 2019 On 2/3/2019 at 12:53 PM, Laurentlb33 said: core i5 9600k Thank you LB for giving our first test with the 9600K at 5.0GHz. I assume you use the Rift, right? Also, could you run the passmark test and provide the single-thread performance as explained in the instructions? I also assume you did it with version 3.009. It will be our last run of that version. Have anybody tried the v3.010 with this benchmark? I have sold my Rift and can not compare. Note: The test with Pimax5K+ is still to be done with this benchmark. I really don´t know what SS should I use here just to compare performance with other headset in a fair way.
A_radek Posted February 5, 2019 Posted February 5, 2019 3 hours ago, chiliwili69 said: I really don´t know what SS should I use here just to compare performance with other headset in a fair way 1.0 and 'normal' fov. If I may make a suggestion. Not a fair performance comparision with gen1 hmd's but I don't see the need for that. Most would buy the pimax for the improved image clarity/fov and so also expect a drop in performance. For me performance comparisons between pimax users and what to expect at 1.0 ss with any given hardware is plenty more interesting.
chiliwili69 Posted February 5, 2019 Author Posted February 5, 2019 I suppose that with 1.0 you mean Pittol at 1.0 and SteamVR at 100%. Right? If this is the case then the clear bottleneck is GPU. My idea was to use 66% (or something like that) which also gives good visuals (superior to Rift) but also a more decent performance. I am also thinking about other display frequencies (60, 72, 90) and other FFR modes.
chiliwili69 Posted February 5, 2019 Author Posted February 5, 2019 (edited) Well, I have just run the first benchmark over the Pimax5K+ and IL-2 version 3.010 I have used the Normal FOV, Pitool Rendering Quality=1.0 and SteamVR SS set at 26%. This gives 6.59 million pixels which is exactly the same amount of pixels than the Rift at 150% SteamVR SS. I still didn´t upgrade to the new Pitool with freq changes, so it is 90Hz for the display. The result for my CPU at 4.8GHz is Frames: 9674, Avg: 80.617, Min:62, Max:91 I chose 26% to be coherent with the rules I applied to the VivePro and Odyssey+. I don´t use 26% at game (I have not tried how it looks like), normally I use 66% and SteamVR recommendation is 55% for my 1080Ti. But what everybody will want to know is how the performance change when the SS is increased, so I conducted a series of tests from 26% to 150% SS in SteamVR. The results are: or better in a graph: this graph is in the "SS per device" online spreadsheet of the benchmark. So, WELCOME again to the GPU bottleneck AGE!! Now it is a tradeoff of visual quality versus fps. Of course, good overclocked CPUs is a must but not enough ! Any Pimax5K+ user is welcome to run the test as well, specially the ones with 20xx cards for the FFR. Edited February 6, 2019 by chiliwili69 2 1
A_radek Posted February 6, 2019 Posted February 6, 2019 So we need a 4080ti This is great info chili and based on this I'm getting me a new card and a pimax. Pleasantly surprised your avg fps at 26% steam ss is so close to your rift performance also. Expected pimax not to reach quite all the way so soon considering they haven't had those years of optimization.
