LLv34_Temuri Posted October 4, 2016 Posted October 4, 2016 Hello))) Not found in the description of the purpose of the transportation "repair". What is his purpose? A closed field that has not been captured yet can be supplied by bringing in a "repair" plane, landing it successfully on the field and then finishing the flight. This cuts down the respawn times of airfield objects. The description is probably missing from the Russian localization of the mission briefing. I'll add it.
RUS66 Posted October 4, 2016 Posted October 4, 2016 (edited) Got it, thanks another questionHow to recover lost planes? Edited October 4, 2016 by =ART=RUS66
LLv34_Temuri Posted October 4, 2016 Posted October 4, 2016 Each side's planes on the starting eight airfields are resupplied every 45 minutes. Destroying the factory objects will lengthen this interval. A destroyed factory object will be repaired in 6 hours. To supply planes on an airfield that has been captured from the opposing side (i.e. one of the starting eight airfields), land a "supply" plane on the airfield. In addition, if you takeoff with a plane and then land it successfully back to the airfield, you should have the plane available.
RUS66 Posted October 4, 2016 Posted October 4, 2016 Got it, thanks The supply columns and trains shown on the map or they need to scout?
LLv34_Temuri Posted October 4, 2016 Posted October 4, 2016 Got it, thanks The supply columns and trains shown on the map or they need to scout? We had to remove those, because the DServer.exe couldn't handle the load (we had a convoy of 5 trucks / train cars running to each airfield -> 40 convoy/train cars total). So no moving supply columns/trains We want to put them back if/when DServer.exe performance is improved.
LLv34_Temuri Posted October 4, 2016 Posted October 4, 2016 I was referring to the markers on the map)) No convoys -> no markers Now that I think about this supply convoy issue... Maybe we could mark the bridges that are on the "supply route" from the factory to the airfield. If some or all of those bridges are destroyed, supply takes longer or doesn't happen at all... 1
RUS66 Posted October 4, 2016 Posted October 4, 2016 That is, where there are static columns to not visible on the map and on their place the situation can only guess?
LLv34_Temuri Posted October 4, 2016 Posted October 4, 2016 That is, where there are static columns to not visible on the map and on their place the situation can only guess? Not even static columns on the map. If there was convoys, you would need to search for them and tell your side in chat where they currently are.
RUS66 Posted October 5, 2016 Posted October 5, 2016 (edited) Yesterday made a flight with you generally like, there is a question))Why is the airfield of the enemy stood yesterday the T-34 and LaGG-3?The idea of printed bridges on the route of the convoy is very good))It seems to me that if you point out 2-3 bridge in the middle distance from each other well enough, and add 1-2 bridge to deceive the enemy In the near future I think that will come as a whole group)))PS sorry for my English))) Edited October 5, 2016 by =ART=RUS66
LLv34_Temuri Posted October 5, 2016 Posted October 5, 2016 Why is the airfield of the enemy stood yesterday the T-34 and LaGG-3? In the near future I think that will come as a whole group))) We haven't yet made logic to the mission that would change the ground object types according to which side the airfield is on. So what you probably saw was an airfield that had been captured by the other side Nice to hear you liked the server!
RUS66 Posted October 5, 2016 Posted October 5, 2016 corrected the message above, I added:and add 1-2 bridge to deceive the enemy
LLv34_Temuri Posted October 5, 2016 Posted October 5, 2016 It seems to me that if you point out 2-3 bridge in the middle distance from each other well enough, and add 1-2 bridge to deceive the enemy Thanks for the idea, we'll think about this.
F/JG300_Gruber Posted October 5, 2016 Posted October 5, 2016 Question, what is the level of AAA ? I did a couple flights but got sniped both times by the 72K guns, before bomb release.
Ropalcz Posted October 6, 2016 Posted October 6, 2016 Question, what is the level of AAA ? I did a couple flights but got sniped both times by the 72K guns, before bomb release. They are set on expert (or how is the highest setting called) to prevent conquering the airfield by only one player.
LLv34_Temuri Posted October 6, 2016 Posted October 6, 2016 Question, what is the level of AAA ? Light AAA: High Heavy AAA: Low Reason for this is that we don't want it to be easy for a single player to shut down and capture an airfield. I've managed to close and capture an airfield alone only once, so it's not impossible, just hard
LLv34_Temuri Posted October 6, 2016 Posted October 6, 2016 There are now also two winter missions in rotation. Due to the more limited daylight time, the mission duration was lowered to 10 hours.
