JG1_Schulte Posted October 14, 2018 Posted October 14, 2018 ~S~ Coconuts Back in the Day, My Squadron "JG1", and others used participate in "Dead is dead, Full switch" competitions. IE (Killed= your out for the night, full switch - no icons but a logical world towards territory capture) GhostSkies was the primary one. Your "Campaign" is so close to these competitions in another game, as one could hope for. In the old day competitions, "intel" was gathered "live", through logic, and AAR's. Hence my questions before. One of the things that these competitions were base on was... No honor system rules...IE the "system" control's the world rules. If you can see where Im going. (or a least Im trying too lol) Your campaign is so close. A Few things, Im hoping /working on...(dead is dead, SDS time out, no problem) "Full switch", IE "intel", limited artificial intel (icons) "Mission take off time after launch" IE "taxi time" Adding a message across the screen would be good enough (working on it) "Captured" = dead is dead Coconuts how can I ask? If you would "output" "capture...I would be truly grateful!! Moxy (II./JG1_Schulte)
LFDM-Carleo Posted November 9, 2018 Posted November 9, 2018 hello Coconut Do you believe you can add an auto relaunch campaign option, when a side win the last campaign.
AKA_Scorp Posted November 13, 2018 Posted November 13, 2018 Hi Coconuts, Is there a way to limit load outs? I'm thinking mostly about fighters so that they cannot carry bombs or gun pods. Thanks,
coconut Posted November 15, 2018 Author Posted November 15, 2018 On 11/9/2018 at 10:49 AM, OBT-Carleo said: hello Coconut Do you believe you can add an auto relaunch campaign option, when a side win the last campaign. It's in the works On 11/13/2018 at 2:32 AM, AKA_Scorp said: Hi Coconuts, Is there a way to limit load outs? I'm thinking mostly about fighters so that they cannot carry bombs or gun pods. Thanks, No, not at the moment
AKA_Scorp Posted December 8, 2018 Posted December 8, 2018 Anyone else notice disappearing AI since the last IL2 update? We started noticing it tonight on our campaign server.
AKA_Scorp Posted December 9, 2018 Posted December 9, 2018 Coconut, Any idea how I can fix this error when building the Server Controller? I am able to build the latest Campaign but the Sever Controller I have won't work wit it. Thanks Quote 3>------ Rebuild All started: Project: SturmovikServerControl, Configuration: Release Any CPU ------ 3>D:\Neil_Vennard\Documents\Visual Studio 2017\Projects\Coconuts Projects\sturmovikservercontrol\packages\WebSharper.3.6.20.99\build\WebSharper.targets(46,5): error MSB4061: The "WebSharperTask" task could not be instantiated from "D:\Neil_Vennard\Documents\Visual Studio 2017\Projects\Coconuts Projects\sturmovikservercontrol\packages\WebSharper.3.6.20.99\build\/../tools/net40/WebSharper.MSBuild.dll". Could not load file or assembly 'WebSharper.MSBuild, Version=3.6.0.0, Culture=neutral, PublicKeyToken=dcd983dec8f76a71' or one of its dependencies. Operation is not supported. (Exception from HRESULT: 0x80131515) 3>D:\Neil_Vennard\Documents\Visual Studio 2017\Projects\Coconuts Projects\sturmovikservercontrol\packages\WebSharper.3.6.20.99\build\WebSharper.targets(46,5): error MSB4060: The "WebSharperTask" task has been declared or used incorrectly, or failed during construction. Check the spelling of the task name and the assembly name. 3>Done building project "SturmovikServerControl.fsproj" -- FAILED.
coconut Posted December 9, 2018 Author Posted December 9, 2018 @AKA_ScorpI do not have this problem, but check https://stackoverflow.com/questions/34400546/could-not-load-file-or-assembly-operation-is-not-supported-exception-from-hres The error looks similar
C6_Zorkaiev Posted December 9, 2018 Posted December 9, 2018 A question : How to use the planset of BodenPlatten? I configured the Planeset file with these values: Spoiler # Region numbers # | Stalingrad = 0 # | VelikieLuki = 1 # | Moscow = 2 # | Kuban = 3 # Static plane models, see Vehicles.mission # | Axis: # 0: GermanStaBf109 # GermanStaBf109Net # GermanStaBf109Open # GermanStaBf109e7 # GermanStaBf109e7Net # 5: GermanStaBf109e7Open # GermanStaAttacker # GermanStaJu87 # GermanStaJu87Net # GermanStaBomber # 10: GermanStaHe111h6 # GermanStaTransport # | Allies: # 0: RussianStaI16 # RussianStaI16Net # RussianStaLagg3 # RussianStaLagg3Net # RussianStaLagg3W1 # 5: RussianStaLagg3W2 # RussianStaMig3 # RussianStaMig3Net # RussianStaYak1 # RussianStaYak1Net # 10: RussianStaYak1Open # RussianStaAttacker # RussianStaBomber PlaneSet: Name: Moscow Regions: [2] StartDate: "1-Jan-1945" Planes: - Model: Bf109g6 Static: 3 - Model: Bf109g14 Static: 2 - Model: Bf109k4 Static: 0 - Model: fw190a8 Static: 5 - Model: Bf110g Static: 6 - Model: Ju88 Static: 9 - Model: fw190a5 Static: 1 - Model: Ju52 Static: 11 - Model: He111h16 Static: 10 - Model: p47d28 Static: 4 - Model: SpitfireMkiXe Static: 7 - Model: SpitfireMkVb Static: 6 - Model: A20 Static: 12 Only aircraft older than Bodenplatten are available. Thank You.