R3animate Posted February 8, 2019 Posted February 8, 2019 (edited) Honestly I'm really curious to see how the Radeon VII performs in IL-2. Not that I can upgrade to it. Currently using a 1080, can't justify ~1k cad for 20% at best... same reason I can't go to the 2080 series... just isn't worth it. Edited February 8, 2019 by R3animate
-=SPUD=-iNcHeS Posted February 9, 2019 Posted February 9, 2019 (edited) Hey guys, super new to IL2, been trying to get my VR up and running and finally have a score worth posting after some trouble shooting! Game Version 3.010b Motherboard ASUS Z270E STRIX Processor I7 7700k @ 4.7GHz RAM G.Skill Trident Z 32GB DDR4 @ 3200MHz GFX NVIDIA FE 1080ti Storage (for the game) Samsung 960 EVO m.2 NVMe VR Headset Oculus Rift CPU MARK 10675 CPU single threaded 2605 Frames: 8633 Time: 120000ms Avg: 71.942 - Min: 43 - Max: 91 I've just put a custom watercooling loop in and have been having some issues with CPU temp. I know the 7700k is notoriously bad for this, but I'll be draining it this weekend and reapplying the thermal paste in an attempt to get a higher clock. Thanks! EDIT: Decided to disable Hyperthreading and turn up the overclock a bit. Running it with Hyperthreading disabled and a clock of 4.9GHz resulted in the following: (Note: My average actually went down slightly while my min and max both jumped up.) CPU MARK 11406 CPU single threaded 2837 Frames: 8540 Time: 120000ms Avg: 71.167 - Min: 49 - Max: 94 Edited February 9, 2019 by iNcHeS
I./JG68_Sperber Posted February 9, 2019 Posted February 9, 2019 (edited) Here is my new test with the Pimax 5K. This test proves that the formula does not apply:More FPS equals = is smoother After trying a lot, I wanted the best result between sharp and smooth. I9-9900K @ 5.1GHz WaterCool Max Temp: 65 ° C RTX 2080TI Max Overclocked Core 2010 MHz, Memory 7000MHz WaterCool Bios = everything on Auto Pimax and Steam: Pitool version ... 91, factor 1.75 Steam VR APP = 100%, 3162x2701- Video: 22% 3162x2701 Motion Smoothing OFF 3DMigoto Mod = ON IL2 Setting: Main Settings High Shadow = Max Mirror = Off Long textures = x4 View = 70Km Ani. = Blurred Grass = Normal Clouds = High FDA = Full AA = x2 Gamma = 0.8 Focus = on 4K Textures On 2019-02-09 14:06:34 - Il-2 Frames: 5489 - Time: 120000ms - Avg: 45.742 - Min: 40 - Max: 50 So I have about 5000 FPS less to my previous measurement with all the settings from the first post. When I play with the current setting, everything is absolutely smooth and the tracking with two ViveBoxes is absolutely fantastic. No matter if online or offline. No matter if many clouds or little. No matter if busy or not. I feel it as smooth as with 5000FPS more. Edited February 9, 2019 by I./JG68_Sperber 1
==Tirelepetitdoigt Posted February 14, 2019 Posted February 14, 2019 On 2/5/2019 at 9:22 AM, chiliwili69 said: Thank you LB for giving our first test with the 9600K at 5.0GHz. I assume you use the Rift, right? Also, could you run the passmark test and provide the single-thread performance as explained in the instructions? I also assume you did it with version 3.009. It will be our last run of that version. Have anybody tried the v3.010 with this benchmark? I have sold my Rift and can not compare. Note: The test with Pimax5K+ is still to be done with this benchmark. I really don´t know what SS should I use here just to compare performance with other headset in a fair way. I am actually using the Rift. Here is the passmark result. The test was done in 3.009
JonRedcorn Posted February 15, 2019 Posted February 15, 2019 (edited) On 2/8/2019 at 12:37 PM, R3animate said: Honestly I'm really curious to see how the Radeon VII performs in IL-2. Not that I can upgrade to it. Currently using a 1080, can't justify ~1k cad for 20% at best... same reason I can't go to the 2080 series... just isn't worth it. The only card to buy for that price is a 2080ti. Nothing less. The 2080ti is by far the fastest card out right now. Nothing comes close. It's like 35-40% faster than a 1080ti or 2080. I should sell my 1080ti and 1070 I have and try and get one. Edited February 15, 2019 by 392FS_Jred
chiliwili69 Posted February 15, 2019 Author Posted February 15, 2019 On 2/9/2019 at 6:44 AM, iNcHeS said: EDIT: Decided to disable Hyperthreading and turn up the overclock a bit. Running it with Hyperthreading disabled and a clock of 4.9GHz resulted in the following: (Note: My average actually went down slightly while my min and max both jumped up.) CPU MARK 11406 CPU single threaded 2837 Frames: 8540 Time: 120000ms Avg: 71.167 - Min: 49 - Max: 94 Welcome to VR club and thank you for posting your tests. In your first test you use OC in CPU with 4.7GHz and achieve STMark of only 2605. This is not aligned with previous tests of 7700K. Look at the "STMark vs OC" tab in the spreadsheet and you will see that for the 7700K for 4.7 the expected STMark value should be around 2750, not 2605. Maybe you were running the STMark with different OC (4.5 perhaps) or maybe your CPU is throttling while you run the CPU Passmark. In you second test, you achieve a Max of 94. This is not possible. Typically the maximun Max is 90 or 91, but not 94. But in this case the STMark you achieve (2837) is very much aligned with the STMark expected for a 7700K at 4.9 GHz. In theory your 1080Ti should not be fully loaded with this test. To check that you can run MSI Afterburner during the IL-2 test and use their trendlines to visualize CPU freq., CPU temp, GPU freq, GPU load and GPU temp. If GPU is at 100% verify your Supersampling values (what do you use SteamVR or OTT?)
