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Posted

I do love flying in those mountains, whether hunting or stealthily traveling to a ground target - I just really enjoy the beautiful mountains down there

JG4_Moltke1871
Posted
5 hours ago, SPEEDWULF77 said:

HI,

i am flying with lots of Fun on this Server Finnish Virtual Pilots 

i have a question :

 

Would/Could  it be possible and wanted and be welcomed to have one of the rotary planesets  more 

 

in the Southeast of the Kuban Map . (Fictionally) , meaning... :    Between MAIKOP and ADLER  ?!?  (Blue-Red or opposite)

 

 

This would give the possiblity to Fly and Fight in real astonishing well , great done , amazing LANdscapes, Grafics , MOUNTAINS !!

(see pictures....  )  ( I call them "Secret Places")

 

I think it would give IL2 another kick  ;)  

 

Also would transport Flights with the Ju52 or similar be really thrilling  because your main challenge can be to get a minimal ALTITUDE or choose the right valleys to get to your destination....  and hopefully not to meet a P47 THunderbolt in that valley... ;) Ju52Mountain.thumb.png.8af907d818aa4466dc0c988a9c4c5453.png

 

What do you Pilots  think...   ??

 

( ther are 2 attached Zip with  to show some of those places....   or prewiew flying there...

Adler maikoop.png

High 3000.png

Dragon Teeth Me262.png

High Mountains1b.png

coast2.png

Dragon Teeth sopcamel.png

DragonTeeth Mountain full with AI.zipUnavailable grenn Valley 2 full with Ai.zipUnavailable

The Last times the red pushed the blues always back to the Krim.

But I can remember in this area was more action when the blues pushed the reds to east… I think it’s also a question of Battle Fortune ?

 

Posted
20 hours ago, SPEEDWULF77 said:

HI,

i am flying with lots of Fun on this Server Finnish Virtual Pilots 

i have a question :

 

Would/Could  it be possible and wanted and be welcomed to have one of the rotary planesets  more 

 

in the Southeast of the Kuban Map . (Fictionally) , meaning... :    Between MAIKOP and ADLER  ?!?  (Blue-Red or opposite)

 

 

This would give the possiblity to Fly and Fight in real astonishing well , great done , amazing LANdscapes, Grafics , MOUNTAINS !!

(see pictures....  )  ( I call them "Secret Places")

 

I think it would give IL2 another kick  ;)  

 

Also would transport Flights with the Ju52 or similar be really thrilling  because your main challenge can be to get a minimal ALTITUDE or choose the right valleys to get to your destination....  and hopefully not to meet a P47 THunderbolt in that valley... ;) Ju52Mountain.thumb.png.8af907d818aa4466dc0c988a9c4c5453.png

 

What do you Pilots  think...   ??

 

( ther are 2 attached Zip with  to show some of those places....   or prewiew flying there...

Adler maikoop.png

High 3000.png

Dragon Teeth Me262.png

High Mountains1b.png

coast2.png

Dragon Teeth sopcamel.png

DragonTeeth Mountain full with AI.zipUnavailable grenn Valley 2 full with Ai.zipUnavailable

 

There is a reason hardly any multiplayer maps take place in that area, despite its stunning terrain. I can only think of a WoL map there off the top of my head. The reason is that there are basically no airfields nearby, to make things fair one needs to fly about ~60 km from both sides to get to the action. While this is fine for a sortie or two, it gets annoying real quick. Imagine flying 60 km to target, and then getting bounced and insta'd. On that aforementioned WoL map, I tend to go to another server after 2 sorties.

 

This would probably be even more of a problem with the dynamic front, since one side would only need to fly 20 km and the other 80 km, which would make pushing that side past the north/south airfield very difficult.

 

Guest deleted@83466
Posted

2 things about the Sd.Kfz 10/5 on Finnish server, and since the AA gun is new to me I don’t know if it’s an issue with this vehicle  or just peculiar with the server (or all servers).

