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Finnish VirtualPilots - Dynamic War


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LLv34_Untamo
Posted
On 4/11/2022 at 4:45 AM, Flamboyant_Flamingo said:

I got chute killed on this sortie by a ju-87, anyway to figure out who did it? http://ts3.virtualpilots.fi:8000/en/sortie/log/2494219/?tour=50

 

Attacker id -1, as in unknown. Also hitting ground will produce -1 as the attacker id. Btw. use stats.virtualpilots... not ts3...

 

On 4/11/2022 at 4:45 AM, Flamboyant_Flamingo said:

And can anything be done about this player's name server side, or do I need to hit up IL2 support?  http://ts3.virtualpilots.fi:8000/en/sortie/2496987/?tour=50

 

We can't do anything about them.

 

17 hours ago, ATAG_SKUD said:

Seems everything Finnish is offline today? I've just got my new rig built so I've been away for awhile. Can't reach stats page and game server does not show up in the list in multiplayer dogfight servers.

Is this temporary?

:salute:

skud

 

Yeah there was an unannounced scheduled maintenance of ISP's grid. Of course there was a note on their site, but sending an email to customers seems too high tech it seems :)

  • Upvote 1
JG4_Qetzalcoatl
Posted (edited)

Unfortunately I had 2 game connection losts while flying on your server after the restart today. This happened very rarely in the past. Is there something I can do to prevent this in the future?

Edited by JG4_Qetzalcoatl
LLv34_Untamo
Posted
On 4/12/2022 at 10:54 PM, JG4_Qetzalcoatl said:

Unfortunately I had 2 game connection losts while flying on your server after the restart today. This happened very rarely in the past. Is there something I can do to prevent this in the future?

 

At least for your last sortie that day, the logs say that you just exited (so it wasn't a kick for any reason). Unfortunately the server logs don't provide any reason for exit (such as lost connection etc.). But it probably is a networking issue.

[o7]Bruno_Razzo
Posted

Is there anyway to get messages such as "Enemy plane sighted or attacked"  on an audio format at an SRS channel for example?

 

LLv34_Temuri
Posted
2 hours ago, MrRiXter said:

Is there anyway to get messages such as "Enemy plane sighted or attacked"  on an audio format at an SRS channel for example?

 

Not currently. It’s certainly possible to implement, as Combat Box has them, but we haven’t planned on implementing it.

Posted

What's with the mission map these days? Sorry but I've been gone for awhile-when I click to open the mission map I don't see the flight plan tool icon. Is it me or is this map not yet fully functional like it used to be.

Thanks

:salute:

LLv34_Untamo
Posted
5 hours ago, ATAG_SKUD said:

What's with the mission map these days? Sorry but I've been gone for awhile-when I click to open the mission map I don't see the flight plan tool icon. Is it me or is this map not yet fully functional like it used to be.

Thanks

:salute:

 

The old il2missionplanner.com version is out of service and we switched to another creator's version, which is lacking some of the features that the old one had. There's an alternative you can use:
https://www.il2flightplanner.com/

and select "Finnish Virtual Server" from the dropdown.

Posted

 

When you bail out over friendly territory, why does it say "Dead"?

 

von Tom

ITAF_Airone1989
Posted
Just now, von_Tom said:

 

When you bail out over friendly territory, why does it say "Dead"?

 

von Tom

Did you land over water?

Posted (edited)
9 hours ago, ITAF_Airone1989 said:

Did you land over water?

No - over land over the friendly territory quite a way behind one of our CPs. 
 

Edit: I was in the air over normal ground when I ended mission.  I hadn’t touched down. 
 

von Tom

Edited by von_Tom
ITAF_Airone1989
Posted

Is it possible that somebody killed you right after you bailed out? 
Sometimes happens: you presso ctrl+e but then a bullet hits you

Posted
5 minutes ago, ITAF_Airone1989 said:

Is it possible that somebody killed 


No - I was floating down looking at my pilot externally “sitting” under the canopy as they do then I ended mission with nobody around me. 
 

It may just be a stats thing but it is weird, and frustrating as I’d rather live than get loads of kills and die all the time. 
 

von Tom

LLv34_Temuri
Posted
8 hours ago, von_Tom said:

No - over land over the friendly territory quite a way behind one of our CPs. 
 