coconut Posted December 9, 2018 Author Posted December 9, 2018 I haven't added the Bodenplatte planes yet. I need the loadout info updated first A volunteer with patience and time (not me!) could also figure them out by experimenting with the mission editor and looking into the generated mission file. Basically what I need is the loadout IDs that have bombs or rockets, and how much of these. Bonus if I also get the name of the plane as it appears in the game logs. Then I also need to update Vehicles.mission in the campaign data, and add a few lines of code. That I can do, I'll get right on it, actually.
C6_Zorkaiev Posted December 9, 2018 Posted December 9, 2018 (edited) ok, I can try to start the work. For the 109 g14, this gives: Spoiler Unlock 1: Canon mk 108 de 30 mm Unlock 2: 2 canons MG 151/20 de 20 mm en nacelles Unlock 3: 4 bombes de SD 70 Unlock 4: 1 bombe de SC 250 Unlock 5: 21 cm BR Unlock 6: Fug-16 Y Payload ID = 0 Unlocks Relation = -1,-2,-3,-4,-5 Payload Name = "0,1-MG131-APHE-600 + 2,3-MG15120-APHE-200" Payload ID = 1 Unlocks Relation = 3,-1,-2,-4,-5 Payload Name = "0,1-MG131-APHE-600 + 2,3-MG15120-APHE-200 + SD70-4" Payload ID = 2 Unlocks Relation = 4,-1,-2,-3,-5 Payload Name = "0,1-MG131-APHE-600 + 2,3-MG15120-APHE-200 + SD250-1" Payload ID = 3 Unlocks Relation = 2,-1,-3,-4,-5 Payload Name = "0,1-MG131-APHE-600 + 2,3-MG15120-APHE-200 + 3,4-MG15120-APHE-270-add" Payload ID = 4 Unlocks Relation = 5,-1,-2,-3,-4 Payload Name = "0,1-MG131-APHE-600 + 2,3-MG15120-APHE-200 + WGR21-2" Payload ID = 8 Unlocks Relation = 1,-2,-3,-4,-5 Payload Name = "0,1-MG131-APHE-600 + 2-MK108-HE-65" Payload ID = 10 Unlocks Relation = 14,-2,-3,-5 Payload Name = "0,1-MG131-APHE-600 + 2-MK108-HE-65 + SC250-1" Payload ID = 11 Unlocks Relation = 12,-3,-4,-5 Payload Name = "0,1-MG131-APHE-600 + 2-MK108-HE-65 + 3,4-MG15120pod-APHE-270-add" Payload ID = 12 Unlocks Relation = 15,-2,-3,-4 Payload Name = "0,1-MG131-APHE-600 + 2-MK108-HE-65 + WGR21-2" Payload ID = 16 Unlocks Relation = -1,-2,-3,-4,-5 Payload Name = "Empty" certain payload numbers do not appear. this is I think, variant wgr21 with different shooting distances. there is no unlock relationship for radio equipment, mirror etc ... the English translation of unlock 1,23..., is it essential? this presentation is it exploitable for you? Edited December 9, 2018 by C6_Zorkaiev 1
coconut Posted December 9, 2018 Author Posted December 9, 2018 Very good, thanks! All I need is the payload ID and its description. Having the unlocks relation is good too, I don't use that at the moment, but I might start using them.
C6_Zorkaiev Posted December 9, 2018 Posted December 9, 2018 ok, Ok, I'll do a little bit everyday. the bf 109 k4 has 4 different payloading, the fw 190 a8 25, the Spitfire mk ixe 9 and the p14d-28 , 52.
