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Posted (edited)
6 minutes ago, Norz said:

 

The reason is that the players are already allowed to start (the condition was correct before this moment).

 

For example 30 vs 30

 

in 10 minutes 30 vs 10.

 

All 30 players can play because they were allowed before.

 

 

  •  It is dynamically adjusting the limit in real time, according to current number of players.

if that was working, this rule here should prevent that from happening, when you land, you should not be able to take off again.

and btw that's still malfunctioning, many times the condition were not true during the entire mission, but still germans were 13 vs 1 or 2, so that script is just not working

Edited by ACG_Prancing
Posted (edited)
26 minutes ago, ACG_Prancing said:

 

  •  It is dynamically adjusting the limit in real time, according to current number of players.

if that was working, this rule here should prevent that from happening, when you land, you should not be able to take off again.

and btw that's still malfunctioning, many times the condition were not true during the entire mission, but still germans were 13 vs 1 or 2, so that script is just not working

 

First 10 minutes the rule does not work. That means all players were granted to play. To be honest, we do not have here something wrong. The only one  thing that can be improved is the plane set. Just give 2xYak1 instead 1xYak1 on the Map No4 and so on (+ Lagg3 23mm should be not limited because of depots). 

Edited by Norz
Posted
2 minutes ago, Norz said:

 

First 10 minutes the rule does not work. That means all players were granted to play. To be honest, we do not have here something wrong. The only on ething that can be improved is the plane set. Just give 2xYak1 instead 1xYak1 on the Map No4 and so on. 

still nope, it was way after 10 minutes on the mission, that thing is not working. Maybe the problem could be that if in 10 minutes you have 12 blues flying vs a single red, they gonna be able to keep that ratio because they were previously garanted to fly? that's still a leak in that system that creates big balance problems.

Posted (edited)
4 minutes ago, ACG_Prancing said:

still nope, it was way after 10 minutes on the mission, that thing is not working. Maybe the problem could be that if in 10 minutes you have 12 blues flying vs a single red, they gonna be able to keep that ratio because they were previously garanted to fly? that's still a leak in that system that creates big balance problems.

 

If you have < 20 blue, they all granted to play. If the red players are not online - it is not a reason to limit the blue players so hard. The only way to change the ratio is to improve the planes for the red team.

Edited by Norz
Posted
3 minutes ago, Norz said:

 

If you have < 20 blue, they all granted to play. If the red players are not online - it is not a reason to limit the blue players so hard. The only way to change the ratio is to improve the planes for the red team.

that's a wrong attitude for a competitive server,

 

balancing systems > what people want to do

 

people need to adapt what they want to do with what they can do for balance reasons, if that's not true this one cannot be called a competitive server.

Posted (edited)
8 minutes ago, ACG_Prancing said:

that's a wrong attitude for a competitive server,

 

balancing systems > what people want to do

 

people need to adapt what they want to do with what they can do for balance reasons, if that's not true this one cannot be called a competitive server.

You mean = what you want. As you can see - I am 100% satisfied with the current model.

Edited by Norz
Posted (edited)
10 minutes ago, Norz said:

You mean = what you want. As you can see - I am 100% satisficed with the current model.

balancing systems and limitations should have priority over the players desire to do whatever they want,

there's 0 reds flying? let 2 germans fly, 

there's 1 red flying? ok 3 germans fly

the server allows 20 germans to fly when there's 1 russian online? not competitive/hardcore or whatever you wanna call it, there's combat box or wings for that. Not needed.

If this server wants to be labeled as competitive or hardcore, that's the way to go, people will adapt to it, and maybe one day you'll see as many reds as blues on the registration form ;)

 

 

Edited by ACG_Prancing
  • Upvote 1
Posted
19 hours ago, [GCA]T1m270 said:

We need you at the front Chima!