chiliwili69 Posted February 15, 2019 Author Posted February 15, 2019 On 2/9/2019 at 2:49 PM, I./JG68_Sperber said: Here is my new test with the Pimax 5K. This test proves that the formula does not apply:More FPS equals = is smoother After trying a lot, I wanted the best result between sharp and smooth. I9-9900K @ 5.1GHz WaterCool Max Temp: 65 ° C RTX 2080TI Max Overclocked Core 2010 MHz, Memory 7000MHz WaterCool Bios = everything on Auto Pimax and Steam: Pitool version ... 91, factor 1.75 Steam VR APP = 100%, 3162x2701- Video: 22% 3162x2701 Motion Smoothing OFF 3DMigoto Mod = ON Thank you for posting your personal results with you superbeast machine and the Pimax5K. Achieving 5.1GHz in this 9900K is a great achievement. Please, if you could, post also the Passmark test as indicated in the instructions (Passmark is a free non-invasive software). Since it is not using the same settings that the test I didn´t put your results in the main page, but in the "SS tests". I see you use Pitool RQ=1.75 and SteamVR at 22%. This gives a multiplying factor of 1.75x1.75x0.22= 0.67, so your test is equivalent to running RQ=1 and SteamVR SS at 67% (or 66%). There is no reason to touch pitool RQ, I have it always at 1.0. The graphical effect is the same than touching SS, I demonstrated that in this post. Someone say that using higher than 1.0 in RQ and reduce SteamVRSS for the same pixels gives better performance, but he didn´t demonstrated that. So, I don´t think this influence performance at all. (but still to be proved). For for the shake of comparing your performance with others, you could run the test exactly at the same setting that instructed in the post and share your results. Running at 45fps could be very smooth for many people, it is very subjective. I also have to say (it is also subjective) that I notice less the lack of being at 90fps in the Pimax5K.
I./JG68_Sperber Posted February 15, 2019 Posted February 15, 2019 Hi chiliwili69, Pimax 1 and Steam 66% i have 5 FPS more Here my Passmark 5,1 GHz
blitze Posted February 16, 2019 Posted February 16, 2019 On 2/15/2019 at 5:46 PM, I./JG68_Sperber said: Hi chiliwili69, Pimax 1 and Steam 66% i have 5 FPS more Here my Passmark 5,1 GHz Try to aim for a vertical res of a factor of 1440 Maybe PiTool 1.75 or 2 SteamVR Video 20% App setting then as close to 2880 as possible which would be a SS factor of x2 from the 5K native Res. You could also just try the native resolution on the Vertical of 1440 in SteamVR App setting and see how that looks on the 5K. It doesn't look good on the 8K but 2160 does.
I./JG68_Sperber Posted February 17, 2019 Posted February 17, 2019 Hi Blitze, Pitool 1,75 and 22%SS = Avg 45 FPS Pitool 1and 66%SS = Avg 50 FPS All very smooth.