C6_Zorkaiev Posted December 10, 2018 Posted December 10, 2018 For the Bf 109 k4 : Spoiler Bf 109 k4 : Unlock 1: MG 151/20 gun pods Unlock 2: SC 250 bomb Unlock 3: SC 500 bomb Unlock 4: DB 605 DC Engine Payload ID = 0 Unlocks Relation = -1,-2,-3 Payload Name = "0,1-MG131-APHE-600 + 2-MK108-HE-65" Payload ID = 1 Unlocks Relation = 2,-1,-3 Payload Name = "0,1-MG131-APHE-600 + 2-MK108-HE-65 + SC250-1" Payload ID = 2 Unlocks Relation = 3,-1,-2 Payload Name = "0,1-MG131-APHE-600 + 2-MK108-HE-65 + SC500-1" Payload ID = 3 Unlocks Relation = 1,-2,-3 Payload Name = "0,1-MG131-APHE-600 + 2-MK108-HE-65 + 3,4-MG15120pod-APHE-270-add" Payload ID = 4 Unlocks Relation = -1,-2,-3 Payload Name = "Empty" And the FW 190 A8 : Spoiler FW 190 a8: Unlock 1: 2 MK-108 30mm gun Unlock 2: ETC 501 Unlock 3: 21 cm BR Unlock 4: Sturmjäger Unlock 5: FW 190 F-8/G-8 Unlock 6: removal of MG131 Payload ID = 0 Unlocks Relation = -1,-2,-3,-5,-6 Payload Name = "0,1-MG131-APHE-950 + 2,3-MG15120-APHE-780" Payload ID = 1 Unlocks Relation = 2,-1,-3,-5,-6 Payload Name = "0,1-MG131-APHE-950 + 2,3-MG15120-APHE-780 + SD70-4" Payload ID = 2 Unlocks Relation = 2,-1,-3,-5,-6 Payload Name = "0,1-MG131-APHE-950 + 2,3-MG15120-APHE-780 + SC250-1" Payload ID = 3 Unlocks Relation = 2,-1,-3,-5,-6 Payload Name = "0,1-MG131-APHE-950 + 2,3-MG15120-APHE-780 + SC250-1" Payload ID = 4 Unlocks Relation = 3,-1,-2,-5,-6 Payload Name = "0,1-MG131-APHE-950 + 2,3-MG15120-APHE-780 + WGR21-2" Payload ID = 8 Unlocks Relation = 46,-1,-2,-3,-5 Payload Name = "0,1-MG15120-APHE-780" Payload ID = 16 Unlocks Relation = 1,-2,-3,-5,-6 Payload Name = "0,1-MG131-APHE-950 + 2,3-MG15120-APHE-500 + 4,5-MK108-HE-110" Payload ID = 17 Unlocks Relation = 12,-3,-5,-6 Payload Name = "0,1-MG131-APHE-950 + 2,3-MG15120-APHE-500 + 4,5-MK108-HE-110 + SD70-4" Payload ID = 18 Unlocks Relation = 12,-3,-5,-6 Payload Name = "0,1-MG131-APHE-950 + 2,3-MG15120-APHE-500 + 4,5-MK108-HE-110 + SC250-1" Payload ID = 19 Unlocks Relation = 12,-3,-5,-6 Payload Name = "0,1-MG131-APHE-950 + 2,3-MG15120-APHE-500 + 4,5-MK108-HE-110 + SC500-1" Payload ID = 32 Unlocks Relation = 5,-1,-2,-3,-5,-6 Payload Name = "0,1-MG131-APHE-950 + 2,3-MG15120-APHE-500" Payload ID = 33 Unlocks Relation = 56,-1,-2,-3,-4 Payload Name = "0,1-MG15120-APHE-500" Payload ID = 34 Unlocks Relation = 5,-1,-2,-3,-5,-6 Payload Name = " 0,1-MG131-APHE-950 + 2,3-MG15120-APHE-500 + SD70-4" Payload ID = 35 Unlocks Relation = 56,-1,-2,-3,-4 Payload Name = "0,1-MG15120-APHE-500 + SC250-2" Payload ID = 36 Unlocks Relation = 5,-1,-2,-3,-4 Payload Name = "0,1-MG131-APHE-950 + 2,3-MG15120-APHE-500 + PB1-12" Payload ID = 37 Unlocks Relation = 5,-1,-2,-3,-4 Payload Name = " 0,1-MG131-APHE-950 + 2,3-MG15120-APHE-500 + PB1M8-12" Payload ID = 38 Unlocks Relation = 25,-1,-3,-4,-6 Payload Name = " 0,1-MG131-APHE-950 + 2,3-MG15120-APHE-500 + SD70-4" Payload ID = 39 Unlocks Relation = 25,-1,-3,-4,-6 Payload Name = " 0,1-MG131-APHE-950 + 2,3-MG15120-APHE-500 + SD70-8" Payload ID = 40 Unlocks Relation = 256,-1,-3,-4 Payload Name = "0,1-MG15120-APHE-500 + SD70-4 + SC250-2" Payload ID = 41 Unlocks Relation = 256,-1,-3,-4 Payload Name = " 0,1-MG131-APHE-950 + 2,3-MG15120-APHE-500 + SC250-1" Payload ID = 42 Unlocks Relation = 25,-1,-3,-4,-6 Payload Name = " 0,1-MG131-APHE-950 + 2,3-MG15120-APHE-500 + SC250-1 + SD70-4" Payload ID = 43Unlocks Relation = 256,-1,-3,-4 Payload Name = "0,1-MG15120-APHE-500 + SC250-3" Payload ID = 44 Unlocks Relation = 25,-1,-3,-4,-6 Payload Name = " 0,1-MG131-APHE-950 + 2,3-MG15120-APHE-500 + SC500-1" Payload ID = 45 Unlocks Relation = 25,-1,-3,-4,-6 Payload Name = " 0,1-MG131-APHE-950 + 2,3-MG15120-APHE-500 + SC500-1 + SD70-4" Payload ID = 46 Unlocks Relation = 256,-1,-3,-4 Payload Name = "0,1-MG15120-APHE-500 + SC1000-1" Payload ID = 47 Unlocks Relation = -1,-2,-3,-4,-5,-6 Payload Name = "Empty" Payload ID = 48 Unlocks Relation = 56,-1,-2,-3,-4 Payload Name = "Empty"
AKA_Scorp Posted December 10, 2018 Posted December 10, 2018 Hi Again Coconut, Your suggestion about the error worked, those DLL's were locked, unlocking them allowed the Controller to build. I'm having a problem, I think with the campaign. When I try to reset a campaign I get this error: Quote 2018-12-09 19:12:53.5550|INFO|<StartupCode$SturmovikServerControl>.$SturmovikServerControl.Server|Server.scheduleCampaignReset: time = 2018/12/10 03:12 2018-12-09 19:12:54.6956|ERROR|<StartupCode$SturmovikServerControl>.$SturmovikServerControl.ServerState|Reset: Campaign plugin returned error 'Failed to reset campaign: 'Error deserializing object of type 'Campaign.WorldDescription+World'.'' I get a similar error if I try the CampaignControlApp instead of the Web Controller which leads me to think it's the Campaign. I built ver 1.35 and 1.34 and both are giving me the error, any ideas what I'm doing wrong?