 

18 hours ago, Cpt_Siddy said:

Cimangobanana-man i miss u come back plz 

Спасибо, друзья! But it's not gonna happen, i uninstalled il2 from my HD five months ago, seeing the way this game was going i think it was a healthy decision. And now checking forums after a long time, i confirm it 100% and i'm not coming back for a looong time if i ever do it at all. ATM i'm enjoying flying with my squad mates the F-14 and MiG21 in Dat Cnown Sim.
 

5 hours ago, E69_Soec said:

agree, but it's weird you complain about dramas but at the same time bring old ones from previous taws ? ;)

Who is complaining? I think you should get your interpretation skills checked mate ?‍♂️

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Posted (edited)
1 hour ago, ECV56_Chimango* said:

i uninstalled il2 from my HD five months ago, seeing the way this game was going i think it was a healthy decision

Very sorry. Despite the great superiority of the blue side, we continue to fight. We try to coordinate our actions in all time zones and we really miss the help of your team when it's morning and evening in America. 

In any case, we are glad to see you :salute:

Edited by =2ndSS=Lawyer1
E69_geramos109
Posted
1 hour ago, ECV56_Chimango* said:

 

Спасибо, друзья! But it's not gonna happen, i uninstalled il2 from my HD five months ago, seeing the way this game was going i think it was a healthy decision. And now checking forums after a long time, i confirm it 100% and i'm not coming back for a looong time if i ever do it at all. ATM i'm enjoying flying with my squad mates the F-14 and MiG21 in Dat Cnown Sim.
 

Who is complaining? I think you should get your interpretation skills checked mate ?‍♂️

 And what are the reasons you dont like about where the game is going ?

Towards German Bias or what?

Posted
On 11/5/2020 at 4:27 PM, CSW_Hot_Dog said:

 

Right now, I will just remind this post with red team heartbreaking wish. @=LG=Kathon Pleeeeeeeeeeeeeeeeeeeeeeeeeeeaaaaaaaaaaaaaaaaase:)

Hurricane is being added to the plane set.

On 11/4/2020 at 4:31 PM, JGr8_Leopard said:

@=LG=Kathon

In the rules point 2 there is a rule. "If you create a new account (the same side) it will be automatically locked."
Are these pilots banned for creating two or more accounts? This violation of the rules leads to the devaluation of virtual life. You don't have to think about your survival at all, as you can always create another 1 account.

606680418e8e37dea2e1250c9e4275a5.jpg

 

image.png.41abbdf4ffa8655df6cc65045e5d4272.png

 

Have you created that new account? Or someone else? Is it possible to prove it?

 

 

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Posted (edited)

This is ridiculous
Some SCG_Polo (not only Polo, looks stats - all tops blues) takes ju88 at night, flies to our warehouse, and takes it out without resistance, with absolutely impunity.
At the same time, he destroys 20 buildings per flight. Reds stay without depots - blues stay cool.
Even if I can find a time when there are no blue pilots on the server, I will not be able to destroy that many on pe2, or I will have to make 2 sorties.
And it turns out that the game turns into one-sided.
There are more blues, they have better planes, more bombs payload, so they also fly without fear of being shot down - there is no one.
TAW loses all its appeal as it is not an online war. For the Reds, this is an attempt to recapture in 3-4 hours in evening what the Blue captures during the night and morning.
fuck this server with this state of affairs.

Edited by 72AG_SerWolf
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Posted
1 hour ago, 72AG_SerWolf said:

This is ridiculous
Some SCG_Polo (not only Polo, looks stats - all tops blues) takes ju88 at night, flies to our warehouse, and takes it out without resistance, with absolutely impunity.
At the same time, he destroys 20 buildings per flight. Reds stay without depots - blues stay cool.
Even if I can find a time when there are no blue pilots on the server, I will not be able to destroy that many on pe2, or I will have to make 2 sorties.
And it turns out that the game turns into one-sided.
There are more blues, they have better planes, more bombs payload, so they also fly without fear of being shot down - there is no one.
TAW loses all its appeal as it is not an online war. For the Reds, this is an attempt to recapture in 3-4 hours in evening what the Blue captures during the night and morning.
fuck this server with this state of affairs.