-=SPUD=-iNcHeS Posted February 21, 2019 Posted February 21, 2019 On 2/15/2019 at 7:25 PM, chiliwili69 said: Welcome to VR club and thank you for posting your tests. In your first test you use OC in CPU with 4.7GHz and achieve STMark of only 2605. This is not aligned with previous tests of 7700K. Look at the "STMark vs OC" tab in the spreadsheet and you will see that for the 7700K for 4.7 the expected STMark value should be around 2750, not 2605. Maybe you were running the STMark with different OC (4.5 perhaps) or maybe your CPU is throttling while you run the CPU Passmark. In you second test, you achieve a Max of 94. This is not possible. Typically the maximun Max is 90 or 91, but not 94. But in this case the STMark you achieve (2837) is very much aligned with the STMark expected for a 7700K at 4.9 GHz. In theory your 1080Ti should not be fully loaded with this test. To check that you can run MSI Afterburner during the IL-2 test and use their trendlines to visualize CPU freq., CPU temp, GPU freq, GPU load and GPU temp. If GPU is at 100% verify your Supersampling values (what do you use SteamVR or OTT?) Thanks for the feedback - I was having a few issues initially getting anywhere near those scores. STMark was definitely run at 4.7 - checked using Argus monitor before running the tests. I did think it was weird at the time seeing 94 as no one else had gotten above 91, any idea what could have caused it? I've got MSI Afterburner installed now. In regards to the Supersampling values, that was one thing I thought was quite strange. Setting my (SteamVR) SS to 150% results in a different eye render than what is displayed on the instruction page. At 150%, mine says a render of 1626x1940 per eye. Is that normal? Cheers
chiliwili69 Posted February 22, 2019 Author Posted February 22, 2019 8 hours ago, iNcHeS said: checked using Argus monitor before running the tests. Checking the freq before the test doesn´t guarantee that you maintain that freq during the test, since if you have high temp, or high amps,or high power then your CPU could throttle (reduce the freq). That why is good to run MSI Afterbuner trendlines during the test, so you can see freq is maintained. The 94 could be due some short of anomaly during the test. Try to repeat the test to see if it is again 94 the max fps. The 1626x1940 is also strange. Perhaps Oculus has upgraded the software with a bit lower internal SS. I have not a Rift to measure again. Can someone else verify this? Another reason could be that you have a small subsampling somewhere else, for example having in OTT a 0.99 instead of a 1.0. Or 98% in the SteamVR App section.
EAF51_Jimmi Posted February 28, 2019 Posted February 28, 2019 Today i run the same test with HT disabled and CPU overcklocked to 4,9ghz - Test results were the same from the previous 4,3ghz test... any idea why i din't got any gain? The cpu is capping the gpu, but increasing the oc didn't get results... Tempertures were stable in the rage of 70°.... so i doubt ther's any throttling... anyway i'm tempted to upgrade to a Ryzen 2700x Asus Crosshair VII hero and 32gb (damn DCS) of 3200 cas 14 ram... (samsung B die) Comments on this build?? Also I checked the spreadsheet and didn't find any Ryzen yet....! Could be a first one...
TUS_Samuel Posted March 1, 2019 Posted March 1, 2019 There is a Ryzen 2700x in table: 46 avg FPS, not very impressive. Try to switch tabs in the bottom of spreadsheet page
JonRedcorn Posted March 1, 2019 Posted March 1, 2019 14 hours ago, EAF51_Jimmi said: Today i run the same test with HT disabled and CPU overcklocked to 4,9ghz - Test results were the same from the previous 4,3ghz test... any idea why i din't got any gain? The cpu is capping the gpu, but increasing the oc didn't get results... Tempertures were stable in the rage of 70°.... so i doubt ther's any throttling... anyway i'm tempted to upgrade to a Ryzen 2700x Asus Crosshair VII hero and 32gb (damn DCS) of 3200 cas 14 ram... (samsung B die) Comments on this build?? Also I checked the spreadsheet and didn't find any Ryzen yet....! Could be a first one... Please do not handicap yourself with inferior products such as a ryzen series cpu. If you are deadset on supporting a company that hasn't produced anything competitive in nearly a decade then wait for the ryzen 3 to show up in the hopes it may finally reach parity with intel.