 

First, when you hit Shift V, it should take you to the speed table to adjust gunsight, but instead takes you to an external view.  Pretty weird.  It works correctly offline.

 

Second, when you’re parked near the Spawn, and the engine is off, the 20 round magazine instantly reloads itself, so there is absolutely no delay in reloading.  You can just fire away continuously.  Seems kind of exploitive.  Anything that can be done about this?

 

(Sorry if this has already been discussed, I haven’t scanned the whole thread)

69th_Mobile_BBQ
Posted

It seems that my bomber category stats aren't being mixed with the fighter and attacker stats when calculating for the "all" category.   

For example, I have a ground streak of 10 for bomber and 1 for attacker but, "all" only shows 1.  Shouldn't "all" show 11?  

If I am correct, what other ways are the separated pilot/plane style categories not showing true personal stat results?   

Posted
23 minutes ago, 69th_Mobile_BBQ said:

It seems that my bomber category stats aren't being mixed with the fighter and attacker stats when calculating for the "all" category.   

For example, I have a ground streak of 10 for bomber and 1 for attacker but, "all" only shows 1.  Shouldn't "all" show 11?  

If I am correct, what other ways are the separated pilot/plane style categories not showing true personal stat results?   

 

It shows correctly, when you look at all it counts streak from last death (F, GA or B no mather), 

http://stats.virtualpilots.fi:8000/en/sorties/7819/69th_Mobile_BBQ/?tour=42&cls=all

so you have only 1 GT destroyed in attacker, so all will show 1

fighter will show 0

and bomber will show 10 as you didnt die in it when you look at that only:

http://stats.virtualpilots.fi:8000/en/sorties/7819/69th_Mobile_BBQ/?tour=42&cls=heavy

 

69th_Mobile_BBQ
Posted
1 hour ago, CountZero said:

 

It shows correctly, when you look at all it counts streak from last death (F, GA or B no mather), 

http://stats.virtualpilots.fi:8000/en/sorties/7819/69th_Mobile_BBQ/?tour=42&cls=all

so you have only 1 GT destroyed in attacker, so all will show 1

fighter will show 0

and bomber will show 10 as you didnt die in it when you look at that only:

http://stats.virtualpilots.fi:8000/en/sorties/7819/69th_Mobile_BBQ/?tour=42&cls=heavy

 

 

So....  I have 3 pilot lives to manage....   but, somehow only really have 1 at the same time?  That's some good math there....

Posted
45 minutes ago, 69th_Mobile_BBQ said:

 

So....  I have 3 pilot lives to manage....   but, somehow only really have 1 at the same time?  That's some good math there....

I dont undrstand where is problem, you have one main pilot life that counts all your stats no mather what airplane type you play (like in original IL-2 stats), and aditinonaly you can see what is your stats in only fighters, attackers and bombers separatly.

 

So if there is no separation by type, you would only have 1 ground streak, because it starts to count it from your last kia/capture. 

 

For example there is players who can have high streak when they play as fighter, but maybe wont to play as ground attackers also, there is big chance they will die more offten as GA then Fighter type, so they can still be high in fighter only rankings if they decide to risk it sometimes for benefit of team by doing GA sorties. It will hurt their main rank but they can be high in fighter type only.

 

 

69th_Mobile_BBQ
Posted
1 hour ago, CountZero said:

I dont undrstand where is problem, you have one main pilot life that counts all your stats no mather what airplane type you play (like in original IL-2 stats), and aditinonaly you can see what is your stats in only fighters, attackers and bombers separatly.

 

So if there is no separation by type, you would only have 1 ground streak, because it starts to count it from your last kia/capture. 

 

For example there is players who can have high streak when they play as fighter, but maybe wont to play as ground attackers also, there is big chance they will die more offten as GA then Fighter type, so they can still be high in fighter only rankings if they decide to risk it sometimes for benefit of team by doing GA sorties. It will hurt their main rank but they can be high in fighter type only.