LLv34_Temuri Posted October 13, 2016 Posted October 13, 2016 About the supply convoys... We'll be implementing the supply convoys as described by Coconut in this post: http://forum.il2sturmovik.com/topic/25641-intermediate-ground-vehicle-waypoints-lighten-dserver-load/?p=398179
LLv34_Untamo Posted October 19, 2016 Author Posted October 19, 2016 S! First post updated: New chat command. <attack <field-name>/<alias> - Marks an airfield for attack. Works like voting. 1 (or max 2) airfields that are given the most "attack votes" are marked with appropriate symbols. Helps new people on server to select a target.
LLv34_Temuri Posted November 5, 2016 Posted November 5, 2016 There are now new "lighter load" supply columns/trains in the mission. A supply column/train is sent to each side's "starting eight" airfields every 45 minutes. Destroying the factory objects will lengthen this interval. A destroyed factory object will be repaired in 6 hours. Friendly column locations are shown on the map, enemy columns will need to be spotted first by flying to at least 5 km distance from the coolumn. Columns will be spawned into game only when an enemy plane is near them.
Wermut Posted November 6, 2016 Posted November 6, 2016 (edited) Hi everyone! Today, flying on your server, it looks very cool. Thank you so much for the realization! Is it possible to implement a night missions and a dynamic weather? Clouds, wind and snow?)Apologize for my english Edited November 7, 2016 by I./KG100_Wermut
Retnek Posted November 7, 2016 Posted November 7, 2016 Very nice server, indeed! Thank you very much, it has to offer a lot for single pilots or a group - here's something for anyone and it has it's sense within the whole scenario, very satisfying. Just an observation: I made a long tour in the blue backyard, looking for trains and trucks - no success. I myself might miss a lot, but my gunners in "long range shoot at ground targets"-mode usually have eyes of an eagle and fire at once. No trains and no trucks in the vicinity of the airfields - maybe it was bad luck, maybe a hint there's something wrong. Greetings, Ulrich
LLv34_Temuri Posted November 7, 2016 Posted November 7, 2016 (edited) Hi everyone! Today, flying on your server, it looks very cool. Thank you so much for the realization! Is it possible to implement a night missions and a dynamic weather? Clouds, wind and snow?) Apologize for my english We don't have missions with medium/heavy clouds so that level bombing flights are always possible. Night missions might be possible, but that requires adding a couple of searchlights to each airfield and the factories. Note also that the mission duration is 10 hours, and not all people like night operations. Maybe we could have a mission where about half of the duration would be night/dark. Very nice server, indeed! Thank you very much, it has to offer a lot for single pilots or a group - here's something for anyone and it has it's sense within the whole scenario, very satisfying. Just an observation: I made a long tour in the blue backyard, looking for trains and trucks - no success. I myself might miss a lot, but my gunners in "long range shoot at ground targets"-mode usually have eyes of an eagle and fire at once. No trains and no trucks in the vicinity of the airfields - maybe it was bad luck, maybe a hint there's something wrong. Greetings, Ulrich The way the supply columns are currently implemented is that they are ready to spawn in point A for a given time, then they "move" to be ready to spawn in point B, and so on. It's like this because Dserver couldn't handle the amount of ground vehicles of all supply columns being spawned and moving at the same time. You need to get within 5 km distance from the column for it to be spawned. In addition, they will be placed to the side of the road (like they would have done a "panic stop"). When you get close enough to an enemy column/train, there will be a text shown to your side about it stating the square where the column/train is. Next thing we will be implementing for the server are ground war operations. The idea is that there would be a number of "battlefield locations" with fortifications on each side between the opposing airfields. Players would then need to destroy anti-tank guns etc. in the enemy fortifications before their tanks start the attack. After that they need to cover the tank advance. If enough tanks reach the enemy fortifications alive, the fortification is captured and the frontline (which will be added at this time) will advance. Edited November 7, 2016 by LLv34_T_Temuri
Retnek Posted November 8, 2016 Posted November 8, 2016 (edited) Thanks for the hints, Temuri, and let me point on this: http://ts3.virtualpilots.fi:8000/en/faq/ The recon pics are done THAT nice and with a fine insight into history - a real pleasure to prepare a mission using such data! Please think about bad weather and night missions, a short length might be wise in the regular pattern. Or sometimes maybe within a specially advertised event for the hardcore-crowd! Thanks again and keep it up that way, please! (broken link repaired) Edited December 23, 2016 by 216th_Retnek
LLv34_Temuri Posted November 8, 2016 Posted November 8, 2016 Thanks for the hints, Temuri, and let me point on this: http://ts3.virtualpilots.fi:8000/en/faq/ The recon pics are done THAT nice and with a fine insight into history - a real pleasure to prepare a mission using such data! Please think about bad weather and night missions, a short length might be wise in the regular pattern. Or sometimes maybe within a specially advertised event for the hardcore-crowd! Thanks again and keep it up that way, please! It's nice to see LLv32_Kanttori's recon work hasn't been in vain, I'm glad you like the pics Shorter length mission might be doable, but I assume it would require some changes to the java application running behind the Dserver. Currently, there is one mission duration setting that can be changed, but as far as I've understood (have to check from LLv34_Untamo) changing the setting requires restarting the application and the mission manually. As you might have noticed, the different weather conditions are now done by having a completely own mission for the individual settings, so the bad weather missions would need to be saved separately as well. So in short: don't hold your breath with this, there's only two of us maintaining this thing Too bad there isn't any control in the mission/dserver that would allow the java application to change the weather on the fly. That would be awesome.