Edit: I was in the air over normal ground when I ended mission.  I hadn’t touched down. 
 

von Tom

Logs show you were captured.

Posted
2 hours ago, LLv34_Temuri said:

Logs show you were captured.

 

That is odd as I was way to the west (i.e. our side) of the CP.

 

Thanks for the answer though.

 

von Tom

LLv34_Untamo
Posted (edited)

S!

 

Campaign app update applied on the server. New features:

 

- Combat sector location voting on mission ending. When the mission ends, you can vote for the new combat locations. Use "!vote XXXX" where XXXX is the map grid of the candidate you want to vote. You are presented with (currently 4 randomly selected) candidate grids to choose from in the chat. You have 3 minutes to cast your votes. Both Axis and Allied side get to choose one location each. If both sides choose the same location, the other location is picked by random. To be eligible to vote, you have to have a side, which means you have to have spawned at least once BEFORE the voting starts. Hopping to other side and then voting doesn't change your voting side.

 

- Retaliation. If someone on the same side damages you, for the rest of that sortie you have the "right" to shoot back, damage and/or destroy that player without the fear of the auto-punishment feature punishing you. Be careful, and be sure of the one you retaliate against, this doesn't give you the right to shoot back at any friendly, just that one player that damaged you. Well, multiple, if multiple friendlies shoot at you :)

 

EDIT, clarification: The point of this feature is for you to be able to defend yourself in a friendly fire situation, possibly damage/cripple the assailant so that he/she will either leave or no longer be a threat to you so you can continue your sortie, without the threat of a ban to yourself.  It is in the best interest of you and your team not to destroy/kill the friendly assailant in perspectives of stats AND the campaign. If he makes it home, your side doesn't lose points for the plane and you don't get penalized in the stats.

 

 

Edited by LLv34_Untamo
  • Upvote 2
JG4_Moltke1871
Posted

For high altitude Bombing: It seems the targets much better to see from high alt. Front depots was always invincible from high alt, now I have a clear target. Do you rebuild anything or is this the result of the last patch?

However, great Job ?

By the way: This makes High alt Bombing much more attractive, you can remove the Bomber air spawns now ? It’s an unnecessary advance let anyone spawn in a full armed aircraft and free him from the effort to take off, climb and take care the engines for that time. The rear targets really juicy now, should not gifted by spawn in 5k (!)

  • Like 1
  • Confused 2
LLv34_Untamo
Posted (edited)
44 minutes ago, Eeafanas said:

If I destroy my offender, will I be fined?

 

If an ally damages you, you can shoot back (and destroy them) without getting punished yourself.

 

44 minutes ago, Eeafanas said:

Do I understand correctly that this is a map? (Stalingrad, Moscow, Rhineland, etc.)

 

No, map grid is the coordinates on a map. For example "0202". The numbers you see when you open the map view.

 

34 minutes ago, JG4_Moltke1871 said:

Do you rebuild anything or is this the result of the last patch?

 

We didn't change anything (that I'm aware of at least). Must have been the patch.

Edited by LLv34_Untamo
  • Like 1
Posted

Hello all, Just got the game and started flying again after a long time away from simming. My hotas and track ir still work, now just to get used to it again, and learning to navigate. Having fun so far. Did my first successful resupply mission. Do we get any credit for that or just a feel good thing for helping team?

LLv34_Untamo
Posted
4 hours ago, Sykstring said:

Hello all, Just got the game and started flying again after a long time away from simming. My hotas and track ir still work, now just to get used to it again, and learning to navigate. Having fun so far. Did my first successful resupply mission. Do we get any credit for that or just a feel good thing for helping team?

 

1) The airfield gets resupplied with new planes, so you help your team.
2) You get points for airfield supply missions on the statistics site.

http://stats.virtualpilots.fi:8000/en/sortie/log/2558136/?tour=50

=KG76=flyus747
Posted (edited)
21 hours ago, JG4_Moltke1871 said:

For high altitude Bombing: It seems the targets much better to see from high alt. Front depots was always invincible from high alt, now I have a clear target. Do you rebuild anything or is this the result of the last patch?

However, great Job ?

By the way: This makes High alt Bombing much more attractive, you can remove the Bomber air spawns now ? It’s an unnecessary advance let anyone spawn in a full armed aircraft and free him from the effort to take off, climb and take care the engines for that time. The rear targets really juicy now, should not gifted by spawn in 5k (!)