LFDM-Carleo Posted December 10, 2018 Posted December 10, 2018 Hello all, I got the same issue than you AKA_Scorp But my HDD crash, so i put my tests, standing by waiting a new hdd. It's seems that SSC is unable to read the world.xml file in the campaign folder
coconut Posted December 10, 2018 Author Posted December 10, 2018 I have no problem resetting the campaign. Can you check all the DLLs in the bin/ directory of the campaign, and see if other DLLs need to be unblocked? You can also try deleting the content of the campaign data directory (the one containing the world.xml file and all the other campaign files) manually, and try the reset again.
C6_Zorkaiev Posted December 10, 2018 Posted December 10, 2018 I finished the last two airplanes of bodenplatten : Spitfire Mk IXe : Spoiler Spitfire Mk IXe Unlock 1: 500 lb GP Unlock 2: 2 250 lb GP bombs Unlock 3: 2 RP3 rockets Unlock 4: Gyro Gunsight Unlock 5: Mirror Unlock 6: Clipped wing Unlock 7: Merlin 70 engine Payload ID = 0 Unlocks Relation = -1,-2-,3 Payload Name = "0,1-BRN50-AP-500 + 2,3-HISMK2-APHE-240" Payload ID = 1 Unlocks Relation = 1,-2,-3 Payload Name = "0,1-BRN50-AP-500 + 2,3-HISMK2-APHE-240 + GPB500-1" Payload ID = 2 Unlocks Relation = 2,-1,-3 Payload Name = "0,1-BRN50-AP-500 + 2,3-HISMK2-APHE-240 + GPB250-2" Payload ID = 3 Unlocks Relation = 12,-3 Payload Name = "0,1-BRN50-AP-500 + 2,3-HISMK2-APHE-240 + GPB500-1 + GPB250-2" Payload ID = 4 Unlocks Relation = 3,-1,-2 Payload Name = "0,1-BRN50-AP-500 + 2,3-HISMK2-APHE-240 + RP3HE-2" Payload ID = 5 Unlocks Relation = 3,-1,-2 Payload Name = "0,1-BRN50-AP-500 + 2,3-HISMK2-APHE-240 + RP3AP-2 Payload ID = 6 Unlocks Relation = 13,-2 Payload Name = "0,1-BRN50-AP-500 + 2,3-HISMK2-APHE-240 + GPB500-1 + RP3HE-2" Payload ID = 7 Unlocks Relation = 13,-2 Payload Name = "0,1-BRN50-AP-500 + 2,3-HISMK2-APHE-240 + GPB500-1 + RP3AP-2 Payload ID = 8 Unlocks Relation = -1,-2-,3 Payload Name = "Empty" The best for the end : P47D-28 Spoiler P47D-28 Unlock 1: M250 (x6) machineguns Unlock 2: M250 (x4) machineguns Unlock 3: Additional ammo for machineguns Unlock 4: ground attack modification Unlock 5: Gyro Gunsight Unlock 6: Bendix MN-28Y Unlock 7: Mirror Payload ID = 0 Unlocks Relation = -1,-2,-3,-4 Payload Name = "0,1,2,3,4,5,6,7-M250-AP-2136" Payload ID = 1 Unlocks Relation = 1,-2,-3,-4 Payload Name = "0,1,2,3,4,5-M250-AP-1602" Payload ID = 2 Unlocks Relation = 2,-1,-3,-4 Payload Name = "0,1,2,3-M250-AP-1068" Payload ID = 3 Unlocks Relation = -1,-2,-3,-4 Payload Name = "0,1,2,3,4,5,6,7-M250-AP-3400" Payload ID = 4 Unlocks Relation = 13,-2,-4 Payload Name = "0,1,2,3,4,5-M250-AP-2550" Payload ID = 5 Unlocks Relation = 23,-1,-4 Payload Name = "0,1,2,3-M250-AP-1700" Payload ID = 6 Unlocks Relation = 4,-1,-2,-3 Payload Name = "0,1,2,3,4,5,6,7-M250-AP-2136 + M64-1" Payload ID = 7 Unlocks Relation = 14,-2,-3 Payload Name = "0,1,2,3,4,5-M250-AP-1602 + M64-1" Payload ID = 8 Unlocks Relation = 24,-1,-3 Payload Name = "0,1,2,3-M250-AP-1068 + M64-1" Payload ID = 9 Unlocks Relation = 34,-1,-2 Payload Name = "0,1,2,3,4,5,6,7-M250-AP-3400 + M64-1" Payload ID = 10 Unlocks Relation = 134,-1,-3 Payload Name = "0,1,2,3,4,5-M250-AP-2550 + M64-1" Payload ID = 11 Unlocks Relation = 234,-1 Payload Name = "0,1,2,3-M250-AP-1700 + M64-1" Payload ID = 12 Unlocks