 

 

 

So my bomber pilot has never been killled,,, so that steak is not lost..  but doesn't count towards the overall... also somehow doesn't count because the virtual lives list on my fighter and attacker profile says I died.  Sounds totally logical.  If it's on one pilot life, then there needs to be only 1 virtual lives list that applies to ALL categories.  Instead each category has its own virtual lives list.   Why are there 4 different lists of virtual lives (all, fighter GA, bomber) if there's only one pilot alive?  Dimensional portals to 4 separate universes that all exist in the same place at the same time?  Quantum stats?

If I die in a bomber does it erase my fighter pilot kill streak like dying in a fighter erases my (still alive) bomber pilot streak?  

Posted
1 hour ago, 69th_Mobile_BBQ said:

 

If I die in a bomber does it erase my fighter pilot kill streak like dying in a fighter erases my (still alive) bomber pilot streak?  

 

If you die in a bomber your "All" and "Bomber" streaks get reset, if you die in a fighter it resets your "All" and "Fighter" streaks.

 

1 hour ago, 69th_Mobile_BBQ said:

Why are there 4 different lists of virtual lives (all, fighter GA, bomber) if there's only one pilot alive? 

 

To encourage fighter jocks to fly ground pounders.  If it bothers you that much just take the "All"  streak as the canonical one :)

69th_Mobile_BBQ
Posted
18 minutes ago, =FEW=Revolves said:

 

If you die in a bomber your "All" and "Bomber" streaks get reset, if you die in a fighter it resets your "All" and "Fighter" streaks.

 

 

To encourage fighter jocks to fly ground pounders.  If it bothers you that much just take the "All"  streak as the canonical one :)

 

So...  If my bomber which is still alive and has a 10 GK streak and my current Fighter (0 GK) and Attacker (1 GK) are also still alive...  and I get 10 GK more on my Bomber.... that makes my ALL streak 21 gk at that point right?  

 

It bothers me because the way ALL is being aggregated and averaged out is illogical.

Posted
7 hours ago, 69th_Mobile_BBQ said:

 

So...  If my bomber which is still alive and has a 10 GK streak and my current Fighter (0 GK) and Attacker (1 GK) are also still alive...  and I get 10 GK more on my Bomber.... that makes my ALL streak 21 gk at that point right?  

 

No, not necessarily. The point is that a death in a fighter plane will reset both your ALL and fighter streaks, but it will not reset your attacker and bomber streaks. 

 

You can perhaps imagine a pilot who never dies in a bomber, but dies often in a fighter. The bomber ground streak will then never reset, but the all streak gets reset with every fighter death. So you might end up with a 500 GK streak in a bomber, but with a 0 GK streak in ALL (if you died in the last sortie in a fighter or attacker and thus reset the ALL streak). 

 

Another way to think about it is what the fighter tab does is the website filters out all the attacker and bomber sorties and leaves you only with fighter sorties. All the stats on your fighter page are based on your fighter sorties only. Any sortie you do in an attacker or bomber has no effect on the fighter page, so in particular a death in an attacker or bomber also has no effect on the fighter page. A similar idea works for both of the attacker and bomber pages. 

 

So the ALL page is in a sense an aggregation of your fighter/attacker/bomber pilots, since it comes about by taking together all of the sorties inside those pilots to calculate all the stats. However adding more sorties does not mean adding together the streaks for the ALL page, since deaths reset the streaks. 

 

 

 

Guest deleted@83466
Posted

Dumb question, what’s a bomber on this server? If I’m in a pure fighter plane like an La-5, and I destroy a ground unit, and then I die later, does the ground streak continue?

Posted (edited)
52 minutes ago, SeaSerpent said:

Dumb question, what’s a bomber on this server? If I’m in a pure fighter plane like an La-5, and I destroy a ground unit, and then I die later, does the ground streak continue?

 

It's determined (mainly) by which plane you fly. So an LA-5 sortie with ground kills will contribute to your fighter ground kill streak and your ALL ground kill streak. Your bomber streak will continue if you die in the la5. 

