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VR tips and tricks - Improving your VR experience! -Updated 9th/Dec/2020


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ZiggyZiggyStar
Posted (edited)
14 hours ago, RedKestrel said:

 

It almost sounds like alternate spotting is enabled in the difficulty settings. Under that system contacts are up-scaled quite large at long distances to make them easier to spot, and when you zoom in they don't get any bigger because they already appear to be closer than they are - the fabled 'inverse zoom' problem. It's only when they get close enough that no scaling is applied that zoom works in the way you'd expect. 

Is "Alternate Spotting" checked in the game difficulty settings?


Hmm, very good point, I will check that when I get home.

 

Edit: RedKestrel, thank you you are right. I have unchecked ‘Alternate Spotting” and now when I zoom in, I do zoom in. I think the IDing is also much better too.

Edited by ZiggyZiggyStar
Posted

Yo, guys, how do screen resolution affects performance and spotting in vr? all i can see that multiplayer "radio chat" is becoming hard to read on a low res setting.

And @SCG_Fenris_Wolf, your link to guide made by Teigue stopped working. That was actually a good piece of info

  • Thanks 1
TCW_Brzi_Joe
Posted (edited)
22 minutes ago, LutzBY said:

your link to guide made by Teigue stopped working.

There is a problem with whole OpenMR forum, it will come back soon, that is not the first time.

Edited by Brzi_Joe
  • Thanks 1
  • 2 weeks later...
NotOnlyforDCS
Posted

How do I use VR Zoom. What is the keybinding for it? (Im new to the game sorry)

Posted
4 hours ago, NotOnlyforDCS said:

How do I use VR Zoom. What is the keybinding for it? (Im new to the game sorry)

 

See reply here:

 

  • Upvote 1
SCG_Fenris_Wolf
Posted

FYI: The OpenMR Link is working again guys  :good:

Posted (edited)

Hi everyone,

 

I am currently using the Pimax 5k+ and havent been in IL-2 for a while now... I noticed that the zoom doesnt work for me. I mapped Zoom, Zoom In, Zoom Out, etc., and none of the buttons are working.

Is there an issue with making the VR Zoom work on the pimax hmd's now? 

 

I was able to find a keybind that works for the VR zoom which is VR Zoom Minimum and VR Zoom Maximum. I assume the 3 levels of zoom in between can also be mapped

 

Are the other zoom keybinds no good for VR flight now?

Edited by GunneryAce
21.Gr.CT.Ludovisi
Posted

I'm new to VR in IL2, but I've got a quite strange behaviour. With a 970K+RTX2080+RiftS and OpenConmposite, I tried all setting max out and with ingame framecounter I've got a steady 40 (with a lower number 90, the max possibile?): it seems quite good, very fluid at low leve flight, but with some stutters, expecially observing other aircrafts. Reducing setting to medium, I've got about 75, but I did not notice any improvement at low level flight, with still some stuttering at higher altitude/observing aircrafts. So, reducing details seems not provide any significat improvement of performance on my system

Some tips to solve? Or it is "nomal"?

Thanks.

Posted (edited)
44 minutes ago, I./SG1.Luvisi said:

I'm new to VR in IL2, but I've got a quite strange behaviour. With a 970K+RTX2080+RiftS and OpenConmposite, I tried all setting max out and with ingame framecounter I've got a steady 40 (with a lower number 90, the max possibile?): it seems quite good, very fluid at low leve flight, but with some stutters, expecially observing other aircrafts. Reducing setting to medium, I've got about 75, but I did not notice any improvement at low level flight, with still some stuttering at higher altitude/observing aircrafts. So, reducing details seems not provide any significat improvement of performance on my system

Some tips to solve? Or it is "nomal"?

Thanks.

 

The lower number (90) represents your headsets FOV, not max FPS. Rift S with ASW will be either 40 or 80 fps. 80 is no ASW, 40 is with ASW.

I am assuming you are talking 9700k not 970k.

With a decent overclock on the cores, you should be able to run some high graphics just fine.

 

FPS killers are clouds, shadows, MSAA, and SS. 

Try MSAA x2 and around 1.2 SS. 

Edited by dburne
SCG_Redcloud111
Posted (edited)

@GunneryAce

 

Zoom still won't work for us Pimax users. As of now, we can fly without parallel projections, but I am zooming with one eye for all servers that ban injectors. If you want to install @c6_lefuneste's mod, you can, and it will work for single player and servers that allow injectors.