I would caution against removing bomber air spawns.

 

It isn't obvious to me that being able to see targets easier from high alt means bomber air spawns are no longer necessary. In fact, I would argue the contrary. They are more necessary than ever. More visible targets + bomber air spawns = more bombers in FINNISH (and we need that, it's mostly just fighters and attackers oftentimes).

 

Let's imagine the bomber player if he does not have bomber air spawns. He needs to takeoff from a rear airfield so his flight will already be a long one. He needs to climb high, so his flight is even longer. He needs to avoid the frontline so his flight is once again longer. Let's assume he is lazy so he does not climb very high (maybe 3k) so when he gets to target, he is quickly shot down before he can release his bombs. Even if he had released his bombs, he cannot achieve the precision of an IL2 circling the target for 10 minutes. So even with his best drop, he is still behind the attacker in combat effectivness. The bomber is also slow, so in one hour, he can only do one mission while the Attacker has already done 3. Without bomber air spawns, there is just no good reason to fly bombers.

 

So if you seriously want to remove bomber air spawns, you may as well recommend removing bombers from FINNISH completely. 

 

I feel it necessary to note that since the addition of bomber air spawns, I have personally witnessed far more players are willing to fly bombers now. I consider it a necessary timesaving compromise especially when you realize that players have limited play times and the server itself has a limited time frame, not like an actual war so you need to do things as fast as you can, in order to win. Bomber air spawns keep bombers relevant to the multiplayer dynamic.

 

It isn't an "unnecessary advance". It is a necessary feature and it is not an "advantage" either to fly a He111 at 5k with 2x1000. You need to free him of the effort to takeoff and climb because he isn't a fighter who can climb to space in a few minutes. It takes the bomber forever. If you don't have bomber air spawns, he will never get to target in time before his attackers wipe everything out.

 

The question of "unneccesary advantage" seems more relevant to Temporary airfields who have short flights to target and powerful ground attackers available.

Edited by Heilenbecker
  • Sad 1
  • Upvote 3
JG4_Moltke1871
Posted
4 hours ago, Heilenbecker said:

I would caution against removing bomber air spawns.

 

It isn't obvious to me that being able to see targets easier from high alt means bomber air spawns are no longer necessary. In fact, I would argue the contrary. They are more necessary than ever. More visible targets + bomber air spawns = more bombers in FINNISH (and we need that, it's mostly just fighters and attackers oftentimes).

 

Let's imagine the bomber player if he does not have bomber air spawns. He needs to takeoff from a rear airfield so his flight will already be a long one. He needs to climb high, so his flight is even longer. He needs to avoid the frontline so his flight is once again longer. Let's assume he is lazy so he does not climb very high (maybe 3k) so when he gets to target, he is quickly shot down before he can release his bombs. Even if he had released his bombs, he cannot achieve the precision of an IL2 circling the target for 10 minutes. So even with his best drop, he is still behind the attacker in combat effectivness. The bomber is also slow, so in one hour, he can only do one mission while the Attacker has already done 3. Without bomber air spawns, there is just no good reason to fly bombers.

 

So if you seriously want to remove bomber air spawns, you may as well recommend removing bombers from FINNISH completely. 

 

I feel it necessary to note that since the addition of bomber air spawns, I have personally witnessed far more players are willing to fly bombers now. I consider it a necessary timesaving compromise especially when you realize that players have limited play times and the server itself has a limited time frame, not like an actual war so you need to do things as fast as you can, in order to win. Bomber air spawns keep bombers relevant to the multiplayer dynamic.

 

It isn't an "unnecessary advance". It is a necessary feature and it is not an "advantage" either to fly a He111 at 5k with 2x1000. You need to free him of the effort to takeoff and climb because he isn't a fighter who can climb to space in a few minutes. It takes the bomber forever. If you don't have bomber air spawns, he will never get to target in time before his attackers wipe everything out.

 

The question of "unneccesary advantage" seems more relevant to Temporary airfields who have short flights to target and powerful ground attackers available.


Yes, flying Bomber makes necessary invest a lot of Time. Yes, it’s necessary to to fly long route to climb and schedule carefully the whole flight to prevent from danger and arrive precise the target, that's exactly what makes a flight in a bomber. 
My perspective is those play a simulation, not a video game. A Bomber airspawn makes the Finnish server just a video game. You vote for airspawn because you want save time and effort, I want this effort and I can’t agree someone get an advance to save an half hour climb and cruising by spit out in airspawn in 5k.

