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Posted
10 minutes ago, [GCA]T1m270 said:

I still think a -/+ 50 on each signup will be the best for balance (cant join a side with +50 more registrations). We get like + 200 more registrations for blue per red every time early on. Its really about a fair split of the big clans. We are stuck with the 'never red' JG whatever guys, so the rest of us have to accommodate, even if we _want_ to switch sides each campaign. I would urge the JG X guys to think about everyone else, you are not in the Luftwaffe,  you are playing a game.Your oberleutnant is just some guy. You will not instantly combust the second you select a red plane. 

People could register with false accounts to "balance"

Posted (edited)

Easy way to raise the number of red players:

Map No  4   2/2 mig3 2/2 Yak1 1/1 lagg3 (Usual limit for 23mm, depends on the depots) - P40 out.

Map No  5   2/2 Yak1 1/1 lagg3 (Allow 23mm always), Yak 1 is +1 plane

Map No  6   2/2 Yak7b (instead of 1/1Yak1 +1/1Yak7b) Yak7b is +1 plane (The players who do not have Yak7b are allowed to play Yak1)

Map No  7  1/1 La5 F 1/1 La5FN

 

Only these small changes will reduce the number of blue playes dramatically.

 

P.S: Kathon, can you clarify why is it not possible to make changes like that? I played enough for both sides and every time we had the same issue : +10..20% more axis playes. 

Edited by Norz
Posted
On 11/13/2020 at 5:10 PM, =LG=Coldman said:

 

 

It is possible download yours skins? It will be interesting recognize you on the air ?

  • Like 1
=AD=Denisik_FL
Posted (edited)

This is Balance!)

2BC7F354-1B3E-4E29-A497-215DB6A04A20.jpeg

D80A58A8-27C9-436D-B042-A82478F6050E.jpeg

6x4)

Edited by =22AMG=Denisik
  • Upvote 1
Posted
18 minutes ago, =22AMG=Denisik said:

This is Balance!)

2BC7F354-1B3E-4E29-A497-215DB6A04A20.jpeg

D80A58A8-27C9-436D-B042-A82478F6050E.jpeg

6x4)

 

This is BALANCE!

Balance.JPG

  • Haha 2
  • Confused 2
Posted (edited)
1 hour ago, Xiaozhan said:

This is BALANCE

?‍♂️ What is your nickname during flights on the server?

It seems to me that you are confusing the balance of opportunities and the current result

 

 

 

Edited by =2ndSS=Lawyer1
Posted (edited)
15 hours ago, ACG_Prancing said:

The only reason why reds are drawing maps is because the average blue pilots are terribly bad. Another reason to apply a squadrons balancing for the next TAW's

@=FSG=FRITZ that topic have already been discussed, go search for it instead of re-posting useless complaints. 

Eternal red crying and dissatisfaction on this forum, 
as well as almost completely "blue" volume of pilots on 
the statistics page - the best comment to your words :)

 

Edited by =FSG=FRITZ
  • Haha 3
Giovanni_Giorgio
Posted
11 hours ago, ACG_Prancing said:

Having a platform to organize between random pilots and squadrons, like, "we go cover this target, you cover that airfield, squadron X is going to attack the enemy tanks", and all that happening in a deploy phase at the beginning of each mission, would increase the tactical/strategic side of TAW by a lot.


IL-2 Devs been working on "Air Marshall" feature for quite some time, hopefully it will be released someday. 

 

1 hour ago, =FSG=FRITZ said:

Eternal red crying and dissatisfaction on this forum, 
as well as almost completely "blue" volume of pilots on 
the statistics page - the best comment to your words :)

 


Next time use larger font.

  • Haha 2
Posted
53 minutes ago, mincer said:


IL-2 Devs been working on "Air Marshall" feature for quite some time, hopefully it will be released someday. 

 


Next time use larger font.

OK, next time. But for you, as an English expert, I will write that for some unknown reason, this font size is "default" if you use Google Translate.

2/JG26_rudidlo
Posted
41 minutes ago, =FSG=FRITZ said:

OK, next time. But for you, as an English expert, I will write that for some unknown reason, this font size is "default" if you use Google Translate.

So in that case paste your translation in plain text. It's simple.

Posted (edited)
15 minutes ago, 1stCL/rudidlo said:

So in that case paste your translation in plain text. It's simple.

И где только вы, такие умные, беретесь? 

I do not believe you. Can not be. And the normal font size in my previous post is just a coincidence.

 

Edited by =FSG=FRITZ
=AD=Denisik_FL
Posted
6 minutes ago, =FSG=FRITZ said:

И где только вы, такие умные, беретесь?

 

Начинается все примерно со школы)

  • Haha 2
2/JG26_rudidlo
Posted
6 minutes ago, =FSG=FRITZ said:

И где только вы, такие умные, беретесь?