Relation = 4,-1,-2,-3 Payload Name = "0,1,2,3,4,5,6,7-M250-AP-2136 + M64-2" Payload ID = 13 Unlocks Relation = 14,-2,-3 Payload Name = "0,1,2,3,4,5-M250-AP-1602 + M64-2" Payload ID = 14 Unlocks Relation = 24,-1,-3 Payload Name = "0,1,2,3-M250-AP-1068 + M64-2" Payload ID = 15 Unlocks Relation = 34,-1,-2 Payload Name = "0,1,2,3,4,5,6,7-M250-AP-3400 + M64-2" Payload ID = 16 Unlocks Relation = 134,-1,-3 Payload Name = "0,1,2,3,4,5-M250-AP-2550 + M64-2" Payload ID = 17 Unlocks Relation = 234,-1 Payload Name = "0,1,2,3-M250-AP-1700 + M64-2" Payload ID = 18 Unlocks Relation = 4,-1,-2,-3 Payload Name = "0,1,2,3,4,5,6,7-M250-AP-2136 + M64-3" Payload ID = 19 Unlocks Relation = 14,-2,-3 Payload Name = "0,1,2,3,4,5-M250-AP-1602 + M64-3" Payload ID = 20 Unlocks Relation = 24,-1,-3 Payload Name = "0,1,2,3-M250-AP-1068 + M64-3" Payload ID = 21 Unlocks Relation = 34,-1,-2 Payload Name = "0,1,2,3,4,5,6,7-M250-AP-3400 + M64-3" Payload ID = 22 Unlocks Relation = 134,-1,-3 Payload Name = "0,1,2,3,4,5-M250-AP-2550 + M64-3" Payload ID = 23 Unlocks Relation = 234,-1 Payload Name = "0,1,2,3-M250-AP-1700 + M64-3" Payload ID = 24 Unlocks Relation = 4,-1,-2,-3 Payload Name = "0,1,2,3,4,5,6,7-M250-AP-2136 + M65-2" Payload ID = 25 Unlocks Relation = 14,-2,-3 Payload Name = "0,1,2,3,4,5-M250-AP-1602 + M65-2" Payload ID = 26 Unlocks Relation = 24,-1,-3 Payload Name = "0,1,2,3-M250-AP-1068 + M65-2" Payload ID = 27 Unlocks Relation = 34,-1,-2 Payload Name = "0,1,2,3,4,5,6,7-M250-AP-3400 + M65-2" Payload ID = 28 Unlocks Relation = 134,-1,-3 Payload Name = "0,1,2,3,4,5-M250-AP-2550 + M65-2" Payload ID = 29 Unlocks Relation = 234,-1 Payload Name = "0,1,2,3-M250-AP-1700 + M65-2" Payload ID = 30 Unlocks Relation = 4,-1,-2,-3 Payload Name = "0,1,2,3,4,5,6,7-M250-AP-2136 + M65-2 + M64-1" Payload ID = 31 Unlocks Relation = 14,-2,-3 Payload Name = "0,1,2,3,4,5-M250-AP-1602 + M65-2 + M64-1" Payload ID = 32 Unlocks Relation = 24,-1,-3 Payload Name = "0,1,2,3-M250-AP-1068 + M65-2 + M64-1" Payload ID = 33 Unlocks Relation = 34,-1,-2 Payload Name = "0,1,2,3,4,5,6,7-M250-AP-3400 + M65-2 + M64-1" Payload ID = 34 Unlocks Relation = 134,-1,-3 Payload Name = "0,1,2,3,4,5-M250-AP-2550 + M65-2 + M64-1" Payload ID = 35 Unlocks Relation = 234,-1 Payload Name = "0,1,2,3-M250-AP-1700 + M65-2 + M64-1" Payload ID = 36 Unlocks Relation = 4,-1,-2,-3 Payload Name = "0,1,2,3,4,5,6,7-M250-AP-2136 + M8-6" Payload ID = 37 Unlocks Relation = 14,-2,-3 Payload Name = "0,1,2,3,4,5-M250-AP-1602 + M8-6" Payload ID = 38 Unlocks Relation = 24,-1,-3 Payload Name = "0,1,2,3-M250-AP-1068 + M8-6" Payload ID = 39 Unlocks Relation = 34,-1,-2 Payload Name = "0,1,2,3,4,5,6,7-M250-AP-3400 + M8-6" Payload ID = 40 Unlocks Relation = 134,-1,-3 Payload Name = "0,1,2,3,4,5-M250-AP-2550 + M8-6" Payload ID = 41 Unlocks Relation = 234,-1 Payload Name = "0,1,2,3-M250-AP-1700 + M8-6" Payload ID = 42 Unlocks Relation = 4,-1,-2,-3 Payload Name = "0,1,2,3,4,5,6,7-M250-AP-2136 + M64-1 + M8-6" Payload ID = 43 Unlocks Relation = 14,-2,-3 Payload Name = "0,1,2,3,4,5-M250-AP-1602 + M64-1 + M8-6" Payload ID = 44 Unlocks Relation = 24,-1,-3 Payload Name = "0,1,2,3-M250-AP-1068 + M64-1 + M8-6" Payload ID = 45 Unlocks Relation = 34,-1,-2 Payload Name = "0,1,2,3,4,5,6,7-M250-AP-3400 + M64-1 + M8-6" Payload ID = 46 Unlocks