I can more agree with Bomber airspawns on Combat Box, where they play historical scenarios where the Bombers really starts from far airfields.

But the Finnish Server is a fantasy scenario but under hardcore settings. A hardcore server should not save from any effort any type of aircraft needs. And the server time with 5 hours is long enough to do all what necessary for two Bomber sorties.

I think we have different opinions, that’s live?

The maximum compromise I am ready for is open the Bomber airspawn in the last 1,5 hours to make a long range high alt sortie possible before Server ends, fuel should be limited. But finally the server owners decide what they create or not ?

So far I celebrate every Bomber shot down by campers in the airspawn even it’s an allied ?
 

  • Confused 1
SvAF/F16_lassekongo
Posted
6 hours ago, JG4_Moltke1871 said:


Yes, flying Bomber makes necessary invest a lot of Time. Yes, it’s necessary to to fly long route to climb and schedule carefully the whole flight to prevent from danger and arrive precise the target, that's exactly what makes a flight in a bomber. 
My perspective is those play a simulation, not a video game. A Bomber airspawn makes the Finnish server just a video game. You vote for airspawn because you want save time and effort, I want this effort and I can’t agree someone get an advance to save an half hour climb and cruising by spit out in airspawn in 5k.

I can more agree with Bomber airspawns on Combat Box, where they play historical scenarios where the Bombers really starts from far airfields.

But the Finnish Server is a fantasy scenario but under hardcore settings. A hardcore server should not save from any effort any type of aircraft needs. And the server time with 5 hours is long enough to do all what necessary for two Bomber sorties.

I think we have different opinions, that’s live?

The maximum compromise I am ready for is open the Bomber airspawn in the last 1,5 hours to make a long range high alt sortie possible before Server ends, fuel should be limited. But finally the server owners decide what they create or not ?

So far I celebrate every Bomber shot down by campers in the airspawn even it’s an allied ?
 

I have flown alot of bomber sorties but in the context of finnish server i do not want to have to climb all the time when i know my sortie will be dangerous. For clarificatuon. I really like proper flying and the climb part whoch is why i fly civil flightsims alot. But this is finnish server. The bomber airstart was added for a very real reason you might seem to agree on but alot of us who just like you thinks proper bomber flying is nice but Dont always want to do the climb part and especially not on more dangerous sorties. 

 

I also think issues like these should always be in conjunction with a poll. Having 2-3 guys or more saying something is not representing the majority of the server. 

JG4_Moltke1871
Posted
7 hours ago, SvAF/F16_lassekongo said:

I have flown alot of bomber sorties but in the context of finnish server i do not want to have to climb all the time when i know my sortie will be dangerous. For clarificatuon. I really like proper flying and the climb part whoch is why i fly civil flightsims alot. But this is finnish server. The bomber airstart was added for a very real reason you might seem to agree on but alot of us who just like you thinks proper bomber flying is nice but Dont always want to do the climb part and especially not on more dangerous sorties. 

 

I also think issues like these should always be in conjunction with a poll. Having 2-3 guys or more saying something is not representing the majority of the server. 

The Finnish Server is a Server under hardcore conditions. So it should be normal start every armed plane on the ground. The Bomber airspawns implemented end of last year. In my opinion before this server was a better server. I can understand the admins want to bring as many players as possible to the server but all those guys who spawn in without take off, spawn out direct after dropping the bombs or in the moment the gunners announce an enemy come to the server because it’s easy. In fact all planes should start on the ground with cold engines, it should be rewarded playtime by not spawn out after a sortie but repair, refuel rearm for example and safe the player warm up an engine again. It will cost the server some players but increase the quality of those who stay.  It’s only my opinion but spawn in 5k is the top of laziness.

However, I don’t expect change the server and finally I will deal with the way how the server works!

But like I say: Before the Bomber airspawn was implemented the server was a better one.

Using Bomber airspawns is like Play something stupid like Battlefield..

On 4/29/2022 at 12:31 PM, LLv34_Untamo said:

We didn't change anything (that I'm aware of at least). Must have been the patch.

A little update:

Those rear depots surrounded by fences with a lot of barracks inside, the barracks still not pop up. From high altitude I only can see the dugouts on one side and the halls on the other, the rest in the middle I have to guess?