 

This video goes into some of the details: 

 

 

You can see which sorties count towards bombers by going into your sorties tab and then pressing the bomber button. 

Edited by =FEW=Revolves
Posted
On 9/12/2021 at 2:43 PM, SPEEDWULF77 said:

in the Southeast of the Kuban Map . (Fictionally) , meaning... :    Between MAIKOP and ADLER  ?!?  (Blue-Red or opposite)

 

As mentioned, lack of airfields in that part of the map, and also no "free area", meaning clearings for the automatic placement system to place the objectives.

Posted

Hi Admin,

 

Just a quick question regarding tank players. What are the range limits of spawning out within enemy territory and not being captured?

 

On numerous occasion I have engaged tank players only for them to spawn out well within enemy territory without every losing their streak or even being captured.

 

I wil not mention a particular player who continually does it when I engage them, but hopefully you guys might be able to see if there is a problem with the set up for tanks.

 

Regards

 

 

 

 

 

69th_Mobile_BBQ
Posted
10 hours ago, =FEW=Revolves said:

 

So you might end up with a 500 GK streak in a bomber, but with a 0 GK streak in ALL (if you died in the last sortie in a fighter or attacker and thus reset the ALL streak). 

 

 

So this confirms to me that it is MUCH BETTER to avoid creating zombie pilots and stick to one type (F,GA or B) overall if you're looking to rank well or help your squad rank well by the end of the quarter.  

 

Posted
1 hour ago, 69th_Mobile_BBQ said:

 

So this confirms to me that it is MUCH BETTER to avoid creating zombie pilots and stick to one type (F,GA or B) overall if you're looking to rank well or help your squad rank well by the end of the quarter.  

 

 

Well, the rating/ranking is not based on streaks at all - it is the product of score per hour, score per death, and total score (for F/GA/B it is the same, but counting only F/GA/B sorties respectively). Of course, your contribution to bomber rank will probably be the most if you only play bombers :).

 

Not sure though how sticking to one type is going to increase your ALL streak though - if you die in any type it will then reset that streak, and if your rate of death is about the same in all types, then your ALL streak will look the same on average no matter if you mix up types or not.

69th_Mobile_BBQ
Posted
33 minutes ago, =FEW=Revolves said:

 

Well, the rating/ranking is not based on streaks at all - it is the product of score per hour, score per death, and total score (for F/GA/B it is the same, but counting only F/GA/B sorties respectively). Of course, your contribution to bomber rank will probably be the most if you only play bombers :).

 

Not sure though how sticking to one type is going to increase your ALL streak though - if you die in any type it will then reset that streak, and if your rate of death is about the same in all types, then your ALL streak will look the same on average no matter if you mix up types or not.

 

Not streak, Overall scoreboard placement.   If fighter has zero score and attacker has zero score but, bomber has a score, then the average overall score and placement on the pilot rankings board is much better. 

It's apparent that by this system a live pilot with a streak is somehow not alive but, alive at the same time but, not alive enough to have their full results counted, which totally makes sense. 

 

Sticking to one type without the others having any score gives the most accurate overall score and best chance to advance because with only 1 factor to average, whatever the rank of that one category is, is also the overall score.

Posted (edited)
2 hours ago, 69th_Mobile_BBQ said:

 

Not streak, Overall scoreboard placement.   If fighter has zero score and attacker has zero score but, bomber has a score, then the average overall score and placement on the pilot rankings board is much better. 

It's apparent that by this system a live pilot with a streak is somehow not alive but, alive at the same time but, not alive enough to have their full results counted, which totally makes sense.

 

 

The way the rating works has nothing to do with the individual virtual lives. The total score you have in ALL is taken as the sum of all your sorties - in the fighter persona it is taken as the sum of the scores of all your sorties.