blitze Posted March 1, 2019 Posted March 1, 2019 (edited) Ok, here goes. Laptop - Gigabyte Aero 15X i7700HQ, 32Gb DDR4 2666 Ram, NVME 512Gb drive, GTX 1070 Max-Q eGPU Gigabyte RTX 2080 Gaming OC with Razor Core housing Tested with the Pimax 5K setting recommended, PiTool at 1, SteamVR Video 26%, SteamVR App 100% giving a target resolution of 2260 x 1991 Test run on a Pimax 8K HMD First run on the RTX 2080 Frames Avg 44.417, Min 30, High 55 Second run on the GTX 1070 Max-Q Frames Avg 30.225, Min 33, Max 44 Pre eGPU I would run it on Low, with Terrain render at 4x, Distance at 100, Clouds and Shadows High, Sharpening, SSOA, HDR and 4K textures. I can't remember the original Target Render Resolution as there has been so much experimenting since. With the eGPU I run it on Balanced the same options as Pre eGPU. The Test track and settings are an odd bunch. Target Render Settings I am testing at the moment are 3469 x 3055 and 2453 x 2160. I think the later is better not just in frames but also with Nvidia Control Panel AntiAlaising Transparency Setting set to SS x2 or x4 - I get a pretty decent view in headset which makes spotting good both air and ground targets and decent frames. Normal AntiAliasing I leave off. In test maybe 30% better with eGPU but it also scales well with res and my Laptop doesn't cook itself. 4 hours ago, JonRedcorn said: Please do not handicap yourself with inferior products such as a ryzen series cpu. If you are deadset on supporting a company that hasn't produced anything competitive in nearly a decade then wait for the ryzen 3 to show up in the hopes it may finally reach parity with intel. Not that they are inferior - in many cases they are superior but at the moment in Single Threaded Processes - Intel wins. Unfortunately for us, Il2 relies strongly on single threaded performance at this point in time. Ryzen 3 might be worth a look at when it is released but wait until release and reviews are in before jumping on it. If you are wanting a CPU for a Server or a Workstation PC - then AMD all the way. Not to mention you'd be supporting Canuks instead of Kosha Nostra. Edited March 1, 2019 by blitze Forgot the to mention the Headset settings
SCG_Fenris_Wolf Posted March 1, 2019 Posted March 1, 2019 (edited) 18 hours ago, EAF51_Jimmi said: Today i run the same test with HT disabled and CPU overcklocked to 4,9ghz - Test results were the same from the previous 4,3ghz test... any idea why i din't got any gain? The cpu is capping the gpu, but increasing the oc didn't get results... Tempertures were stable in the rage of 70°.... so i doubt ther's any throttling... anyway i'm tempted to upgrade to a Ryzen 2700x Asus Crosshair VII hero and 32gb (damn DCS) of 3200 cas 14 ram... (samsung B die) Comments on this build?? Also I checked the spreadsheet and didn't find any Ryzen yet....! Could be a first one... You may want to check whether you have forgotten to set the AVX offset to 0. P.S. As said before, Ryzen 2700x would be a downgrade for IL-2 performance. The game heavily depends upon single core clock speed. A quick RAM speed (3200MHz) has shown to be quite beneficial and to boost fps considerably. That's the right direction ? On 2/3/2019 at 12:53 PM, Laurentlb33 said: Salut, Servus, core i5 9600k@5040.3MHz (1,39V set in BIOS); MSI MPG Z390 G+; Samsung 860 pro; Corsair LPX DDR4 3200MHz C16 (XMP set in BIOS); GTX 1080Ti SS 1.5 - Graphic settings set as instructed 2019-02-03 13:20:36 - Il-2 Frames: 9921 - Time: 120000ms - Avg: 82.675 - Min: 43 - Max: 91 LB Ace !! ?? Edited March 1, 2019 by SCG_Fenris_Wolf