Edited by SCG_redcloud111
  • Like 1
  • 2 weeks later...
E69_Qpassa_VR
Posted

How to start game directly in VR if you have the game on steam, shortcut with the suffix vr:

 

imagen.png.80bb514510103595b162db86b25f8d60.png

  • Upvote 1
Posted (edited)

I am running an Index on a 1080TI with i5-66ooK cpu.   I have been spending most of the VR time in Flying Circus and am trying to be more competitive in multiplayer.  Spotting is key and after some tweaking based on comments here, I can spot better than some guys on flat screens but still think my settings may not be the best they can be.   Is the mod that is discussed at the top of this thread still useful after the in-game zoom was updated?  Also,  in regards to zoom - when I toggle it on, distant targets actually appear to get further away even though landscape/ground detail gets zoomed in.   Is this intentional?   Zooming in on closer aircraft works so that I can read markings although this is not easy, primarily because of my own head shake.    Any updated Index tweaks or other suggestions that you folks can share would be very much appreciated. 

 

Edit: I see that zoom function is apparently working as intended with landscape getting closer but not magnifying aircraft until they are closer. 

 

Edited by US93_Baker
Found additional info
Posted

Maybe off topic - how well can you bread gauges in vr in IL-2?  Thanks 

I.JG3_CDRSEABEE
Posted
On 3/3/2020 at 6:58 PM, Rhino-1938 said:

Hello, Well i am having a blast in VR , but i realized i am keyboard deficient (i guess that is PC) otherwise for any keyboard commands i was "VR blind" even though the Rift S has a lookthru feature i could not see the keyboard that well. I knew the layout or pattern of the keystrokes i use, but to locate them with the VR headset on was difficult. I came up with a solution that i am happy with. I had a product i bought a while back from a TV commercial Called "BONDIC" which is a liquid in a pen dispenser that hardens with ultraviolet light which comes in the kit. I placed a drop on each key that i needed while flying and hardened it with the UV light so the keyboard had a bump  "Braille" feature that i could easily find without lifting the headset to find them. I also placed a couple of bumps on the frame of the keyboard as a reference points. This works well for me and i decided to pass it on. Be safe

I use thick super glue

Posted
On 9/7/2020 at 3:32 AM, US93_Baker said:

I am running an Index on a 1080TI with i5-66ooK cpu.   I have been spending most of the VR time in Flying Circus and am trying to be more competitive in multiplayer.  Spotting is key and after some tweaking based on comments here, I can spot better than some guys on flat screens but still think my settings may not be the best they can be.   Is the mod that is discussed at the top of this thread still useful after the in-game zoom was updated?  Also,  in regards to zoom - when I toggle it on, distant targets actually appear to get further away even though landscape/ground detail gets zoomed in.   Is this intentional?   Zooming in on closer aircraft works so that I can read markings although this is not easy, primarily because of my own head shake.    Any updated Index tweaks or other suggestions that you folks can share would be very much appreciated. 

 

Edit: I see that zoom function is apparently working as intended with landscape getting closer but not magnifying aircraft until they are closer. 

 

 

 

No, no need for 3Dmigoto anymore (in terms of zoom). And using it may now stop you from entering some MP servers. 

In general, ID aircraft based on silhouette not markings. If I need to find a certain friend by his markings I fly closer, it's just not worth using zoom for that (with the Rift CV1 though, so I'm basically blind compared to you!)

 

I think the zoom making distant aircraft appear further away was either an optical illusion or a product of the spotting system and may have changed as of the latest patch.

Posted

@SCG_Fenris_Wolf thank you for keeping this topic updated with the latest info. I've tried these configs with my O+ and the standalone version and it works great. However I am trying to get a few more FPS in multiplayer, what has the greatest impact: MSAA, shadows or Steam SS?

  • Upvote 1
SCG_Fenris_Wolf
Posted

MSAA, followed by Steam SS. Then Shadows: The jump from Ultra to High is greater than from High to Medium. Given the quality of other stages, keep the Shadows at Ultra, High, or disabled, depending on your system. ?