 

Specifically for your profile

 

ALL:

image.png.3edaa88e0a4d5e2f5e160e344c6a0b8a.png

 

 

Fighter:

 

image.png.c0dc245af75a75bdda8eb5e9d8bc52cc.png

 

Attacker:

 

image.png.0b18cdd6a857007366bbdcbb90e33637.png

 

Bomber:

 

image.png.3a7d5c7f780c0e9d8a9a4252446cd1ac.png

 

 

Notice that 7328 + 1098 + 1140 = 9566.

 

As for your ALL rating, it is calculated as

 

ALL Rating = Score * Score/hour * Score/death / 1000

 

Score = 9566

Score/hour = 9566/69.25 = 138.14

Score/death = 9566/44 = 217.41

 

Ergo

 

ALL Rating = 9566 * 138.14 * 217.41  / 1000 = 28,295 (Bit wrong, the statistics site rounded differently and shows it as 287,248)

 

As for your fighter rating, again:

 

Rating = Score * Score/hour * Score/death / 1000

 

But all of these statistics are taken from fighter sorties only. So deaths in particular in attacker/bomber aircraft don't count here.

 

Score = 7328

Score/hour = 7328/56.1 = 130.62

Score/death= 7328/35 = 209.37

Fighter rating = 7328 * 130.62 * 209.37  / 1000 = 200,405 = 200,405 (Site shows 200,383 due to different rounding)

 

---------------------------------

 

You're right though that playing bombers/attackers will place you generally speaking a bit higher on the overall rating board, that's because the ground targets are worth quite a bit of score and they're easier to farm than players :).

Edited by =FEW=Revolves
Posted (edited)
8 hours ago, Haza said:

Hi Admin,

 

Just a quick question regarding tank players. What are the range limits of spawning out within enemy territory and not being captured?

 

On numerous occasion I have engaged tank players only for them to spawn out well within enemy territory without every losing their streak or even being captured.

 

I wil not mention a particular player who continually does it when I engage them, but hopefully you guys might be able to see if there is a problem with the set up for tanks.

 

Regards

 

 

 

 

 

There is no capture options for tanks if your asking about stats, tank player can end mission at any point and coordinate is at that moment 0,0,0.  So no way i know to make it work for tankers to get captured when they chose to finish at any point in enemy areas. When devs add end coordinates then i guess this could be fixed , or set it for tanks that only way you can finish sortie is by bailing out (that option gives usable end coordinates), or someone els fined way to do it with the way game works now. I atleast made sure so it works that when you damaged him you get kill, but i undrstand that players can cheat virtual death by ability to just end fight at any point.

Edited by CountZero
69th_Mobile_BBQ
Posted
19 minutes ago, =FEW=Revolves said:

 

The way the rating works has nothing to do with the individual virtual lives. The total score you have in ALL is taken as the sum of all your sorties - in the fighter persona it is taken as the sum of the scores of all your sorties.

 

Specifically for your profile

 

ALL:

image.png.3edaa88e0a4d5e2f5e160e344c6a0b8a.png

 

 

Fighter:

 

image.png.c0dc245af75a75bdda8eb5e9d8bc52cc.png

 

Attacker:

 

image.png.0b18cdd6a857007366bbdcbb90e33637.png

 

Bomber:

 

image.png.3a7d5c7f780c0e9d8a9a4252446cd1ac.png

 

 

Notice that 7328 + 1098 + 1140 = 9566.

 

As for your ALL rating, it is calculated as

 

ALL Rating = Score * Score/hour * Score/death / 1000

 

Score = 9566

Score/hour = 9566/69.25 = 138.14

Score/death = 9566/44 = 217.41

 

Ergo

 

ALL Rating = 9566 * 138.14 * 217.41  / 1000 = 28,295 (Bit wrong, the statistics site rounded differently and shows it as 287,248)

 

As for your fighter rating, again:

 

Rating = Score * Score/hour * Score/death / 1000

 

But all of these statistics are taken from fighter sorties only. So deaths in particular in attacker/bomber aircraft don't count here.