Relation = 134,-1,-3 Payload Name = "0,1,2,3,4,5-M250-AP-2550 + M64-1 + M8-6" Payload ID = 47 Unlocks Relation = 234,-1 Payload Name = "0,1,2,3-M250-AP-1700 + M64-1 + M8-6" Payload ID = 48 Unlocks Relation = 4,-1,-2,-3 Payload Name = "0,1,2,3,4,5,6,7-M250-AP-2136 + M64-2 + M8-6" Payload ID = 49 Unlocks Relation = 14,-2,-3 Payload Name = "0,1,2,3,4,5-M250-AP-1602 + M64-2 + M8-6" Payload ID = 50 Unlocks Relation = 24,-1,-3 Payload Name = "0,1,2,3-M250-AP-1068 + M64-2 + M8-6" Payload ID = 51 Unlocks Relation = 34,-1,-2 Payload Name = "0,1,2,3,4,5,6,7-M250-AP-3400 + + M64-2 + M8-6" Payload ID = 52 Unlocks Relation = 134,-1,-3 Payload Name = "0,1,2,3,4,5-M250-AP-2550 + M64-2 + M8-6" Payload ID = 53 Unlocks Relation = 234,-1 Payload Name = "0,1,2,3-M250-AP-1700 + M64-2 + M8-6" Payload ID = 54 Unlocks Relation = 4,-1,-2,-3 Payload Name = "0,1,2,3,4,5,6,7-M250-AP-2136 + M64-3 + M8-6" Payload ID = 55 Unlocks Relation = 14,-2,-3 Payload Name = "0,1,2,3,4,5-M250-AP-1602 + M64-3 + M8-6" Payload ID = 56 Unlocks Relation = 24,-1,-3 Payload Name = "0,1,2,3-M250-AP-1068 + M64-3 + M8-6" Payload ID = 57 Unlocks Relation = 34,-1,-2 Payload Name = "0,1,2,3,4,5,6,7-M250-AP-3400 + M64-3 + M8-6" Payload ID = 58 Unlocks Relation = 134,-1,-3 Payload Name = "0,1,2,3,4,5-M250-AP-2550 + M64-3 + M8-6" Payload ID = 59 Unlocks Relation = 234,-1 Payload Name = "0,1,2,3-M250-AP-1700 + M64-3 + M8-6" Payload ID = 60 Unlocks Relation = 4,-1,-2,-3 Payload Name = "0,1,2,3,4,5,6,7-M250-AP-2136 + M65-2 + M8-6" Payload ID = 61 Unlocks Relation = 14,-2,-3 Payload Name = "0,1,2,3,4,5-M250-AP-1602 + M65-2 + M8-6" Payload ID = 62 Unlocks Relation = 24,-1,-3 Payload Name = "0,1,2,3-M250-AP-1068 + M65-2 + M8-6" Payload ID = 63 Unlocks Relation = 34,-1,-2 Payload Name = "0,1,2,3,4,5,6,7-M250-AP-3400 + M65-2 + M8-6" Payload ID = 64 Unlocks Relation = 134,-1,-3 Payload Name = "0,1,2,3,4,5-M250-AP-2550 + M65-2 + M8-6" Payload ID = 65 Unlocks Relation = 234,-1 Payload Name = "0,1,2,3-M250-AP-1700 + M65-2 + M8-6" Payload ID = 66 Unlocks Relation = 4,-1,-2,-3 Payload Name = "0,1,2,3,4,5,6,7-M250-AP-2136 + M65-2 + M64-1 + M8-6" Payload ID = 67 Unlocks Relation = 14,-2,-3 Payload Name = "0,1,2,3,4,5-M250-AP-1602 + M65-2 + M64-1 + M8-6" Payload ID = 68 Unlocks Relation = 24,-1,-3 Payload Name = "0,1,2,3-M250-AP-1068 + M65-2 + M64-1 + M8-6" Payload ID = 69 Unlocks Relation = 34,-1,-2 Payload Name = "0,1,2,3,4,5,6,7-M250-AP-3400 + M65-2 + M64-1 + M8-6" Payload ID = 70 Unlocks Relation = 134,-1,-3 Payload Name = "0,1,2,3,4,5-M250-AP-2550 + M65-2 + M64-1 + M8-6" Payload ID = 71 Unlocks Relation = 234,-1 Payload Name = "0,1,2,3-M250-AP-1700 + M65-2 + M64-1 + M8-6" Payload ID = 72 Unlocks Relation = 4,-1,-2,-3 Payload Name = "0,1,2,3,4,5,6,7-M250-AP-2136" Payload ID = 73 Unlocks Relation = 14,-2,-3 Payload Name = "0,1,2,3,4,5-M250-AP-1602" Payload ID = 74 Unlocks Relation = 24,-1,-3 Payload Name = "0,1,2,3-M250-AP-1068" Payload ID = 75 Unlocks Relation = 34,-1,-2 Payload Name = "0,1,2,3,4,5,6,7-M250-AP-3400" Payload ID = 76 Unlocks Relation = 134,-1,-3 Payload Name = "0,1,2,3,4,5-M250-AP-2550" Payload ID = 77 Unlocks Relation = 234,-1 Payload Name = "0,1,2,3-M250-AP-1700" Payload ID = 78 Unlocks Relation = 14,-2,-3 Payload Name = "Empty" Payload ID = 79 Unlocks Relation = -1,-2,-3,-4 Payload Name = "Empty" 1 1