 

Чехия, бывшая советская колония.

  • Haha 2
Posted
14 minutes ago, =FSG=FRITZ said:

И где только вы, такие умные, беретесь? 

I do not believe you. Can not be. And the normal font size in my previous post is just a coincidence.

 

 

Do you know what the plain text is?

 

Posted

Еще один  умный. Пора отсюда валить - мозгом давят ))))

 

Posted (edited)
8 minutes ago, =FSG=FRITZ said:

Еще один  умный. Пора отсюда валить - мозгом давят ))))

 

 

Do you want to know what is it?

 

Copy As Plain Text is a lite extension that let you easily copy any text without formatting to the clipboard via right-click context-menu item. ... Please note that, in order to paste to the clipboard you can use (Ctrl + V) or right-click and select - Paste - from the context-menu

 

image.thumb.png.b7c94ab3523ad19d2250750cb2eab085.png

Edited by Norz
  • Thanks 1
Posted

Guys, first I want to place a big thank you for organizing and hosting that great tournament!

I only have a question / proposal regarding that balancing issue: Did you ever think about assigning profiles and squads not to Axis / Allies but to “Blue Team” and “Red Team” and then simply having the complete Map Circle running in 2 phases; in the 1st phase Blue Team is Axis and Red is Allied, in 2nd Phase its vice versa

 

Each Profile starts each phase at 0 and at the end the results can be presented in all possible dimensions:

  • Best Pilot Squad overall (as a sum of reached rank or score over both phases) => Shows the best allrounders
  • Best Fighter (Fighter Squad) German / Allied
  • Best Bomber (Bomber Squad) German / Allied
  • etc.

 

For sure: The registration process would have to be reworked as it would be needed to open up registration already days in advance and additionally there would be a feature needed, to set up Squad-Profiles in advance and make it possible that when a pilot registeres he can already assign himself to a Squad (or define himself as mercenary)

And there needs to be a step of balancing in advance, and after tournament has started the balancing should run continuously…

I think overall those efforts would bring a positive effect on the balance!

…. and a very nice side effect would be, that every TAW lasts twice as long as it does now ???

Posted (edited)
3 hours ago, II./JG1_Etzel said:

Guys, first I want to place a big thank you for organizing and hosting that great tournament!

I only have a question / proposal regarding that balancing issue: Did you ever think about assigning profiles and squads not to Axis / Allies but to “Blue Team” and “Red Team” and then simply having the complete Map Circle running in 2 phases; in the 1st phase Blue Team is Axis and Red is Allied, in 2nd Phase its vice versa

 

Each Profile starts each phase at 0 and at the end the results can be presented in all possible dimensions:

  • Best Pilot Squad overall (as a sum of reached rank or score over both phases) => Shows the best allrounders
  • Best Fighter (Fighter Squad) German / Allied
  • Best Bomber (Bomber Squad) German / Allied
  • etc.

 

For sure: The registration process would have to be reworked as it would be needed to open up registration already days in advance and additionally there would be a feature needed, to set up Squad-Profiles in advance and make it possible that when a pilot registeres he can already assign himself to a Squad (or define himself as mercenary)

And there needs to be a step of balancing in advance, and after tournament has started the balancing should run continuously…

I think overall those efforts would bring a positive effect on the balance!

…. and a very nice side effect would be, that every TAW lasts twice as long as it does now ???

People could then fly only the Campaign that they're interested at and then ignore the other one.. 

i've also had another idea, we could split each day of campaign in 3-4 shifts, with corrisponding time range, like:

1° SHIFT 00:00-06:00 

2°             06:00-12:00

3°             12:00-18:00

4°             18:00-24:00

 

and people will be able to fly only on the shift the register for, or maybe 2 of them, i think this could solve some problems.

Edited by ACG_Prancing
  • Confused 1
Posted
3 часа назад, II./JG1_Etzel сказал:

Guys, first I want to place a big thank you for organizing and hosting that great tournament!

I only have a question / proposal regarding that balancing issue: Did you ever think about assigning profiles and squads not to Axis / Allies but to “Blue Team” and “Red Team” and then simply having the complete Map Circle running in 2 phases; in the 1st phase Blue Team is Axis and Red is Allied, in 2nd Phase its vice versa

 

Each Profile starts each phase at 0 and at the end the results can be presented in all possible dimensions:

  • Best Pilot Squad overall (as a sum of reached rank or score over both phases) => Shows the best allrounders
  • Best Fighter (Fighter Squad) German / Allied
  • Best Bomber (Bomber Squad) German / Allied
  • etc.

 

For sure: The registration process would have to be reworked as it would be needed to open up registration already days in advance and additionally there would be a feature needed, to set up Squad-Profiles in advance and make it possible that when a pilot registeres he can already assign himself to a Squad (or define himself as mercenary)

And there needs to be a step of balancing in advance, and after tournament has started the balancing should run continuously…

I think overall those efforts would bring a positive effect on the balance!