Posted
On 9/23/2020 at 1:25 AM, whisky_actual said:

@SCG_Fenris_Wolf thank you for keeping this topic updated with the latest info.

Big + 1?

  • Upvote 1
Posted (edited)

I havent been able to play for the last couple months but I think I've never felt this warp while playing in MP? whenever I bank the "screen" looks like its goin on 20 fps but I have 50+ fps. In singleplayer not as noticeble issue (well its a little bit if a look sideways while banking)

Edited by t-stoff
Ala13_UnopaUno_VR
Posted
On 6/9/2020 at 1:20, E69_Qpassa_VR said:

Cómo iniciar el juego directamente en la realidad virtual si tienes el juego en Steam, atajo con el sufijo vr:

 

imagen.png.80bb514510103595b162db86b25f8d60.png

No need to start WMR? just activating from there I already enter to play?

Posted
1 hour ago, Ala13_UnopaUno_VR said:

No need to start WMR? just activating from there I already enter to play?

At least what I ve tried its not needed, it auto initialize everything 

Posted
On 9/18/2020 at 1:46 AM, peregrine7 said:

 

 

"No, no need for 3Dmigoto anymore (in terms of zoom). And using it may now stop you from entering some MP servers. 

In general, ID aircraft based on silhouette not markings. If I need to find a certain friend by his markings I fly closer, it's just not worth using zoom for that (with the Rift CV1 though, so I'm basically blind compared to you!)

 

I think the zoom making distant aircraft appear further away was either an optical illusion or a product of the spotting system and may have changed as of the latest patch.

Hey - thanks for the reply.   I have to say to anyone that is stumbling upon this thread and may be new to multiplayer - hang in there!  The learning curve to fly these crates is really not that steep.  Its everything else that takes patience and practice!  SA, energy management, marksmanship, navigation, timing of coordinated attacks - you can devote countless hours to see improvement but you will see improvement!

 

S!

  • Like 3
  • 2 weeks later...
JGr2/J34b_Matthias
Posted

No issue at all, even when located on the wings like in some of the ww1 birds.  Make sure that you set up the command Maximum Zoom which is a hold toggle zoom for VR, and set Sharpen in your graphic settings to maximum.

On 7/13/2020 at 11:36 AM, Lawheadrg said:

Where is the VR zoom(hold) option. I think I’ve look at all the options in settings? Is it in the pilot’s view option?

I came here trying to figure out the same thing.  You're looking for the command Quick Zoom: Maximum under pilot head controls on the key bindings menu.  You do not need to set a minimum zoom key as this is a hold toggle binding.  As soon as you let go your view returns to normal.

Posted
On 9/10/2020 at 9:30 AM, Swine said:

Maybe off topic - how well can you bread gauges in vr in IL-2?  Thanks 

 

 

That's easy, just look at them. Never used zoom in looking at them.

Posted

actually depends of ur headset. Original rift and other old hmds have quite low resolution so gauges might not be readable without zoom. New hmds have better resolution and gauges are easy to read without zoom.

Posted

Can I ask why you set your headset resolution in the Odyssey to 1920 by 1200? Noob question lol

Posted

@DoodleBug  it is"for best spotting and ID!" 

Those settings are optimised for multiplayer, where is neccessary to see other planes far away, and to recognise asap are they enemies or not.

If you play singleplayer only, then bump all the best what your pc can handle - then spotting and ID-ing is not necessary.

 

SCG_Fenris_Wolf
Posted
5 hours ago, DoodleBug said:

Can I ask why you set your headset resolution in the Odyssey to 1920 by 1200? Noob question lol

Who set his headset resolution to 1920 by 1200? That's undersampling way too much imo.

Coffee_Zombie77
Posted

Hallo all,

which buttons are responsible for zoom?

-332FG-Gordon200
Posted
38 minutes ago, Panzerfaust8277 said:

Hallo all,

which buttons are responsible for zoom?

In game settings under Pilot Head Control.

  • 4 weeks later...
Posted

Would appreciate any thoughts on Reverb G2 settings, vs. the G1 published in June.  Just picked mine up.  Thanks to Floppysocks for getting me started.  Could not stand his settings at first and modified to look better, but may have to revisit.  Can't see planes at anything like distances possible in TrackIR.  Can't ID either, sometimes at stupid close ranges and I had gotten quite good at this in TIR.  Looking for balance but willing to try extreme spotting fixes first and then (maybe) back off to "I actually like looking at this" again.  Any thoughts appreciated.