C6_Zorkaiev Posted December 10, 2018 Posted December 10, 2018 I added the new aircraft in the file Vehicles_update_10_12_18.Mission. fighter12RUS = spitfiremkixe fighter13RUS = p47d28 fighter10GER = bf109g14 fighter11GER = bf109k4 fighter12GER = fw190a8 Vehicles_update_10_12_18.zip
coconut Posted December 10, 2018 Author Posted December 10, 2018 Thanks, but I did that too on my side. Still testing before pushing the new release.
coconut Posted December 10, 2018 Author Posted December 10, 2018 Version 1.36.0.0 is out, here are the names to use in planeset files: bf109g14, bf109k4, fw190a8, p47, spitfireMkIXe
AKA_Scorp Posted December 11, 2018 Posted December 11, 2018 Hi Coconut, The Dll's are all fine, nothing blocked. Downloaded and built 1.36, went smoothly but I am still getting the same errors. Deleted the old campaign files in the Data folder and now get this error: Quote 2018-12-10 18:25:54.8265|ERROR|<StartupCode$SturmovikServerControl>.$SturmovikServerControl.ServerState|Reset: Campaign plugin returned error 'Failed to reset campaign: 'Could not find file 'D:\BoXCampaign\Data_AKA\world.xml'.'' Then made an empty world.xml file, get this error: Quote 2018-12-10 18:27:31.7805|ERROR|<StartupCode$SturmovikServerControl>.$SturmovikServerControl.ServerState|Reset: Campaign plugin returned error 'Failed to reset campaign: 'Error deserializing object of type 'Campaign.WorldDescription+World'.'' Am now running controller and campaign on the same computer I built them on still no luck. Is there any chance you could post downloads of the builds you are using? Thanks,
coconut Posted December 11, 2018 Author Posted December 11, 2018 3 hours ago, AKA_Scorp said: Is there any chance you could post downloads of the builds you are using? Good idea, let me know if that works for you: https://1drv.ms/u/s!AtoivprUAORRsFUMpoiU7rbJf9bk
AKA_Scorp Posted December 11, 2018 Posted December 11, 2018 Sorry Coconut am still getting that same error, had to go through your build and unblock all the dll's. I'm baffled, is there anything you have changed in the config files recently? I reset mine from the sample files in the builds but still no luck It's probably something simple maybe I need to take a break and it will come to me.
C6_Zorkaiev Posted December 11, 2018 Posted December 11, 2018 Sorry but the the binary of the new version is not available? (the last is SturmovikServerControl-13edf59b39cf683610f66335e0ae6e6a9ffd9040-34.zip , not the 36 ?)
coconut Posted December 11, 2018 Author Posted December 11, 2018 @C6_ZorkaievIt hasn't produced a build in a while. It should do that automatically, but for some reason does not. I'll start one manually. @AKA_ScorpThat's weird. It must be a difference in the systems then. I've been lucky it's been working on both my PC and the server.
coconut Posted December 11, 2018 Author Posted December 11, 2018 Campaign plugin: https://bitbucket.org/johdex/sturmovikcampaign/downloads/SturmovikCampaign-c75e0474e67e83c7ce11fbc4214476070635e9eb-36.zip The corresponding build of SSC is broken, I'll have to take a look and fix it, but not tonight.
coconut Posted December 14, 2018 Author Posted December 14, 2018 Latest version 1.38.0.0 of campaign should fix the "Error deserializing..." crash.