As far as i know the OPFR guys played last campaign for reds and did the same during EU night time. whats the problem? if u not like it, take month holidays and play 24/7

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Posted (edited)
11 часов назад, =LG=Kathon сказал:

image.png.41abbdf4ffa8655df6cc65045e5d4272.png

Have you created that new account? Or someone else? Is it possible to prove it?

:rofl: I want to know the date of registration of the nickname. And compare with the time of my post

Very easy. Are these nicknames part of the squad. You can track squad compositions. In my example, 3 pairs were in the same squads. Also compare the date of registration of the nickname and the number of deaths on the twink.

Your answer shows the legal possibility of using twinks, right?

Edited by JGr8_Leopard
2/JG26_rudidlo
Posted
3 hours ago, 72AG_SerWolf said:

Some SCG_Polo (not only Polo, looks stats - all tops blues) takes ju88 at night, flies to our warehouse, and takes it out without resistance, with absolutely impunity.

It's not true there is no resistance. I've got several times direct hit from soviet heavy AAA in 4.5 - 5 kilometres.
The main issue at this server is that there is not ground war. Just planes destroying static? targets on the ground.

Giovanni_Giorgio
Posted
1 hour ago, SV7_Vase said:

As far as i know the OPFR guys played last campaign for reds and did the same during EU night time. whats the problem? if u not like it, take month holidays and play 24/7


They often faced opposition from Axis players from Americas. Now they all are flying on the same side.

Posted
1 hour ago, JGr8_Leopard said:

:rofl: I want to know the date of registration of the nickname. And compare with the time of my post

Very easy. Are these nicknames part of the squad. You can track squad compositions. In my example, 3 pairs were in the same squads. Also compare the date of registration of the nickname and the number of deaths on the twink.

Your answer shows the legal possibility of using twinks, right?

I hope you are donating enough money to the server so they can hire someone to do this research for every new registration... xD xD

E69_Qpassa_VR
Posted
4 hours ago, 72AG_SerWolf said:

This is ridiculous
Some SCG_Polo (not only Polo, looks stats - all tops blues) takes ju88 at night, flies to our warehouse, and takes it out without resistance, with absolutely impunity.
At the same time, he destroys 20 buildings per flight. Reds stay without depots - blues stay cool.
Even if I can find a time when there are no blue pilots on the server, I will not be able to destroy that many on pe2, or I will have to make 2 sorties.
And it turns out that the game turns into one-sided.
There are more blues, they have better planes, more bombs payload, so they also fly without fear of being shot down - there is no one.
TAW loses all its appeal as it is not an online war. For the Reds, this is an attempt to recapture in 3-4 hours in evening what the Blue captures during the night and morning.
fuck this server with this state of affairs.

It takes a lot of skill to fly to a depot without players on enemy team /s

2/JG26_rudidlo
Posted
5 hours ago, E69_Qpassa_VR said:

It takes a lot of skill to fly to a depot without players on enemy team /s

By my experience it doesn't, but AAA is fairly accurate with, or without enemy planes.

Posted
11 minutes ago, 1stCL/rudidlo said:

By my experience it doesn't, but AAA is fairly accurate with, or without enemy planes.

We can only dream of flying without the blue pilots ' resistance))

We even agree to the most evil anti-aircraft guns

Giovanni_Giorgio
Posted
5 hours ago, E69_Qpassa_VR said:

It takes a lot of skill to fly to a depot without players on enemy team /s


Yeah, one can get lost or overheat an engine.

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Posted

The only way this server is to work is to have a balanced teams on both sides . 

42 vs 42 if numbers cant be met lets say red side as its the norm Then why not use Ai to make the numbers up . 

Or have Ai patrol key points .

Lets say Axis is full and you go to register a squad then that squad fly red instead . 