chiliwili69 Posted March 1, 2019 Author Posted March 1, 2019 6 hours ago, blitze said: Second run on the GTX 1070 Max-Q Frames Avg 30.225, Min 33, Max 44 Many thanks blitze for running the test. It is the first laptop in our table!! Just curiosity, is there any reason for you to use a laptop for IL-2 VR? It is also the first Pimax8K test. For the time being is OK to use 26% SS (like in Pimax5K+) but I need to calculate the exact number for the Pimax8K. Could you please give me two screenshoots of SteamVR Video SS: one with 26% and another with 100%? Also, your test with the 1070 shows some strange numbers. If the Min is 33 the Avg can not be 30.225. Looking to the graph it seems you make a typo, should it be 40.225? On 2/28/2019 at 11:59 PM, EAF51_Jimmi said: Today i run the same test with HT disabled and CPU overcklocked to 4,9ghz - Test results were the same from the previous 4,3ghz test... any idea why i din't got any gain? The cpu is capping the gpu, but increasing the oc didn't get results... Tempertures were stable in the rage of 70°.... so i doubt ther's any throttling.. Throttling is not only for temp. It could be due to amps or power. If your temps are OK try to put higher limits of amps and power in BIOS. You can also trend the CPU freq while you run the test using MSI afterbuner. Just to be sure there is not throttle. You can also do multiple test form 4.0 to 4.9 with increments of 0.1. Just to see where you hit the max fps.
blitze Posted March 2, 2019 Posted March 2, 2019 Yeah, sorry about that. The 1070 average was 39.225fps Was a long day. Images as requested the 1070 one just showing the SteamVR recommendation for the GPU. Not much tweaking I can do with the i7700HQ - aside from undervolting. I can overclock the GPU +200 on both but I run them stock and I hear memory overclocking on Video Cards now days doesn't give much benefit. For the laptop, I spend time between countries with 3 and a half months in Aus. Thought at the time I got it, the laptop would be ok for my duties. It when hooked up to a monitor did decent speed on 1440p Il2. It didn't do too bad for what it is in VR but at low settings for reasonable res and frames. Your track is quite a cruncher - last night I was flying Stalingrad CAP missions and on the eGPU at 2160v res I was sitting between 50 to 70fps on my Balanced Setting. Normal Antialiasing off but Nividia Antialiasing Transparency set to 4x SS which gives no frame hit but sharpens things up nicely. I am still experimenting with settings though - I need some of that magic Fairy Dust. The newer versions of my Laptop might also do better in CPU Mark as they are either a i9-8950HK or i7-8750H CPU's. I also think, eGPU's will be better served with a more direct to CPU bus but there are security concers with that type of architecture - not that Intel doesn't have enough of those already including with Thunderbolt. Anyway, not without it's issues but I am glad to have what I have both the laptop and Pimax 8K. Not the rocking PC beast that some have but it puts up a reasonable effort. I also still think that working with the native panel resolution of headsets or factors there of will give the best results in speed and image. All the lens distortion geometry calcs and stuff are done before the info is fed into the GPU for rendering and then sending to the HMD. I also think the scaler chip in the Pimax 8K might also hinder the image clarity and it would be great to eventually bypass that. Anyway - VR is great - even with what we go through to deal with it. Better than Monitor, better than Stereo Glasses - only to be surpassed by Holodecks - one day.