…. and a very nice side effect would be, that every TAW lasts twice as long as it does now ???

 

8 минут назад, ACG_Prancing сказал:

People could then fly only the Campaign that they're interested at the ignore the other one.. 

i've also had another idea, we could split each day of campaign in 3-4 shifts, with corrisponding time range, like:

1° SHIFT 00:00-06:00 

2°             06:00-12:00

3°             12:00-18:00

4°             18:00-24:00

 

and people will be able to fly only on the shift the register for, or maybe 2 of them, i think this could solve some problems.

 

 these are a couple of great tips on how to bury a project

Posted
1 minute ago, =FA=CATFISH said:

 

 

 these are a couple of great tips on how to bury a project

This is a perfect example of useless comment that won't improve the server by a single inch, not explaining why these tips are bad or even proposing anything.

Posted
3 минуты назад, ACG_Prancing сказал:

This is a perfect example of useless comment that won't improve the server by a single inch, not explaining why these tips are bad or even proposing anything.

Trying to improve by introducing additional restrictions?

Have you heard the saying: "Everything brilliant is simple"

 

Posted
2 minutes ago, =FA=CATFISH said:

Trying to improve by introducing additional restrictions?

Have you heard the saying: "Everything brilliant is simple"

 

Yep, but you need to work on things before they get brilliant, then keep them simple

I./ZG1_HeTzeR
Posted

Maybe we can get rid off the rule, that you can fly even if you are banned, when the enemy team has more planes, or make it that it has to be much greater difference, maybe 5-6 players more. OR if this rule stays, if you die, it should renew your ban everytime you die

 

It only leads to players flying like nothing counts.

  • Confused 1
  • Upvote 2
Posted
20 minutes ago, III./ZG1_HeTzeR said:

Maybe we can get rid off the rule, that you can fly even if you are banned, when the enemy team has more planes, or make it that it has to be much greater difference, maybe 5-6 players more. OR if this rule stays, if you die, it should renew your ban everytime you die

 

It only leads to players flying like nothing counts.

But do you have an opponent or do you prefer to play on an empty server?

53 minutes ago, ACG_Prancing said:

This is a perfect example of useless comment that won't improve the server by a single inch, not explaining why these tips are bad or even proposing anything.

Only red players are concerned about the imbalance of sides. The Blues are quite happy with this situation, because they are rarely in the minority. You will not find support or suggestions for solving the problem among them

Posted
1 minute ago, =2ndSS=Lawyer1 said:

But do you have an opponent or do you prefer to play on an empty server?

 

 

If the ban time is refreshed, or lives go into the negative (so ban time is extended by 20 more hours every time life is lost) it still would not prevent a player from flying when their side is in the minority. It will, however, force them to be considerate of their actions, as otherwise they would not be able to play at "normal" times for a long while.

 

This is actually a good thing, as it will shave off the players from each of the teams when they are in the majority.

Posted
19 минут назад, III./ZG1_HeTzeR сказал:

Maybe we can get rid off the rule, that you can fly even if you are banned, when the enemy team has more planes, or make it that it has to be much greater difference, maybe 5-6 players more. OR if this rule stays, if you die, it should renew your ban everytime you die

 

It only leads to players flying like nothing counts.

If you take a look at the statistics at the end of the mission inside the game you can see that half of the pilots on each side are flying for nothing and you nobody knows what they are doing

Posted
9 minutes ago, xJammer said:

This is actually a good thing, as it will shave off the players from each of the teams when they are in the majority.

I absolutely agree with this. Any way to limit the majority is a good one

 

Posted
48 minutes ago, ACG_Prancing said:

People could then fly only the Campaign that they're interested at and then ignore the other one.. 

i've also had another idea, we could split each day of campaign in 3-4 shifts, with corrisponding time range, like:

1° SHIFT 00:00-06:00 

2°             06:00-12:00

3°             12:00-18:00

4°             18:00-24:00

 

and people will be able to fly only on the shift the register for, or maybe 2 of them, i think this could solve some problems.

 

I can see some issues with it. 

People who have a lot of time to play would be restricted in the amount of time they can play on the server - they now have to pick a shift.

 

People with erratic schedules who try and squeeze in time when they can will be further restricted as to when they can hop on. It won't fix the balance issues directly, because people will still fly when they can fly, and there will be times on the server when there are more on one side than the other, it will just be during a specific 'shift'. So instead of saying "EU mornings are unbalanced" we will be saying "Shift 1 is unbalanced" with no substantive change. Unless we restrict signup numbers during each 'shift' - in which case, we will probably just see people in popular shifts say "to heck with this, my flying time shift is booked solid so I won't be flying TAW". Maybe you get balance, but considering some times the server is packed and other times it is not, I think the end result is just lower populations at higher times and the same low populations at lower times.