But i still don`t think this will fix the state of play . 

Or maybe have server running for 12 hours only . 

I dont know to be honest . 

Any ideas . 

Giovanni_Giorgio
Posted
3 minutes ago, KoN_ said:

Any ideas . 


I think implementing the existing restrictions to disallow a 15:0 situation like @ACG_Prancing noticed would be a good start.

2/JG26_rudidlo
Posted
19 minutes ago, =2ndSS=Lawyer1 said:

We can only dream of flying without the blue pilots ' resistance))

So take cover in that case.

 

19 minutes ago, =2ndSS=Lawyer1 said:

We even agree to the most evil anti-aircraft guns

You can choose the side. Real pilots didn't have that possibility.

Posted
6 часов назад, E69_Soec сказал:

I hope you are donating enough money to the server so they can hire someone to do this research for every new registration... xD xD

it is a very red server. only help to the red side is actively supported. I am confident in the support from the red pilots ?

=/Hospiz/=MetalHead
Posted
7 minutes ago, KoN_ said:

The only way this server is to work is to have a balanced teams on both sides . 

42 vs 42 if numbers cant be met lets say red side as its the norm Then why not use Ai to make the numbers up . 

Or have Ai patrol key points .

Lets say Axis is full and you go to register a squad then that squad fly red instead . 

But i still don`t think this will fix the state of play . 

Or maybe have server running for 12 hours only . 

I dont know to be honest . 

Any ideas . 


AI eat a lot of server resources. Ground units are easier to manage, as they can be dynamically spawned when there's someone near them. Aircraft flying from one point to another would have to be handled by the server all the time and would hamper it's performance very quickly.
Another thing is 'fair play' issue. AI aren't really tough opponents, so there would be tons of 'aces' with huge streaks, mercilessly hunting poor AI in the night time. 

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Posted

The whole TAW experience is ruined by unbalance of the teams...THERE'S TOO MUCH GERMANS PILOTS   :dash:

Posted
10 hours ago, 72AG_SerWolf said:

This is ridiculous
Some SCG_Polo (not only Polo, looks stats - all tops blues) takes ju88 at night, flies to our warehouse, and takes it out without resistance, with absolutely impunity.
At the same time, he destroys 20 buildings per flight. Reds stay without depots - blues stay cool.
Even if I can find a time when there are no blue pilots on the server, I will not be able to destroy that many on pe2, or I will have to make 2 sorties.
And it turns out that the game turns into one-sided.
There are more blues, they have better planes, more bombs payload, so they also fly without fear of being shot down - there is no one.
TAW loses all its appeal as it is not an online war. For the Reds, this is an attempt to recapture in 3-4 hours in evening what the Blue captures during the night and morning.
fuck this server with this state of affairs.

 

What is ridiculous is for you to think that everyone should fly at your time, when you are available. Not everyone lives in central europe... Or that attacking Depots is somehow a dishonorable action. Or that it is easy to attack targets deep inside enemy territory, with partisans and AFs informing your location and the whole enemy team being informed when you drop bombs on the depots and then having 1h more of flight to return to safety.

 

We are not allowed to fly for different sides on the same campaign. This has been made absolutely clear by the server admins. So SCG switches side every new campaign (last E-TAW we played red, now we play blue; last W-TAW we played blue and the next we should play red). That also means that sometimes we will be playing with numbers superiority, which we will naturally use to attack tanks, depots or even AFs (like 72AG does regularly and with great success, something I always admired), and other times we will be hopelessly outnumbered and will do our best to stop the red fleets coming our way.

  • Upvote 3
Posted
8 hours ago, 1stCL/rudidlo said:

It's not true there is no resistance. I've got several times direct hit from soviet heavy AAA in 4.5 - 5 kilometres.
The main issue at this server is that there is not ground war. Just planes destroying static? targets on the ground.