I think the solution for that is more a developers part but maybe it’s possible reconstruct these targets? A target like a rear depot should be clear visible from high altitude.

  • Like 2
=KG76=flyus747
Posted (edited)
18 hours ago, JG4_Moltke1871 said:


Yes, flying Bomber makes necessary invest a lot of Time. Yes, it’s necessary to to fly long route to climb and schedule carefully the whole flight to prevent from danger and arrive precise the target, that's exactly what makes a flight in a bomber. 
My perspective is those play a simulation, not a video game. A Bomber airspawn makes the Finnish server just a video game. You vote for airspawn because you want save time and effort, I want this effort and I can’t agree someone get an advance to save an half hour climb and cruising by spit out in airspawn in 5k.

I can more agree with Bomber airspawns on Combat Box, where they play historical scenarios where the Bombers really starts from far airfields.

But the Finnish Server is a fantasy scenario but under hardcore settings. A hardcore server should not save from any effort any type of aircraft needs. And the server time with 5 hours is long enough to do all what necessary for two Bomber sorties.

I think we have different opinions, that’s live?

The maximum compromise I am ready for is open the Bomber airspawn in the last 1,5 hours to make a long range high alt sortie possible before Server ends, fuel should be limited. But finally the server owners decide what they create or not ?

So far I celebrate every Bomber shot down by campers in the airspawn even it’s an allied ?
 

If simulation is what you are after then you should ask for night maps. Bombers bombed at night after all. To bomb in the day is foolish. The Americans in Europe are an exception. Even in Japan and Korean War, the Americans eventually  switched to night. All subsequent bombing missions throughout the 20th century have been conducted at night unless air superiority had been achieved. The Vulcan bombers bombed at night. B2s bomb at night in Serbia, B52s bombed at night in the opening shots of the Gulf War.

 

On top of that, you can also ask for "headstarts" for bombers. Let bombers start the mission at least 1 hour before everyone else because in real life, they would takeoff before the fighters ever did. Not sure the fighters would be happy about either, but, again, if you want the true simulation experience then it would be best to consider broader factors instead of just looking at bomber air spawns and concluding that they are unrealistic or not-true to the "historical bomber experience."

 

To observe that bomber air spawns do not force players to takeoff and climb and is therefore not a "simulation" is a simplistic analysis.

 

If that is too much to ask, keep the bomber air spawns in FINNISH.

Edited by Heilenbecker
  • Upvote 5
[o7]Bruno_Razzo
Posted
On 4/22/2022 at 6:17 PM, LLv34_Temuri said:

Not currently. It’s certainly possible to implement, as Combat Box has them, but we haven’t planned on implementing it.

I think it would mean a lot to VR users if it gets implemented.

 

Fantastic server by the way, when does the map change?

Vostochniy*
Posted (edited)
 
 
Hello! I am very sorry for the Ju-52 teamkill. I didn't know it was available to the red side either. I saw a Ju-52 with crosses on the wings and opened fire. I am very sorry for my mistake!((((((
 
P. S. But, I have a question: what is the difference between RED and BLUE Ju-52?

1.jpg

So far, I have decided not to attack any Ju-52, since I do not know their differences. I apologize again. I'm very sorry((((

Edited by Vostochniy
LLv34_Untamo
Posted (edited)
4 hours ago, Vostochniy said:

P. S. But, I have a question: what is the difference between RED and BLUE Ju-52?

 

Externally, nothing. If it's over friendly territory -> most likely a friendly. And vice versa.

 

7 hours ago, TurboTastic said:

Fantastic server by the way, when does the map change?

 

When one side achieves its' objectives, which usually are cities. You can see them on the stats site planner, and in the mission briefing.

Edited by LLv34_Untamo
[=KVFS=]GURADAONG
Posted

I bailed out over friendly territory and the stats says I'm dead.

Also the number of shots looks definitely wrong. I pulled trigger like 1~2 seconds burst and the stats shows I fired all ammo when I lost my plane lol.

And I'm missing my additional 2 fighter kills (one of them is stolen by teammate though) on consecutive sorties.

 

I don't take my stats seriously but it seems ridiculously wrong. Maybe due to my bad internet ping?