SCG_Fenris_Wolf
Posted (edited)

No information to that yet until HP has actually delivered the Reverb G2 to Europa. Ordered July 4th. HP forgot to deliver to Europe, and just sent the first batch out from the factory 2 days ago. The Aussies are already receiving their 3rd batch... It's fine though, you guys got skipped with the index. Giant CF, their logistics. They did not stick to FIFO.

 

Can't check or adjust what we don't have yet :ph34r:

 

Be advised though, your settings are definitely wrong. You need to get someone to your house or remotely to fix it up for you, or read into how to setup WMR and Reverb G2 properly. Reddit is a good start. Otherwise, it'll take up to two weeks till I get mine, I'll post settings by then. Hopefully. I'm confirmed to be in the first batch of pre-orders. Even with the Reverb G1 you definitely spotted, kept track and saw better than on a monitor (1440p and 4K), given that you had set it up correctly. Did that.

Edited by SCG_Fenris_Wolf
Posted

Has anyone sorted out a way to hold the zoom in vr. 

This has become more relevant when playing tanks for example and I am in the gun sight view.

I don't want to have to hold the zoom hat on my joystick AND try and swivel the barrel. It works fine in TIR, I can use the zoom in and out, which stays at the level required, but in VR it is a let go and it returns to normal?

 

Any advice / suggestions would be welcome, otherwise I think I will have to go back to TIR for tank driving (I will still use VR for flying)

 

Regards

Friar

Posted (edited)

Fenris I've got some settings for you to try when your G2 arrives. Quick question however what are your specs?

Edited by KiddKrucial
41Sqn_Skipper
Posted

@SCG_Fenris_Wolf trying to prepare my system for the arrival of the G2 next week. I assume the steps are the same as for the G1.

 

The provided link in the first post (https://docs.microsoft.com/en-us/windows/mixed-reality/release-notes-may-2020) to update WMR doesn't work anymore. WMR Portal seems to be installed already on my system via Microsoft Store. Is there a way to verify that I have already installed the correct version? SteamVR and Windows Mixed Reality for SteamVR is installed.

 

I remember to have read that it's needed to use the beta version of one of the tools, is that true and which one?

 

I understand that I need to start IL-2 via Steam. I own the non-steam version, is there anything special to do or do I simply add it to the Steam Library as a "Non-steam game"?

 

SCG_Fenris_Wolf
Posted

Hi,

Thank you for letting me know!

I'll update links and descriptions later this week. My G2 should be coming next week as well.

 

To your other question: You may want to stay away from beta channels of VR systems like mixed reality and SteamVR or the plugin as much as possible, I always go with the main release, as there are quite a lot of dependencies. And if one version doesn't match the other, sometimes you get issues. Best to stay even further away from "double betas" of two programs that should interact with each other;)

Posted
2 hours ago, 41Sqn_Skipper said:

@SCG_Fenris_Wolf trying to prepare my system for the arrival of the G2 next week. I assume the steps are the same as for the G1.

 

The provided link in the first post (https://docs.microsoft.com/en-us/windows/mixed-reality/release-notes-may-2020) to update WMR doesn't work anymore. WMR Portal seems to be installed already on my system via Microsoft Store. Is there a way to verify that I have already installed the correct version? SteamVR and Windows Mixed Reality for SteamVR is installed.

 

I remember to have read that it's needed to use the beta version of one of the tools, is that true and which one?

 

I understand that I need to start IL-2 via Steam. I own the non-steam version, is there anything special to do or do I simply add it to the Steam Library as a "Non-steam game"?

 

 

No need to start a non-Steam version of IL-2 from the Steam library, though you can add it to the library if you wish. Be careful the game might ask you if you wish to merge it with Steam.

 

I just start IL-2 from my desktop shortcut. I launch WMR for Steam VR which will launch both the WMR Portal and Steam VR,

I then launch IL-2 from my desktop shortcut to IL-2.exe.

 

  • Thanks 1
SCG_Fenris_Wolf
Posted

Updated first post. Suggestions are welcome to add to this knowledge base

Posted

As always I'll be delighted to use your excellent advice, but just now would like the "device" to just arrive,,,,

cool.jpg

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