 

The Problems here are not caused by the unbalanced Teams in my opinion. The main  cause of problems I see in TAW right now  is in fact the system of Flak guns. It may not be a server problem only, but also an issue IL 2 has in its entirity. Defensive airguns at enemy targets are the realization of stupidity. If you use one or two baiting aircraft and fly very disciplined AAA wouldnt hit any Aircraft in an attack, because they dont switch targets in an intelligent way. That is what is exploited by every side at the moment and also gives groups of around 10-12 players(took out airfield aaa with 2 aircraft one time) the opportunity to destroy entire depots or airfields like it is done now.

A solution might be an IL 2 Update with a more intelligent ground defense AI or the augmentation of AAA positions at main Targets.

 

 

And by the way red Team as you already claimed, this campaign you started doing those big raids on airfields what may have led to our unsatisfying situation. So please don't accuse people trying to replicate that in their time zones. I personally also wished encountering more enemies while doing such raids.

=OPFR=the_rooster
Posted (edited)
10 hours ago, SV7_Vase said:

As far as i know the OPFR guys played last campaign for reds and did the same during EU night time. whats the problem? if u not like it, take month holidays and play 24/7

 this is the first our OPFR squad has flown blue we primarily fly red. We our all North American flyers and fly in our evening time we would love to see some opposition when we are on as half of us our primarily fighter pilots but we also do what we can to win the map so don’t get mad at us because no reds fly at the same time we do. To us it seams like we need more north American players in general.

Edited by =OPFR=the_rooster
  • Upvote 3
Posted (edited)
2 hours ago, SCG_Vieira said:

 

What is ridiculous is for you to think that everyone should fly at your time, when you are available. Not everyone lives in central europe... Or that attacking Depots is somehow a dishonorable action. Or that it is easy to attack targets deep inside enemy territory, with partisans and AFs informing your location and the whole enemy team being informed when you drop bombs on the depots and then having 1h more of flight to return to safety.

 

We are not allowed to fly for different sides on the same campaign. This has been made absolutely clear by the server admins. So SCG switches side every new campaign (last E-TAW we played red, now we play blue; last W-TAW we played blue and the next we should play red). That also means that sometimes we will be playing with numbers superiority, which we will naturally use to attack tanks, depots or even AFs (like 72AG does regularly and with great success, something I always admired), and other times we will be hopelessly outnumbered and will do our best to stop the red fleets coming our way.

going for a depot it's clearly a move done straight to win the map  (or gain many points ;)) , you do that when there's no opposition at all? you are creating problems for the balance of the campaign, since naturally it's not designed for you to get there without opposition. So if we connect to the server and see that while we were not online the germans have been flying alone and destroyed every target and took all advantages possible while they could fly without any pressure, since there's no problem if you get spotted by airfields if there are no pilots that will take off to kill you. At that point someone could get annoyed. As Swing said it's a ruined experience for everyone, a competitive server should not allow something like that, no sense.

You can't balance the numbers of pilot on each side? then balance the numbers of target destroyed/damage dealt and make it proportional to the pilots ratio.

Edited by ACG_Prancing
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=OPFR=the_rooster
Posted
31 minutes ago, ACG_Prancing said:

going for a depot it's clearly a move done straight to win the map  (or gain many points ;)) , you do that when there's no opposition at all? you are creating problems for the balance of the campaign, since naturally it's not designed for you to get there without opposition. So if we connect to the server and see that while we were not online the germans have been flying alone and destroyed every target and took all advantages possible while they could fly without any pressure, since there's no problem if you get spotted by airfields if there are no pilots that will take off to kill you. At that point someone could get annoyed. As Swing said it's a ruined experience for everyone, a competitive server should not allow something like that, no sense.

You can't balance the numbers of pilot on each side? then balance the numbers of target destroyed/damage dealt and make it proportional to the pilots ratio.