 

Score = 7328

Score/hour = 7328/56.1 = 130.62

Score/death= 7328/35 = 209.37

Fighter rating = 7328 * 130.62 * 209.37  / 1000 = 200,405 = 200,405 (Site shows 200,383 due to different rounding)

 

---------------------------------

 

You're right though that playing bombers/attackers will place you generally speaking a bit higher on the overall rating board, that's because the ground targets are worth quite a bit of score and they're easier to farm than players :).

image.png

image.png

 

That's all well and good but, sticking to only one category still gives better overall score than diversifying 2 or all 3.  

 

And I see what you did there at the bottom of your post.  If cheap shots counted, you'd be top 10. 

Posted (edited)
1 hour ago, 69th_Mobile_BBQ said:

 

That's all well and good but, sticking to only one category still gives better overall score than diversifying 2 or all 3.  

 

And I see what you did there at the bottom of your post.  If cheap shots counted, you'd be top 10. 

 

I don't see how sticking to one category inherently gives a higher score. It's not like deaths count twice in ALL if you've got multiple categories.

 

Sorry about that was trying to fit the deaths into the rating calculation, decided against it (too clunky), deleted it, and the forum posted my attachments at the bottom.

 

 

Edited by =FEW=Revolves
69th_Mobile_BBQ
Posted
12 minutes ago, =FEW=Revolves said:

 

I don't see how sticking to one category inherently gives a higher score. It's not like deaths count twice in ALL if you've got multiple categories.

 

Sorry about that was trying to fit the deaths into the rating calculation, decided against it (too clunky), deleted it, and the forum posted my attachments at the bottom.

 

 

 

Rgr that. statement retracted.

 

I never said it gives a higher score.   I'd be higher placed in the rankings if I flew no attacker sorties or bomber sorties this quarter (even though the bomber is currently helping) from strictly the fighter category score.  I'm pretty sure I (and others) would also be higher placed if the system was reverted back to 1 all-encompassing category. Instead, for the system to read like 1 all-encompassing category in order to rank higher in the overall end-of-quarter results and help squad results, self-restriction from flying planes in the other 2 categories is a must.   

Posted
2 minutes ago, 69th_Mobile_BBQ said:

 

Rgr that. statement retracted.

 

I never said it gives a higher score.   I'd be higher placed in the rankings if I flew no attacker sorties or bomber sorties this quarter (even though the bomber is currently helping) from strictly the fighter category score.  I'm pretty sure I (and others) would also be higher placed if the system was reverted back to 1 all-encompassing category. Instead, for the system to read like 1 all-encompassing category in order to rank higher in the overall end-of-quarter results and help squad results, self-restriction from flying planes in the other 2 categories is a must.   

 

The ALL persona is the old 1 all-encompassing category, there are no changes at all to its calculations.

69th_Mobile_BBQ
Posted
38 minutes ago, =FEW=Revolves said:

 

The ALL persona is the old 1 all-encompassing category, there are no changes at all to its calculations.

 

OK, you lost me.   Alive but, not alive. Dead but, not dead. Streak but, no streak....  etc.   I'm going back to blowing stuff up and am not going to worry anymore about Schrodinger's stats.  Thanks for your time anyway...  

Posted (edited)
38 minutes ago, 69th_Mobile_BBQ said:

 

OK, you lost me.   Alive but, not alive. Dead but, not dead. Streak but, no streak....  etc.   I'm going back to blowing stuff up and am not going to worry anymore about Schrodinger's stats.  Thanks for your time anyway...  

All rankings system works same now as it was working since IL-2 stats were made so many years ago (old 1 all-encompassing category), nothing changed there with mods.

Its simple, only thing added is separate rankings options, but total or all is same as in original stats. I stil fail to understand whats the problem with how stats work now.

Edited by CountZero
Posted (edited)
4 hours ago, CountZero said:

There is no capture options for tanks if your asking about stats, tank player can end mission at any point and coordinate is at that moment 0,0,0.  So no way i know to make it work for tankers to get captured when they chose to finish at any point in enemy areas. When devs add end coordinates then i guess this could be fixed , or set it for tanks that only way you can finish sortie is by bailing out (that option gives usable end coordinates), or someone els fined way to do it with the way game works now. I atleast made sure so it works that when you damaged him you get kill, but i undrstand that players can cheat virtual death by ability to just end fight at any point.