LLv34_Temuri Posted November 9, 2016 Posted November 9, 2016 Nice attendance yesterday, thank you for everyone who were flying on the server!Like I mentioned yesterday in chat, I'll be updating the supply convoy logic in a way that the convoys will be spawned also when a friendly aircraft gets near enough. ETA is most likely this coming weekend.
LLv34_Temuri Posted November 12, 2016 Posted November 12, 2016 Like I mentioned yesterday in chat, I'll be updating the supply convoy logic in a way that the convoys will be spawned also when a friendly aircraft gets near enough. ETA is most likely this coming weekend. Strike that. Would need to double the amount of triggers.
LLv34_Temuri Posted December 20, 2016 Posted December 20, 2016 Now that Ju-52 came, the server will be down/in testing for a while, until we get the paratroopers and supply drops implemented on java side.
LLv24_Veccu_VR Posted December 21, 2016 Posted December 21, 2016 Hi! Recon pictures here if somebody is searching them.... Link in Retnek´s post did not work. http://ts3.virtualpilots.fi:8000/en/faq/ -Veccu-
LLv34_Temuri Posted January 3, 2017 Posted January 3, 2017 Map icon is now enabled on the server, and the server name was changed to "Finnish VirtualPilots - Moscow Warbirds - Dynamic Airfield Capturing".
LLv34_Temuri Posted January 7, 2017 Posted January 7, 2017 We are testing ground war implementation tonight. Server will most likely be restarted many times
Lusekofte Posted January 7, 2017 Posted January 7, 2017 I was flying the other day in your server, I liked the Transport , repair and bombing missions. You feel a pressure to accomplish something. Not a fan of GPS maps, but it is a nice laid back feel to that also. I will definitely fly more often there
LLv34_Temuri Posted January 9, 2017 Posted January 9, 2017 Glad you like it. We are currently implementing/testing ground war operations. The idea is that there are pairs of defense lines between each airfield. Players need to destroy 50% of the enemy defense line to spawn AI tanks that start advancing towards the enemy line. If a tank reaches the enemy line, the line is considered destroyed. Then, the next pair of defense line is activated and the frontline moves. There are also tank spawns for players, but they are meant mainly for defensive purposes, not for attacking, and the will be no logic to "destroy" enemy line if a player tank reaches the enemy line. This will change the airfield capture logic too. An airfield can be captured only if the last defense line adjacent to it is destroyed. Players still need to destroy 80% of the airfield to close it before trying to capture it.
LLv34_Untamo Posted January 11, 2017 Author Posted January 11, 2017 S! First post updated: Ground war is now live on the server. Changes: - The map now features "combat zones" between airfields where ground war takes place. - When a combat zone is won by one side, the combat moves to the direction of the losing party, providing a dynamic and moving front line. - When the battle reaches an airfield and the combat zone next to a airfield is won, airfield can be captured (so, it cannot be captured whenever anymore).
LLv34_Temuri Posted January 14, 2017 Posted January 14, 2017 We've now been running the ground war for couple of days. We noticed the mission is too heavy, so we lightened it a bit. We also saw that we need faster network connection on the server, and we are addressing this issue next week.
Lusekofte Posted January 14, 2017 Posted January 14, 2017 I find it way to hard since you make radar at airport. There is no chance surviving in a regular bomber, ground attacker .
LLv34_Temuri Posted January 14, 2017 Posted January 14, 2017 I find it way to hard since you make radar at airport. There is no chance surviving in a regular bomber, ground attacker . Yes, if you fly alone it is hard. As it should be.
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