So what do you recommend that we do when we get on as a squad at the moment when we get on at 9:00 est? Should we just fly around and cover out friendly targets against low or zero opposition? If we our doing as much damage as you say we our than how did we lose 1 map and the other end up in a draw? As I said before we would love to have some opposition please give us some opposition.

  • Upvote 2
Posted
4 minutes ago, =OPFR=the_rooster said:

So what do you recommend that we do when we get on as a squad at the moment when we get on at 9:00 est? Should we just fly around and cover out friendly targets against low or zero opposition? If we our doing as much damage as you say we our than how did we lose 1 map and the other end up in a draw? As I said before we would love to have some opposition please give us some opposition.

If there's no way to balance the number of players on each side, then, as have been said many times, more effective balancing features must be introduced

  • Like 1
Posted
3 hours ago, SCG_Vieira said:

 

 

 

We are not allowed to fly for different sides on the same campaign. This has been made absolutely clear by the server admins.

 

And yet ACG does fly both sides and server admins allow it?

 

You just dont want to dismount your magical 109 unicorn. :biggrin:

Posted (edited)

 

5 hours ago, SCG_Vieira said:

We are not allowed to fly for different sides on the same campaign.

SCG-B and SCG-R. Why not?

Are you really interested in flying when there is no enemy on the server? I understand that you want to win, but does such a victory bring satisfaction?

Edited by =2ndSS=Lawyer1
Posted (edited)

So far, the reason why the Soviet Red Army has been able to defeat powerful enemies (won 2 maps and draw one) is because that we can organize large-scale actions more efficiently. Nice job, =TH=,  =19GvFAB= and 72AG =2ndSS= boys! It is true that Germans have better-performing aircrafts and more manpower. So what! What can they do? One or two lonely BF109 or FW190 can't stop 10+ of us from attacking their airfields or raid their warehouse. The Germans took advantage of the night time to do the same thing. Greater number, greater victory! Isn't this what a war simulation video game looks like?

In the name of Lanchester's Laws, stop complaining and jump into your plane to fight on. If you don’t shut your mouth, just go to War Thunder, League of Legends or some kiddy games. That is a FAIR game for you, for the weak. 

https://en.wikipedia.org/wiki/Lanchester's_laws

 

ops-200x300.jpg

https://en.wikipedia.org/wiki/Lanchester's_laws

Edited by Xiaozhan
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Posted
29 minutes ago, Xiaozhan said:

So far, the reason why the Soviet Red Army has been able to defeat powerful enemies (won 2 maps and draw one) is because that we can organize large-scale actions more efficiently. Nice job, =TH=,  =19GvFAB= and 72AG =2ndSS= boys! It is true that Germans have better-performing aircrafts and more manpower. So what! What can they do? One or two lonely BF109 or FW190 can't stop 10+ of us from attacking their airfields or raid their warehouse. The Germans took advantage of the night time to do the same thing. Greater number, greater victory! Isn't this what a war simulation video game looks like?

In the name of Lanchester's Laws, stop complaining and jump into your plane to fight on. If you don’t shut your mouth, just go to War Thunder, League of Legends or some kiddy games. That is a FAIR game for you, for the weak. 

https://en.wikipedia.org/wiki/Lanchester's_laws

 

ops-200x300.jpg

https://en.wikipedia.org/wiki/Lanchester's_laws

 

 

nice troll 

  • Upvote 1
Posted
5 hours ago, Xiaozhan said:

The Germans took advantage of the night time to do the same thing. Greater number, greater victory!

The red team conducts its combat actions in the evening, European time, and is constantly opposed by organized blue squads from Poland, Finland, and Germany. And who resists the raids of brave guys from America? )))

Posted
2 hours ago, =2ndSS=Lawyer1 said:

The red team conducts its combat actions in the evening, European time, and is constantly opposed by organized blue squads from Poland, Finland, and Germany. And who resists the raids of brave guys from America? )))

 

Some tried tonight.  Please send better resistance/targets tomorrow.  Sorry about your depot.

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