 

Hi CountZero,

 

Thank you for explaining that and I certainly agree with your comment about cheating a virtual death.

 

Indeed, I received correspondence from the individual regarding him spawning out, to be informed that 'It was better to spawn out than to die under your bomb'.

 

I guess this is just another form of surrender, however, might explain why a few tank squads have such high scores and nothing really to do with skill. Although for me, getting a kill credited in the stats is one thing (so thank you for allowing that), but if that kill has no bearing on the other individual tank player, it will just allow for over inflated tank scores, as we currently see. If you check stats, you can see how some guys de-spawn with as little as 0.2% damage, to maintain their virtual life. 

 

Anyway, hopefully the developers will eventually resolve this issue.

 

Regards

 

 

Edited by Haza
  • Upvote 1
Posted
19 hours ago, Haza said:

Hi Admin,

 

Just a quick question regarding tank players. What are the range limits of spawning out within enemy territory and not being captured?

 

On numerous occasion I have engaged tank players only for them to spawn out well within enemy territory without every losing their streak or even being captured.

 

I wil not mention a particular player who continually does it when I engage them, but hopefully you guys might be able to see if there is a problem with the set up for tanks.

 

Regards

 

 

 

 

 

Hi Haza,

 

A good solution for you:   

 

 

spacer.png

 

For a good tank, well toasted like on a barbecue

 

You take a big bomb (about 500 kgs),Then you fly over zone where you think aa tanker is driving on the road or in the fields

 

You fly up to 2500-3000 meters and you check.........

 

Then you see your target, you prepare your diving by closing radiators, opening an little bit your flaps and reducing to 50% your power

 

After everything is ready, you start your diving process.... be carefull, diving is prejudicial to your own health!!!

 

At about 700/500 meters above your target you wait the tank is passing under your gun sight and............your realese your load.......

 

And you have a beautiful big tank roasted to perfection and that had no time to understand what's happen (and of course not disconnected) because already DEAD !!!

 

 

?

 

Don't thank me, I like helping newcomers

 

 

(Yesterday evening I made a new bbq on Finnish server with a BIG AND FAT FERDINAND !!!!!   it was ssoooooo  gggggooodddd !!!!!

 

 

?

Posted (edited)
14 hours ago, CCG_Pips said:

Hi Haza,

 

A good solution for you:   

 

 

spacer.png

 

For a good tank, well toasted like on a barbecue

 

You take a big bomb (about 500 kgs),Then you fly over zone where you think aa tanker is driving on the road or in the fields

 

You fly up to 2500-3000 meters and you check.........

 

Then you see your target, you prepare your diving by closing radiators, opening an little bit your flaps and reducing to 50% your power

 

After everything is ready, you start your diving process.... be carefull, diving is prejudicial to your own health!!!

 

At about 700/500 meters above your target you wait the tank is passing under your gun sight and............your realese your load.......

 

And you have a beautiful big tank roasted to perfection and that had no time to understand what's happen (and of course not disconnected) because already DEAD !!!

 

 

?

 

Don't thank me, I like helping newcomers

 

 

(Yesterday evening I made a new bbq on Finnish server with a BIG AND FAT FERDINAND !!!!!   it was ssoooooo  gggggooodddd !!!!!

 

 

?

 

 

Hi CCG Pips,

 

Thank you for taking the time to write out that wonderful BBQ recipe for killing a Ferdinand, as it certainly sounds really wonderful.

 

However, do you have a BBQ recipe for sinking a submarine? If not, I'm sure I can provide you with one. 

 

Regards

 

 

 

 

Edited by Haza
  • Haha 2
Posted (edited)
9 hours ago, Haza said:

 

 

Hi CCG Pips,

 

Thank you for taking the time to write out that wonderful BBQ recipe for killing a Ferdinand, as it certainly sounds really wonderful.