 

So with those issues, what problems would this actually solve? How does requiring players to sign up for a shift alter the balance on the server?

 

 

 

 

  • Upvote 3
Posted

@RedKestrel you're probably right, it would just be easier to balance each shift, like, if you wanna fly on that Shift, since the state is X, you have to register on Red/Blue side.

@=2ndSS=Lawyer1 yeah sadly that's right, even last eastern TAW, when during NA time there was mostly Red's flying, were the Red's asking for better balance, it seems like the average Blue pilots don't really understand that every balancing tips or proposals are aimed to balance both sides and keep the server more competitive.

Posted
5 минут назад, xJammer сказал:

 

 

If the ban time is refreshed, or lives go into the negative (so ban time is extended by 20 more hours every time life is lost) it still would not prevent a player from flying when their side is in the minority. It will, however, force them to be considerate of their actions, as otherwise they would not be able to play at "normal" times for a long while.

 

This is actually a good thing, as it will shave off the players from each of the teams when they are in the majority.

So in future i will never agree to your advice to take part in yours deadly raids )))

Posted
33 minutes ago, III./ZG1_HeTzeR said:

Maybe we can get rid off the rule, that you can fly even if you are banned, when the enemy team has more planes, or make it that it has to be much greater difference, maybe 5-6 players more. OR if this rule stays, if you die, it should renew your ban everytime you die

 

It only leads to players flying like nothing counts.

 

Good idea. Just do it and you will not find any red player on the server anymore.

Posted
7 минут назад, ACG_Prancing сказал:

@RedKestrel

@=2ndSS=Lawyer1 yeah sadly that's right, even last eastern TAW, when during NA time there was mostly Red's flying, were the Red's asking for better balance, it seems like the average Blue pilots don't really understand that every balancing tips or proposals are aimed to balance both sides and keep the server more competitive.

Ahhh it's like two basketball teams should only have players of the same height )))

Posted
Just now, =FA=CATFISH said:

Ahhh it's like two basketball teams should only have players of the same height )))

nope, you can compare the basketball player's skill with IL2's players skill, the height with the planes they fly, and the numbers of players each squad, well, same thing? and you should think why every competitive sport game have same number of players on each team

  • Upvote 1
Posted (edited)
16 минут назад, Norz сказал:

 

Good idea. Just do it and you will not find any red player on the server anymore.

it will be red walkout ))

11 минут назад, ACG_Prancing сказал:

nope, you can compare the basketball player's skill with IL2's players skill, the height with the planes they fly, and the numbers of players each squad, well, same thing? and you should think why every competitive sport game have same number of players on each team

This server is not an IL2 2x2 or 4x4 championship

This server is about "full real" virtual war

Edited by =FA=CATFISH
Posted (edited)
10 minutes ago, =FA=CATFISH said:

it will be red walkout ))

This server is not an IL2 2x2 or 4x4 championship

This server is about "full real" virtual war

if that was a "full real" virtual war then you would need to have slightly different numbers between Axis and Soviets to match the "Real"

Edited by ACG_Prancing
Posted
54 minutes ago, III./ZG1_HeTzeR said:

Maybe we can get rid off the rule, that you can fly even if you are banned, when the enemy team has more planes, or make it that it has to be much greater difference, maybe 5-6 players more. OR if this rule stays, if you die, it should renew your ban everytime you die

 

It only leads to players flying like nothing counts.

 

 

Sure thing, on the condition that if you die with 2:1 player advantage, you get banned for week. 

Posted (edited)
18 minutes ago, =FA=CATFISH said:

it will be red walkout ))

 

It is not so fanny as you mentioned. To be clear: the last campaign for the axis team (east front, 02.2020..05.2020) was the almost boring campaign for last 12 months. Do you know why? Because of the number of red players. I do not have enough motivation to play on these conditions. 

Edited by Norz
  • Upvote 1
Posted
7 minutes ago, Norz said:

 

It is not so fanny as you mentioned. To be clear: the last campaign for the axis team (east front, 02.2020..05.2020) was the almost boring campaign for last 12 months. Do you know why? Because of the number of red players. I do not have enough motivation to play on these conditions. 

 

Then you can just replace red players with bots, move TAW to co op mp section and rename Tactical Air War to Tactical Axis circle W. 

  • Haha 1
Posted (edited)

 

17 минут назад, Cpt_Siddy сказал:

 

 

Sure thing, on the condition that if you die with 2:1 player advantage, you get banned for week. 

and in a week the server will stay completely empty

Edited by =FA=CATFISH
Posted
Just now, =FA=CATFISH said:

 

and in a week the server will stay completely empty

 

I see no problem there, i see you play against empty server all the time. Whats so different about this? 

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