C6_Zorkaiev Posted December 14, 2018 Posted December 14, 2018 I installed the latest downloadable versions : SturmovikServerControl-13edf59b39cf683610f66335e0ae6e6a9ffd9040-34 SturmovikCampaign-1c9d33ce98484f44cba49537c7d3657e27b0c192-40 I have this message : "2018-12-15 00:23:10.2112|ERROR|<StartupCode$SturmovikServerControl>.$SturmovikServerControl.ServerState|Failed to load type 'Campaign.ServerControlPlugin.Plugin' from assembly 'C:\IL2SERVER\SturmovikCampaign\Campaign\bin\Release\Campaign.dll': 'Méthode introuvable : 'Microsoft.FSharp.Control.FSharpAsync`1<Microsoft.FSharp.Collections.FSharpMap`2<System.String,Single>> CampaignServerControl.Api.CampaignServerApi.GetPlayerCashReserve(System.String)'.'" Any Idea ?
AKA_Scorp Posted December 15, 2018 Posted December 15, 2018 (edited) C6_Zorkaiev, I'm running the 1.17.1 version of the SSC Quote Johann Deneux 7f0c422 Version 1.17.1.0 and the 1.38 version of the Campaign. Quote Johann Deneux 1c9d33c Campaign: version 1.38.0.0 Seems to be working am just resetting the campaigns on our servers. Thanks Coconuts ? Edited December 15, 2018 by AKA_Scorp
coconut Posted December 15, 2018 Author Posted December 15, 2018 There is now a new SSC available there: https://bitbucket.org/johdex/sturmovikservercontrol/downloads/SturmovikServerControl-eb5c05b0bfb48bc4c9ee48d8008581645ddd38d0-44.zip 12 hours ago, C6_Zorkaiev said: I installed the latest downloadable versions : SturmovikServerControl-13edf59b39cf683610f66335e0ae6e6a9ffd9040-34 SturmovikCampaign-1c9d33ce98484f44cba49537c7d3657e27b0c192-40 I have this message : "2018-12-15 00:23:10.2112|ERROR|<StartupCode$SturmovikServerControl>.$SturmovikServerControl.ServerState|Failed to load type 'Campaign.ServerControlPlugin.Plugin' from assembly 'C:\IL2SERVER\SturmovikCampaign\Campaign\bin\Release\Campaign.dll': 'Méthode introuvable : 'Microsoft.FSharp.Control.FSharpAsync`1<Microsoft.FSharp.Collections.FSharpMap`2<System.String,Single>> CampaignServerControl.Api.CampaignServerApi.GetPlayerCashReserve(System.String)'.'" Any Idea ? That's because SSC was too old. See above to get a more recent version.
C6_Zorkaiev Posted December 15, 2018 Posted December 15, 2018 it works. a big thank-you. I installed visualstudio 2017 but I'm not sure I have the skills to recompile the sources... I'm going to try...
LFDM-Carleo Posted December 15, 2018 Posted December 15, 2018 Hello With the last commit for the campaign version 1.38.1 i'm unable to load the nugget package SturmovikMission DataProvider 5.2 And so, i cant compile the project with visual studio It's working with the 1.38.0
AKA_Scorp Posted December 16, 2018 Posted December 16, 2018 6 hours ago, OBT-Carleo said: Hello With the last commit for the campaign version 1.38.1 i'm unable to load the nugget package SturmovikMission DataProvider 5.2 And so, i cant compile the project with visual studio It's working with the 1.38.0 Same here, also notice that the mculibrary reference is missing.
coconut Posted December 16, 2018 Author Posted December 16, 2018 10 hours ago, OBT-Carleo said: Hello With the last commit for the campaign version 1.38.1 i'm unable to load the nugget package SturmovikMission DataProvider 5.2 And so, i cant compile the project with visual studio It's working with the 1.38.0 Right, I forgot to upload these packages. Now done, they are being validated and should be available in a hour or so at most.
C6_Zorkaiev Posted December 16, 2018 Posted December 16, 2018 is the plane purchase still implemented ? I have the following settings in my file ConfigCampaign.yaml : SpawnRestrictions: true InitialCash: 5000 PlaneRentalAllowed: true Aircraft cost count no longer appears.
coconut Posted December 16, 2018 Author Posted December 16, 2018 Plane rental/purchase is no longer there. "cash" is still there, but is used solely for the rank in the chat message.
LFDM-Carleo Posted December 16, 2018 Posted December 16, 2018 (edited) All is good for me, thanks for your work coconut The json export Timeleft does not work anymore ErrorValue "Mission currently not running" The loopstate.xml stay on StartServer state Edited December 16, 2018 by OBT-Carleo
JG1_Schulte Posted December 16, 2018 Posted December 16, 2018 (edited) ~S~All Ive have the latest "Downloads" up n running. Still learning how to compile (semi successful) Question: What is the trigger mechanism for the tanks to "invade" an enemy region? Testing by myself, I'm just not getting invaded lol. Is it an "imbalance" (in what?), random, etc. Also, in my downloads the world checker, crashes. (bugged?) Coconut's...gratitude's Moxy Edited December 16, 2018 by II./JG1_Schulte
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