 

However, do you have a BBQ recipe for sinking a submarine? If not, I'm sure I can provide you with one. 

 

Regards

 

 

 

 

Unfortunately no, because you are unable to build anything. You just have to purchase one from us or from your US master ..............

 

 

spacer.png

wouafff   wouafff

Edited by CCG_Pips
Posted
7 hours ago, CCG_Pips said:

Unfortunately no, because you are unable to build anything. You just have to purchase one from us or from your US master ..............

 

 

spacer.png

wouafff   wouafff

 

Hi CCG Pips,

 

There are certainly lots of other great boat manufacturers out there and I actually like the British boats, rather than just getting them from our US masters, as you put it. 

 

That said, I guess it will take time to build up our soverigne boat manufacturing industry, however you guys certainly have more experience and a longer history of boat manufacturing and maintenance than we do.

 

However, I'm sure that looking after your master's U-boats and building nice bases to house them certainly helped with that knowledge, although I just hope that anything we build will have an ability to last longer than 46 days.

 

Woof woof

 

Regards

  • Haha 1
  • Upvote 1
69th_Mobile_BBQ
Posted (edited)

Geography! Geography! Geography!   From were is Leader Joe most able to transfer this fine, advanced meat smoker tech to the manufacturers of Wet Market brand barbeque to thank them for feeding the world?

Clearly, from a place that's somewhat closer, has a more direct water route and is REEEAAAALLLLLY eating the stuff up.  

 

 

Edited by 69th_Mobile_BBQ
  • Haha 1
Posted

Hmm, this topic is becoming as messy as FVP's discord...

 

Btw, is it just me lagging like crazy over the front line?

Feels like there are way too many objects on the ground or something.

  • Like 1
Posted
22 minutes ago, JG300_Winterz said:

Btw, is it just me lagging like crazy over the front line?

Feels like there are way too many objects on the ground or something.

 

More likely there's too many players in your vicinity, and the netcode does its tricks.

Posted

New to the server!

 

How do i know, where the action is going on? (where i can support, fight, do whatever reasonable?)

By the blinking symbols on the map?

Posted (edited)
2 hours ago, PaladinX said:

New to the server!

 

How do i know, where the action is going on? (where i can support, fight, do whatever reasonable?)

By the blinking symbols on the map?

The blinking icons show when an airfield or asset is under attack and the red or blue tank/plane icons show what and how many are attacking. Height and range are not given.

 

Edited by ilmavoimat
Posted
4 hours ago, PaladinX said:

How do i know, where the action is going on? (where i can support, fight, do whatever reasonable?)

By the blinking symbols on the map?

 

You also get chat and "subtitle" (on screen) messages (with a short delay) whenever a friendly ground unit is under attack.

Posted (edited)

Hi Admin,

 

As it would appear that reds are having no difficulty in beating the blues, would it be possible to allow greater numbers of Me262s as well as allowing them an appearance other than plane-set 12? 

 

In addition, as I started to taxing out I hit a starting Me262 and it would appear that the aircraft was lost, therefore, surely allowing more than 4 x Me262s for a whole mission rotation (approx 5 hrs) is not going to change the odds significantly?

 

For you consideration.

 

Regards

 

 

 

 

Edited by Haza
  • Haha 2
Posted
1 hour ago, Haza said:

As it would appear that reds are having no difficulty in beating the blues

Actually, blue have been doing significantly better than usual this quarter, having won 2 out of 6 missions. This improvement in the blue teams success has been caused by a small but dedicated number of blue flyers who have been actually flying the mission and attacking red ground targets, and the blue dominance in the tank combat arena. The latter is unavoidable due to the nature of the tanks available, and the limitations of the sim to accurately reflect issues with blue tank design, deployment and logistics, but the former came as a shock, though a welcome one, to many of us dedicated red players. Bravo blue ground attack & bombers!

  • Upvote 5

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