EAF51_Jimmi Posted March 3, 2019 Posted March 3, 2019 ok did more tests... @4,6ghz cpu mark 10584 single thread 2460 2019-03-02 23:53:51 - Il-2 Frames: 5198 - Time: 120000ms - Avg: 43.317 - Min: 30 - Max: 46 rtx 2070 1620mhz stock @4,8ghz cpu mark 10927 single thread 2510 a second run yelded better results cpu mark 10974 single thread 2582 2019-03-03 00:16:38 - Il-2 Frames: 5337 - Time: 120000ms - Avg: 44.475 - Min: 35 - Max: 46 rtx 2070 1620mhz stock 2019-03-03 00:28:15 - Il-2 Frames: 5350 - Time: 120000ms - Avg: 44.583 - Min: 39 - Max: 46 rtx 2070 1800mhz overcklock i got gains in min FPS but non in maximum.... i was thinking the odissey was capped at 45.... but at high altitude i can reach 90fps in solo flying... will check if motion reprojection is running...
EAF51_Jimmi Posted March 3, 2019 Posted March 3, 2019 Checked the spreadsheet all Odyssey are max capped at 46... i feel ther's something wrong in the test metodology with this headset...
Dutch2 Posted March 3, 2019 Posted March 3, 2019 1 hour ago, EAF51_Jimmi said: Checked the spreadsheet all Odyssey are max capped at 46... i feel ther's something wrong in the test metodology with this headset... Think the whole idea around this is not quite optimal. For measurements I still think we need FCAT VR and not “the last update in 2013” FRAPS. https://m.youtube.com/watch?v=VipgmnfrBMc 1
blitze Posted March 3, 2019 Posted March 3, 2019 The only question is how do you compare data sets from different headsets with FCAT VR? Do we agree upon a render target resolution with which to test a il2 track on? Something that has everyone rendering the same amount of pixels to HMD regardless of FOV
JonRedcorn Posted March 3, 2019 Posted March 3, 2019 (edited) Yeah fraps is pretty bad at this point. Edited March 3, 2019 by JonRedcorn
Alonzo Posted March 4, 2019 Posted March 4, 2019 11 hours ago, Dutch2 said: Think the whole idea around this is not quite optimal. For measurements I still think we need FCAT VR and not “the last update in 2013” FRAPS. https://m.youtube.com/watch?v=VipgmnfrBMc FCAT would certainly be better, but FRAFS does a decent enough job of showing a frame time plot. It helped me a lot in my VR tuning. https://sourceforge.net/projects/frafsbenchview/ 1
lightbulbjim Posted March 4, 2019 Posted March 4, 2019 (edited) Just ran this benchmark. System Specs CPU: i5 9600K (listed as 3.7 GHZ but CPU-Z shows it running at 4.3 GHz, even at idle) RAM: 16GB 2600 Mhz, 19-19-19-43 (I know, timings could be better) GPU: GTX 1080 Storage: Samsung 970 EVO SSD 500 GB HMD: Oculus Rift CV1 IL-2 Version: 3.010c Benchmark Results Frames: 7020 Avg: 58.500 Min: 42 Max: 88 CPU Mark score: 13549 Notes When I set the SteamVR resolution to 150% the OTT overlay was reporting a pixel density of 1.23. To get the required 1.32 pixel density I had to use a SteamVR resolution of 172%. 172% was used for the benchmark. Usually I fly with OpenComposite, pixel density 1.0, in-game AA 4x, ASW auto, and I'm happy with the performance. I should really experiment with overclocking my CPU a bit. Everything is running at stock speeds for now. I have a Hyper T4 cooler, so there's probably some thermal headroom there. I should have bought better RAM. Edited March 4, 2019 by lightbulbjim Added info.