 

http://stats.virtualpilots.fi:8000/en/sortie/2564921/?tour=51

LLv34_Temuri
Posted (edited)
19 hours ago, Eeafanas said:

I have a complaint against player -9th-Erikobra for ramming my tank without being damaged
 

 

Notified.

6 hours ago, [=KVFS=]GURADAONG said:

I bailed out over friendly territory and the stats says I'm dead.

Also the number of shots looks definitely wrong. I pulled trigger like 1~2 seconds burst and the stats shows I fired all ammo when I lost my plane lol.

And I'm missing my additional 2 fighter kills (one of them is stolen by teammate though) on consecutive sorties.

 

I don't take my stats seriously but it seems ridiculously wrong. Maybe due to my bad internet ping?

 

http://stats.virtualpilots.fi:8000/en/sortie/2564921/?tour=51

Logs show a chat message sent to you:
"You bailed 4743m behind enemy lines and were captured (career ended)."

 

Stats will show all ammo lost if you die. That's just how it is.

 

Stats about kills go according how things are in game logs. If the kills are not in logs, they're not in stats.

15 hours ago, Eeafanas said:


@LLv34_Temuri @LLv34_Untamo
How long does it take to restore a replenishment truck?

30 minutes

19 hours ago, Vostochniy said:

P. S. But, I have a question: what is the difference between RED and BLUE Ju-52?

Location where they fly. If you see a Ju-52 on your side of the border, it's very likely friendly, if on the enemy side, it's very likely enemy. Once the C-47 is released, we can replace the allied side 52 with it.

Edited by LLv34_Temuri
  • Thanks 2
[=KVFS=]GURADAONG
Posted
Quote

Logs show a chat message sent to you:
"You bailed 4743m behind enemy lines and were captured (career ended)."

 

Stats will show all ammo lost if you die. That's just how it is.

 

Stats about kills go according how things are in game logs. If the kills are not in logs, they're not in stats.

I clearly remember that I scored 5 kills without a death during that mission. That was confirmed from the server statistics screen.

Thanks anyway.

Posted

Great night last night! Thanks for turning this sim to arcade. Special thanks to JV44 squad. I will go play fortnite now.. bb

  • Haha 1
=LD=Nephrill
Posted
17 minutes ago, 335th_GRSavras said:

Great night last night! Thanks for turning this sim to arcade. Special thanks to JV44 squad. I will go play fortnite now.. bb

Please speak your mind in a clear manner and without sarcasm. This way other forum readers need to guess what is going on.

CountZero
Posted (edited)
1 hour ago, 335th_GRSavras said:

Great night last night! Thanks for turning this sim to arcade. Special thanks to JV44 squad. I will go play fortnite now.. bb

What els should Tiger player do in this game then turn it into real simulation and not WT, nothing to fight on ground as tank v tank play is nonexistant, they are bored, you need to understand them ?

Just wait for popular churchill to come to game, ww1 type slow as snail infantry tank with pee shooter, now that will get thouse tigers.

Edited by CountZero
=LD=Nephrill
Posted
1 hour ago, 335th_GRSavras said:

Ahh I see. Camping at a field and shooting at spawning planes. I don't know what playable tanks are doing in this sim anyway to be honest. 

Those 40 MM AP rounds from Ryanair_anners did not do a lot of damage. But I don't know what would be realistic. 

 

18:04:55

was damaged - 0.5%
40mm Vickers (AP)

Ryanair_anners

Hurricane Mk.II

  • Haha 1
firdimigdi
Posted (edited)

He was pretty dedicated, took him close to an hour to get there and then sat there for about as long inside a hangar apparently. Probably needs a few anti-tank gun emplacements around airfields or in the corridors leading to them to spice things up (and simulate the existence of ground troops).

Edited by firdimigdi
LLv34_Temuri
Posted
1 hour ago, firdimigdi said:

He was pretty dedicated, took him close to an hour to get there and then sat there for about as long inside a hangar apparently. Probably needs a few anti-tank gun emplacements around airfields or in the corridors leading to them to spice things up (and simulate the existence of ground troops).

The 88s should already engage ground targets.

firdimigdi
Posted (edited)
2 hours ago, LLv34_Temuri said:

The 88s should already engage ground targets.

 

Apparently he made it there (after a near hour-long trek) undamaged, so either they were out of commission, could not get a shot at him or didn't engage.

 

Edited by firdimigdi

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