Dutch2 Posted March 4, 2019 Posted March 4, 2019 4 hours ago, lightbulbjim said: Just ran this benchmark. System Specs CPU: i5 9600K (listed as 3.7 GHZ but CPU-Z shows it running at 4.3 GHz, even at idle) RAM: 16GB 2600 Mhz, 19-19-19-43 (I know, timings could be better) GPU: GTX 1080 Storage: Samsung 970 EVO SSD 500 GB HMD: Oculus Rift CV1 IL-2 Version: 3.010c Benchmark Results Frames: 7020 Avg: 58.500 Min: 42 Max: 88 CPU Mark score: 13549 Notes When I set the SteamVR resolution to 150% the OTT overlay was reporting a pixel density of 1.23. To get the required 1.32 pixel density I had to use a SteamVR resolution of 172%. 172% was used for the benchmark. Usually I fly with OpenComposite, pixel density 1.0, in-game AA 4x, ASW auto, and I'm happy with the performance. I should really experiment with overclocking my CPU a bit. Everything is running at stock speeds for now. I have a Hyper T4 cooler, so there's probably some thermal headroom there. I should have bought better RAM. Then first overclock your Ram and see if this does have any effect.
chiliwili69 Posted March 4, 2019 Author Posted March 4, 2019 On 3/2/2019 at 12:55 PM, blitze said: The newer versions of my Laptop might also do better in CPU Mark as they are either a i9-8950HK or i7-8750H CPU's Yes, those CPUs are really good for a laptop at single-thread performance, specially the i9-8950HK that reach 4.8GHz on Turbo. I have taken note of the resolution at 26% SS. I was also asking for the 100% in the Video tab. Could you confirm you achieve these values with 100%, 120%, 150%: For run a fair test with the Pimax8K, I think you will need to set the SS to the minimun (20%) which would give you about 6.9 Million pixels, which will be the closest res to 6.5 million (which is our baseline for pixels) On 3/3/2019 at 11:29 AM, EAF51_Jimmi said: Checked the spreadsheet all Odyssey are max capped at 46... i feel ther's something wrong in the test metodology with this headset... I have not an Odyssey to test it myself, but in the previous test ICDP was reporting a max of 52 fps with Odyssey. I think there should be a way to be sure you deactivate the WMR Motion Reprojection, and also the "SteamVR Motion Smoothing" which are equivalents of Oculus ASW. When you have the ingame counter in a solo flight, verify you have values in between 45 to 90, not just 45 or 90. I believe you test are not fully valid. On 3/3/2019 at 1:24 PM, Dutch2 said: “the last update in 2013” FRAPS For sure there are many apps more sophisticated than Fraps, for example fpsVR which I use it (but it is not free). Fraps just do the job, just giving the min, max and avg. And also frametimes and fps in csv files if you want. So far we have used it along these years and it is simple enough to do a simple test. In any case I am open to use any other tool which comply with this criteria: - Free - Simple - Able to run with NVidia and AMD cards - Able to run for a number of second after pulsing a customizable key. - Don´t consume extra resources from CPU/GPU. Old software which just do the job is as valid as any new modern tool. Another example is Prime95. It is old and free. And good to stress your CPU.
chiliwili69 Posted March 4, 2019 Author Posted March 4, 2019 19 hours ago, lightbulbjim said: When I set the SteamVR resolution to 150% the OTT overlay was reporting a pixel density of 1.23. First at all thank you for posting your test results. When you set SteamVR_SS to 150%, it is fine with OTT reporting PD of 1.23, since this is the equivalent of 150% in OTT. So you don´t need to run the test at 172%, do it at 150%. Also, you need to report the Single-Thread Mark number (this the important number for this test) as described in the instructions. You have an excellent CPU for overclocking, try to see where is your limit with that cooler.
lightbulbjim Posted March 4, 2019 Posted March 4, 2019 7 minutes ago, chiliwili69 said: First at all thank you for posting your test results. When you set SteamVR_SS to 150%, it is fine with OTT reporting PD of 1.23, since this is the equivalent of 150% in OTT. So you don´t need to run the test at 172%, do it at 150%. Also, you need to report the Single-Thread Mark number (this the important number for this test) as described in the instructions. You have an excellent CPU for overclocking, try to see where is your limit with that cooler. Oops, my bad. Thanks for clarifying. I just ran CPU Mark again and I get 13952 for the main score and 2762 for the single threaded score. I don't have time to run another VR benchmark right now but I'll do it later today at 150% resolution.
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